thefettler wrote: »
why not have a vote to see if people actually want this in the game!!! yet again kixeye adding stuff nobody asked for or nobody really wants. shipyard lvl 3 would be nice were we could do 1 build and 1 refit at the same time. i sure people this would go down a storm.
KIXEYE CM MagicSarap wrote: »
That is the intent. Also, it would allow Alliances to hit bases further away that would typically take a long time to travel to.
Sprouts wrote: »
People have been asking for something like this since the 850-square travel limit was removed. My own idea was to have an arbiter mod that allowed teleportation, so this sounds just as good.
Need some better definition of the choices, however. What does it mean "never"/"always" vulnerable? As things stand now, a fleet that is parked somewhere on the map is vulnerable to attack, while a fleet in motion isn't. So, are we talking about while it's in wormhole mode? Or more like the brief pause when a fleet is getting launched/recalled from base?
gratuitous complaint about drydockers: it is not necessary to turn every single thread into a drydock discussion.
Captain Uglybag wrote: »
I like to travel a few sectors, but find I can only go south if I want to leave the game while the journey is under way. Could you look to fix the issue where you can't automatically hide under a drac base when you go north?
On the whole I like the idea.
Frayzor wrote: »
you can 'go north'....you have to do this. Bookmark the drac base with the 'standard' bookmark. Then view your base or even reload. Then very quickly, go to the map and click the bookmarked drac base. Hopefully the base won't load for a second or two, giving you time to place another bookmark just slightly north (north-west) of that 'standard' bookmark. When the drac base loads, your '2nd' bookmark should be about half way between the standard bookmark and the edge of the drac base. Send north bound fleets to this 2nd bookmark and they park safely under the drac base. Practice on a nearby drac base. It's easy, i do it all the time.
Moza wrote: »
One of the primary concerns here is the potential for spawn camping at a Relay Tower keeping other players from using the feature at all. Can there be MORE than one Relay tower in a sector and when you are in transit you know the sector but don't know where you will be placed in the sector ????? And the home sector does not no what Relay Tower you are using. Or can you use the Drac home bases in Sectors to Arrive in a new Sector as you have them there in game already and No one would know where you are arriving at what drac base??????????.
Just thinking thats all.
Trogar wrote: »
And? Saying they listen is believing "Drac Bases - Coming Soon". That thread sure doesn't have 149+ pages of players asking for it though does it?
**** me! That post was from BEFORE I started playing! Pretty sure THAT was a valid request at the time, but hardly relevant to the game TODAY.
Is this how out of touch and behind the Kixeye crew is? I am sure there were requests for alliances that predate these... again, Really?
I think an answer to the DD/RF yard question is a VALID topic in TODAY's game.
For the record, I DO think its a cool idea, and think the attack free area mentioned by another would solve most problems with it. Also maybe a time limit for how long you can sit there, then it moves you out of the battle free zone.
Vilkata wrote: »
sectors need to be able to defend themselves
sheranraj wrote: »
if i get banned I am gonna quit playing this game..
Pamela wrote: »
ewww I have to agree here, this is just ammunition for sector police to convince new players that we aren't SUPPOSED to hit insector ..... so far, not a fan.