Not sure about ONLY ONE WILL WORK, if ur hunting subs with a fleet of 3 Sws and 2 arbs loaded with subs special, I think both arbs would work and force subs to float. Same for the ENG DIST special, I believe both arbs would slow down the fleet but on average ( One special will work but with 2 ranges)
@Cpt Chris For the last time, no arbiter module forces subs to the surface. Have you finally understood? That is why I also said: You were confused with the Depth Charge.
You really like to make fool of yourself don't you? There is a check mark next to the thread's name on the top left, click it and you won't get a single notification about this thread.
DevNul said: You really like to make a fool of yourself don't you! If there was one I'd use it!
DevNulsaid: you better ask Cpt Chris about that when I eventually find him/she/it.
IronGunns said: Cpt Chris, your a noob!! the Subsonic Cavitator is a Arbiter Mod that makes nearby subs to surface....look before you speak
RW Miller said: you are taking that 65% damage reduction if you use it.. This has never showed up on the turret just in description in lab
Multiple Arbiters can be put in the same fleet but same type modules WILL NOT STACK you can have engine disrupter and microwave dampener in the same fleet and both modules will work but 2 engine disrupter's will not multiply
Logging into the four rooms whenever there's been an update. BP - 2307531 / WC - 922580 / VC - 13270
Not sure about ONLY ONE WILL WORK, if ur hunting subs with a fleet of 3 Sws and 2 arbs loaded with subs special, I think both arbs would work and force subs to float. Same for the ENG DIST special, I believe both arbs would slow down the fleet but on average ( One special will work but with 2 ranges)
No arbiter module will force subs to float. I suspect you are getting confused with the new rocket which does achieve that. And no two arb modules of the same type will function at the same time as they won't 'stack'.
Different people will always explain it in different ways. I'll throw another at you to make you more confused.
Yes, you'll be affected by either arbiter if you enter its range. But if they are the same module and you are in range of both of them the module effect is only applied once so they don't stack. Effectively only the effect of one is active.
Just to note, if they are of different lvls then it's the higher lvl one that'll be taken into account.
No arbiter module will force subs to float. I suspect you are getting confused with the new rocket which does achieve that. And no two arb modules of the same type will function at the same time as they won't 'stack'.
Seriously? that's what you got from what I wrote??? DUDE u need some practice. I used simple language and yet u got it WRONG.
Thx THE M for the pic u posted and yes I meant force the subs to the surface.
@Cpt Chris For the last time, no arbiter module forces subs to the surface. Have you finally understood? That is why I also said: You were confused with the Depth Charge.
You really like to make fool of yourself don't you? There is a check mark next to the thread's name on the top left, click it and you won't get a single notification about this thread.
DevNul said: You really like to make a fool of yourself don't you! If there was one I'd use it!
DevNulsaid: you better ask Cpt Chris about that when I eventually find him/she/it.
IronGunns said: Cpt Chris, your a noob!! the Subsonic Cavitator is a Arbiter Mod that makes nearby subs to surface....look before you speak
RW Miller said: you are taking that 65% damage reduction if you use it.. This has never showed up on the turret just in description in lab
Different people will always explain it in different ways. I'll throw another at you to make you more confused.
Yes, you'll be affected by either arbiter if you enter its range. But if they are the same module and you are in range of both of them the module effect is only applied once so they don't stack. Effectively only the effect of one is active.
Just to note, if they are of different lvls then it's the higher lvl one that'll be taken into account.
I have never seen this much of a fail........ HAVE YOU SEEN THE SUBSONIC CATAVATOR?!?!?!?!?
BP Level: 59 Raid Hulls Owned: MCX, DNX, Strike Cruiser, Thresher, Goliath and a lot of other useless ones. Tech Owned: Lots of random stuff and mael V, Siege rocket S and Compund C-X 3 are the notable ones for my threshers. Youtube Channel: https://www.youtube.com/user/mcconnor8
No arbiter module will force subs to float. I suspect you are getting confused with the new rocket which does achieve that. And no two arb modules of the same type will function at the same time as they won't 'stack'.
God almost every post you put up about game mechanics is completely wrong. I am beginning to think your doing it on purpose. Nobody could be that fvcking stupid.
...Thus sayeth Magic bunny so it must be true. You are as likable and have as much credibility as what I find on my toilet paper after wiping my **** when I take a "Magic bunny".
Along the same lines how about when 2 fleets hit an outpost or hub? Does my micro damper help the other fleet?
If everyone could finally ignore the stupid on this thread, I'd also like to know this.
[QUOTE=Curtis Smale;2233752]That's like saying a dog and tree are similar because they both have bark.[/QUOTE] [QUOTE=KIXEYE CM Swag;2303075]I am here every day being your voice to the devs. As long as I am here, you can be sure your voices are heard.[/QUOTE] [QUOTE=Relentless;2142979]Study their weaponry and counter it. Almost all the strategy is math: its dps, range, and percentages. Sit down and work out your sets with a calculator. If you work your fleets properly, then the raid itself is not a great challenge.[/QUOTE] Battle Pirates - Beta Player | Level: 59 (Kixeye's html "rules" changed, so now it just shows text.)
I know MD does, was using my MD arb to help lower players finish the mission they took much less damage when it was present. Don't know if the ones that use friendly fields rather than hostile work the same way or not as I don't have any.
bored
Hitman007 said:
BP - 2307531 / WC - 922580 / VC - 13270
Yes, you'll be affected by either arbiter if you enter its range. But if they are the same module and you are in range of both of them the module effect is only applied once so they don't stack. Effectively only the effect of one is active.
Just to note, if they are of different lvls then it's the higher lvl one that'll be taken into account.
People using different wording... I'm sure by float he means the ability the subsonic cavitator has to force the subs to the surface.
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Seriously? that's what you got from what I wrote??? DUDE u need some practice. I used simple language and yet u got it WRONG.
Thx THE M for the pic u posted and yes I meant force the subs to the surface.
Oh I am so gonna light you up for your arrogant post. For your exclusive benefit, I will take this very slowly so that even you can understand.
You said: I said in response: You then said: and compounded the folly with the following arrogance: Not content with that, you further compounded your folly with: For the last time, no arbiter module forces subs to the surface. Have you finally understood?
That is why I also said: By saying that, politely, I was being helpful.
For Ref:
http://img842.imageshack.us/img842/4528/depthcharge.png
You were confused with the Depth Charge.
wow is that some special mod power or can you tell me how to slide show like that?
LOL! Fail...
Can you then explain to me what the Subsonic Cavitator Module does?
I love it when people attempt to sound o so smart, and instead make themselves look o so stupid.
http://www.youtube.com/user/rixta881?feature=mhee
HUGZ & RAINBOW'S
theres a bit dim, then remedial lol
Tech Won - Lots of useless stuff
Wow. You must be from Virginia, where people can't read. Have you ever heard of the S-U-B-S-O-N-I-C C-A-V-I-T-A-T-O-R?
Yeah. It forces subs to float (aka surface). You should go back to losing in bases. Its what you are good at.
while you're being arrogant to this other guy you are embarrasing yourself the subsonic cavitator forces subs to the surface
https://www.facebook.com/groups/bponbv/
I didn't think he would post back here but c'mon dude we all wanna laugh at your stupidity some more.
Even the Bunny can't fail this hard....
Sure you don't mean Red_Admiral? Red's the one claiming the Sub Cavitator doesn't exist.
I have never seen this much of a fail........ HAVE YOU SEEN THE SUBSONIC CATAVATOR?!?!?!?!?
Raid Hulls Owned: MCX, DNX, Strike Cruiser, Thresher, Goliath and a lot of other useless ones.
Tech Owned: Lots of random stuff and mael V, Siege rocket S and Compund C-X 3 are the notable ones for my threshers.
Youtube Channel:
https://www.youtube.com/user/mcconnor8
Fixed it, I think. I'm having a hard time spelling that weird word too
I've used my sub cav since Oct - doesn't it make mince pies or pop corn??
First played July 2011, in sector 96
radiation ballistic shells https://www.kixeye.com/forum/discussion/463183
God almost every post you put up about game mechanics is completely wrong. I am beginning to think your doing it on purpose. Nobody could be that fvcking stupid.
look below...... just a constant reminder of your stupidity on my signature. way to go admiral hahahahahahahahaha
If everyone could finally ignore the stupid on this thread, I'd also like to know this.
I'm pretty sure it does.