Game Name Erebos.....google it...i'm that bad
Lucky Luke wrote: »
Our group has started to call them Zombie fleets....for obvious reasons.
KIXEYE CM Lou Seal wrote: »
I will be following this thread with interest. Please carry on.
sardonique wrote: »
Are you kidding me? This would free up 9 tiles in my current base design. Horrible idea. I would GLADLY give you 9 of the tiles I have right now for a 2nd shipyard. Seriously KIX.....bad idea and not well thought out.
jimt wrote: »
I agree completely; this would also free up 9 tiles on my current design. This could have serious repercussions on game balance if not thought through very carefully. What about this:hmmm.jpg
Timeout base? There may need some extension to the 5minutes base hit limit!
ryan723 wrote: »
maybe however, I am sure people would use a blitz fleet on that base.
phroxenphyre wrote: »
You have a narrow channel on the bottom corner.
Andrew Jammy Jamieson wrote: »
i think if you are freeing up more tiles to use, you might need to give us more space to use them in as my base is currently on the boundries in every corner, is this going to happen? cause if not theres not really much point having the extra tiles
KIXEYE CM MagicSarap wrote: »
We wanted to get some feedback on adjustment for the Base Planner. Currently, players are unable to place land tiles diagonally from another land tile, regardless if it creates a narrow channel or not. The proposed change would allow players to place land tiles in a diagonal chain as long as it does not create a narrow channel (the Invalid base would be possible under the proposed change). Let us know what you think.Valid:Invalid:
Roy Gill wrote: »
why in pic 2 has there been some certain VALID land tile placements been flagged up as invalid the ones in the centre part for instance