Base Attack Level Adjustment

  • KILLER94
    KILLER94
    Skilled Warrior
    Joined Aug 2011 Posts: 525
    how about u meat in the middle ish.... lvl7 -/+
  • Gdub41
    Gdub41
    Potential Threat
    Joined Oct 2012 Posts: 83
    Don't make this change

    Lvl 46 sector 28

    It's fine as it is
  • Toy Jun Kie 1
    Toy Jun Kie 1
    Incursion Leader
    Joined Dec 2011 Posts: 1,269
    Look IMHO what you need to do is just BUMP the uncapped to level 45 (or whatever OLD level 30 is in these new levels) and leave the rest of the stuff alone.
  • Carl B
    Carl B
    Skilled Warrior
    Joined May 2012 Posts: 394
    I don't care as it will have no effect on me lvl 50. But it is entertaining to see just how low the reading comprehension is here. My Lord did none of these idiots get out of grade school.
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    Raise. The. Uncapped. Minimum. To. 50.
    (\(\
    (o.o)
    (")(")*
  • Guardian334
    Guardian334
    Potential Threat
    Joined Jun 2012 Posts: 26
    Lucky Luke wrote: »
    The only way to learn is buy being hit by players better than you.

    This has nothing to do with better/worse. It has to do with, irregardless of *player* skill, a new 40 *does* *not* *have* the in-game technology to stand ANY CHANCE. Period. Level 3 turrets do not defend against HH/FF or raid ships. Period. It has absolutely nothing to do with how well or poorly you've laid out your base, how well or poorly your base defense fleet is designed. The later (base layout, defense fleet layout and positioning) is a *skill* issue. Being hit by someone who outmatches your in-game technology is NOT a skill issue.

    Equal technology, skill will tend to win out. Which is as it should be. Poor tech but awesome skill vs great tech and bad skill; the tech wins. Tech wins every time (except, perhaps, when the great tech/poor skill guy is *really* unskilled, but few are actually that bad). There is no game with that. Ever. There's just curb-stomping.

    There is nothing to be learned by watching a DNx or SC or other endgame base hitting fleet roll through your non-DU4, non Level 4 weapon, non Level 3 special base. None. It only shows you that, yup, Level 3 weapons don't even annoy the attacker. Yup, non-DU4 turrets die in seconds. Saying "that's how you learn" is utter crap. There is NOTHING to learn watching that.

    All the bullies that roam around going "I hit to teach", if they actually meant that lie, would hit the 'little' 40s with Levi fleets. Instead, they roll in every 36 hours with their end-game hitters and full drac weapons. And a lot of them don't even do it for resources; I've watched dozens of hits where the base has no resource showing in the warehouses and they still hit. Where the research buildings are off to the side and they'll TURN over there to hit them after getting in and taking out the OP and WH (which does nothing but cost the victim tons of time).

    If they were actually trying to teach, they would use something on-level with what they're hitting. But they don't do they? Nope, they level bases that have no chance of keeping them out. Just to be bullies. Just to curb-stomp.

    Learning is when you have a endgame base. Then there's TONS to learn watching your base get hit. You can see how it does vs mortar hitters, vs missile hitters, vs blitzers. Should your channel be shorter, longer, have more turns? What should be in it, where do you put the weapons, and which ones? You can play with what and where you put a defense fleet, and what kind of defender. That's even, that's back and forth. That's fair. That has useful game learning.

    Time to remove the bullies. Make them bully people who actually are unskilled (who deserve it), or people who are in a position to, I don't know, fight back. Shocking concept. Utterly shocking. Makes it actually seem like a (gasp) game if its even, doesn't it? God forbid it actually be a game instead of a curb-stomp.
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    All the bullies that roam around going "I hit to teach", if they actually meant that lie, would hit the 'little' 40s with Levi fleets. Instead, they roll in every 36 hours with their end-game hitters and full drac weapons. And a lot of them don't even do it for resources; I've watched dozens of hits where the base has no resource showing in the warehouses and they still hit. Where the research buildings are off to the side and they'll TURN over there to hit them after getting in and taking out the OP and WH (which does nothing but cost the victim tons of time).

    The underlined part is what teaches them to frubble. Because a bubble is the only thing they have that can possibly defend against that.
    (\(\
    (o.o)
    (")(")*
  • Yanusal
    Yanusal
    Strike-force Captain
    Joined May 2012 Posts: 878
    The current settings are better now I don't understand why people complain about some one who is 10 levels higher then you under the old system he could have hit you either way.

    And under the old system it sucked too
    image
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    Except for on Tuesdays, and also not on raids.
    (\(\
    (o.o)
    (")(")*
  • SMART-BP
    SMART-BP
    Skilled Warrior
    Joined Jul 2011 Posts: 465
    For me doesnt metter... if i hit random i try to hit only lvl 50+player not often that i hit a player lower than that
  • DPR
    DPR
    Strike-force Captain
    Joined Jul 2011 Posts: 723
    I think the old level system and the new are just fine. No matter how you change the attack levels higher levels will hit lower levels for res its part of the game !!!

    Most if not all of the high level players went through this at some stage for me it was levels 25 -30 (old) ADAPT to survive

    yes upgrading turrets and weapons takes time, with the new base planner redesigning is easier than ever sometimes a small change is all thats needed.

    As others have said most people who are complaining could be hit by the SAME people before the change.
  • One_Piece
    One_Piece
    Potential Threat
    Joined Oct 2012 Posts: 83
    Seems a little complicated to me. I'm level 47 so I don't see this affecting me much, but before taking this route I'd suggest just raising the unlimited cap from 40 to 45 and see how that works for a month or so. If problems persist, then try this version.
    Mind gone..........leave message after the beep..........:p
  • devergelder
    devergelder
    Potential Threat
    Joined Mar 2012 Posts: 44
    First system ( old 1 ) was ok but had flaws. First proposed change ( brackets) = not too bad but never seen in use. Present system = ok but hard for 40-44 who are being targetted by 60+ but by teaming up on such brutes you can fight back ( my friends and i did ).

    Hm new proposed changes are blurry , in fact i hardly understand them. But i think if they get accepted and used we can get used to it but we will have to see it in action.
    The one that's never there.
  • devergelder
    devergelder
    Potential Threat
    Joined Mar 2012 Posts: 44
    yes perhaps raising the unlimited cap might do the trick
    The one that's never there.
  • Vortech
    Vortech
    Minor Nuisance
    Joined Oct 2012 Posts: 173
    Dead on..This. To a T
    This has nothing to do with better/worse. It has to do with, irregardless of *player* skill, a new 40 *does* *not* *have* the in-game technology to stand ANY CHANCE. Period. Level 3 turrets do not defend against HH/FF or raid ships. Period. It has absolutely nothing to do with how well or poorly you've laid out your base, how well or poorly your base defense fleet is designed. The later (base layout, defense fleet layout and positioning) is a *skill* issue. Being hit by someone who outmatches your in-game technology is NOT a skill issue.

    Equal technology, skill will tend to win out. Which is as it should be. Poor tech but awesome skill vs great tech and bad skill; the tech wins. Tech wins every time (except, perhaps, when the great tech/poor skill guy is *really* unskilled, but few are actually that bad). There is no game with that. Ever. There's just curb-stomping.

    There is nothing to be learned by watching a DNx or SC or other endgame base hitting fleet roll through your non-DU4, non Level 4 weapon, non Level 3 special base. None. It only shows you that, yup, Level 3 weapons don't even annoy the attacker. Yup, non-DU4 turrets die in seconds. Saying "that's how you learn" is utter crap. There is NOTHING to learn watching that.

    All the bullies that roam around going "I hit to teach", if they actually meant that lie, would hit the 'little' 40s with Levi fleets. Instead, they roll in every 36 hours with their end-game hitters and full drac weapons. And a lot of them don't even do it for resources; I've watched dozens of hits where the base has no resource showing in the warehouses and they still hit. Where the research buildings are off to the side and they'll TURN over there to hit them after getting in and taking out the OP and WH (which does nothing but cost the victim tons of time).

    If they were actually trying to teach, they would use something on-level with what they're hitting. But they don't do they? Nope, they level bases that have no chance of keeping them out. Just to be bullies. Just to curb-stomp.

    Learning is when you have a endgame base. Then there's TONS to learn watching your base get hit. You can see how it does vs mortar hitters, vs missile hitters, vs blitzers. Should your channel be shorter, longer, have more turns? What should be in it, where do you put the weapons, and which ones? You can play with what and where you put a defense fleet, and what kind of defender. That's even, that's back and forth. That's fair. That has useful game learning.

    Time to remove the bullies. Make them bully people who actually are unskilled (who deserve it), or people who are in a position to, I don't know, fight back. Shocking concept. Utterly shocking. Makes it actually seem like a (gasp) game if its even, doesn't it? God forbid it actually be a game instead of a curb-stomp.
  • sandhill
    sandhill
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,700
    AS far as I'm concerned It can sit just as it is. nothing wrong now but noobs whining, but that hit 10 up while a 60 can;t hit down...nah I don't think so
    player ID 56643, start date 28 march 2011.....Lvl 103.... BLACK PIRATES FOREVER
  • Kiwisinbad
    Kiwisinbad
    Minor Nuisance
    Joined Aug 2011 Posts: 198
    As a level 54 I dont like the idea of hitting bases in the low 40s. I have seen too many of those players quit due to a much stronger player smashing them all the time because it is an easier hit for them. There are alot of level 40 - 43 bases now dead because they cant fight back against the dreads and heavy hitters. i have seen plenty of comments about this from these players but you chose to ignore them.

    This will make things harder for us higher level players due to noone growing. They just quit. Yes attack up 10 levels , but maybe lvl 50 to 55 can only hit down to say lvl 45?

    I have also seen alot of players at lvl 60 plus just smashing a lvl 40. How is that fair?


    And yes I am a coiner and think this is just not fair. In other words I help pay your wages........................... nuff said
    Masterchief-I-    Member of FAPT (Farms are People too) , 21 yr Naval Veteran   lvl 81  sector traveller 

     If Hit dont cry , hit repair button and move on, cause life's a **** !
  • sandhill
    sandhill
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,700
    This has nothing to do with better/worse. It has to do with, irregardless of *player* skill, a new 40 *does* *not* *have* the in-game technology to stand ANY CHANCE. Period. Level 3 turrets do not defend against HH/FF or raid ships. Period. It has absolutely nothing to do with how well or poorly you've laid out your base, how well or poorly your base defense fleet is designed. The later (base layout, defense fleet layout and positioning) is a *skill* issue. Being hit by someone who outmatches your in-game technology is NOT a skill issue.

    Equal technology, skill will tend to win out. Which is as it should be. Poor tech but awesome skill vs great tech and bad skill; the tech wins. Tech wins every time (except, perhaps, when the great tech/poor skill guy is *really* unskilled, but few are actually that bad). There is no game with that. Ever. There's just curb-stomping.

    There is nothing to be learned by watching a DNx or SC or other endgame base hitting fleet roll through your non-DU4, non Level 4 weapon, non Level 3 special base. None. It only shows you that, yup, Level 3 weapons don't even annoy the attacker. Yup, non-DU4 turrets die in seconds. Saying "that's how you learn" is utter crap. There is NOTHING to learn watching that.

    All the bullies that roam around going "I hit to teach", if they actually meant that lie, would hit the 'little' 40s with Levi fleets. Instead, they roll in every 36 hours with their end-game hitters and full drac weapons. And a lot of them don't even do it for resources; I've watched dozens of hits where the base has no resource showing in the warehouses and they still hit. Where the research buildings are off to the side and they'll TURN over there to hit them after getting in and taking out the OP and WH (which does nothing but cost the victim tons of time).

    If they were actually trying to teach, they would use something on-level with what they're hitting. But they don't do they? Nope, they level bases that have no chance of keeping them out. Just to be bullies. Just to curb-stomp.

    Learning is when you have a endgame base. Then there's TONS to learn watching your base get hit. You can see how it does vs mortar hitters, vs missile hitters, vs blitzers. Should your channel be shorter, longer, have more turns? What should be in it, where do you put the weapons, and which ones? You can play with what and where you put a defense fleet, and what kind of defender. That's even, that's back and forth. That's fair. That has useful game learning.

    Time to remove the bullies. Make them bully people who actually are unskilled (who deserve it), or people who are in a position to, I don't know, fight back. Shocking concept. Utterly shocking. Makes it actually seem like a (gasp) game if its even, doesn't it? God forbid it actually be a game instead of a curb-stomp.

    I'm not trying to be smart here, but when I hear this speech you just made it makes me thin you can hit bases and pvp with the best of them but your base is lacking, Our clan motto is base first then fleets, Sorry just MHO
    player ID 56643, start date 28 march 2011.....Lvl 103.... BLACK PIRATES FOREVER
  • Lordblah
    Lordblah
    Skilled Warrior
    Joined Jul 2012 Posts: 383
    00zau wrote: »
    I think the current system is fine. The new proposed system seems overly convoluted.

    That said, if a change were to be made, I'd say to simply bump the free-for-all threshold up to lvl 45, old level 30. There are/where only a couple hundred former 36+ players, so the 45s really won't be able to complain, and a 45 is a lot more likely to have nearly everything done base defense wise.
    I agree with half what is said I am 47 an still have atleast 1 month upgrading platforms an vm3 to go an this has made me stop upgrading all other buildings which means no researching so they should make it what ever the old lvl 32 was an up free for all if i fall into it fine.
  • ExRaided
    ExRaided
    Incursion Leader
    Joined Sep 2011 Posts: 1,093
    So a 40 is an old level 30? I don't know about anyone else but when I was 28 I had full DU4, sent4, howie4, and bombard 4 with very minimal coining. So when I see level 45 bases with level 3 turrets and platforms I have no regret.

    This is part of every competitive game. People that play CoD or halo for the first time typically get stomped by the higher level, more experienced people. Over time they build their skills and tactics (and base in BP). If there's people substantially higher than you hitting you than they either suck or just don't care who they hit.

    Solutions? Move to a new sector. Get into a strong alliance. Yes strong alliances will accept smaller, weaker members. Coin a bubble or get friends to bubble you through 25% DP.

    My opinion. If it's really that much of an issue, the way I understand it is a level 46 is an old 32. If you want to raise the cap raise it to 32. If you can't defend your base against the average attacker at that point then you should just quit. People must understand skilled players with great or even just good fleets will break most great bases.
    You can tell the same lie a thousand times
    But it never gets any more true
    So close your eyes once more and once more believe
    That they all still believe in you
  • captainjackswallows
    captainjackswallows
    Strike-force Captain
    Joined Feb 2012 Posts: 871
    i personally think lvl 45+ should be free for all... below 45s are to easy to farm
    BP Lvl: 61
    BP ID is:1101418 
    Current Sector: God Only Knows cause i aint updating this every week 
    HULLS: Goliath, SC, SF, Corvette, Light Cruiser, DNX, HH B, Spectre, BB A. MC, MCX, SSA

    Yes i have been asking for a Drydock for 2years and counting
  • wizzpete
    wizzpete
    Skilled Warrior
    Joined Aug 2011 Posts: 489
    I can understand the restrictions on targets for the lower levels; completely get the lvl 40s being pwned by higher levels (notwithstanding the bit that soooooo many people forget that they were able to be hit BEFORE the change). But one of my concerns before the change was that I would have fewer targets and was assured this would not be the case (hence the 40+ rule). Now, I'm being told I can only hit to 50. It's not that I go around only picking on 40s, but If I am going to spend the time in an area 'hunting' bases I am suddenly restricted. I'll scout any number of bases before I decide who to spend my 12 hr repair on and more often than not it's the mid 50s but If I see full Warehouses in a 43 I can snipe, I'll **** well snipe them! More often than not, I struggle to find someone that isn't bubbled that I can hit and so I'll just give up and play something else.

    The point is, half my targets will be off-limits. less for me and others to hit means smaller number of bases get hit more often = more bubbles in an ever growing smaller pool until there is no-one to hit! Bad idea
  • darthgoober
    darthgoober
    Minor Nuisance
    Joined May 2012 Posts: 284
    The current settings are better now I don't understand why people complain about some one who is 10 levels higher then you under the old system he could have hit you either way.

    Yeah but people were complaining about high levels hitting 5 under using the old system too.
  • Dilligaff70
    Dilligaff70
    Greenhorn
    Joined Dec 2011 Posts: 22
    I think that maybe the uncapped from 40 should be raised to 50 and everyone else can still have their +/-5 or +/-10,
    Even the high 40s are easy to hit these days, I mean i just hit a 48 with HH Missile fleet and walked out with No dmg cause his weaps were level3 and towers were still blue .

    But i also think that unlimiting attacks to higher levels (lev 30 hits a lev 50) is going to produce more Carebear Pirates than anything.

    All the 50+s could give away recources to any level then not just the 40+s, which is just an easier way for lower levels to get free res rather than doing the work themselves. Comms already are full of lower levels asking- can u open salvs for me, but it will turn out to be easier to say, here come have a warehouse that will fill u up quicker.
    Raid Hulls Owned - Barracuda, Goliath . Strike Cruiser. Interdictor, Dred X, Battleship, Juggernout, Triton, Hurricane, Mercury
    Sectors visited 187, 305,151,388,82,456,307
    Current Level 60
  • Gainn
    Gainn
    Strike-force Captain
    Joined Aug 2010 Posts: 867
    the only change this will make is that level 3x players will be complaining that 4x players are hitting them (a 42 hitting a level 32 is far less fairly balanced than a 52 hitting a 42 for example).
    The free for all is not changing so a 60+ player will still be able to hit down to 40, so it just means there will be more resources available for higher players in those bases (more reason to hit them.. sure they will love that).

    The idea that a smaller player can hit up and then be open to retaliation sounds like a great idea in essence.. it does however leave the door open for a new way for higher players to give frubbles for almost no cost to either side. one DnX could flatten a level 25 base, give a 36hr bubble and take almost no res in the process...

    as suggested previously you should leave the structure as it is and just raise the 'shark tank' level to 44 or 45. that would give players a little more time to get set up before they enter the F4A.
    Winner - EVERYTHING!
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  • murad_the_punisher
    murad_the_punisher
    Minor Nuisance
    Joined Nov 2011 Posts: 197
    huh lvl 30s can rim me -_-!
    lvl53:spurtz:

    Alliance :BIA(brother in arms)

    Standing on your feet gives you a small area in the world ..
    but Standing on your principles gives you the whole world.!
    :cool:
  • pheonosis
    pheonosis
    Master Tactician
    Joined Jan 2012 Posts: 2,152
    Maybe i have miss understood this but i got the impression after level 40 it was still a free for all so the level 60s saying they can only attack to level 50 i think are mistaken the only real change is that a level 40 can attack down to level 30 instead of just to level 35. Also people can attack anybody higher than themselves i don't see a problem with this not that i think many people would attack to high above themselves unless they are foolish.
    It just gives people below level 40 more targets nothing has really changed for 40+. Can a CM please just clarify this.
    If this is the case i'm all for it.
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    Lordblah wrote: »
    I agree with half what is said I am 47 an still have atleast 1 month upgrading platforms an vm3 to go an this has made me stop upgrading all other buildings which means no researching so they should make it what ever the old lvl 32 was an up free for all if i fall into it fine.

    I'm only a little over olvl 31 (49 now) and have pretty much everything done. Even without lvl4 turrets and lvl3 specials, a good base design with du4 turrets will keep out the riff-raff.
  • kmarine
    kmarine
    Minor Nuisance
    Joined Apr 2012 Posts: 148
    GOLDFINGER wrote: »
    so if I read right me being lvl 60 will only get to hit the lowest lvl of 50, thats ok by me. The being able to attack lower lvl players if they attack you first is cool too.
    actually u didnt read it right at all there is no mention of players above level 50, which makes me a little suspicious.
  • CurlyPubes
    CurlyPubes
    Strike-force Captain
    Joined Feb 2012 Posts: 823
    Man there's a lot of dumbasses reading this thread, it say's nowhere that a lvl 51 can only attack 51 and above...the 40's will still be farms. They just are proposing adding targets to the 40-50 range. If you're over 50 NOTHING changes so quit whining about **** that's obviously too complicated for idiots to understand.

    The opening for lower levels to hit any level higher is good too. The really big guys can now open up WH to ANY lower level, causing more pirates to level up too quickly and be WEAK at level 40. Cheers to more farms with lvl 1 defense platforms :D
    SOS? Sorry, my magic fleet that sucks attackers out of bases and fixes your buildings is repairing.  
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