Robert_T wrote: »
These changes hav wrecked a good game, it is such a shame....... hopefully KIXEYE will listen to their customers..... I dought they will. I will be staying off for 1 week, and then checking if they have reversed the changes... if they haven't I will be gone for good.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new systemFor clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.Player LevelThe proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Under Level 18 stays the same, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
Tanner Coleman wrote: »
now i didnt make this but i just thought you guys might like to know what most people think of this update
What Sector 223 thinks of the changes
are you thinking about the younger players too. how are they supposed to do well. in sec 4 we used to open salvos for younger players but due to the risk of dieing or having heaps of repairs, this ideal is ruined
this needs to be thought about asap, otherwise many people will leave and new players will be rare.
Did you pay the iron price or the gold?
I am in an alliance and 99% of our group agrees that the changes will have us leaving this game. I'm sure our friends and family, not in our alliance, will also be leaving the game. The salvage update makes it more difficult to open/obtain salvages or even help others. I can no longer fill up warehouses for repairs sustained on trying to open salvages. Researching and upgrades will be difficult to perform. Holding resources will be difficult, leaving players open to farming. I understand the higher level coiners are getting bored with the game and want more targets to hit, but you made the game far more difficult for a lot of players.
The game is not balanced, although I understand that was the goal behind the changes made. It seems you are trying to encourage coining to make money and reducing the amount of "free" play. As it is repair, build, and research times are too long and take too much resources to obtain. In my opinion, this isn't going to attract new players to this game.
I hope you will listen to the players and make some adjustments for a more balanced game. It has been fun, but at this time, many of us are ready to walk away.
1. We find some value in achievement, attainment, interaction with others, development of a skill etc
2. We enjoy the experience and see the time spent on this game as worthwhile and satisfying
3. We contribute financially and with our time in order to experience those points in 1 and 2
and here is the problem.... if we don't have our expectations met, we wont contribute financially.. no matter how much you play with the repair time, justify increase difficulty, reduce the capability of opportunity to achieve a goal without financial expenditure...There is a ceiling upon which Kixeye can see a financial return... no matter what you continue to do, people will NOT pay more for a product that is no longer fun...
Change your product development focus away from a plain simple "Can I get more money for this new feature".... the golden goose is laying its eggs and you should be content with that, forcing more and more will only kill it and you will start to see diminishing financial returns on this product, which personally speaking, is probably coming to the end of its lifecycle anyway.. don't kill it off sooner than it would die naturally anyway.
Get back to meeting the needs of your customers.. not your accountants.. satisfy us and we will contribute financially.
Would you please post an update of the salvages now compared to the old levels? For example what the level 25 were and are now. We can eventually figure our what specials you all added to them but the numbers are not adding up to what has been posted. Thanks Rene
love the way the red letters pop out on the radar map lol :P CHANGE IT BACK THE WAY IT WAS KIXEYE!!!!!!!!!!!!!!!!