Fraser wrote: »
I'm not one to moan. The game (my view here) didn't require being changed. Perhaps the level system, but just for clarity...
Online gaming requires a fine ratio of time, effort, pleasure and finally cost effectiveness giving an overall rewarding experience/learning curve.
So lets look at the recent updates:
Time - yes more time repairing to open up cargo that 'was essential' in having the pleasure of being attacked or being attacked. Now time is taken just to repair from open the cargo???? Own Goal
Pleasure - there's little pleasure whereby progressing is now limited because of the damage taken from opening cargo - own goal
Cost Effective - neither Time or Pleasure warrant the basis to pay for repairs or updates - own goal
Finally the overall reward of gaming has been lost by the attacking structure, level of damage taken whilst salvaging and the now 'too competitive' element to hit those lesser than yourselves...whom will eventually run out of cargo because they wont be able to 'salvage without significant repair time.'
So overall, I estimate a resounding loss for Kixeyes, as is apparent by the previous posts.
Being commercially minded, I have to question the forethought and serious consideration that these types of updates do for the company, as all the benefit of the game has been lost.
Salvage to repair after being attack, only to repair the damage from the salvaging, to then be attacked before you can essentially level up to protect you're efforts/or gain pleasure/reward in becoming 'stronger' better.
As a result...I fear kixeye has scored a resounding own goal.
Anyone still with me...because I suspect the game now will become boring...'elitist' with an element of repetitiveness...Yawn!