KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new systemFor clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.Player LevelThe proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Under Level 18 stays the same, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
Kai Victor Hansen wrote: »
Use 2 or 3 sw or ss with eng3, sfb3, assaultmissiles = take out lvl37 fleet except for the dread....use sub or cuda with eng 3 to take out dread....voila no damage....not as easy as earlier, but its a way to do it
The dread got sonar2 i think so don't get to close....:)
I've tried 4 diffrend ways to take on a salv without to much damage but this aint possible anymore.
The SFB3 gets outranged , Subs are being shot underwater, Morts need time so get hit allot by missiles, Cannonfleets well we all know they need to come closer to be able to hit vs missiles.
So the lvl system for players i can understand, the problem with buddy bubbles and you changing the amount of damage to a base vs bubble time i can live with ..
But that i can't even open a salv in a normal way without Hours and hours of repair time, this is something i can't understand.
I do coin some repairs but to coin every 2 to 3 salvs is getting over the top..
So pls kixeye fix this as otherwise you do lose allot of long term players deu to this UPDATE.
Would be a shame to see them leave as you should remember they made this game to what it is today.
They help out new players with salvs so they can grow and explain the game..
As in the beginning its a hard game but this upgrade took away this part and now new players and old players all leaving will end up in no players at all...
So again pls fix at least the salvs as this is to much...
Where is your Community manager?
Do You Listen or Care?
this is retarded return it back to normal cause all honestly you already got people ready to quit now you screw the salvs and make it where you have to be a coiner or have 2hr repair bils I'm giving it a week for kixeye to fix this problem and if it isn't fixed by then I quit.
are you trying to get people to quit.
why didnt you just turn it off you made it imposible for lowere lvls to hit salvs heck im 46 and i dont see the benefit in hittin nice salvs.
no point hittin bases every 1 is scint
The dread got sonar2 i think so don't get to close....:)
and with the res you get from salv it just about enough to repair the fleet you lost so you just opening salvs to repair fleets you lost opening them is it really worth it?
... AND hit subs underwater?
You might as well say fk you players who worked to get to sfb3 and lt3 - or decent subs, or god forbid, coined to get cudas in a raid.
Wiping out on a whim all the thousands of players investment in sw/sfb3 tried and proven strategies is hardly 'listening' to players.
I have to believe kixeye really is smart, keep making what works redundant, there'll always be a mug ready to coin to the next level/prize you now need in the next raid.
Fortunately, I had my fix, and can happily leave. Take care Kixeye, for one brief moment I thought you had integrity. Now I know you just have business sense.