Ok Kixeye's very thorough and business like response was to refer me to forums..... LOL yeah I believe my coining days are over. Anyone got any ideas on why no bubble w/ over 25% of buildings being taken out?
dayuma wrote: »
You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!
My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.
Hast at work wrote: »
All my RGs are level 9 or 10, recently I made a change to my base where they are not all lining my channel.
FYI level 10 res gens do have a decent amount of hit points, with mostly lvl 9 and 10 gens, taking them all out was doing 15% damage or so to my base, i suppose if I scrap the ones not in my channel now, sailin in the front door should do 18% or so, leaving 1 or 2 turrets as prepable, i tend to not worry about it tho, my base is highly unprepable. You can do it, sure, if you like repairs...
I hit too many bases with "free" turrets to make that same mistake.
KIXEYE CM Swag wrote: »
Nothing is true until I say it is.
captainjackswallows wrote: »
See what problems build times cause.... Unplanned PREGNANCIES what next drug addicts, chronic masterbators etc
Doxy wrote: »
This sounds real basic but... What does your attack log show in terms of % damage? 25% isn't for the building count, it's total damage, and some buildings take more damage points to destroy than others.
Josie Wells wrote: »
1st hit was 5%, 2nd hit was 15% damage & 3rd hit 7%. Where do I find what each type of building is worth points wise? I would just like to have a better understanding of it.
Hast at work wrote: »
I'd love to see **** base, she is always coming on here and saying things that paint her a total noob, but she says them with such CONVICTION! lmao
ROBNTHROB wrote: »
First off I was talking about what I said..
Lord Daemonicus wrote: »
It makes no difference whether you scrap the resource generators or not, as the damage protection counts as the percentage of buildings in your base, so it would seem that less buildings means a faster bubble, in theory. I have tested this theory to find that it does not bubble you faster, it simply increases the percentage amount ratio per building in the base. In retrospect, it is an advantage to have all the resource generators, as it provides you more time to attempt to destroy the attacker's fleet by making them destroy all the generators first, thus withstanding the impact from your turrets, assuming they choose this route as many players do not to mention the feel of completely destroying a base. Another advantage to the resource generators is that they provide a small amount of resources to replenish just what you need after an attack (assuming your supply was down to mere scraps and you didn't have enough to repair your fleets to get more), and become very useful in regards to that option. With this new damage protection system implemented into the game, I'm not certain as to whether or not the generators would even be a factor as it seems almost impossible to prep a base now without giving a bubble.
sean m wrote: »
what about scrapping naval lab? will my researched stuff still be usefull if i do so? i rely on mainly prize stuff and drac armour anyways but just a theory to get my base to 26% easier