This week's update will contain two highly anticipated features that have been the topic of much discussion in the Future Features & Feedback forum. The two features are briefly outlined below with further details after the summary.
New Level Structure
The New Level Structure that was previously discussed in the Future Features & Feedback forum has been implemented. To accomplish the aforementioned goal state, a few things needed to be done. Lets take a closer look at those changes.
The changes to the Level System will be as follows. Once levels are redistributed, players will be able to attack a greater range of opponents (read on, youll see). Below is a list of the current levels and the level at which theyll be once the system overhaul goes live.
Players under Level 16 will see a shift down (XP will not change) in order to rank up at a quicker rate. Level 17 and 18 will see minor changes as well, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Updated Attack Ranges
Changing the Attack Ranges allows an increase in the amount of valid targets for a given player. The +/- 5 Level Range will still remain, but will no longer apply to players over Level 40 (Currently, Level 29... that means a LOT of you).
Attack Range remains at +/- 5 Levels until Level 39.
Damage Protection Rule Change
Players that are Level 40 and above can be attacked by any player Level 40 and above.
Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 Rule still in effect for lower level players.
Current Level 29 will be Level 40 according to the new system.
Weve also revisited the rules governing the use of Damage Protection bubbles. In the past, some players were able to employ a tricky strategy - referred to as Buddy Bubbling - to create a virtually impenetrable fence of bases. The bases would be kept in a bubbled state by constant partial attacks from friends, and were therefore impassable by outsiders. To remedy this loophole, weve adjusted the Damage Protection durations based on how much damage was done to a base.
Damage Protection Details
The new Damage Protection system would create four cases in which a players base would receive Damage Protection.
When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
Additionally, attacking another player's fleet or base will now reset the counter and drop the bubble, if you have one, leaving you open to attack.
EDIT: After assessing all of the feedback from the community and thorough discussion with the team, we have decided to take the Fleet vs Fleet Base Protection Drop under review and postpone its release.
At the core of this update, balance was our focus. There are inherent trade-offs to be made with updates such as these, and while players may see a possible change in the amount of available targets, the number of opportunities for action should be increased substantially. Furthermore, adjustments have been made to the amount of Draconian salvage fleets, with additional fleets added throughout the level ranges. All in all, we want to deliver a great game experience to players of all ranges and provide the ability to jump into the action, no matter your level.