greenstar wrote: »
Do you think you can fix the relocate back so we can choose more then 8 rows. I can only jump to all my equals basically now, and anyone below certain levels I play with I cant get to to relocate. Can we scroll to all our friends in the list PLEASE?
Bo_N wrote: »
When are you guys gonna implement the new DP rules? I'm gettin' tired of waitin' for them.....
butch cassidy wrote: »
I do like the idea but I still want to be able to hit other players fleets without losing my bubble
Ft_Mackinnac wrote: »
The Strength in numbers does not work once you have been attacked and wiped out. As far as jumping Sectors to relieve for time to rebuild there is No way to move to a sector unless you have friends there. Unlikely that you can jump to too many sectors. Also if you jump you have no way of knowing if the Sector has In Sector Hitters and you are in the same problem. And how can a 12 hr rebuild time on OP be justified by a 1 hr Bubble? Dock 2 to 3 hrs ... if you have ships being built or all fleets in you are done playing the game for hours ... just sit and star at screen. Bubbling is an important piece of the game for all small players, give them a chance ... they have enough going against them.
Comment #10: "Finally, I've been waiting for this for a long time. Hats off to kixeye. It's good to see you guys and gals are taking more and more of our concerns to heart.
I know this might sound dumb but on the progress bar that shows damage inflicted to a base it'd be nice to see the numerical value that you've inflicted on the base. This would help, but I can live without it it would just be nice."
This is obviously a very big player ... I am a 29 trying my best to learn the game and grow to get all labs to 10, hull research that takes 20 days, etc ... and I was clobbered from 33's in above Sector and Below Sector repeatedly ... I can't build a Fleet ... I NEED them for Events ... Have not played one Event yet as I can not get a decent Fleet or Fleets built to play Event. If I can not Bubble then they just keep killing me and I can't play ... may as well give up game ... it takes SO many hours to get anything done, then you get clobbered and it takes many MORE hrs to get things done ... and you want to take away the one resource we have. That shows a favoritism to the larger players and a kick in the face for the smaller players.
DarkKnight wrote: »
Ok, this is bullshit, one prep fleet and 5 base fleets?
And one gets lucky?
Umm, if this is your idea of a fix. Keep it.
I don't care WHO you are, NO base is gonna withstand 5 base fleets. Period.
Switch something back NOW.
Roland Bullock wrote: »
You still get a bubble after 25%.
Steven Bennett wrote: »
i understand what it was like for the smaller players I was there once.
jaycee wrote: »
The same with many games I have played. The higher players got to take advantage of the things they now want changed AFTER they are done taking advantage of them.
Paul Preece wrote: »
Oh and we didn't do it for money.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greeting Captains, weve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages Buddy Bubbling. We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the Buddy Bubble exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a players base would receive Damage Protection:When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: Theres no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. Theres strength in numbers.
Pilot wrote: »
Finally, I've been waiting for this for a long time. Hats off to kixeye. It's good to see you guys and gals are taking more and more of our concerns to heart.
I know this might sound dumb but on the progress bar that shows damage inflicted to a base it'd be nice to see the numerical value that you've inflicted on the base. This would help, but I can live without it it would just be nice.
Hast at work wrote: »
Sorry, sweetcheeks, but I never once got a buddy bubble. Got plenty of bubbles from people blowing my base the **** up tho.
Ferris_Bueller wrote: »
How about Kixeye coming forward and posting a date for this proposed 2 day friendly bubble change? I will want to make plans to exit the Battle Pirates game if the 2 day friendly base bubble protection is eliminated...
A "deal breaker" --- I have much better things to do with my free time than to scrounge up game resources for a bunch of whiney Battle Pirates coiners who can't collect their own resources.