I think a better system would be to go by fleet level. If the fleet level were matched to the level of the target (base or fleet), then the attacker and defender could be better matched. Plus this would allow any player to attack any other player. It may take some balancing of the fleet level, and how that level is determined, but I think it would make a more interesting game.
It would bring back to higher level players the use of much smaller ships and weapons. When was the last time a level 30+ player launched Marauders? However, if I could attack a level 20 player with a level 20 fleet, I would.
This would maintain the relevancy of all ships and all levels of weapons. If I could attack a lower level player with a corresponding level fleet, I would keep the smaller ships in my arsenal. As it is now, as soon as a player unlocks the next ship level, he abandons the previous ones.
This needs to be improved i just got to level 30 and still 34s 5s and 36s can hit me? That is rediculous. The two level rule should be implemented above 30 ( current level 30 and transformed to new levels). I am a weak level 30 with none of the special ships won from raids.
oh my freaking goodness, pick your self up and be a pirate. don't be begging. i never got a raid boat till 33. I kept them out and made sure the ones that got in, remembered me.
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
if you do a little math, most of the new levels are only within a +/- 2.5 of the old range system..
which is what a lot of you are asking for any way's
If they fixed all the other bugs like for instnace the vm issue then a new level structure would be awesome but as it is at high levels you cant really hit your own level because slide loader is ridiculasly good and you cant get near. My personal opinion is fix everything else before considering new stuff
Rogue_RDS (Rogue Death Squadron) CARNAGE is bliss , peace is HELL but WAR is everything
Under the system you propose, a Level 40 player would be able to be hit but any level above 40, thus making him an easy farm for high level players who need res. I think you need to introduce another modifier to reduce the amount of res one can haul as well to prevent higher level players from farming the lowest players they can. See the table below:
Even 500%, the curent amount allowed for base hits
Attacking Up
+1 600%
+2 700%
+3 800%
+4 900%
+5 1000% The would be maximum hauling bonus. Nice bonus for the brave...
This would prevent players from farming on bases 5 levels below them to acquire res, and be more fair as players are advancing through the levels. It does not prevent higher level players from attacking bases to punish a lower level player, just limits the profits.
The way things are now, if a higher level player needs res for a new ship or upgrade, he can take it from a players 5 levels below with little damage. With this change he or she would have to hit 10 times as many bases and -5 levels to make the same amount but would also likely increase the amount of damage taken to do so. It promotes hitting at or near you own level, rather than going for the easiest prey. After all in Boxing you would not put a Heavyweight into the ring with a Lightweight for the title, too one-sided. You want fights to be in the same weight class... just more sporting...
what fun will this be for those who are at the top and there ain't no upper levels above them. this system makes it one sided in the lower levels favor. Plus it takes the fun out of base hitting, all around any way's. every once in a while it is fun to pick a piece of fruit. and like i said before there new system basically puts the +/- 5 at a +/- 2.5 of the old system. which a lot of people were whining for a +/- 1 but that ain't going to work any way's.. who would find that any fun at all? really? and only a few lvls would have to worry about the new lvl 40's any way's. actually a current lvl 27 would have to worry about a current 29 if the new system takes over as they have it here. so how is that really all that bad?
I don't post very often but in a game where the balance has shifted dramatically in favor of fleets a level 30 base like me has no chance against a level 35. Some higher levels will respond, 'tough we took our lumps, so should you', I have taken them. But, again I would argue that those higher levels were not seeing the same type of fleet that we are now. Under the proposed system I would be a level 43 and could be hit by any level above me yet I can only hit a level 38 which is currently between a level 28 & level 29. How is that fair when I can currently hit a player at level 25? You create a situation where there is no incentive for the lower levels to progress if once they reach a certain level they are fair game for every higher level. I do not follow all the posts and they may have already addressed it but Kixeye needs to revisit the equity of doing this as well as look at new weapons or specials to bring the bases back on par with the fleets they are being attacked with.
I see all of these wonderful new features you are working on. Some of them look great. But, I have a great idea for a new feature that I think will really help you dominate the industry. FIX THE BLASTED CONNECTIVITY ISSUES, SO I DON'T HAVE TO RESTART MY BROWSER EVERY 5 MINUTES.
The system should be left as is. If you want to change it then change the amount of time it takes to get to the upper levels, not the reverse. If the problem is level 30's hitting 25's then change the amount of points it takes to get to level 25. All this is going to do is reduce the amount of people that are hitting bases because some players just refuse to lose a fleet or take a chance, in my opinion only.
Levels are cool. I say use levels to open up new hulls, 1 2 or 3 per level. Make raid prizes something else, weapons, armor, paint whatever. I say one cannot get enough hulls, you don't need to build everything. Lots of hull, weapons and armor gives one that much more fun and opportunity to put one over your rival.
Who can hit what level I will leave up to you guys to fight out:)
We all know that there's just no way for the 'average' current level 30 to defend itself from a current 33 or 34 ...they come with level 39 fleets and level the base. Hell...it's difficult for a 30 to defend against a 32!!!
The sad fact is that under your proposed system the higher level players are free to farm peeps who cannot defend themselves....at will and repeatedly.
You propose to pretty much remove all level restrictions once you get above level 30, but it's in exactly THOSE higher-levels that the power is so enormously different between even one current level...(ie. there's no way, with any common sense, that a 33 should be able to hit a 30, or a 34 should be hitting a 31, etc.
Based on that, i have to say I agree with someone who earlier posted that it very much appears that you caved to the whining of the higher-level players *shrug*
I recognize that your concern about 'not having enough targets' is valid...but don't please one group at the expense of the others.
Perhaps rewarding the higher levels with less targets by giving them MUCH higher returns when they do hit an appropriate base within their range, but keep the range limited in some realistic fashion so that these guys can't just dominate the upper end of the game *shrug*
BTW...I'm a level 32 and I joined the forums specifically to reply to this thread
We all know that there's just no way for the 'average' current level 30 to defend itself from a current 33 or 34 ...they come with level 39 fleets and level the base. Hell...it's difficult for a 30 to defend against a 32!!!
The sad fact is that under your proposed system the higher level players are free to farm peeps who cannot defend themselves....at will and repeatedly.
You propose to pretty much remove all level restrictions once you get above level 30, but it's in exactly THOSE higher-levels that the power is so enormously different between even one current level...(ie. there's no way, with any common sense, that a 33 should be able to hit a 30, or a 34 should be hitting a 31, etc.
Based on that, i have to say I agree with someone who earlier posted that it very much appears that you caved to the whining of the higher-level players *shrug*
I recognize that your concern about 'not having enough targets' is valid...but don't please one group at the expense of the others.
Perhaps rewarding the higher levels with less targets by giving them MUCH higher returns when they do hit an appropriate base within their range, but keep the range limited in some realistic fashion so that these guys can't just dominate the upper end of the game *shrug*
BTW...I'm a level 32 and I joined the forums specifically to reply to this thread
If they would be smart they would have a final level in which the player as an OPTION to become let say a star level 2 player which gives more land/turrets base but all else must restart from scratch. I bet many would take that option.
Don't matter what the system is unless you coin and win fancy hulls like strike cruiser , dread ext you are defenseless Coiners will farm you It comes down to you coin and be a bully or you don't coin and be a farm LOL
It would be nice to know when this is going to happen. I have friends playing the game who are being leveled every other day by players 4 levels above them and with it now being almost impossible to lock onto an attacking fleet to help defend them they are saying its not worth playing the game as they can't advance. With all the odds stacked against them its not surprising they stop playing.
I hate foul language as it has no place in any game!
sounds like alot of players in here boohooing should have spent more time working on theyre base, Rather then theyre fleets. Whose fault is it REALLY, that they are farms? I had most my base weapons and specials unlocked by 30, and at 33, am just now getting the fleets i need to hit some of the bigger players.
if i have to go 40mins for a target i will quit, some might have all day to play a lot dont
new structure will put few i can hit near me and dont intend hitting same person day in day out, it would soon get boring.
Frankly I think that the level brackets are as bad as the 5 level range. I would much rather see a limit on the level of FLEET that can attack a players base. Or weight. Allow a higher level player to hit any level player they want, but limit the fleet they can attack with. If they want to hit a level 18 player - fine, but the biggest ships they can use are bb. Level 24? Fine- but Lev is the max ship, and with a weight limit too... This opens alot of bases for attack while still allowing lower levels to fairly defend. The only drawback is that they cannot hit back - perhaps they could get a part of the salvage of the sunken ships. OR you could introduce skill levels for base defenses - and attacks from higher level players grant more experience points...
"Players Level 40 and above can be attacked by any player Level 40 and above." Are you kidding!!!! Might as well put my WH's and OP on the rim to save on repair time and keep my upgrading project and dock from being leveled
not sure if this should be in this thread or not but i think the whole suggestion of new level structure is mainly to retain lower level players ? if so then this is relevent if not then i will STFU and go play solitare.
So to help retain lower level players i suggest doing away withthe gun boat long boats and maranders and starting every new playing with a full fleet of battle barges set up for fleet to fleet action this will enable new players to be self sufficent at a very early age where they can take down lower level cargo ships almost straight away,i would also make levi research something that can be started within 24 hours ish of starting this way a new player will get a almost instant sense of achievement when they start unlocking a new BIG SHIP i would also do away with all the meaning less armour and weapons that will never ever be used such as iron armour and rapier missiles these are just banana skins that many of us slipped up on and waisted both time and resources researching make lower end upgrades shorter and change the drop rate of tier 1 blueprints, in a game like battle pirates once you get passed the initail BALLS ACHE of running 4 gb and a mara back and forward to a salvage that someone has left open 3 mins away from your base yopur generally hooked you generally dont come across many abandoned level 20 base's.
In short if you make things more acheiveable and at a quicker rate for the new players you WILL RETAIN more players and sectors will no longer clogged of abandoned level 5/6/7/8 base's.
people want to have fun when playing games but also need to see there advancing within there chosen game should it take a player weeks to get to a point where they are gonna to be able to hit bases and have a half chance of bringing home a haul of res then they will lose interest fairly quickly.
note feel free to delete or move if this is not relivent.
It would bring back to higher level players the use of much smaller ships and weapons. When was the last time a level 30+ player launched Marauders? However, if I could attack a level 20 player with a level 20 fleet, I would.
This would maintain the relevancy of all ships and all levels of weapons. If I could attack a lower level player with a corresponding level fleet, I would keep the smaller ships in my arsenal. As it is now, as soon as a player unlocks the next ship level, he abandons the previous ones.
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
if you do a little math, most of the new levels are only within a +/- 2.5 of the old range system..
which is what a lot of you are asking for any way's
CARNAGE is bliss , peace is HELL but WAR is everything
what fun will this be for those who are at the top and there ain't no upper levels above them. this system makes it one sided in the lower levels favor. Plus it takes the fun out of base hitting, all around any way's. every once in a while it is fun to pick a piece of fruit. and like i said before there new system basically puts the +/- 5 at a +/- 2.5 of the old system. which a lot of people were whining for a +/- 1 but that ain't going to work any way's.. who would find that any fun at all? really? and only a few lvls would have to worry about the new lvl 40's any way's. actually a current lvl 27 would have to worry about a current 29 if the new system takes over as they have it here. so how is that really all that bad?
SECTORS 132,131,208,437,175,3
NAME: KILLER_KLOWN-IB LVL:43
RAID PRIZES: NOT TELLIN xD
u wanna whine about me hittin u ill hit u again
../ `--|||||||||||||----------O
./_==o ________________/ Pow!
...),---.(_(__) /
..// (\) ),------'
.//___//
/`---'//
'''''''''''
I see all of these wonderful new features you are working on. Some of them look great. But, I have a great idea for a new feature that I think will really help you dominate the industry. FIX THE BLASTED CONNECTIVITY ISSUES, SO I DON'T HAVE TO RESTART MY BROWSER EVERY 5 MINUTES.
Who can hit what level I will leave up to you guys to fight out:)
We all know that there's just no way for the 'average' current level 30 to defend itself from a current 33 or 34 ...they come with level 39 fleets and level the base. Hell...it's difficult for a 30 to defend against a 32!!!
The sad fact is that under your proposed system the higher level players are free to farm peeps who cannot defend themselves....at will and repeatedly.
You propose to pretty much remove all level restrictions once you get above level 30, but it's in exactly THOSE higher-levels that the power is so enormously different between even one current level...(ie. there's no way, with any common sense, that a 33 should be able to hit a 30, or a 34 should be hitting a 31, etc.
Based on that, i have to say I agree with someone who earlier posted that it very much appears that you caved to the whining of the higher-level players *shrug*
I recognize that your concern about 'not having enough targets' is valid...but don't please one group at the expense of the others.
Perhaps rewarding the higher levels with less targets by giving them MUCH higher returns when they do hit an appropriate base within their range, but keep the range limited in some realistic fashion so that these guys can't just dominate the upper end of the game *shrug*
BTW...I'm a level 32 and I joined the forums specifically to reply to this thread
If they would be smart they would have a final level in which the player as an OPTION to become let say a star level 2 player which gives more land/turrets base but all else must restart from scratch. I bet many would take that option.
../ `--|||||||||||||----------O
./_==o ________________/ Pow!
...),---.(_(__) /
..// (\) ),------'
.//___//
/`---'//
'''''''''''
../ `--|||||||||||||----------O
./_==o ________________/ Pow!
...),---.(_(__) /
..// (\) ),------'
.//___//
/`---'//
'''''''''''
SECTORS 132,131,208,437,175,3
NAME: KILLER_KLOWN-IB LVL:43
RAID PRIZES: NOT TELLIN xD
u wanna whine about me hittin u ill hit u again
MY YOUTUBE CHANNEL -----> http://www.youtube.com/user/baczekmar1?feature=mhee
new structure will put few i can hit near me and dont intend hitting same person day in day out, it would soon get boring.
So to help retain lower level players i suggest doing away withthe gun boat long boats and maranders and starting every new playing with a full fleet of battle barges set up for fleet to fleet action this will enable new players to be self sufficent at a very early age where they can take down lower level cargo ships almost straight away,i would also make levi research something that can be started within 24 hours ish of starting this way a new player will get a almost instant sense of achievement when they start unlocking a new BIG SHIP i would also do away with all the meaning less armour and weapons that will never ever be used such as iron armour and rapier missiles these are just banana skins that many of us slipped up on and waisted both time and resources researching make lower end upgrades shorter and change the drop rate of tier 1 blueprints, in a game like battle pirates once you get passed the initail BALLS ACHE of running 4 gb and a mara back and forward to a salvage that someone has left open 3 mins away from your base yopur generally hooked you generally dont come across many abandoned level 20 base's.
In short if you make things more acheiveable and at a quicker rate for the new players you WILL RETAIN more players and sectors will no longer clogged of abandoned level 5/6/7/8 base's.
people want to have fun when playing games but also need to see there advancing within there chosen game should it take a player weeks to get to a point where they are gonna to be able to hit bases and have a half chance of bringing home a haul of res then they will lose interest fairly quickly.
note feel free to delete or move if this is not relivent.