Jim Waters wrote: »
The question was, if you are guarding a salvage you opened, who initiates the attack. It used to be the defender of the cargo, but to be sure a buddy of mine and I tried a test of it. The person going AFTER the cargo initiates the attack, so while salvaging if you are protecting an opened salvage, your bubble should not drop as it says you are the defender now. Had to clear this up because several posts were for each, including mine which was wrong. Here is the battle report proof.Attachment not found.
Ferris_Bueller wrote: »
2) the players who have learned who to apply the 2day friendly base bubbles in order to collect salvages, pay for research, and build up their own base assets.
KIXEYE CM Swag wrote: »
You're missing the point: that is an EXPLOIT and never should have been a viable "tactic" in the first place. Damage Protection was not created with the idea that it would be abused like this.
KIXEYE CS Xandamere wrote: »
I'm quoting this so once you see it's incorrect, I can taunt you with it.
Slashmach wrote: »
keep ur memorials somewhere it actually matters, u know like the real world.
KIXEYE CM Swag wrote: »
We already answered the concern in the Q&A: join an alliance. There is safety in numbers. The official Alliance feature is currently in development and there will certainly be a desire for all level of players in an Alliance.
Doombunny wrote: »
If thats the case, just remove the 10 hit-2 day bubble. There is no need to shorten bubble times or include the FvF clause.
Captain Crapalot wrote: »
Swag people buy 2 day and much longer bubbles, why is the one exploiting and the other not? Fact is sometimes you need a bubble, bought or not, otherwise the option to buy one would not be there. To remove only the one side of the problem seems a bit unfair.
Roland Bullock wrote: »
Because its a business, its the same issue that was going on with insta repair fleet glitch. Sure it was just like coining fleet repairs, but not right.
KIXEYE CM Swag wrote: »
Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a players base would receive Damage Protection:When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
Paul0 wrote: »
This is just another win for coiners, who btw, are the ones complaining about 'Buddy Bubbles'. No bubbles for free players but coiners will still be able to buy bubbles, of course.
Sayuri wrote: »
No, Rumseeker, I have never been in an alliance. For the very reasons I stated earlier. And if you really like kicking RR's, their in 163 right now. Running their mouths and starting crap between players who have been friends and helped each other for quite a while.
Peaceful wrote: »
I do hate the friendly bubbles. I don't give them or get them.
But I am nervous about the shortened repair time bubble.
Couldn't the bubble timer start after an attack once you hit the repair button? That way if you are away from your computer for work or even a vacation you cannot be attacked again until you're given the chance to repair. Also abandoned bases would be bubbled so you wouldn't waste time attacking them.
Kyle Reese wrote: »
Alliances should not in any way shape or form be looked to as a solution to anything. There are some of us who have no desire to be in an alliance. I started this game by myself and I'm going to continue playing it by myself, if i'm forced to join an alliance because you guys go and screw up the game well I think that'll be it for me.
Say NO!!!!!!!!!!!! to FORCED ALLIANCES
Bloody Toes wrote: »
why not make the docks, shipyards, labs and turrets the only things that count for damage bubble time? if an attacker rims all your factories that should not count as damage time for a bubble for it doesnt effect your base ability to defend itself. all the primary buildings hit and damaged are what count in an attack so for each turret or warehouse or lab it adds up the percentage for the bubble.
this will prevent buddy bubbles.
Rumseeker wrote: »
Oh yes there is.
I can't count the number of times where I have seen, as many have put it.. "People who just want to help their friends" .. get a bubble then out comes the sub fleets and then there they go, off killing everything that sails. They don't care if it's high level or low level, mining, salvaging or if it's in a battle or not. This is in no way fair to ANY player as the most you can do is attack their ships and sink them. Big deal.. they are under a bubble and can send more out while that one is repairing.
This was an even larger problem back when subs repaired in under 5 minutes because even a crappy sub driver had 2-3 fleets of the things and yeah the sunk fleet had to travel back but he already had another one on the water and headed that way. I watched one guy that was level 21 sink over 200 fleets in the matter of a few hours with just predator subs and all this while he was under a bubble and talking trash in comms. THESE are the people that caused this. You can blame high levels all you like. You can blame coiners all you like.
I saw this in many of the sectors that I visited, not just one or two. So I suspect that this problem was and is rampant still. Perhaps more than a few of those that are opposing this are those very same types.
Azmodan wrote: »
How do you figure that labs and shipyard help defend base? I don't understand your logic on this. Could you please explain this better?