Damage Protection Rule Changes

  • Chuck Bouchard
    Chuck Bouchard
    Potential Threat
    Joined Dec 2011 Posts: 59
    dannyjwlf wrote: »
    I've been rimmed 4 days in a row, no bubble, I think it's on the unfair side to let habitual rimmers keep coming back time after time. My base is pretty good I guess because they don't even attempt to break it half the time. When they realize they can't get in they just snipe everything in sight. It's despicable behavior to say the least. Just a pro for some damage protection for this everincreasing problem as far as this post goes. The question here IMO is do you promote bad behavior for the sake of the whiners? The whiners, who can't hit whomever they want whenever they want to? Or leave damage protection the way it is, or even? Increase the damage protection to include protection from these villains. "Protection" is not a bad word. To protect is usually a honorable thing to do. I truly wonder if the people that are for less protection, are the very same people that go around from base to base ****?

    they are the very same people, and usually only attacking bases 5 levels lower than they are.
  • CT_Smurf
    CT_Smurf
    Potential Threat
    Joined May 2012 Posts: 29
    we are all for getting rid of the buddy bubbling, but you have gone about this the wrong way and have just opened it up for all insector hitting groups but u have destroyed flt to flt fighting as i refuse to pay the repair bill if my base is bubbled, surely there is another way round this with buddy bubbling you seem to be forgetting about the smaller players in this game and focusing on the big players in this game my full sector feels the same way about this and i think this issue need looking at again, no more coining for me its just proving not worth it anymore, if its not bad for the glitches killing all our flts we get new rules that just ruins the game play even more. this use to be a great game now not so much
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    madmary65 wrote: »
    We are all for getting rid of the buddy bubbling but not being able to fleet to fleet battle for how ever long my bubble lasts will just stop me playing, i am not playing salvage ville. I will move on to another game while my base is repairing and maybe just not bother with battle pirates any more. You have gone about this all the wrong way and have just made it wide open for insector hitting groups to destroy sectors with little or no retalliation. You have forgetten about the small players in this game and have only thought about the big players and big groups, my full sector feels the same way about this issue, it is going to be a ghost town, will you please find another way around buddy bubbling. No more coining for me it is just proving not worth it any more, the glitches kill most of my fleets anyway. I used to really enjoy playing this game but it is too much like hard work now to play around the glitches and you are going to turn all the little players into farms on top with your new bubble rules.

    Then by all means if you think the system is broke. Put something out there that makes sense that is more balanced.

    Key thing to remember is BALANCED. As in it does not protect a buddy bubbler and does not protect people that attack fleets while under a bubble.

    While I realize that there are some that honestly are out there to try and help their friends, there are others that are not and it's these people that have caused this and they come in all levels from low to high.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Catzan
    Catzan
    Potential Threat
    Joined Mar 2012 Posts: 46
    One way to make buddy bubbling a valid strategy is to give only the buildings that are warehouses/OP, defensive or attack essential value towards a bubble. Damage to guns/turrets, warehouses, outpost, dock would be a start. Perhaps include the labs and shipyard as they further you in the game and when wiped out over and over again, hurt your advancement excessively. But walls and resource generators should be taken out of the equation. Then the buddy bubblers have to make a base unusable as opposed to enabling that person to pop their bubble at their leisure when they wish to attack. Just a thought...
  • Kells
    Kells
    Greenhorn
    Joined Aug 2012 Posts: 1
    We are all for getting rid of the buddy bubbling ( God knows our neighbours are cruel for it) but not being able to fleet to fleet battle for how ever long my bubble lasts will just stop me playing, i am not playing salvage ville. I will move on to another game while my base is repairing and maybe just not bother with battle pirates any more. You have gone about this all the wrong way and have just made it wide open for insector hitting groups to destroy sectors with little or no retalliation. You have forgetten about the small players in this game and have only thought about the big players and big groups, my full sector feels the same way about this issue, it is going to be a ghost town, will you please find another way around buddy bubbling. No more coining for me it is just proving not worth it any more, the glitches kill most of my fleets anyway. I used to really enjoy playing this game but it is too much like hard work now to play around the glitches and you are going to turn all the little players into farms on top with your new bubble rules
  • Firefly81
    Firefly81
    Potential Threat
    Joined Apr 2012 Posts: 84
    Rumseeker wrote: »
    Then by all means if you think the system is broke. Put something out there that makes sense that is more balanced.

    Key thing to remember is BALANCED. As in it does not protect a buddy bubbler and does not protect people that attack fleets while under a bubble.

    While I realize that there are some that honestly are out there to try and help their friends, there are others that are not and it's these people that have caused this and they come in all levels from low to high.

    It seems the consensus is they need to balance the bubble and repair times. If it takes 4 hours to repair dock and 6 hours to repair turrets they need to reflect that in the time you are bubbled when those things are destroyed or lower the times to match the bubbles. One or the other.

    The fleet vs fleet I can understand there are groups that bubble then attack fleets there are also people who just help friends stop attacks by trying to attack fleets. There is NO WAY to have a fair system for both groups. Honestly though I would rather be able to help my friends and worry about people sniping my fleets if I'm stupid enough to leave them out than to have fleet vs fleet obsolete since its the only action I can see in this game with the glitches or at least go ahead and implement the alliance system and have it where if you are helping defend someone in your alliance you don't lose your bubble for fleet vs fleet and they have to do something about the accidental hits while picking up salvages as well. Ever since the graphics change someone has to be at least 3 inches from a salvage before someone else can go pick it up without attacking them. Its lead to a lot more accidental attacks in the sectors where people actually enjoy helping each other.

    Now as for the glitches. They have seriously got to get these fixed before they go making a bunch more changes to the game. There has been a lot more buddy bubbles since the graphics change the glitches are the reason why. If you literally can not hit bases it takes a huge chunk out of the game, if you are constantly being hit while you can not hit back and losing hours to repair that takes even more from the game. For those of us who have this glitch fleet vs fleet and salvages are all we have going and to be honest I only play for a few hours at a time because it gets boring. Why would someone put money into a game running like that? Don't get me wrong the concept of the game is great and I would be more than happy to put money into it if it worked properly but with the way things are right now it doesn't for hundreds of people and they aren't doing anything to fix that but they can make all these changes that make it harder for the people who are already having problems thanks to something wrong in their system. You can see how we are all getting extremely frustrated and ready to quit. Instead of doing new things their time would be much better spent fixing the old things that are wrong that would boost moral and lead to a decrease in the buddy bubbles a lot quicker than changing the system. If I could actually hit back I wouldn't bubble but since I can't why should I let someone come in and take away my res and give me hours upon hours of repairs when I can do absolutely nothing about it? That is why you have so many more high level bubblers. You have to understand not everyone is living under a bubble by choice some of us have to just to be able to play the game at all.

    To me this seems like a much better plan than what they are talking about doing does it to anyone else?
  • Burke
    Burke
    Incursion Leader
    Joined Jun 2011 Posts: 1,005
    Boone wrote: »
    Considering i have been a farm most of the game and prob still am. I don't buddy bubble but i do have a ? are you gonna change the set back thing when a player gets rim job'd can set back research or upgrade up to 2 days. a rim job does less than 25 % damage. and considering the way it will go now, all someone has to do is rim job or kill someones dock every hour and with the new set up can literally stop peoples growth completely. like dead in the water. Yes i agree with the no bubble thing for 10 hits just wondering if kixeye has thought of that?

    With the new rules, it should put an end to those rimmers turning around and hiding in their 10-hit buddy bubbles so nobody can retaliate. So, yes, Kix presumably did think of this and reducing that sort of abuse will hopefully be one of the effects of these changes.
  • EXILEBITTER
    EXILEBITTER
    Minor Nuisance
    Joined Jul 2012 Posts: 169
    This isn't a bad idea, it will force players to get creative with their designs....i do hope the alliance feature will come out soon...that will enable us to protect our members a bit, and...i think ending bubbling will ultimately get some more activity out of players...i know this isn't the right thread for alliances, but just a hope that it'll be soon..we would love to have alliance chat in game...thanks...
    image
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Rumseeker wrote: »
    Subs are but one example. It was the first one that popped to mind since I had literally a 2 page rant from a couple of people because these people were under bubbles and were out hitting fleets with subs. Really the ships are not the problem. The problem is with the bubble system as it is now and allowing people to use it's implied "Protection" to run rampant and sink whomever they like.

    There really isn't an easy way to balance things where everyone will be happy.

    See? That's just it. Whenever someone gains an "unfair" advantage over the high levels... Ooooo it's a bad thing..


    Subs? For real? Okay, lets look at this shall we?

    1)Battle Cruiser --- Sub killer

    2)Interdictor --- Sub Killer

    3)Cuncussive armor for above said ship.

    4)Siege torpedoes? You guys reallly need that right???? Oh, for the above ship also..

    5)Sonar ---- Duh

    6)Laser Targeting ---- We all KNOW why this was introduced.

    7) and now dah da da dah daaaaa....

    Now you have a magical AURA ship that makes them surface.....


    Reaaalllly? Not enough sayeth the mighty DN and SC drivers? What do you need now? An Iwin button? Hows about a Tac-nuke that detonates underwater ships?


    Or really, why don't you learn how to drive.


    And for gods sake, don't EVEN come to me crying about repair time. My fleet of Stalkers with DU4 have the equivalent of a siege HH fleet... And that's FOUR subs, NOT five ships..


    I know this for a fact.
  • Billy Bewsher
    Billy Bewsher
    Potential Threat
    Joined Aug 2011 Posts: 83
    Absolutely Awesome Idea and is much needed to get rid of the SPINELESS attack-an-BUBBLE scenario...

    For Once Kixeye you thought of something that people actually want, now implement it already!

    it would also be nice that if someone hits your fleet or your base then they are automatically open to revenge attacks by you regardless of their level. they shouldn't be able to hit then hide in any shape or form.

    if they cant take the consequences then they shouldn't hit.
    Sec 134, Coming To A Sector Near You Soon!
    Raid Hulls -Dreadnought X, Goliath, HH(A), BattleCruiser, Destroyer
    Part Time Coiner
    Hates It when Companies just do as they wish regardless of what the customers want, cough cough....
    Enjoy Your Game ;)
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663

    if they cant take the consequences then they shouldn't hit.


    Wow, and let me guess you are one of the spineless morons who hit, rim and run that is so thankful that the attack fleet option is gone...


    Physician heal thyself.


    Maybe you should take your own advise, and not strike bases without fear of losing your precious boats eh?


    I agree, the ones that nestle under a bubble sniping fleets are dispicable*, but for those who don't want to play things your way should be penalized for idiots?


    You have to realize some are just as happy as a clam salvaging till the cows come home. Never hit bases, and help friends. And before you go and get on your high horse of saying "thats not the way the game works"...

    Well guess what Buckwheat, YOU didn't design the game, YOU did not spend money on a game for some prepubescent to tell you, you have to play by their rules. My money, I will play however I want to.. Get it? Got it? Good.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    DarkKnight wrote: »
    Wow, and let me guess you are one of the spineless morons who hit, rim and run that is so thankful that the attack fleet option is gone...


    Physician heal thyself.


    Maybe you should take your own advise, and not strike bases without fear of losing your precious boats eh?


    I agree, the ones that nestle under a bubble sniping fleets are dispicable*, but for those who don't want to play things your way should be penalized for idiots?


    You have to realize some are just as happy as a clam salvaging till the cows come home. Never hit bases, and help friends. And before you go and get on your high horse of saying "thats not the way the game works"...

    Well guess what Buckwheat, YOU didn't design the game, YOU did not spend money on a game for some prepubescent to tell you, you have to play by their rules. My money, I will play however I want to.. Get it? Got it? Good.

    Well if he does hit a base and your trying to ninja him his base should be unbubbled giving you the option to go attack him. Not sure how attacking a base and running back to your base is spineless.

    Edit: yea **** is spineless.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Well if he does hit a base and your trying to ninja him his base should be unbubbled giving you the option to go attack him. Not sure how attacking a base and running back to your base is spineless.

    You are assuming I don't..

    Never assume.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    DarkKnight wrote: »
    You are assuming I don't..

    Never assume.

    So what are you doing then? "Wow, and let me guess you are one of the spineless morons who hit, rim and run that is so thankful that the attack fleet option is gone..."

    I suppose guessing what someone does in the game isnt the same as assuming what someone does in the game.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Please stop with the name-calling, this is not the place for this. Provide you feedback and move on; this is not the place for long discussions.
  • Myko
    Myko
    Strike-force Captain
    Joined Apr 2012 Posts: 755
    Dont know mow many people are reading these posts, but other than the handful of people repeating themselves over and over..its about a tie as far as half the people want to keep the bubble and half want to get rid of it. So when people are posting "this is what the people want" you should be posting "this is what I want"..point to this is, if you get rid of Buddy Bubble, then plain and simple you need to get rid of ALT accounts and ad alliances. Thats the only way to make this game fair and even, if not then its going to allow the ALT accounts to rule the map....by being able to still attack others, and run back to their own made bubbles..and in reality, what does your own alt account lose, if your the one that attacks it..
    Level: WTF


    Bend over, here comes the NUKE


    (ALL ABOARD) The short bus will be leaving soon..you know you want to lick the windows
  • Ferris_Bueller
    Ferris_Bueller
    Potential Threat
    Joined Sep 2011 Posts: 38
    Perhaps Kixeye will also prepare an accompanying sticky that will provide detail information to current Battle Pirates 2 day friendly bubble players (a.k.a. "bubble buddies") on how to retire and/or completely exit their Battle Pirate online game play accounts...it is of my opinion, that there are at least two distinct avenues of Battle Pirates game play here:

    1) basers hitting enemy bases (most often at a enemy base at a much lower level than their own) who cannot deal with the 2 day friendly bubble game play, and:

    2) the players who have learned who to apply the 2day friendly base bubbles in order to collect salvages, pay for research, and build up their own base assets.

    Kixeye is seemingly wanting to accommodate and soothe the higher-level feelings of the former Battle Pirates players, all while running off a large portion of the latter Battle Pirate players.

    The 2day friendly bubble do allow a free BP player to accumulate resources over time without having to allocate collected salvage and mine resources toward repairing base damages, fleet damages inflicted by enemy baser fleets, and warehouse/outpost collected resources lost to enemy baser fleets. I imagine that you will find many "bubble buddies" who enjoy building up all of their bases and fleets as much or more than basing itself.

    And where is the proposed Kixeye change to Battle Pirates that will limit the amount of resources that can be hauled away from an attacked enemy base? I am talking here in addition to the limited amount of base building asset protection afforded and capped by upgrades?

    I have once inflicted an enemy fleet with as much as 97-98% damage only to watch them sail away with 100% cargo filled from my base after sinking four of the five ships within the fleet (as if a sunken ship could haul away any salvage) --- it does not make any real world sense to me that a base defender can sink enemy ships within an attacking fleet and still lose resources to the attacking enemy that are not kept in proportion to the numbers of surviving ships (or percentage of cargo carrying capacity) within an enemy fleet.
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    So the new buddy bubbling will be two players entering each others bases at the same time and doing 25% damage? I think this makes it easier to keep each other in bubble.

    Also, I would say that if a player is not on, that the bubble time starts when a player logs in for first time up to 12 hrs after attack to allow base to finish repairs.
    If they don't log in after that first 12 hrs, the bubble clock automatically starts.
    ex 1

    30% damage done, player is online, 12hr bubble

    ex 2
    30% damage done, player logs on 4 hrs later, 12 hr bubble begins.

    ex 3
    30% damage done, player logs on 18 hrs later, only 6 hrs remaining on bubble.

    Otherwise you will be getting a lot of bases that will be open for attack and might have started repairing but bubble is gone. Many people only log 1 time a day and if they get hit right after they log out, they could have 50% damage and not repaired with no bubble.
  • Steven Bennett
    Steven Bennett
    Minor Nuisance
    Joined Jul 2011 Posts: 254
    Ok its gonna be real simple to get a buddy bubble. At the start of the game people used to put enough buildings on the outside to go 25%. Also you really do need a bubble if redesigning base and if you have been attacked then you cant move buildings till repaired which the bubble doesnt last long enough for.

    I think if your dock gets destroyed you should have bubble to repair the docks even if its exactly the length of time it takes to repair it.
    Rogue_RDS (Rogue Death Squadron)
    CARNAGE is bliss , peace is HELL but WAR is everything
  • Redpecker
    Redpecker
    Potential Threat
    Joined Mar 2012 Posts: 44
    When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.I agree with this but it should be to 30-49% and all damage done should be able to repair within the time limits. Having damaged turrets and rocket pads when bubble drops is insane
    When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.Same as #1 regarding base repair times
    When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection. Great idea but bringing back the attack button would make this a moot point, especially in the case of frubbling.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).Have you lost your everloving minds???? This feature will allow some asshat to rocket my dock every hour if he pleases and i have to coin it to play again...bad Kixeye, go to your corner and think about this for awhile, as for attacking fleets removing your bubble, ARE YOU DELIBERATELY TRYING TO KILL FVF OR WHAT???ie: removing the attack button has severeley hampered fvf.. i think you really need to sit in the corner and ponder for awhile how exactly this is going to affect gameplay, i can see already that you will be either losing players left and right through noncombatance OR making a shitload of money on coined bubbles and such
  • Redpecker
    Redpecker
    Potential Threat
    Joined Mar 2012 Posts: 44
    fantastic

    nice 1 kix

    just a small idea though

    for bubbles resulting from damage, why not have the timer start when the repair button is pressed?

    that way dead bases will be perma bubbled.

    YES YES YES you should pay attention to this one SWAG and Will
  • Ellison
    Ellison
    Greenhorn
    Joined Feb 2012 Posts: 19
    I think they should place all the coiners or cc players in thier own little world and let them destroy each other,and leave the rest of us alone.
    That goes for the higher lvls that like to destroy lower level bases. you should make it a rule that once you attack another base you cannot bubble your base for 72 hours. that would make everyone happy.
  • BLOODLUST
    BLOODLUST
    Master Tactician
    Joined Jul 2011 Posts: 2,158
    With bubbles dropping if you hit a fleet.. I forsee a lot of peoples playing scaled back...

    I wont coin base repairs so if I get hit and am waiting for repairs I'll be logging off until repairs are finished..

    Fleet v Fleet will become more scarce than they already are...
  • ms_general_jean
    ms_general_jean
    Potential Threat
    Joined Nov 2011 Posts: 40
    bubble buddies glad it is going but the game is no fun when i cant protect my friends and neighbors i can veiw watch the attacker destroy the dock and base if they can lol and run but i no longer have the parties we use to have when we all got to protect each other come on give back the attack option if we have to give up veiw so be it if we took a vote most of us that truly play this game would say give back the attack give back the fun of their friends and our friends fighting a good friendly battle for hours on end we learn to respect each other and some of us become friends with these enemys and cant wait to do this type of battle please once again i ask for many give back the attack option


    thanks

    sea traveler
    ms_general_jean
  • Deadstone Carter
    Deadstone Carter
    Potential Threat
    Joined Oct 2011 Posts: 67
    I find two problems in the original premises of the post.
    We need to ask the right questions to correct the right problems here.

    First:
    ... the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.”
    Falls short of extrapolating the consequences of such a described environment on player behaviour. I find the environment itself is not so bad as the behaviour that it can be used to protect.
    Toning down or reducing bubble protection does little to eradicate irresponsible behaviour.
    The problem is people abusing game mechanics to exhibit unsustainable and destructive behaviour in relation to the game environment.

    Second:
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.
    Flawed argument, this implies game mechanics support alliances.
    There is little to this in the code right now as far as I can tell.
    Battle Pirates offers retaliation possibilities, but NOT group defence.
    There is no sure way to defend another player in the current game.
    Same for the "relocate" argument, theres no guarantee in it.


    Questions to ask:
    What type of behaviour do we want the game to promote and how to promote it?

    Potential answer:
    Intelligent, gusty behaviour, supported by a system that rewards improbable victories with above normal rewards.
    This may wrongly assume players exhibiting this behaviour will spend more then others.

    Potential Problems:
    The game is unable to tell if the behaviour is legitimate since players can communicate outside of it.
    Game environment needs to be lucrative enough to pay for itself.

    Proposed Solution:
    Remove all base protection and penalty timers when buildings are destroyed.
  • RickyB_LOD
    RickyB_LOD
    Potential Threat
    Joined Mar 2012 Posts: 35
    hahahahahahaha, Good For you.... I think this is a grand Idea... Too many for too long have hidden from me,,I like It Kixeye... Battle Pirates_RULE....
  • Rose Warrior
    Rose Warrior
    Potential Threat
    Joined Mar 2012 Posts: 50
    And really, if you do want us to be able to depend on an alliance for support, work on implementing the alliance feature before changing the current bubble rules. Also it would be very grand to not start the clock until you hit the repair button. You want to be fair to players who have to work for a living and take care of families as well as those who spend all day playing.
  • usmcja
    usmcja
    Minor Nuisance
    Joined Dec 2011 Posts: 244
    Kixeye has not come up with anything here the players said months ago this would be a good way to do it now kixeye is trying to take credit for something good. Dont steal ideas and say tehy were yours not professional at all.
  • mdnuts
    mdnuts
    Greenhorn
    Joined Jul 2012 Posts: 1
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    I should be able to attack my attacker's fleets as much as I want while under the bubble they gave me. other than that i'm cool with it all.
  • Sturm
    Sturm
    Potential Threat
    Joined Jan 2012 Posts: 89
    a solution to the problem of players rocketing a dock to prevent someone playing would be to make the dock immune to rockets that way you would have to get close enough with your flt to take it out. i know u would still have the problem of sfb3 sniping but in a well designed base even that is not a problem.
This discussion has been closed.