Damage Protection Rule Changes

  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jon Bauer wrote: »
    Ok so for fun i just ran a test. A small BB (35 mins build) does 35mins dam to a level 10 dock with maxed fortifications.

    So if 2 ppl are online 1 can theoretically using the 5 mins quick finish on build eternally drop a small BB every 30 mins resulting in a dock being damaged forever without its owner ever recieving a bubble.

    Now if the attacked player is offline thats only going to get worse as each small BB will add more and more unrepaired damage.

    Is this the result Kixeye desired?

    If the player is offline it does not matter, since there was nothing he could do to prevent the damage/attacks anyways. Now what you are not considering is the fact that yeah you might be able to do this for a while but who is going to sit there for 4 hours or more just to pound a guy?

    Again people are looking at the extreme of cases and this is NOT how MOST of the cases are going to be.

    Also the person has the option to relocate or to join a group that will offer protection.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Kvic
    Kvic
    Greenhorn
    Joined Apr 2011 Posts: 6
    Good idea. Hope it goes online soon.
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Rumseeker wrote: »
    If the player is offline it does not matter, since there was nothing he could do to prevent the damage/attacks anyways. Now what you are not considering is the fact that yeah you might be able to do this for a while but who is going to sit there for 4 hours or more just to pound a guy?

    Again people are looking at the extreme of cases and this is NOT how MOST of the cases are going to be.

    Also the person has the option to relocate or to join a group that will offer protection.
    group protection is kinda useless vs a heavy coiner , relocation will work for as long as it takes for the bully to find some one where you moved to, to relocated to fallow you and group thing also works both ways and can be a group of people doing it so that none of them have to log back on every 4 hours to hit your dock
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Here's the thing. A good number of people seem to be whingeing over the fact that the damage protection rules are changing, which by the way is something that THOUSANDS of people, many of them probably being the EXACT SAME ONES that are complaining now. Maybe if people had not abused things in the first place then there would have been no NEED to fix it.

    Bottom line is design a good base and by 26-28 it is possible to have OP5 with all DU4 towers, without coining a single penny. Yes, every base is crackable but, you have to decide what you want your defense to be. What are you getting hit with the most? Design your base to repel the attacks you are getting hit with the most. Learn from the failure, both of and on your base and continually improve it. Put a guard fleet in, one that makes sense.

    Yes the new rules on buddy bubbles are going to be great and yes the part about attacking while under the bubble is going to set a few back but I have a feeling that this will all tie in with other coming updates. IE Alliances. Also there is nothing saying that you cannot continue to do exactly what you are doing now. It just means that, those of you that are Frubbling, will have to work a lot harder at it. As it should be.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Rumseeker wrote: »
    Here's the thing. A good number of people seem to be whingeing over the fact that the damage protection rules are changing, which by the way is something that THOUSANDS of people, many of them probably being the EXACT SAME ONES that are complaining now. Maybe if people had not abused things in the first place then there would have been no NEED to fix it.

    Bottom line is design a good base and by 26-28 it is possible to have OP5 with all DU4 towers, without coining a single penny. Yes, every base is crackable but, you have to decide what you want your defense to be. What are you getting hit with the most? Design your base to repel the attacks you are getting hit with the most. Learn from the failure, both of and on your base and continually improve it. Put a guard fleet in, one that makes sense.

    Yes the new rules on buddy bubbles are going to be great and yes the part about attacking while under the bubble is going to set a few back but I have a feeling that this will all tie in with other coming updates. IE Alliances. Also there is nothing saying that you cannot continue to do exactly what you are doing now. It just means that, those of you that are Frubbling, will have to work a lot harder at it. As it should be.


    ok so if i hit you now, took out 8 turrets, didnt touch your dock would you let me salv outside your base?

    Would you drop a bubble with 8 dead turrets?

    NO i will not be able to do what i do now
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    faytar wrote: »
    group protection is kinda useless vs a heavy coiner , relocation will work for as long as it takes for the bully to find some one where you moved to, to relocated to fallow you and group thing also works both ways and can be a group of people doing it so that none of them have to log back on every 4 hours to hit your dock

    Again you are taking and looking at this in the extreme. I have NEVER heard of anyone or any group EVER doing what has been described here to a player unless the player brought that action on themselves. And even then they only hounded the person out of the sector and left it at that.

    When fighting a heavy coiner you have to be smart about it. You never fight them on their home turf ie going at their fleets close to their base. You make them come to you, but you have people nearby that can engage him while he is busy. Afterall he has to be open to attack while hitting you. Simply walk in while he is attacking someone else and rocket hit dock. He has to coin repair it or wait the time. Then simply tie up his fleets he has out and sink them. He can't repair the sunk fleets at sea and must sail back, repair his dock to even repair the fleets.

    Most coiners are simply not going to go to that kind of lengths unless the person has actually done something to warrant it.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Rumseeker wrote: »
    Again you are taking and looking at this in the extreme. I have NEVER heard of anyone or any group EVER doing what has been described here to a player unless the player brought that action on themselves. And even then they only hounded the person out of the sector and left it at that.

    When fighting a heavy coiner you have to be smart about it. You never fight them on their home turf ie going at their fleets close to their base. You make them come to you, but you have people nearby that can engage him while he is busy. Afterall he has to be open to attack while hitting you. Simply walk in while he is attacking someone else and rocket hit dock. He has to coin repair it or wait the time. Then simply tie up his fleets he has out and sink them. He can't repair the sunk fleets at sea and must sail back, repair his dock to even repair the fleets.

    Most coiners are simply not going to go to that kind of lengths unless the person has actually done something to warrant it.

    they havnt done it because the damage protection rules currently dont allow for that kind of abuse , i know of many people that have their dock constantly nuked soon as they are seen online and their are groups of people that love nothing more then to do everything they can to ruin the game for others , it is sad fact that people will do it when given the ability to do so , its naive to think otherwise , i bet we all know at least one person that happily do just the kind of things i mentioned in my other posts
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jon Bauer wrote: »
    ok so if i hit you now, took out 8 turrets, didnt touch your dock would you let me salv outside your base?

    Would you drop a bubble with 8 dead turrets?

    NO i will not be able to do what i do now

    No I would not and yes you would get attacked. Heres the thing. When I am online the only fleets I have at my base, are the guard fleet and the one that is repairing, if any. The rest are either in battle, at sail or safely nestled within 20 minutes sail of my base, under an allies base or under a Drac base and can be called upon for duty as long as they are seaworthy. It's about using what the system provides and making the most of it.

    Repairs to a base cost nothing but a click of the mouse and time. No resources are eaten up and if you keep things rolling for researches, building & Upgrades and ship builds/refits then your resource pool will be low if you only take in what you need as you need it.

    Also a lot of people tend to go out and think that simply because there is a building that they CAN build that they NEED and MUST build it. That's simply not the case. You don't NEED the Radio Tower, after OP5 and your labs are upgraded to 10 you don't need 5 level 10 Warehouses, you don't need ANY of the res collectors, once you have 2-3 fleets that can salvage. This frees up a ton of space and means that even a low to mid player can properly channel what an attacker MUST take out and where they take it out at.

    Couple that with a decent design, which they can simply pull off these very forums or from a friend and a sensible, balanced weapons placement as well as a sensible guarding fleet and now that same 8 buildings that someone took out just turned into a 12 hour minimum bubble. Click repair and go live life. Takes 6 hours to repair turrets. 3 seconds to repair a wall section. The longest thing to repair is the launchpad and to be honest, I'm almost to the point of removing that since I rarely use it.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • barangayboso
    barangayboso
    Greenhorn
    Joined Aug 2012 Posts: 2
    This will just favor the higher levels because they are already there and nobody can touch them..

    There are enough bases to attack (without disturbing conservative MAJORITY starter players) and if a HIGH level player cannot find one, it means its time for him to explore a different sector.

    Why not just create an additional relocation sector where in NO bubbles are generated - a KILL ZONE sector - and add it in the great hall options?
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Rumseeker wrote: »
    Again you are taking and looking at this in the extreme. I have NEVER heard of anyone or any group EVER doing what has been described here to a player unless the player brought that action on themselves. And even then they only hounded the person out of the sector and left it at that.

    When fighting a heavy coiner you have to be smart about it. You never fight them on their home turf ie going at their fleets close to their base. You make them come to you, but you have people nearby that can engage him while he is busy. Afterall he has to be open to attack while hitting you. Simply walk in while he is attacking someone else and rocket hit dock. He has to coin repair it or wait the time. Then simply tie up his fleets he has out and sink them. He can't repair the sunk fleets at sea and must sail back, repair his dock to even repair the fleets.

    Most coiners are simply not going to go to that kind of lengths unless the person has actually done something to warrant it.

    This isnt about coiners. This is about the changes to the Damage Protection, and for some, the only way to protect themselves from constant harassment.

    What the change would be doing is great, up until the last part
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    This will make any kind of retaliatory strike absolutely devastating against a crippled base. In a nut shell it will be the attacker going "I SAID STAY DOWN!" locking a player inside his base for the duration of his bubble. It allows for complete and total harassment.

    Also as I have asked before, since there is a change on how attacks are being done
    the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base
    this is new. Thus when it states "at the end of an attack" it is in a new light. You dont know if its cumulative or not, you are not a devloper, and until someone from Kixeye clarifies this point, its speculation.
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    faytar wrote: »
    they havnt done it because the damage protection rules currently dont allow for that kind of abuse , i know of many people that have their dock constantly nuked soon as they are seen online and their are groups of people that love nothing more then to do everything they can to ruin the game for others , it is sad fact that people will do it when given the ability to do so , its naive to think otherwise , i bet we all know at least one person that happily do just the kind of things i mentioned in my other posts

    Like heck they don't. Currently, as they are, a person has to get hit 5 times in an hour to get an hour bubble and 10 times in 24 hours to get a 48 hour bubble. I can come along and drop a large Bunker buster on your dock and sail away.. rebuild and repeat in 8 hours 30 minutes. If I learn your online schedule then I can simply hit your dock an hour before you normally come on and doing periodic maintenance hits thruout the day. It takes longer but the exact same thing can be done.

    In the end the player always has the option to relocate out of sector or out of that group of sectors and to join an alliance that will help them.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    faytar wrote: »
    they havnt done it because the damage protection rules currently dont allow for that kind of abuse , i know of many people that have their dock constantly nuked soon as they are seen online and their are groups of people that love nothing more then to do everything they can to ruin the game for others , it is sad fact that people will do it when given the ability to do so , its naive to think otherwise , i bet we all know at least one person that happily do just the kind of things i mentioned in my other posts

    Like heck they don't. Currently, as they are, a person has to get hit 5 times in an hour to get an hour bubble and 10 times in 24 hours to get a 48 hour bubble. I can come along and drop a large Bunker buster on your dock and sail away.. rebuild and repeat in 8 hours 30 minutes. If I learn your online schedule then I can simply hit your dock an hour before you normally come on and doing periodic maintenance hits thruout the day. It takes longer but the exact same thing can be done.

    In the end the player always has the option to relocate out of sector or out of that group of sectors and to join an alliance that will help them.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Rumseeker wrote: »
    Like heck they don't. Currently, as they are, a person has to get hit 5 times in an hour to get an hour bubble and 10 times in 24 hours to get a 48 hour bubble. I can come along and drop a large Bunker buster on your dock and sail away.. rebuild and repeat in 8 hours 30 minutes. If I learn your online schedule then I can simply hit your dock an hour before you normally come on and doing periodic maintenance hits thruout the day. It takes longer but the exact same thing can be done.

    In the end the player always has the option to relocate out of sector or out of that group of sectors and to join an alliance that will help them.
    no in the current system when you try that player gets friend to up the number of hits to ten and gets protected from you for 48 hours , with new system it become so much easier to do with very little means to stop it, and if their friend gives them a friendly 25% bubble the troll just changes target to the friend and if its a group of trolls then they can divide their attentions , and if you look back i agree with the part about pvp popping bubbles and resetting hit counts
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Rumseeker wrote: »
    No I would not and yes you would get attacked.

    This is not possible, IF you attack me you lose your bubble.

    You either watch me salv, or burst your bubble with 8 turrets down, even though your base won.
  • ShadowGhost
    ShadowGhost
    Skilled Warrior
    Joined Jul 2011 Posts: 429
    Thank you Kixeye. It is time to play this game.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jim Waters wrote: »
    This isnt about coiners. This is about the changes to the Damage Protection, and for some, the only way to protect themselves from constant harassment.

    What the change would be doing is great, up until the last part


    This will make any kind of retaliatory strike absolutely devastating against a crippled base. In a nut shell it will be the attacker going "I SAID STAY DOWN!" locking a player inside his base for the duration of his bubble. It allows for complete and total harassment.

    Also as I have asked before, since there is a change on how attacks are being done this is new. Thus when it states "at the end of an attack" it is in a new light. You dont know if its cumulative or not, you are not a devloper, and until someone from Kixeye clarifies this point, its speculation.

    Cutting and pasting the relevant parts for an easier read. Jim you seriously need to read the whole thing and apply common sense here. What it means is that if you attack me and do 2% when trying to clear my guard, then attack again with a prep and do 10% in your first prep and 13% (or more) in your second prep.. that I will bubble for 12 hours. Of course if I repair during that time the percentage is reset, just as it is now but the attack count remains the same. It means you have to attack more to take the base. You are still limited by the 5 attacks in an hour for a one hour bubble.
    Proposed New Damage Protection Rules
    Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
    • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Sayuri
    Sayuri
    Potential Threat
    Joined Aug 2012 Posts: 44
    i think this is a great idea but i have 1 thought.......... i have dock 10 so if it gets rocketed till its dead it takes 4 hours to fix then maybe i get a 1 hour bubble while i am trying to fix this the 1 hour pops for it to get rocketed again with still having 3 more hours to fix???? how do u expect players to play if this happens. i just picture it that in sector hitters and home sector protecters just having no docks whatsoever

    It's called pay for your protection.The main reason for changing the bubble rules is not to make it more equal. It's to make you pay out to get a long bubble. If we are all doing the "Buddy Bubble"' KIXEYE is not making money. Pure and simple. Get ready to be bullied, get ready to have your base pounded. And don't even try to argue that it's not right. The only answer you will get is join an alliance. The only thing I see with an alliance is that it makes you an even bigger target for the bullies. If you think KIXEYE cares about that, your crazy.
  • HILLISGOD67
    HILLISGOD67
    Minor Nuisance
    Joined Oct 2011 Posts: 220
    FINALLY....NOW EVERYONE has to step up
  • Gorgonzillah
    Gorgonzillah
    Potential Threat
    Joined Oct 2011 Posts: 64
    Based on the dozens of abandoned burnt-out mid-level bases we found locally this week, my associates and I believe that a great many players will see no protection from higher level players and just quit, rather than buy a bubble from KIXEYE.
    originally posted by Swag:
    With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience,...

    While I haven't used friendly-bubble in quite a long time, I do remember being a low level player and welcoming the respite that a friendly-bubble offered from constant attacks by PayPal Pirates. I never thought that it gave me an unfair advantage against Trust Fund Babies. Of course, much of that time the "Relocate" option was disabled.

    As far as the whining hoards of anti-frubble weenies are concerned, buying a bubble from Will Harbin would be the same as a buddy-bubble, anyway. So what's the diff'? I actually feel that store-bought damage protection is a greater moral shortcoming in a pirate - it means that you couldn't make any friends and do not build alliances. :D
    Battle Pirates, sector 467 (currently on tour)
    ZapruderBuccaneer ('Zap')
    ID 2418983
    NOW Level 55 "It's more fun to be a pirate than to join the navy."
    - Steven Jobs
    :D
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jon Bauer wrote: »
    This is not possible, IF you attack me you lose your bubble.

    You either watch me salv, or burst your bubble with 8 turrets down, even though your base won.

    I know this, and it is a persons CHOICE to either stay in that bubble and repair and be patient or be impatient and seek IMMEDIATE results thru revenge. It's about choice.

    The way you seem to want it is that you get your bubble but once you have it, you now have total free reign to hit whomever you want with no consequences and as long as you don't hit a base then your bubble won't pop prematurely.

    But as I said it's all about using the system. Attack my base, what do I care. Repair is free, Most of My fleets are not AT my base so I don't need my dock. And the Dock ONLY takes 4 hours to repair. So actually if you want to look at it, by bursting my bubble early and keeping my res low I just made it a lot easier for you to give me a 36 hour bubble.

    It's about playing smart.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Rumseeker wrote: »
    You are still limited by the 5 attacks in an hour for a one hour bubble.
    look closer the way he has it written there is only those options for getting a bubble, there is not 1 hour for 5 hits its only for 8 hits in 4 hours for an hour , lol spread those hits out over the length of a day your unlikely ever to give even the one hour bubble like you and your friends pay some one a visit every 2 hours or so means your never over 2 hits in a 4 hour period so you never get a bubble from the hits literally you could hit some one on the hour every hour hitting dock and op so they cant relocate and cant launch fleets and still not give them 25% damage
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • ShadowGhost
    ShadowGhost
    Skilled Warrior
    Joined Jul 2011 Posts: 429
    I do agree though that the "attack fleets" part should be taken away. That mean while all my stuff is repairing I cannot help my mates out until the repairs are made. This will greatly reduce FvF activity. I am all for not hitting a base while repairing, but the fleet deal has to go.
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Rumseeker wrote: »
    I know this, and it is a persons CHOICE to either stay in that bubble and repair and be patient or be impatient and seek IMMEDIATE results thru revenge. It's about choice.

    The way you seem to want it is that you get your bubble but once you have it, you now have total free reign to hit whomever you want with no consequences and as long as you don't hit a base then your bubble won't pop prematurely.

    But as I said it's all about using the system. Attack my base, what do I care. Repair is free, Most of My fleets are not AT my base so I don't need my dock. And the Dock ONLY takes 4 hours to repair. So actually if you want to look at it, by bursting my bubble early and keeping my res low I just made it a lot easier for you to give me a 36 hour bubble.

    It's about playing smart.

    You realise during this "patient" or 36 hour bubble time, you are reduced to playing salvage pirates, worse than that i can pick and choose which of your fleets i attack and you cant initiate in response.

    This is your new reward for building a base that can defend itself.

    Do you really see this a viable and in the intended spirit of the game? You WON why should you be penalised?
  • ShadowGhost
    ShadowGhost
    Skilled Warrior
    Joined Jul 2011 Posts: 429
    another thing I like about this is that is will keep people from setting a "bubble trigger". Nothing more discouraging then to go retaliate only to find after one prep you just gave them a two day bubble.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jon Bauer wrote: »
    You realise during this "patient" or 36 hour bubble time, you are reduced to playing salvage pirates, worse than that i can pick and choose which of your fleets i attack and you cant initiate in response.

    This is your new reward for building a base that can defend itself.

    Do you really see this a viable and in the intended spirit of the game? You WON why should you be penalised?

    lol

    I don't know about you but I get maybe 4 hours of playtime. That's an hour or so before work and roughly 3 hours after work. More on a weekend depending. SO I get a 36 hour bubble? means that while my base is repairing I am either at work or sleeping and both of those things are more than long enough for all my key defenses to repair at no cost.

    Again it's about playing smart and using the system. Keep your res low, mine is usually under 2 mill combined for all 4 types unless I am about to do something. An enemy can only get a small percentage of your resources. Far, FAR less than what it will take to repair their fleets for attacking my base. If you build your base smart and decent, put in a sensible base fleet IE not mortar/rocket based and use hulls that are BB/Levi or up.. you will inflict more damage on the attacker than it is worth to attack a base.

    I know my base is going to get attacked. I look forward to it. I know it can fend for itself and I don't need to baby it and watch every single attack that is launched against it. So I ignore it while I go about the business of defending mates or attacking someones base. I save salvaging for when I have a 36 hour bubble and need to limp home to repair and lick my wounds. If a person plays smart this system as laid out will work exceedingly well.

    If a person does not think. If they hoard resources to make attacking them very lucrative. If they keep all their fleets, except the one or two that they are using, docked. If they habitually "view" their base under attack. Then this system will be an abysmal failure. It's about choices.

    Not everyone is going to like everything. Everyone is going to gripe about something.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Jon Bauer wrote: »
    You realise during this "patient" or 36 hour bubble time, you are reduced to playing salvage pirates, worse than that i can pick and choose which of your fleets i attack and you cant initiate in response.

    This is your new reward for building a base that can defend itself.

    Do you really see this a viable and in the intended spirit of the game? You WON why should you be penalised?

    How are you required to be a salvage pirate for 36 hours? My turrets repair way faster than that. Cant think of a patrol fleet that takes that long to repair either.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    another thing I like about this is that is will keep people from setting a "bubble trigger". Nothing more discouraging then to go retaliate only to find after one prep you just gave them a two day bubble.

    They can still set that up but they'd have to know they were going to be attacked at least once in a 4 hour period. But even with it setup it would only last an hour unless 25% or more was done.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Gorgonzillah
    Gorgonzillah
    Potential Threat
    Joined Oct 2011 Posts: 64
    another thing I like about this is that is will keep people from setting a "bubble trigger". Nothing more discouraging then to go retaliate only to find after one prep you just gave them a two day bubble.

    Oh, I really loved doing that. All that money spent on an unstoppable base hitting fleet and they couldn't get in. LOLOL!
    Battle Pirates, sector 467 (currently on tour)
    ZapruderBuccaneer ('Zap')
    ID 2418983
    NOW Level 55 "It's more fun to be a pirate than to join the navy."
    - Steven Jobs
    :D
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    How are you required to be a salvage pirate for 36 hours? My turrets repair way faster than that. Cant think of a patrol fleet that takes that long to repair either.

    Was talking to use entire bubble, but see the point, still 6/7 hours for those turrets to be repaired. Some guy who couldnt crack you base still took you out for longer under this system than he would now getting in and taking out your dock.
  • Myko
    Myko
    Strike-force Captain
    Joined Apr 2012 Posts: 755
    So if this rule goes into affect, all new players will be required to have access to a credit card, or not play. No noobie is going to want to sit and build up for the next 4-6 months while being attacked daily, with no (free-Bubble) guaranteed, everyone that joins the game from this point on (if rule goes into affect) will quit within 1 month for not having the chance to build up, and the coiners that are on a budget..will be the next to quit, due to not being able to pay for the already high price ships, instead they will have to use the money for repairs and bubbles..leaving the handful of free players who dont care if they are attacked or not..and the people that spend will be left fighting the free players and the other heavy coiners. Yep I see already where this game is going..every base out there on the map will be abandoned..all great for the 1 time killing, then the players can march the 8-10 hours across the map to find new targets...
    Level: WTF


    Bend over, here comes the NUKE


    (ALL ABOARD) The short bus will be leaving soon..you know you want to lick the windows
This discussion has been closed.