Roy Reaves wrote: »
Stop being a little girl, and hiding behind the **** buddy bubbles, take your hits like a man !!
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greeting Captains, weve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages Buddy Bubbling. We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the Buddy Bubble exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a players base would receive Damage Protection:When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: Theres no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. Theres strength in numbers.
KIXEYE CM Swag wrote: »
Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.
The M wrote: »
Sounds good enough for me. But I still don't see the need in the 4th rule though.
Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.
Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.
Kixeye hasn’t done as much to annoy its users as other game companies have. It doesn’t sell decorations for games and try to milk gamers for all they’re worth, and it doesn’t sell advanced weaponry that will allow rich gamers to wipe out poor gamers. But it does allow users to accelerate time in the game. Rather than wait for something to be developed, a user can pay to accelerate the build time for units.
There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.
VikingLass wrote: »
Here's what I see. The huge players are complaining, so Kixeye is bowing to the pressure. I'm a level 30, not a small player. I get hit by level 33 and 34 all the time. I can't upgrade walls and defenses fast enough without spending coins. This is just a plan by Kixeye to get smaller players to spend more coins to defend themselves. I hate using BB's. I do use them, on occasion, because when a level 33 hits my base every day, I can't get enough resources to upgrade. Kixeye just wants the larger players to be able to farm, so they spend money. If they want to do this, terrific. First, they need to cut the amount of resources and time for upgrades needed. They need to change the level system to make it more fair, and to keep people 2 times your size from farming you. They also need to stomp down much harder on hackers and cheaters. I like the idea of the bubble popping if you attack fleets while bubbled. That just bull, and it should apply to not only bubbles that are gotten from attacks, but also bought bubbles. If I only had to protect myself from people that are nearer my size, I'm all for that. A level 35 repeatedly hitting my base when I have no chance of defending or getting the resources and time to defend is simply BS.
KIXEYE CM Swag wrote: »
Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
Sortar wrote: »
haha what an idiot..more money for king will and his tribe of merry idiots...you guys complain then just spend more...classic..
BoogaMan wrote: »
what if you are cargo hunting and another player attacks your fleet, do you lose the bubble then? if so, you cant leave your base until its healed enough to defend itself... just another reason not to play at all.
Roland Bullock wrote: »
Nope, you have to initiate the attack with another fleet to lose the bubble.
Jon Bauer wrote: »
So if someone fails on my base taking out 8 turrets but not getting anything else, i cant attack for 6/7 hours or end up with an undefended base.
Way to may a failed attack a win.
James Maybe wrote: »
Just read through all of this, and I dont think anyone has mentioned this so far..
It says Damage Protection.. Buying a bubble has nothing to do with damage protection kicking in, so will that be excluded from popping if you hit a fleet?