Damage Protection Rule Changes

  • riko1gr
    riko1gr
    Greenhorn
    Joined May 2012 Posts: 6
    1 thing guys you must not pop bubbles whe we attacking fleets.you will make us to quit the game and stop playing and COINING
  • Daniel Szigethy
    Daniel Szigethy
    Greenhorn
    Joined Feb 2011 Posts: 7
    Sounds good but should be different for higher lvl's.I know of lvl's 33 and 34 **** bubbling.I think after lvl 31 the 8 time rule should not work.
  • Robert Scott McKnight
    Robert Scott McKnight
    Greenhorn
    Joined Aug 2012 Posts: 16
    Wow, well this sounds like a great rule change...if you are a level 33, 34, or 35. So, your longer term players complained because they wanted more farms and you just sacrificed all of the lower level players to appease them. Congrats. You'll never see me or my money ever again.
  • VikingLass
    VikingLass
    Potential Threat
    Joined Aug 2012 Posts: 99
    Here's what I see. The huge players are complaining, so Kixeye is bowing to the pressure. I'm a level 30, not a small player. I get hit by level 33 and 34 all the time. I can't upgrade walls and defenses fast enough without spending coins. This is just a plan by Kixeye to get smaller players to spend more coins to defend themselves. I hate using BB's. I do use them, on occasion, because when a level 33 hits my base every day, I can't get enough resources to upgrade. Kixeye just wants the larger players to be able to farm, so they spend money. If they want to do this, terrific. First, they need to cut the amount of resources and time for upgrades needed. They need to change the level system to make it more fair, and to keep people 2 times your size from farming you. They also need to stomp down much harder on hackers and cheaters. I like the idea of the bubble popping if you attack fleets while bubbled. That just bull, and it should apply to not only bubbles that are gotten from attacks, but also bought bubbles. If I only had to protect myself from people that are nearer my size, I'm all for that. A level 35 repeatedly hitting my base when I have no chance of defending or getting the resources and time to defend is simply BS.
  • Ezekiel Davis
    Ezekiel Davis
    Greenhorn
    Joined Dec 2011 Posts: 4
    So basically if your launchpad or outpost are fortified, and they don't do more than 50% damage to you, then you will not have them repaired by the time you are open for attack again? That is completely unacceptable. The shortest damage bubble should cover what you could lose during that time, otherwise you are supposed to coin your repairs I guess? This change makes me regret ever spending real money on this game.
  • Elizabeth
    Elizabeth
    Potential Threat
    Joined Feb 2012 Posts: 41
    I agree with MercKillian. If you BRING BACK THE ATTACK BUTTON, we could deal with the bubble buddying on our own. The more Kixeye MESSES with this, the more they screw it up.
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Roy Reaves wrote: »
    Stop being a little girl, and hiding behind the **** buddy bubbles, take your hits like a man !!


    If you think I hide in a bubble little boy, PM me your email addy, I'll relocate to you.
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Here is the deal in a nutshell, griefers and gankers will rule the seas. Get those LP's to level 5 and spool up da large BB's boys.


    Let the games begin.


    And oh yeah, since the dock isn't quite 25%, you will have to ::GASP:: BUY a bubble to let it heal boys.
  • Tux
    Tux
    Greenhorn
    Joined Dec 2011 Posts: 8
    sniff sniff me thinks its becorse you hope more will cc up witch they wont instead the small will quit
  • Jonjon212
    Jonjon212
    Potential Threat
    Joined Nov 2011 Posts: 83
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.

    Why change the Damage Protection rules?
    With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.

    Proposed New Damage Protection Rules
    Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
    • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.


    does this mean you will be implementing the in game alliance system pretty soon?
    DON'T CRY HACKER IF I GET IN YOUR BASE! JUST ACCEPT THE FACT YOUR BASE SUCKS!



    Can not help those who wont help themselves.
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    leaving it the same with 48 hour for 10 and hour for 5 would work with the added hit a base resets the count 8 hits is way too many hits to prep a base hell 5 hits is a bit much to prep a base
    or lowering the 48 hour to 24 , but to give people 8 hits to prep a base and even then they just have to wait an hour is bit over kill specially with large alliances out there
    as where 7 of those hits can be rockets to key def items, not to mention only ever giving an hour for number of hits does not stop endless trolling when docks and other buildings take over an hour to repair 8 hits keeping dock dead wait an hour and hit again and keep repeating

    buddy bubbles are annoying when they hit you and hide , but your proposed change is worse cause it literally gives people the ability to drive people from the game

    level change idea , the magic unicorn ship and now this idea , makes me really doubt if things get thought out very well by you guys
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • Srinivas Nayak
    Srinivas Nayak
    Greenhorn
    Joined Aug 2012 Posts: 1
    the games connectivity is a real problem ??
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.


    Whilst i have previously chastised those who say they will walk if one rule or another comes in, this rule does it for me.

    Someone smashes you around without reaching your dock, yet your stuck waiting 6 hours for turrets to repair before you can even poach a fleet or 2 as revenge. Ridiculos, absolutely kills FvF for those who dont abuse buddy bubbles but do get hit a lot.

    As a highly active player, this will end my game and i shall revert to a bank all check builds log off player.

    Now lets add to that a few noobs can constantly small BB your dock and keep it down FOREVER you have just removed all free players from the game. Docks and LPs need to be made immune to BBers.

    Does anyone who ACTUALY plays the game at a high level even look at these ideas before you spam them out.
  • darksun98
    darksun98
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,338
    The M wrote: »
    Sounds good enough for me. But I still don't see the need in the 4th rule though.
    Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.

    Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.

    Agreed, great changes except for the fourth rule. People can still exploit the frubbling, they just have to work harder. With the forth rule people can just attack a base before your base hitter engages, then while your floating around they will leave attack leave attack.

    The new thing was to attack 9 times then just leave it. That way after you prep they bubble. The forth rule still allows that option.
    IGN: Darksun lvl 92     id# 1221759

     Wil Harbin said:

    Kixeye hasn’t done as much to annoy its users as other game companies have. It doesn’t sell decorations for games and try to milk gamers for all they’re worth, and it doesn’t sell advanced weaponry that will allow rich gamers to wipe out poor gamers. But it does allow users to accelerate time in the game. Rather than wait for something to be developed, a user can pay to accelerate the build time for units.

    Aren't skins decorations?
  • Warler
    Warler
    Minor Nuisance
    Joined Jan 2012 Posts: 107
    There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    there is no challage in a game were you are a constent farm either swag ! sorry but this will just kill off all newbie players and even more so the 25 - 29 range of players. NO base at lvl 25- 29 can stop a lvl 31 + attacker and the increase to the allready OTT build time beause of haveing to repair will STINK HARDER !
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Ok so for fun i just ran a test. A small BB (35 mins build) does 35mins dam to a level 10 dock with maxed fortifications.

    So if 2 ppl are online 1 can theoretically using the 5 mins quick finish on build eternally drop a small BB every 30 mins resulting in a dock being damaged forever without its owner ever recieving a bubble.

    Now if the attacked player is offline thats only going to get worse as each small BB will add more and more unrepaired damage.

    Is this the result Kixeye desired?
  • Sharon Silvernail Hunt
    Sharon Silvernail Hunt
    Greenhorn
    Joined Jul 2012 Posts: 17
    Happens all the time, I get pissed but again it's a WAR game. Maybe their base got leveled or their working on research or upgrades. I'm cool with it.
    What I don't like is the switch in rules to make it so the only way you'll be able to advance in this game is if you coin. As a rule I don't coin FB games, I don't waste the little bit of money I have; it goes to my children's needs.
  • wolf_359
    wolf_359
    Greenhorn
    Joined May 2012 Posts: 15
    Don't agree with losing bubble if you attack fleets, should only be for attacking bases.
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    Are you freaking kidding me? Walls take 5 seconds to upgrade, no coin needed. If you dont have DU4 towers done at lvl 30 then you messed up badly. Live with your mistake.

    VikingLass wrote: »
    Here's what I see. The huge players are complaining, so Kixeye is bowing to the pressure. I'm a level 30, not a small player. I get hit by level 33 and 34 all the time. I can't upgrade walls and defenses fast enough without spending coins. This is just a plan by Kixeye to get smaller players to spend more coins to defend themselves. I hate using BB's. I do use them, on occasion, because when a level 33 hits my base every day, I can't get enough resources to upgrade. Kixeye just wants the larger players to be able to farm, so they spend money. If they want to do this, terrific. First, they need to cut the amount of resources and time for upgrades needed. They need to change the level system to make it more fair, and to keep people 2 times your size from farming you. They also need to stomp down much harder on hackers and cheaters. I like the idea of the bubble popping if you attack fleets while bubbled. That just bull, and it should apply to not only bubbles that are gotten from attacks, but also bought bubbles. If I only had to protect myself from people that are nearer my size, I'm all for that. A level 35 repeatedly hitting my base when I have no chance of defending or getting the resources and time to defend is simply BS.
  • VikingLass
    VikingLass
    Potential Threat
    Joined Aug 2012 Posts: 99
    What this is is blatant pandering to coiners and bullies. Give me a way to protect myself and fight back, WITHOUT coining, and I'm all for it. Make it easier for them to keep me from protecting myself and fighting back? I'm gone. Battle Pirates (or Bully Pirates as it is becoming) isn't my only option. I can, and will, go elsewhere if they make it harder to compete without coins. I get that it's a WAR game, I like that. War isn't about flattening someone everyday and farming. If they want to do nothing but farm, they can play Farmville, that's what it's there for. If they want an actual war game, people have to be able to fight back. Some of the changes will make that impossible.
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
    this part is all that is needed added to the current system , it deals with the problem as effectively as the other , which is to say that nothing will completly stop people bubbling up friends , but does not allow for players to abuse others out of the game , unlike your current idea, this would make those that engage in pvp lose bubble while letting them have protection from trolling of docks and/or labs for staying out of pvp
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • Michael Middleton
    Michael Middleton
    Strike-force Captain
    Joined Jun 2011 Posts: 812
    while I completely agree to the idea of getting rid of buddy bubbling - a personal pet hate

    The answers "join an alliance" mean absolutely NOTHING until you introduce alliances to the game. Currently alliances are social gatherings of people who exchange ideas or who travel together wrecking havoc or just having a look around.

    A couple of capital letters at the end of someone's name means squat and won't stop you getting hit, in most places it makes you a target. I know of people that go after such pirates just because they've had bad experiences with groups jumping sector to sector.

    TRUE Alliances whether it be flags, clan colours or something that makes them part of the game are required.
    My piece of Battle Pirates Fan Fiction: http://forums.kixeye.com/threads/125229-The-Battle-Pirates-story Hope you enjoy!!

    My second piece of Battle Pirates Fan Fiction[url] http://forums.kixeye.com/threads/196200-Owen-s-shipyard?p=1716922#post1716922 [/url] Hope you enjoy!!!
    Sortar wrote: »
    haha what an idiot..more money for king will and his tribe of merry idiots...you guys complain then just spend more...classic..
  • BoogaMan
    BoogaMan
    Potential Threat
    Joined Feb 2012 Posts: 58
    what if you are cargo hunting and another player attacks your fleet, do you lose the bubble then? if so, you cant leave your base until its healed enough to defend itself... just another reason not to play at all.
    " before you tell me I'm wrong.....You should know I don't give a crap"   BoogaMan, 386 native  ... Secs visited- (386), (251), (1), (173), (142), (387), (448), (385), (500), (212), (16), (384), (430)...... and lost count
    Returned to the game nov 2014 after 11 month break
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    BoogaMan wrote: »
    what if you are cargo hunting and another player attacks your fleet, do you lose the bubble then? if so, you cant leave your base until its healed enough to defend itself... just another reason not to play at all.


    Nope, you have to initiate the attack with another fleet to lose the bubble.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • The_Hand_of_Thrawn
    The_Hand_of_Thrawn
    Minor Nuisance
    Joined May 2012 Posts: 184
    I love the fact that you are making it more difficult for buddies to bubble each other........however having the bubble pop when you attack a fleet is ludicrous...since I can't watch as my base is hit due to battle connect errors....i often hide a base fleet killer somewhere on the map, and when i am hit I like to catch the perpetrator. What you are proposing, is that if I directly retaliate against an opponent who just leveled my base....i lose that bubble? C'mon......how is that fair. You are effectively eliminating half of your game experience by doing this (fvf will stop now). Now those people with superior base fleets will dominate this game (more so than they do now)......there aren't too many fvf battles that i lose (thanks now to the interdictor) and my base can withstand plenty of beatings....but there is no base that is unhittable.

    By removing fvf battles (because that's what this will mean) you will force half, or more than half of your players to change their playing style. Yes i hit fleets all day long while my base is bubbled. I don't talk smack while doing it (although, this is a pirate game and that conduct is encouraged). In fact, i relish in fvf battles.....since, again i can't hit bases due to battle connect errors.


    Everything about this proposal is workable for me and lots of other players, although I just don't think we should all be punished or have to pay the toll for those that choose to exploit the current system.......it's like gun control...you limit everyone's ability to do something, yet the violators of the exploit will find work arounds.
    Go ahead and implement this.....just please reconsider the bubble popping for attacking fleets. Maybe have it reduce by an hour for each fleet hit? Or just leave it alone?
    The_Hand_of_Thrawn (GIMP)

    Just hit repair
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    Nope, you have to initiate the attack with another fleet to lose the bubble.


    So if someone fails on my base taking out 8 turrets but not getting anything else, i cant attack for 6/7 hours or end up with an undefended base.

    Way to may a failed attack a win.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Jon Bauer wrote: »
    So if someone fails on my base taking out 8 turrets but not getting anything else, i cant attack for 6/7 hours or end up with an undefended base.

    Way to may a failed attack a win.

    Gives lower levels a reason to actually hit a base higher than them even if they fail doesnt it? Knocks em out for a few hours. I love the idea.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Bob Hutchinson
    Bob Hutchinson
    Greenhorn
    Joined Jul 2012 Posts: 16
    Well, might be getting close to enough is enough time and moving onto another game.
    High level players have had the advantage when they were starting out of getting a bubble to help them repair/build up res/finish upgrades in peace to get stronger. Now the game has had enough time to have a large number of Bigdogs...so the bubble is no longer fair? Any high level player that tells me they never used a bubble to help them early on...is straight out lying.
    Yes, it is abused somewhat with the "I'll hit em and then jump under my bubble". So someone did that to you...I know **** well after you quit screaming "bubblebuddy SOB's"..you BM'd em and came back in a few days and nailed em anyway. So you had to wait a little bit...oh well.
    The solution isn't to take away something that EVERYONE has used at some point in there development. This is just one more attempt to get more coining and Swag bowing to the wishes of a few, to appease the higher power players. I am finally at a point were I don't need a bubble often, but was a farm for high level players for a long time, having a bubble when I was offline to protect my WH so at SOME POINT I could build my D up to keep them out, is the only reason I finally made it to a halfaszzed defence.
    This is only going to make lower/mid level players more frustrated, and result in a game full of plus level 30's...kuzz everyone else is gonna say fark it...bye.
  • monsh
    monsh
    Greenhorn
    Joined Jan 2012 Posts: 17
    I agree with the damage protection rules but regarding rule 4 i don't like removing the bubble for attacking a fleet . And why are you making a headache to yourself & us about the dock hits make it instant repair unless the base gets a 50+% damage it can be the normal repair time by this way snipers will have no issue . Anyone can go snipe a players dock or rocket it and keep him out of the game so its not fair .
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Just read through all of this, and I dont think anyone has mentioned this so far..


    It says Damage Protection.. Buying a bubble has nothing to do with damage protection kicking in, so will that be excluded from popping if you hit a fleet?

    A bubble is a a bubble whether you bought it, or earned it. If you attack someone (Fleet or base) while under ANY kind of bubble, you lose it and all attacks leading up to it. As they say, attack at your own risk.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
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