Damage Protection Rule Changes

  • bobmpalmer
    bobmpalmer
    Potential Threat
    Joined Oct 2011 Posts: 49
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    I really do NOT agree to this including fleet attacks. You effectively make the game un playable in any form if you have recieved a base hit. You can innocently be trying to get resources salving or on a mine and if some bozo attacks your fleet you loose your bubble. Come on SWAG think it through!!!
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    bobmpalmer wrote: »
    I really do NOT agree to this including fleet attacks. You effectively make the game un playable in any form if you have recieved a base hit. You can innocently be trying to get resources salving or on a mine and if some bozo attacks your fleet you loose your bubble. Come on SWAG think it through!!!

    Do you guys not READ an entire post? If YOU attack while you have a bubble then yes you lose it. If you are attacked then NO you do not lose it.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
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    "Kicking the crap out of RRs wherever they Frubble"
  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    yeah, good feature

    Well done kix
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • bobmpalmer
    bobmpalmer
    Potential Threat
    Joined Oct 2011 Posts: 49
    Reading through the various posts on this forum, especially this string of new changes, I really do wonder if any of you guy's at Kix actually play this game??? You don't fix the clearly stated bugs in the game yet when addressing winges by a few others, you knee jerk a solution that often is'nt a solution and create more problems. This forum is a gold mine for any listening developer... Stop inventing and applying sticking plasters and start reading what people say.
  • jonny cabbage
    jonny cabbage
    Incursion Leader
    Joined Dec 2011 Posts: 1,345
    Stryke wrote: »
    There is one major problem with the damage protection change. What if players wishes to redo their base layout, you can't redesign a base layout while it's under repair. Or have players redo their base without any kind of protection and end up being hit while redesigning their layout. Therefore you have to offer players a way to redesign their bases by having some form of protection without having to take damage in order to be bubble protected.


    shift and click while in small screen, bingo you can move damaged/upgrading buildings
     
  • bobmpalmer
    bobmpalmer
    Potential Threat
    Joined Oct 2011 Posts: 49
    Rumseeker wrote: »
    Do you guys not READ an entire post? If YOU attack while you have a bubble then yes you lose it. If you are attacked then NO you do not lose it.
    So you sit in your bubble while your buddies get attacked do you?
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    bobmpalmer wrote: »
    So you sit in your bubble while your buddies get attacked do you?

    lol Nope, then again I'm not in a bubble much
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • bobmpalmer
    bobmpalmer
    Potential Threat
    Joined Oct 2011 Posts: 49
    Rumseeker wrote: »
    lol Nope, then again I'm not in a bubble much
    Neither am I but I can remember times when the sector gets invaded and a few of us got hit but at least have fended off the attacks by launching fleets to help in FVF.
  • julyvuiton
    julyvuiton
    Greenhorn
    Joined Aug 2012 Posts: 1
    <3 Greeting Captains!
  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Rumseeker wrote: »
    lol.. Sure, rationale is that you cannot hide now. If you have a bubble, for whatever reason, and choose to attack.. you lost it.. so there are now consequences for attacking. You can't simply get a bubble and expect to get away with hitting as many enemy fleets as you want.


    So where is the consequence for hitting multiple -5 bases? Oh and from another that thinks this is a good idea...
    This is great. We can now lock a person in their base for 40 mins before they get a bubble. And if they hit back, we can do it again for another 40 mins. We need to get this in place before this next raid.

    Is this what you want?

    Are you guys incapable of understanding plain and simple logic?

    Do you get tired of hitting dead bases?

    Because when this gets implemented, that's most of what you are going to find.

    Sorry, base hitters have always dreamed of an Iwin button, well here ya go! You can play by yourselves.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    DarkKnight wrote: »
    So where is the consequence for hitting multiple -5 bases? Oh and from another that thinks this is a good idea...



    Is this what you want?

    Are you guys incapable of understanding plain and simple logic?

    Do you get tired of hitting dead bases?

    Because when this gets implemented, that's most of what you are going to find.

    Sorry, base hitters have always dreamed of an Iwin button, well here ya go! You can play by yourselves.

    You seem to want to take the most extreme case and assume this is how it is going to be everywhere.

    Yes, I am tired of hitting Dead Bases. I am even MORE tired of going to his someone and have them bubble up only to see them running around with fleets later killing other fleets, including miners.

    Is this system perfect? No. Will it be as bad as you seem to want to make out? No.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    ............
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Skyfall drac2
    Skyfall drac2
    Unicorn Overlord
    Joined Feb 2012 Posts: 3,173
    its an ok idea


    "Everything is OK in the end, if it's not OK, then it's not the end."

  • DarkKnight
    DarkKnight
    Strike-force Captain
    Joined Mar 2012 Posts: 663
    Rumseeker wrote: »
    You seem to want to take the most extreme case and assume this is how it is going to be everywhere.

    Yes, I am tired of hitting Dead Bases. I am even MORE tired of going to his someone and have them bubble up only to see them running around with fleets later killing other fleets, including miners.

    Is this system perfect? No. Will it be as bad as you seem to want to make out? No.


    Trust me, I agree with what you say as I am a level 32 with a sub 86K ID#.


    But how about this: Leave the times as they are for the ones who actually need it as it was intended, ya know, for DAMAGE repair. How long do DU4 turrets take for repair??? At least make it somewhat fair to all.

    But implement the other, hitting another PLAYER controlled fleet negates the possibility of some **** setting in HIS bubble sniping fleets...
  • Jason WTF
    Jason WTF
    Minor Nuisance
    Joined Nov 2011 Posts: 106
    Instead of complaining to Kixeye about these changes you guys should perhaps think about complaining to the players who's over exploitation of the protection feature brought about these (possible) changes.
    I am however thinking about removing all of my walls so that if I get hit by a rush fleet I will hopefully get sufficient damage to give me a bubble that lasts long enough to repair my launch pad.
    An auto repair feature that kicks in as soon as you get a bubble would be nice as would reduced repair times on the launch pad and dock,oh and while I'm at a second dock would be cool!

    SWAG do you intend to bring in the base planner before you make these changes to damage protection?
  • Gainn
    Gainn
    Strike-force Captain
    Joined Aug 2010 Posts: 867
    Just read through all of this, and I dont think anyone has mentioned this so far..
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    It says Damage Protection.. Buying a bubble has nothing to do with damage protection kicking in, so will that be excluded from popping if you hit a fleet?
    Winner - EVERYTHING!
    sheranraj wrote: »
    if i get banned I am gonna quit playing this game..
  • Starbender
    Starbender
    Greenhorn
    Joined Aug 2012 Posts: 3
    I think the 75% to 100% damage rule should be changed from 36 to 48 hours. By the time I get enough resourses to repair and start growing again I am attacked again and starting over. If I am attacking others my bubble already goes away, but if I am not it gives me enough time to get back on my feet again.
  • salvage
    salvage
    Minor Nuisance
    Joined Dec 2011 Posts: 105
    bubble buddy is 2 people bubbling each other, if you attack a base you cant receive a bubble, why isnt that enough? why does kixeye have to go overboard? with the -5 lvl rule this is going to make this game a barren wasteland... does anyone really care anymore?
    Bully Pirates here we go again, I can tell this is going to be worse than the "Ultimate Upgrade" that no one but kixeye wanted.
    Just make it a pay game, charge everyone 10. a day to log in and make sure you charge them whether they want it or not!
    what's the difference?
    to be fair, I do like the idea of fleet/base dropping the bubble, the repair times/bubble times are utter garbage though!
    when does that other ship game come out again?
  • JackSparra67
    JackSparra67
    Strike-force Captain
    Joined Jan 2012 Posts: 762
    Ok first of Let me say I don't agree with the buddy bubble, however it is necessary to redesign your base.
    Secondly an old saying comes to mind for all you guys now crying how vulnerable your dock just got..... Be careful what you ask for cause ya just might get it.
    Thridly Swag your company needs to stop pandering to the whinners, and start pandering to legit request for removal of the 40 ft rooster tail that shoots off the back of my ff. It's not a jet ski and it don't shoot tails..... This graphic adds lag.
    Big freaking deal someone hides in a bubble.... what difference does that make when if you could hit his base, you loose connection, sos error,white/blue screen and loose your fleet anyway. Again I disagree with the bubble being exploited but this is not the most relevant issue to focus on.
  • Digger Jones
    Digger Jones
    Incursion Leader
    Joined Oct 2011 Posts: 1,393
    moforocks wrote: »
    25% needs a bump to 30%. Bases are over powered and 25% really isn't anything with a well built base.


    Your having a proper laugh right? With the right fleet any base can be cracked. Most bases are cracked with a Fast moving fleet that blitz's just the dock's the launcher and the WH and OP. You've hit enough bases to know that. What your asking here is to make it easier for a prep and then auto so you can hit more bases in a sector and not have to work for it.



    I hate Blitz fleets. I'll never be able to get one and I don't see the point of clicking to the back of the base and watching it go through. There is not enough land to have all of the buildings and be able to keep a Blitz fleet out. I don't understand a game that allows you to point and click for an enemy to be completely wiped out.


    I'll challenge anyone to have all of the buildings and I mean all of them, and then have enough space to keep a blitz fleet out. I can't figure one out at all.
    Sunk a DreadX with a Frigate.. I'm not bothered about what you have.. I'll find the smallest thing to take it out.
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    From reading the posts of people that are for this, most of them are wandering gangs of in sector griefers whom seem the sole pleasure is to cause torment to others. They arent playing the game as intended, just causing the maximum amount of trouble for others.

    With the fear of attacking fleets opening your already crippled base up to further attacks they will do nothing but patrol shipping lanes hunting for people opening salvage(to build and repair) knowing that no one will attack back. This will only serve to promote strife in the game.


    Please Kixeye, remove the part where attacking player fleets drops the damage protection. Its the wrong move to allow it, and will only amplify the problem hundred-fold.
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • Anthony Prewecki
    Anthony Prewecki
    Skilled Warrior
    Joined Oct 2011 Posts: 374
    freparkng wrote: »
    It's a good start, except for the 25 to 49 percent, Like to see that increased, some rim jobs will give 25 percent damage.

    Then again prepping a base can do 25 percent also.

    a so ur a rim lover hat ppl like u rim and hope they dont bubble get a life and fight properly dont just rim or rocket docks only babys do things like that i would like to see it if u have all ur labs and dock destroyed u get a 24 hours bubble to get back the time u lost as i always get hit when asleep so addes even more time to my reseach and upgrades and dock never gets fixed a few times i have not played all day as my dock is repairing due to ppl like u **** and rocketing my dock my tac lab is 4 days behind my friends due to rim jobs or kixeye put in an auto fix button u can press for when u got to bed so u dotn lose repair time and reseaqch time i no y u do it more money make ppl coin reseach so dont get deastroyed and take for ever all money
  • Anthony Prewecki
    Anthony Prewecki
    Skilled Warrior
    Joined Oct 2011 Posts: 374
    Your having a proper laugh right? With the right fleet any base can be cracked. Most bases are cracked with a Fast moving fleet that blitz's just the dock's the launcher and the WH and OP. You've hit enough bases to know that. What your asking here is to make it easier for a prep and then auto so you can hit more bases in a sector and not have to work for it.




    I hate Blitz fleets. I'll never be able to get one and I don't see the point of clicking to the back of the base and watching it go through. There is not enough land to have all of the buildings and be able to keep a Blitz fleet out. I don't understand a game that allows you to point and click for an enemy to be completely wiped out.


    I'll challenge anyone to have all of the buildings and I mean all of them, and then have enough space to keep a blitz fleet out. I can't figure one out at all.




    it can be done i have it i have seen DN blitz fleets die in my base due to them just pointing and clicking to back of base even a blitz fleet u need to stop for some things see pic lmao
    Untitled.jpg
    yes my labs can get destroyed but they do take damage doing it and my dock is safe other then rocket attackes
  • Siren_NBS
    Siren_NBS
    Potential Threat
    Joined Feb 2012 Posts: 53
    Quote: For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Like the changes, just not this one. I like to help my friends with my fleets when i am waiting for my turrets to repair. I won't be able to if I loose my bubble over it. Don't want my base to be open with damaged turrets, they will walk right in. So that really means, bubble equals not playing.
    Siren
  • Gary_M
    Gary_M
    Skilled Warrior
    Joined Aug 2011 Posts: 362
    Quote: For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Like the changes, just not this one. I like to help my friends with my fleets when i am waiting for my turrets to repair. I won't be able to if I loose my bubble over it. Don't want my base to be open with damaged turrets, they will walk right in. So that really means, bubble equals not playing.

    This is what I'm reading, too. Why take people out of the game while they wait for their turrets to repair? Not all of us coin repairs, I'm guessing a great majority, so I feel taking out retaliation against other fleets while under DP will be a BAD idea. Otherwise, great stuff.
    Grimnir - lvl 56
  • Ascension
    Ascension
    Unicorn Overlord
    Joined Mar 2012 Posts: 26,257
    Love it, can't wait for it.

    Forum banned by a hypocrite at Kixeye.

  • bigpitbite
    bigpitbite
    Greenhorn
    Joined Dec 2011 Posts: 2
    Stop being a little girl, and hiding behind the **** buddy bubbles, take your hits like a man !!
  • bobmpalmer
    bobmpalmer
    Potential Threat
    Joined Oct 2011 Posts: 49

    Like the changes, just not this one. I like to help my friends with my fleets when i am waiting for my turrets to repair. I won't be able to if I loose my bubble over it. Don't want my base to be open with damaged turrets, they will walk right in. So that really means, bubble equals not playing.

    Precisely my point in my earlier post.. Bubble = No Play... No Play Kix, means no coin spent on fleet repair!! And thats all I ever spend coin on..
  • riko1gr
    riko1gr
    Greenhorn
    Joined May 2012 Posts: 6
    1 thing guys bubble must not pops when you attacking fleets.you will destroy the game and you will make us to scrap our bases and stop playing and COINING
  • MercKillian
    MercKillian
    Potential Threat
    Joined Oct 2011 Posts: 28
    As far as the damage protection goes....I mostly agree. I think the best way to stop a buddy bubble is to reinstate the ability to hit a fleet coming out of a base. For the past several months it is hard to hit the fleet and anyone can hit a base and run. It was more fun, and a heck of alot more challenging, when we had to hit the base and try to escape without getting hit. I have a group in sector 483 called RHT and we usually don't bother to go to a base that is getting hit. We will go nearby in case the fleet tries to go after another base, but there is no longer a point to helping defend a base since you can't get the fleet if they run off. Also there was talk about the potential of allies (alliance or group members) being able to help guard a base....seems that has dropped off the map or been put in the round filing cabinet.

    And i do agree that thought should be given to the dock. I have had mine snipped a few times and that was all they did. I now hide all my fleets around the sector cause I can't take the chance of keeping them in my base due to the 4 hour dock repair that i can sustain from a hit....especially if someone coins a rocket and hits my dock....then comes back 3 hours and 45 minutes to hit it again.

    Thank you for your consideration

    MercKillian
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