muyesser28 wrote: »
i'm lvl 29 now soo i'll be lvl 40 that means i can not attack anybody lower i'm at the bottom of the food chain again
exracer327 wrote: »
No, reread the op "Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels."
Thank you kixeye, this is a much better solution than first proposed.
USA wrote: »
Ok I'm lvl 35 now who can I attack or who can attack me I understand it as this 29 and up is free to hit is that correct
Kevin Hannan wrote: »
I would like to go on record as being against the plan to change our lvl. Im currently lvl 33, and would become 51. I dont base, dont need to, never have needed to. I think youve already jumped my lvl up in this game once before, and i didnt like it then either. Lvling is supposed to take time,
The change for me will be that i can no longer have the option to attack down if i wanted to hit a base, and ppl who were to high to hit me, will now be able to. Open the attack vector to 30+ free for all, I guess. but theres no need to increase our lvls, just because you added more ways for low lvls to gain exp. Theyll just catch up quiicker.
I also have a question,
The afformentioned lvling tier, that just represents where well move to right? so once im 51, will 52 be next or will it jump up ea time you lvl to the next number on the tree?
Sadly, Even with all the posts against this i fear your going to go thru with it. I was looking forward to being 34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50. and then i was going to retire. so if you jump me to 51, i guess im done.
UncleMike wrote: »
So when will you be instituting these new level changes and attack levels? I am getting sick and tired of these level 31 azzzholes hitting my level 26 base again and again with level 37 fleets which I cannot defend against. I am getting nowhere with 12 hour repair times for my base defense fleet. Besides the game is broken and I cannot even watch the attack on my base every time. Fix the **** game. Most of my friends have left here for wargames that work. This could be a great game if the rules were more fair and if it worked flawlessly, which most successful online games do quite well.
Steven Bennett wrote: »
Wierd how this quote thing didnt work before. Anyway it wont affect the 31's hitting you
peglegken wrote: »
you all are gonna lose alot of players cause of this rule. me being one of them. we few that dont coin dont have a chance against the one's that do. i think when you coin you should lvl up just as if you had collect all the salvage and rank them higher . that way use non coiners could stand a chance, but i know your all about the coin so im sure this will not happen. just realize you are turning lots of players away from game.
Guardian334 wrote: »
By the time you're (old) 29, you've either
a) grown VERY slowly, had others open your salvage or spent TONS of time opening them yourself; and have DU4 with Lvl4 turrets and turret weapons and Lvl3 turret specials.
b) are probably around DU3 with Lvl3 turrets, Lvl2-3 turret weapons, and Lvl 1-2 turret specials, but are starting to build SW and HH fleets with some Drac weapons and Lvl3 ship specials.
It's not both. There is no frigging way it's both. You can only upgrade one building at a time, and you can only research one thing at a time in a lab. So you either have a base that hurts to take down, or you can play the game without whining and begging for everyone else to help you. By (old) 29, you have NOT had the time to get both goals done. And mounting Lvl2 turret specials is 6-10 hours per, and you have to redo it when you apply Lvl3 turret specials which seem to all be over a day each. That's over fourteen days right there, just for the Lvl3 turret specials, on top of the time to upgrade them to Lvl3 and then Lvl4 turrets, plus mounting the Lvl 4 turret weapons. So basically, most of an entire month just to refit a base out to full DU4 base defenses.
If someone enjoys the game, why is it reasonable to demand they spend their first three to five months in game not developing ships, ship weapons, and ship specials that allow them to PLAY in favor of having a base that renders them tough to anyone not throwing 45+ day construction raid fleets at them? Sure you can spend that time and have a great base, but you can't DO ANYTHING because you'll have spent all your upgrade and research time on the base, and will still have marauders and battle barges with thuds. Hit a handful of low salvages, repair for an hour. And forget about being able to participate in the raids; the raids require ships that are effectively on level with those required to hit DU4 bases. So you'll be even further behind, missing out on raid ships, raid armors, raid weapons, etc...
All this change does is allow folks with HH/FF fleets (or raid ships) full of Drac weapon and Lvl3 ship specials to own you at will; because either you have a tough base and CANNOT touch him in return (so he can attack you knowing he's safe), or you have decent fleets that might even be a bit threatening, but your base is wide open (so he knows you maybe can attack but he'll be able to easily get it all back as often as your bubble is down).
Effectively, any salvaging you do is going to be for the benefit of all the high level players. It might not be so bad, you can just never keep any salvage in your base until after you've been bubbled, then run out and get it to do the next upgrade/research click; except every time you're leveled, there's a *HALF DAY* penalty on research and upgrades, apparently on top of what you lose between the time you're flattened and the time you log back in and click "repair". Which, of course, only has the result of leaving you in the "kick me, it's free" zone that much longer.
Players go after those who are little, they're bullies. If you're high level and not, yay you. You're a very small minority. Most players hit five levels down, just because they can. All this does is turn what's now a five level range into a seven to ten level range. Yeah, a fresh free-for-all player really has a chance against players rocking multiple HH/FF fleets kitted with full drac weapons and max specials; and that doesn't *even* include Strikes, Interdictors, Dreads, or Goliaths.
Four players just jumped into my sector yesterday. They're all 32+, one is 36. They each have at least two full fleets of dreads and strike cruisers fully kitted. Their base defense fleets are three to four goliaths. They spent their first eight hours in sector flattening everyone in range. Why? Because they can, because no one else in sector has dread fleets, and only one of our sector big guys has a goliath base defense fleet. Never mind there's no challenge, or no chance of a back-and-forth war. They showed up and started hammering everyone because no one can stop them. This is what players in online games do. And this game change will ENCOURAGE it.
If this goes through, remove the time penalty for being flattened. At least then you can just know to be logged in every 36 hours, because your bubble will drop, you'll be flattened by a bully, can click repair, and then count the next 36 hours of progress on your weeks of upgrading and researching off. Hammerhead takes something like 20 days to research. At 12 hours of penalty per flattening, that 480 hours (20 days) goes to 636 hours (over 26 days) if you get flattened every time your bubble is down. A week of added penalty on an already incredibly long research just because someone else either started playing before you, or paid dollars. Yeah, great game design. Awesome balance there.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
If the business plan is to keep the coiners happy by allowing them to slam everyone else who hasn't opened up their credit card, well this accomplishes that. But it guarantees a lot of players will get tired of taking three steps forward and one back measured over a period of *months*. How many people are going to be willing to put up with months of that just to finally edge their base out to full kit, and finish the two fleets, minimum, they'll need to have a chance with (one full kit base defender, one full kit base attacker)?
How do you talk a friend into playing the game with you when it's like that? "There's this game, it's fun, but you need to start playing now for an hour or two per week, for the next six to seven months. If you do that, by next year, you'll be able to play." What gamer is ever going to convince someone to come play a game when that's the game's reality?
I'm guessing not many, but I guess if they're not spending it doesn't matter much does it? Or are we discounting the possibility of anyone ever getting to high level and *becoming* a coiner? This plan seems to ensure a huge percentage of lower free-for-all players will quit.
Flame on high levels. Anyone who doesn't just take the poundings they have *zero* chance of defending or retaliating against is a whiner noob. Yup. Must be so, because high levels always say so. So flame on.