spicer-70 wrote: »
don't know why you are proposing changing the times, 25-50% with these blitz fleets is easy to do and have all your goodies taken. A 6 hour difference between 18 to 12 isn't much, but it at least gives someone the chance to wake up and have enough time to click repair and have their turrets heal before the bubble drops.
so 26-50% damage should still be 18 bubble
51+% still 36 like it always has been
otherwise there's a chance your base might not even have enough time to repair and the delays in upgrades and research are only going to be more, causing more frustration from your midlevels you are desperately trying to keep.
I don't understand the reasoning that a 1 hour bubble is necessary to protect you from dock rocketers or snipers. It takes a lvl10 dock 4 hours to repair (~2 hours with bunker buster) and they can do it up to 8 times before you give the ONE HOUR of protection????
Now the 1 hour bubble does have some use aside from just an annoyance factor for potential atteckers, such as moving items around in the base (iow, redesign). The 1 hour bubble may not be necessary if you implement the base planner and changes can go from drawing board to implemented instantly tho.
All in all - good to see the extended no damage bubbles gone. Decreased times for actual damage bubbles is a bad move IMO. The reasoning/motivation for the 1 hour bubble is laughable... do you guys play this game? If you want to keep it for some other reason, 1 hour isn't a big deal.. but really a head shaker to put that as the reason to keep it in game IMHO.
we3jeepers wrote: »
What? so a guy hits me and I still have my dock. I roll a fleet out to kill his and I loose my bubble?
You guys really are trying to kill the game!
Below you say get buddies join alliances..... WTF good does that do if they cant or wont help you if they will loose a bubble they need to repair with???????????????????????????????????????????????????????????????????????????????????????????????????
Paul Preece wrote: »
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
we3jeepers wrote: »
is this an oops of are we going to loose our bubble if we manage to catch one of the fleets that just hit us?
Angrybeard420 wrote: »
I like everything that has been said here, nice to know kixeye is finally gonna do something about the frubbles ... My only concern would be the part about losing your DP bubble for attacking fleets. If someone were to come into my base and fail after doing 40% damage I would get a bubble. Now if they had a friend come and attack one of my friends I am of course going to want to ninja the attacker like I always have. But with the new proposal doing so would cause my bubble to pop while my base is still 40% damaged. Someone could for sure get in my base then.
I understand getting rid of the frubbles but why do our DP bubbles need to pop after hitting other fleets?
Hast at work wrote: »
Good points. But i can nuke your launchpad too (and often the rest of your base with it)
I just thought of something as well. Is there a distinction made with regards to attacks vs defense in fleet battles with regards to bubbles in the new system?
For example, you see noobs all the time leave like 5 fleets outside their bubbled base cause they know their bubble will come down while they are not around, so if there is no distincion made, i can hit one of those (or a miner) and pop the bubble... Im sure this was already considered, just making sure.
KIXEYE CM Swag wrote: »
Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.
thestonemonkey wrote: »
As I mentioned, I hope this is a single word 'typo' in a rush to get the info out b4 the weekend..... we will see !
WanderingSoul wrote: »
I like the proposed rule change minus the 'losing your protection bubble if you attack a fleet' clause. For too long people have exploited this and hid under a bubble. I could understand getting one for a massive base redesign, but players were non-stop attacking a base and then bubbling back up. Was never the intended purpose of the protection feature. Thank you Kixeye for the proposed changes, but listen to the player base and revisit the idea of dropping a bubble if you attack an opposing players fleet.
KIXEYE CM Swag wrote: »
Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
Roee Fliess wrote: »
excellent idea, please put it on as soon as possible..
just another Q and A you forgot: i used to "buddy bubble" all the time, untill i got to lvl 25 or 26.. now i never do that, except for when i have to re-build my base design. how can I do so if in any moment my base can be attacked when it's opened?