Damage Protection Rule Changes

  • whitewolf
    whitewolf
    Greenhorn
    Joined Dec 2011 Posts: 16
    anything to make money, smaller bases will have problems developing to the point where they can defend themsleves (and before anybody jumps on this , i dont bubble). people will leave the game because of the bullies that travel the sectors. This game is going to be made into an unplayable space simulator for bullies they way things are going.
    maybe i should just pull the dreads out and help kixeye generate thier money by trashing anything without a bubble as that is apparently what they want.
  • foxyone61
    foxyone61
    Greenhorn
    Joined May 2012 Posts: 5
    So when you attack a fleet under damage protection you lose your bub? that part is definately horsedung. Might as well say why bother playing the game. The 12hr dam protection-Most Ops take longer than that, how you going to relo-wishful thinking?
  • freparkng
    freparkng
    Incursion Leader
    Joined Dec 2011 Posts: 1,284
    I Say just turf the 8 hits in 4 hrs, either the player hitting you sucks or you got the 25 percent by then, lol
  • alanf
    alanf
    Incursion Leader
    Joined Oct 2011 Posts: 1,348
    spicer-70 wrote: »
    don't know why you are proposing changing the times, 25-50% with these blitz fleets is easy to do and have all your goodies taken. A 6 hour difference between 18 to 12 isn't much, but it at least gives someone the chance to wake up and have enough time to click repair and have their turrets heal before the bubble drops.

    so 26-50% damage should still be 18 bubble
    51+% still 36 like it always has been

    otherwise there's a chance your base might not even have enough time to repair and the delays in upgrades and research are only going to be more, causing more frustration from your midlevels you are desperately trying to keep.

    I don't understand the reasoning that a 1 hour bubble is necessary to protect you from dock rocketers or snipers. It takes a lvl10 dock 4 hours to repair (~2 hours with bunker buster) and they can do it up to 8 times before you give the ONE HOUR of protection????

    Now the 1 hour bubble does have some use aside from just an annoyance factor for potential atteckers, such as moving items around in the base (iow, redesign). The 1 hour bubble may not be necessary if you implement the base planner and changes can go from drawing board to implemented instantly tho.

    All in all - good to see the extended no damage bubbles gone. Decreased times for actual damage bubbles is a bad move IMO. The reasoning/motivation for the 1 hour bubble is laughable... do you guys play this game? If you want to keep it for some other reason, 1 hour isn't a big deal.. but really a head shaker to put that as the reason to keep it in game IMHO.

    as always spicer talks sense, i think it would be necessary to do something with dock repair times to make it repair in the hour, it should really be a 10-20mins repair job if u want to keep the game flowing, 12 hours isnt really enough, what if i get up at 8am, check my base, go to work at 9am, come home at 6 to see i was attacked at 9.30am, i cant repair guards in time or turrets so therefore i am vulnerable if anyone comes to hit me after my bubble drops, i cant sit on with cuda guards all night, this is definitely a move in the right direction just a few tweaks are needed.

    also, guy hits your base, you die, have fleet outside to kill him, now u cant hit, killing off more fvf
    Alanf  - I was pounding bases at level 50, so why don't you 50s hit me now?
  • stejak
    stejak
    Minor Nuisance
    Joined Sep 2011 Posts: 193
    we3jeepers wrote: »
    What? so a guy hits me and I still have my dock. I roll a fleet out to kill his and I loose my bubble?
    You guys really are trying to kill the game!

    Below you say get buddies join alliances..... WTF good does that do if they cant or wont help you if they will loose a bubble they need to repair with???????????????????????????????????????????????????????????????????????????????????????????????????

    Totally agree with this. If my base gets attacked, and I can attack his fleet with my fleet, why should I lose my bubble? I like some of these changes, but the fleet part is a bad idea.
  • ark
    ark
    Strike-force Captain
    Joined Oct 2011 Posts: 1,056
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    so you cant have fvf if your under a bubble thats a bit unfair tbh if you get a 36 hour bubble you will need most of it to repair so basically all you can do is collect salv when your bubbled i think this will add to the problem of people only logging in once a day.

    apart from that i like it, its so sad watch a few level 32 players bubbling each other.
    Warrior_Angel...level 30...sector 491...my base location:294174,72
    BI 5: winner of strike cruiser...BI 6: winner of HH-A

    http://support.kixeye.com/mail/
    The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
  • Ziggy-PVT
    Ziggy-PVT
    Minor Nuisance
    Joined Aug 2011 Posts: 113
    About bloody time ! Throw out the 4th rule about the 8 attacks and u really have something. Kudos on including "hitting a base or fleets will remove bubble". this will allow people to salvage to replenish, yet keep them from throwing temper tantrums on peoples miners or salvage fleets while hiding in their bubble :cool:
    Ziggy- PVT
    Trespassers will be violated, survivors will be shot 
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  • PittsburghPirates
    PittsburghPirates
    Minor Nuisance
    Joined Oct 2011 Posts: 123
    R u effing kidding me kixeye?! You going to make this a completely different game and I can't tolerate it and I am quitting, again!

    Not really, I love it :)
    PittsburghPirates lvl 55

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  • Hoot343
    Hoot343
    Skilled Warrior
    Joined Nov 2011 Posts: 316
    Are u serious,,,I get hammered, have 6 hrs for platts & turrets to repair, 12 hrs on my OP,,,,and all I can do is salvage and watch as my team mates get hammered also because if I attack a fleet I loose my bubb??? SERIOUSLY STUPID,,,,,F2F is a very big part of the great fun in this game for me & my friends,,,,,now we will have to wait to battle attacking fleets or loose our bubb???? So now comes the choice,,,how selfish am I gonna be,,,protect my own base or protect friends,,,,,much less how much LESS FUN this game is gonna be,,,,,thx KIX ME IN THE EYE !!!!!!!
  • thestonemonkey
    thestonemonkey
    Minor Nuisance
    Joined Aug 2011 Posts: 106
    we3jeepers wrote: »
    is this an oops of are we going to loose our bubble if we manage to catch one of the fleets that just hit us?

    that has to be an error as F2F play is almost a game apart from us keen base hitters!

    Overdue mod, but still going to be a great game changer !
    Remember, you're only as good as the battle your about to have, the rest is simply pure history!
  • Angrybeard420
    Angrybeard420
    Skilled Warrior
    Joined Oct 2011 Posts: 575
    I like everything that has been said here, nice to know kixeye is finally gonna do something about the frubbles :D... My only concern would be the part about losing your DP bubble for attacking fleets. If someone were to come into my base and fail after doing 40% damage I would get a bubble. Now if they had a friend come and attack one of my friends I am of course going to want to ninja the attacker like I always have. But with the new proposal doing so would cause my bubble to pop while my base is still 40% damaged. Someone could for sure get in my base then.
    I understand getting rid of the frubbles but why do our DP bubbles need to pop after hitting other fleets?
    Ouch
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  • mufcsparky74
    mufcsparky74
    Potential Threat
    Joined Mar 2012 Posts: 86
    I agree with most of the changes but as has been said if your dock is taken out then there should be enough time to repair. Effectively if you have Dock 10 under the new rules you can possibly never get to launch a fleet again unless you coin dock repairs. Someone can come in and hit your dock with a large bunker buster every hour and you cannot do anything about it. Surely there should be protection from this?
  • thestonemonkey
    thestonemonkey
    Minor Nuisance
    Joined Aug 2011 Posts: 106
    I like everything that has been said here, nice to know kixeye is finally gonna do something about the frubbles :D... My only concern would be the part about losing your DP bubble for attacking fleets. If someone were to come into my base and fail after doing 40% damage I would get a bubble. Now if they had a friend come and attack one of my friends I am of course going to want to ninja the attacker like I always have. But with the new proposal doing so would cause my bubble to pop while my base is still 40% damaged. Someone could for sure get in my base then.
    I understand getting rid of the frubbles but why do our DP bubbles need to pop after hitting other fleets?

    As I mentioned, I hope this is a single word 'typo' in a rush to get the info out b4 the weekend..... we will see !
    Remember, you're only as good as the battle your about to have, the rest is simply pure history!
  • Tammi
    Tammi
    Potential Threat
    Joined Aug 2011 Posts: 30
    Any idea when the new attack levels will be phased in? That will help the buddy bubble issue as well. If you really look at it, it is the lower level bases trying to bubble up to avoid getting demoilished by a level 31 and higher taking cheap and easy shots, that require no skill. AND THERE ARE A LOT OF THEM OUT THERE! that take those shots.
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    Good points. But i can nuke your launchpad too ;) (and often the rest of your base with it)
    Yes you can, but you generally don't. One player vs. two dozen = unless you are ridiculously wealthy in both coin and time, you aren't going to be able to hit every single other player who hits you. Especially when every time your bubble drops, someone is going to be right there to drop a fresh rocket on your launchpad, which you then have to coin up again to make your next rocket vs. someone else. If the sector is well organized and well populated, it can do this to up to a dozen insects at once. Also: I live farther south in my sector than the average insect likes to travel, so I don't usually get retaliation hits back at me at all.

    I edited my post after you quoted it - I think a 6-hour bubble would be more fair.
    Hast wrote:
    I just thought of something as well. Is there a distinction made with regards to attacks vs defense in fleet battles with regards to bubbles in the new system?

    For example, you see noobs all the time leave like 5 fleets outside their bubbled base cause they know their bubble will come down while they are not around, so if there is no distincion made, i can hit one of those (or a miner) and pop the bubble... Im sure this was already considered, just making sure.

    The way Swag worded it with "initiates combat" I sure hope that you have to be the attacker to lose your bubble. And I really hope they put in "AND less than 25% damage to base." I think 20% would be better.
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  • kewlbrew
    kewlbrew
    Potential Threat
    Joined Apr 2012 Posts: 91
    Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.

    So, in the scenario where one or more of your fleets are at sea when your dock is destroyed, and if one fleet is caught and attacked, your base bubble will Not pop because your exposed fleet is 'defending'?

    -KB
  • we3jeepers
    we3jeepers
    Skilled Warrior
    Joined Apr 2012 Posts: 442
    As I mentioned, I hope this is a single word 'typo' in a rush to get the info out b4 the weekend..... we will see !
    well if it is he is backing it up...
    Anyone with any time-length of bubble would be popped if you initiate combat against a rival player fleet or base.
  • whitewolf
    whitewolf
    Greenhorn
    Joined Dec 2011 Posts: 16
    alternative solution to last rule, make rule 4 bubble only work if player not logged on to game and allow dock to repair after logon, so if a player is constanlty hit while at work they get a bubble till they logon,
    if somebody doesnt get in after so many hits then they dont deserve to
    the stopping fleets hitting back at fleets that attacked because of bubble is garbage and so is statement join alliance strengh in numbers, they still dont see most attacks
    One last thing, bet you can still buy a bubble!!!
  • Samuel Roe
    Samuel Roe
    Minor Nuisance
    Joined Dec 2011 Posts: 205
    Love it!! Only thing needs to be resolved is when someone constantly nukes ur dock every 4 hrs because they cant beat u or your base! I only stay in bubble long enough to repair anyways and then i pop it.
    SOSA SECTOR 50
    LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
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  • Sargenti_Outsiders
    Sargenti_Outsiders
    Potential Threat
    Joined May 2012 Posts: 95
    You guys at kexeye make everything way to complicated you have good intensions but again I stress making it way to complicated to start with a hit with no damage should = no bubble period doesn't mater how many hit's in what time period no damage no bubble very simple very easy now to solve the crying about attacking a fleet causing the bubble to pop you just need to put into place 2 things one players with base's in the same sector can set fleets to guard each others base's. and a base that is repairing wont lose the bubble for attacking a fleet unless base damage is under say the 25 percent mark set for causing a bubble. this should solve everyone's issues and problems with this new protection concept u have.

    and your question anwser deal well thats a joke don't tell us to get friends and allies we understand that concept in fact we are still waiting on you guy's and your big alliance deal to said we were getting like a year ago.

    we are also still waiting on you to fix several of the game glitches like white screens, and lost battle connections every time to attack a base. please make sure changes work correctly before putting them out there tiried of being your guinnie pigs
  • sc0ttm0
    sc0ttm0
    Minor Nuisance
    Joined Sep 2011 Posts: 289
    The more I think about this the more I think you guys over thought this thing.


    Just get rid of the 48 hour damage protection. Leave everything else the same. (except lower the amount of time it takes to fix my LP)
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  • WanderingSoul
    WanderingSoul
    Minor Nuisance
    Joined Jun 2012 Posts: 105
    I like the proposed rule change minus the 'losing your protection bubble if you attack a fleet' clause. For too long people have exploited this and hid under a bubble. I could understand getting one for a massive base redesign, but players were non-stop attacking a base and then bubbling back up. Was never the intended purpose of the protection feature. Thank you Kixeye for the proposed changes, but listen to the player base and revisit the idea of dropping a bubble if you attack an opposing players fleet.
  • Samuel Roe
    Samuel Roe
    Minor Nuisance
    Joined Dec 2011 Posts: 205
    I didnt read it right the 1st time about being in bubble and attacking a fleet- I dont agree with this for the simple fact that lowers with shotty bases wont be able to help anyone because they dont want to lose there bubble while base is repairing. But i agree with the bubble restrictions.
    SOSA SECTOR 50
    LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
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  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Way to go Kixeye, really excited for this to get implemented. Get it done! lol
    Desert_Warfare
    Level 67 Originated in 142
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  • Gary Alston
    Gary Alston
    Minor Nuisance
    Joined Mar 2012 Posts: 122
    even if the player buys a bub which kixeye offers and many do but there is no coments about that and kixeye allows it oh wait because thast coing so they wont stop that buble. hey somone sent me this link to a facebook page .. about battle pirates looks like they are tryn to get the public aware of some things. https://www.facebook.com/pages/Make-Battle-Pirates-Fix-The-Game-before-more-upgrades/348213905262392
    I like the proposed rule change minus the 'losing your protection bubble if you attack a fleet' clause. For too long people have exploited this and hid under a bubble. I could understand getting one for a massive base redesign, but players were non-stop attacking a base and then bubbling back up. Was never the intended purpose of the protection feature. Thank you Kixeye for the proposed changes, but listen to the player base and revisit the idea of dropping a bubble if you attack an opposing players fleet.
    ‎"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." ~ George Orwell

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  • Roee Fliess
    Roee Fliess
    Greenhorn
    Joined Feb 2012 Posts: 11
    excellent idea, please put it on as soon as possible..
    just another Q and A you forgot: i used to "buddy bubble" all the time, untill i got to lvl 25 or 26.. now i never do that, except for when i have to re-build my base design. how can I do so if in any moment my base can be attacked when it's opened?
  • Exequies
    Exequies
    Greenhorn
    Joined Oct 2011 Posts: 13
    I disagree with the attacking of another persons fleet dropping your own bubble as that means people can attack your fleets, yet if you attack to help someone you loose your protection. I disagree with this but everything else is perfectly fine. take out the part about attacking other fleets removes your protection.
  • Gazbeard
    Gazbeard
    Minor Nuisance
    Joined May 2012 Posts: 190
    Of course, when you think about it, there's something obvious most people have ignored ...

    The only people who have a valid right to whine about buddy bubbling, are those who have no buddies with which to bubble!

    :p
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  • Vilkata
    Vilkata
    Potential Threat
    Joined Mar 2012 Posts: 74
    Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Single best change EVER.

    All those players that love to grief sectors and hide under their bubbles will now be open to retaliation. If you want to engage in PvP, then you're open to the consequences! No more jackholes running around the sector taunting everyone as they farm off-line miners and retreat back to their bubble.

    Those who have a legitimate bubble can still play, they just have to decide if engaging other players is worth risking being engaged themselves. This is epic; major thumbs up!

    As for the 1h / 8 hit rule, I agree with it as well, but also share the concern that some players will be griefed by their docks being hit. The problem here, however, isn't the DP rule, but the repair times associated with docks and launch pads. There is no justifiable reason for these two buildings to take longer to repair, especially the docks. If the dock had a reasonable repair time it would still serve to put someone out of an immediate conflict without preventing them from playing shortly after.

    2 changes would mostly eliminate the griefing potential the new 8 hit rule opens up.

    1. Significantly reduce dock repair.
    2. Allow players to launch fleets and leave the base screen while their base is being attacked. (this prevents someone from sitting in your base with a gunboat for 5 minutes at a time to keep you from playing)
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    excellent idea, please put it on as soon as possible..
    just another Q and A you forgot: i used to "buddy bubble" all the time, untill i got to lvl 25 or 26.. now i never do that, except for when i have to re-build my base design. how can I do so if in any moment my base can be attacked when it's opened?

    Put out an outside guard fleet. When in your base you'll get a pop up one of your fleets has entered a battle so you know if someone is trying to attack you and you can send out other fleets to stop them (if needed).
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