I'm not sure I agree with the removing of a bubble for fleet attacks... Maybe repeated fleet attacks, but a guy should be able to attack if he's been attacked and not lose his bubble.
i say leave it as is, i love attacking people in the middle of a buddy bubble. it will take a lot of fun out of the game, and the 25 thing is no good, 26% maybe but 25% no.also i disagree w rule#2 it makesno sense. please leave the damage protection rules alone and make the new travel restrictions at TEN sectors travel
25% needs a bump to 30%. Bases are over powered and 25% really isn't anything with a well built base.
I agree , i wud put to 30%-35%.. this would also end buddy bubbling.. for 30%-35% u need to take pain to enter base and face repairs and not everytime buddies wud be keen to help for it.
And as **** said.. too many buildings easily gives bubble easily in a well built base.
IMO I think this will make the upper lvl players keep the lower lvl player permanently out of the player versus player aspect of the game.by hitting their bases we would keep them stifled and out of the way for us to hit the next base over and again,and again,and again etc.... so if we team up and kill a sector off the more we kill the less they will have to fight us back lol. this is gonna be great, good job thank you kixeye!!!!!!!wont take long before no one will be able to hit our fleets and we will have full rein over the sector..no longer would we be blitzing bases we would be blitzing sectors as a whole lmao...pick em off one by one till they all can't do nothing, again lol....
NOW IS THIS REALLY HOW YOU WANT THIS GAME TO GO
just saying, you have to look at it from all points of view
I do not agree with this for one reason. If a person is doing a upgrade and that building gets attacked. Not only do you have the repair time delay (no big deal) but you are penalized and more time is added to the upgrade. If building is hit once, there is a 8 hour add to upgraded. Twice gives you a additional 16hours. so if your building is destroyed twice in one day then that is a extra 24 hours added to the upgrade not including the repair of the building.
Teddybear--+--Alliance--+--MSA birth sector--+--25 Current sector--+--286 Sectors visited--+--16,25,26,45,51,79,80,175,205,251,286,375,381,399,421,448,499,500 Won--+--EVERYTHING [QUOTE=Kixeye CM Swag;2024041]if the Forsaken continue their efforts, they may eventually become an itch that the Dracs need to scratch.[/QUOTE]
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greeting Captains, weve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages Buddy Bubbling. We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the Buddy Bubble exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.
Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a players base would receive Damage Protection:
When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: Theres no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.
Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.
Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. Theres strength in numbers.
Really big thanks for that change Swag. The last updates and changes are really awesome. I just begin to like this game again. Keep up the good work. Cant wait to see the new kind of raid. Kindly BvB09.
Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.
My suggestion is to at least take the repair time into consideration, or if a researching/upgrading gets damaged the research time/upgrade time doesn't stop until' the building is repaired. Even with my friends retaliating I still have lames that will rim my base just to stop upgrades and research and that is rather frustrating when the research is several days. Of course I retaliate as well, and I don't care if someone comes in and actually tries to attack my base, but the rim job to stop research is a low blow.
With all this changes for bubble, will you consider to reduce the repair time for the launch pad. It take 35 hours to repair level 5 and I think it s not appropriate. All the other building are faster to repair.
Ok what what about this situation, your under damage protection and still repairing. You go out hunting for blue prints and someone attacks you, do you loose your bubble and leave your base open to an easy attack?
Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.
Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
Questions:
1. The current rule "5 hits by 1 player in 1 hour = 1 hour bubble" -- is this getting removed?
2. What are the rules for bubble dropping? I'm reading it as, "if player attacks another player's fleets or base while under a 1-hour bubble (rule 4), bubble drops and count is reset." Does this also apply to the first three rules? For example, something like "If player attacks another player's fleets or base while base has less than 25% damage, bubble drops and count is reset." ?
3. for Rule #4, does the hit count reset after the 1-hour bubble is over?
Concern:
For Rule #4, I'm not sure that one hour is sufficient. Yes this will indeed eliminate the ability to buddy-bubble on no damage.
However, I live in a sector that is very well-organized for fighting big-coiner insect groups by repeatedly nuking the crap out of them 24/7 to make them want to leave as fast as possible. We don't just target docks, we target launchpads because they're much more expensive to coin back up, and recently we've targeted tac labs because they're the other thing in a high-level player's base that is actually still being used. While on the one hand, as a sector defender, I am THRILLED that we will be able to harrass them a ton more, especially without bubbling them after only 10 hits, I also have to wonder if this is going to be fair to them. Might want to make it last longer than 1 hour. I would put it at 6 hours. (Or not hehe. Sector defense could certainly use a few more options that are actually effective, when the scenario you're looking at is many low-levels vs. a few high levels.)
Other comments:
I haven't read anyone else's feedback yet, but did see someone say "one dock nuke = 4 hours repair." This is not true if they have fortified their dock. One large bunker buster aimed perfectly will cause about 2 hours of repair to a max-fortified level 10 dock. So you need at least two to completely destroy it. Even then, dock coining is not that expensive, so dock nukings are not actually the most effective target in a nuke campaign.
And for all the big-coiner insects with bruised egos out there: when we sector defenders do these kinds of strategies, it's because we're not interested in being honorable, we're interested in being effective, and our goal is not your respect but your departure.
I agree , i wud put to 30%-35%.. this would also end buddy bubbling.. for 30%-35% u need to take pain to enter base and face repairs and not everytime buddies wud be keen to help for it.
And as **** said.. too many buildings easily gives bubble easily in a well built base.
No.... Some bases you can take out 4/5 turrets and be under 25%. With 35% you can pretty much knock out half of the defense then walk right in. If you can't do under 25% then get in with main attack you should hit easier bases or quit playing.
Stop whining about bases being too hard, now we'll get super steroid ships of doom. Then we'll whine defending is too hard and we'll get 25 more turrets and triple the damage from base guns.
If it's not broken, don't fix it.
You can tell the same lie a thousand times
But it never gets any more true
So close your eyes once more and once more believe
That they all still believe in you
I like everything EXCEPT loosing bubble when hitting a fleet. That will probably make me just stop playing the game. I like to help others when being attacked but if my base is repairing I will just go do something else with my time.. Yes I am a coiner but reserve those to repair fleets. No need to repair fleets if my base is flat.
So now you lose your bubble if you attack fleets??? IF a person gets attacked, they stop playing so they can try to repair there base before another attack. Dock being down is one thing, now to protect your base you can not even attack fleets. ex. a person gets hit and base is destroyed. They can not go out and attack fleets cause there bubble will drop and then will get attacked again. So if a person gets attacked and needs to repair there turrets (6hours for me) That means I will not be playing for 6 hours. Do you really want players to stop playing so they can repair? I love going out and fighting fleets while my base is being repaired. My bubble normally drops as soon as turretts are repaired.
Teddybear--+--Alliance--+--MSA birth sector--+--25 Current sector--+--286 Sectors visited--+--16,25,26,45,51,79,80,175,205,251,286,375,381,399,421,448,499,500 Won--+--EVERYTHING [QUOTE=Kixeye CM Swag;2024041]if the Forsaken continue their efforts, they may eventually become an itch that the Dracs need to scratch.[/QUOTE]
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
That 1 hour bubble will do nobody anygood, anyone with a lvl 10 dock destroyed will be able to get hit once every 4 hours and never be able to launch a fleet. I think it is just another route for more coins to be spent on fixing docks.
1. The current rule "5 hits by 1 player in 1 hour = 1 hour bubble" -- is this getting removed?
2. What are the rules for bubble dropping? I'm reading it as, "if player attacks another player's fleets or base while under a 1-hour bubble (rule 4), bubble drops and count is reset." Does this also apply to the first three rules? For example, something like "If player attacks another player's fleets or base while base has less than 25% damage, bubble drops and count is reset." ?
3. for Rule #4, does the hit count reset after the 1-hour bubble is over?
Concern:
For Rule #4, I'm not sure that one hour is sufficient. Yes this will indeed eliminate the ability to buddy-bubble on no damage.
However, I live in a sector that is very well-organized for fighting big-coiner insect groups by repeatedly nuking the crap out of them 24/7 to make them want to leave as fast as possible. We don't just target docks, we target launchpads because they're much more expensive to coin back up, and recently we've targeted tac labs because they're the other thing in a high-level player's base that is actually still being used. While on the one hand, as a sector defender, I am THRILLED that we will be able to harrass them a ton more, especially without bubbling them after only 10 hits, I also have to wonder if this is going to be fair to them. Might want to make it last longer than 1 hour. (Or not hehe. Sector defense could certainly use a few more options that are actually effective, when the scenario you're looking at is many low-levels vs. a few high levels.)
Other comments:
I haven't read anyone else's feedback yet, but did see someone say "one dock nuke = 4 hours repair." This is not true if they have fortified their dock. One large bunker buster aimed perfectly will cause about 2 hours of repair to a max-fortified level 10 dock. So you need at least two to completely destroy it. Even then, dock coining is not that expensive, so dock nukings are not actually the most effective target in a nuke campaign.
And for all the big-coiner insects with bruised egos out there: when we sector defenders do these kinds of strategies, it's because we're not interested in being honorable, we're interested in being effective, and our goal is not your respect but your departure.
Good points. But i can nuke your launchpad too (and often the rest of your base with it)
I just thought of something as well. Is there a distinction made with regards to attacks vs defense in fleet battles with regards to bubbles in the new system?
For example, you see noobs all the time leave like 5 fleets outside their bubbled base cause they know their bubble will come down while they are not around, so if there is no distincion made, i can hit one of those (or a miner) and pop the bubble... Im sure this was already considered, just making sure.
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
I can see this is another ploy to get player with cash to but a bubble,If players want to live in a bubble thats fine by me,i can still sink there fleets to keep them out of the game.The game has never been the same since they ditched the attack button for the view button.All that happens now is high lvl players attack the lowest lvl they can hit knowing it is unlikely they will be caught.I thought Kixeye were trying to get new players into the game. Well since the attack button was removed I have not seen a lot of new players,and with this new bubble rule the low lvl players will quit.every new rule Kixeye bring out is for high lvl players.Thought you wanted new players not keep old ones.
So now you lose your bubble if you attack fleets??? IF a person gets attacked, they stop playing so they can try to repair there base before another attack. Dock being down is one thing, now to protect your base you can not even attack fleets. ex. a person gets hit and base is destroyed. They can not go out and attack fleets cause there bubble will drop and then will get attacked again. So if a person gets attacked and needs to repair there turrets (6hours for me) That means I will not be playing for 6 hours. Do you really want players to stop playing so they can repair? I love going out and fighting fleets while my base is being repaired. My bubble normally drops as soon as turretts are repaired.
Blame the griefers dude. too many buuble pirates that like to go out and hit miners/salv/afk fleets and run back to a buddy bubble. NOW there are consequences. Want to fight, you gotta do it in the open. end of story. I like it
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
The only thing I have a problem with is the 34 hour repair time on the Launch Pad. Are you serious???? A 34 hour repair does not help when you log in after 6-8 hours when someone hits you when you are offline and you cannot hit the repair button right away and all of a sudden you have to wait 34 hours for the Launch Pad to repair but you only have a 11 hour to 30 hour bubble left. If anything should be reduced this should be cut in half to make it just a bit more fair.
I like the new dp system with one exception. I think you should be able to hit fleets and retain your bubble. If someone hits your base and does enough damage to trigger a bubble, but didnt get to your dock, I think you should be able to try to launch some fleets and try to take out their fleets. If you lose the bubble for attacking fleets, I think its gonna completely kill off the almost dead FvF. No one with a bubble is going to do any fighting until their base is repaired.
Otherwise, I like it. I loathe buddy bubblers.
Involuntarily relocated due to "Draconian Disruptions" during Base Invaders IV to 401 and 403
Currently in 413
For the launch pad, shorten the repair by at least half. Man that sucka takes a long time to repair.
Involuntarily relocated due to "Draconian Disruptions" during Base Invaders IV to 401 and 403
Currently in 413
I agree , i wud put to 30%-35%.. this would also end buddy bubbling.. for 30%-35% u need to take pain to enter base and face repairs and not everytime buddies wud be keen to help for it.
And as **** said.. too many buildings easily gives bubble easily in a well built base.
I like ur idea..
Smart-NBK LVL103
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NOW IS THIS REALLY HOW YOU WANT THIS GAME TO GO
just saying, you have to look at it from all points of view
Battle Pirates Level: 55 Battle Pirates Name: GodSpeed
Current Sector: sailor every 7 days Home Sector: 93
Alliance: ****
birth sector--+--25 Current sector--+--286
Sectors visited--+--16,25,26,45,51,79,80,175,205,251,286,375,381,399,421,448,499,500
Won--+--EVERYTHING [QUOTE=Kixeye CM Swag;2024041]if the Forsaken continue their efforts, they may eventually become an itch that the Dracs need to scratch.[/QUOTE]
Really big thanks for that change Swag. The last updates and changes are really awesome. I just begin to like this game again. Keep up the good work. Cant wait to see the new kind of raid.
Level 54:spurtz:
Questions:
1. The current rule "5 hits by 1 player in 1 hour = 1 hour bubble" -- is this getting removed?
2. What are the rules for bubble dropping? I'm reading it as, "if player attacks another player's fleets or base while under a 1-hour bubble (rule 4), bubble drops and count is reset." Does this also apply to the first three rules? For example, something like "If player attacks another player's fleets or base while base has less than 25% damage, bubble drops and count is reset." ?
3. for Rule #4, does the hit count reset after the 1-hour bubble is over?
Concern:
For Rule #4, I'm not sure that one hour is sufficient. Yes this will indeed eliminate the ability to buddy-bubble on no damage.
However, I live in a sector that is very well-organized for fighting big-coiner insect groups by repeatedly nuking the crap out of them 24/7 to make them want to leave as fast as possible. We don't just target docks, we target launchpads because they're much more expensive to coin back up, and recently we've targeted tac labs because they're the other thing in a high-level player's base that is actually still being used. While on the one hand, as a sector defender, I am THRILLED that we will be able to harrass them a ton more, especially without bubbling them after only 10 hits, I also have to wonder if this is going to be fair to them. Might want to make it last longer than 1 hour. I would put it at 6 hours. (Or not hehe. Sector defense could certainly use a few more options that are actually effective, when the scenario you're looking at is many low-levels vs. a few high levels.)
Other comments:
I haven't read anyone else's feedback yet, but did see someone say "one dock nuke = 4 hours repair." This is not true if they have fortified their dock. One large bunker buster aimed perfectly will cause about 2 hours of repair to a max-fortified level 10 dock. So you need at least two to completely destroy it. Even then, dock coining is not that expensive, so dock nukings are not actually the most effective target in a nuke campaign.
And for all the big-coiner insects with bruised egos out there: when we sector defenders do these kinds of strategies, it's because we're not interested in being honorable, we're interested in being effective, and our goal is not your respect but your departure.
(o.o)
(")(")*
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
No.... Some bases you can take out 4/5 turrets and be under 25%. With 35% you can pretty much knock out half of the defense then walk right in. If you can't do under 25% then get in with main attack you should hit easier bases or quit playing.
Stop whining about bases being too hard, now we'll get super steroid ships of doom. Then we'll whine defending is too hard and we'll get 25 more turrets and triple the damage from base guns.
If it's not broken, don't fix it.
But it never gets any more true
So close your eyes once more and once more believe
That they all still believe in you
Freedom Fighters
Windows XP SP3
Flash 10.3
Mozilla 7.0.1
birth sector--+--25 Current sector--+--286
Sectors visited--+--16,25,26,45,51,79,80,175,205,251,286,375,381,399,421,448,499,500
Won--+--EVERYTHING [QUOTE=Kixeye CM Swag;2024041]if the Forsaken continue their efforts, they may eventually become an itch that the Dracs need to scratch.[/QUOTE]
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
That 1 hour bubble will do nobody anygood, anyone with a lvl 10 dock destroyed will be able to get hit once every 4 hours and never be able to launch a fleet. I think it is just another route for more coins to be spent on fixing docks.
Good points. But i can nuke your launchpad too
I just thought of something as well. Is there a distinction made with regards to attacks vs defense in fleet battles with regards to bubbles in the new system?
For example, you see noobs all the time leave like 5 fleets outside their bubbled base cause they know their bubble will come down while they are not around, so if there is no distincion made, i can hit one of those (or a miner) and pop the bubble... Im sure this was already considered, just making sure.
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
So you lose your bubble if you attack someone's fleet or will you still lose it if they attack you?
Blame the griefers dude. too many buuble pirates that like to go out and hit miners/salv/afk fleets and run back to a buddy bubble. NOW there are consequences. Want to fight, you gotta do it in the open. end of story. I like it
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
Sector 251
SGS Alliance
HOIST THE COLORS!!!!!!