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Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.
Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
- When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
- When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
- When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
- When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.
Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.
Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.
-1
Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.
Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.
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For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).
This is a change that many of us long time and die hard players have wanted for quite a while, so thanks for getting this set into place.
Of all the changes I think that the one hour bubble is needed to help a player when under the circumstances that you mentioned. However is it possible that if a players dock is hit that they then get a bubble that at least covers the duration of their dock repair? In many instances, especially for those that are higher levels a 1 hr bubble is not going to cover the amount of time it takes to repair their dock.
I also don't think that attacking a fleet should remove a persons bubble. There are many instances where a person will go help a friend who is under attack but are still waiting for their base to repair. If a fleet attack takes away a persons bubble then this person is extremely vulnerable.
Other than those few suggestions I think that these changes are going add a great deal of much need and long over due improvement to what is alreay a great game.
Then again prepping a base can do 25 percent also.
1) Don't rim
2) Increasing this will just allow players to take out more defences before making the 'killing' run and there fore is not a good idea!!
I give this idea a +1000
RAIDS WON: Who Cares....
SECTOR: Yours, In Your Neighbours Base..
LEVEL: Really your still reading this? Who Cares...
YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
**** HAPPENS, when you fall down, get back up!
Sfb3 I don't really care about at least their ships have to get close enough for me to have a chance to kill them first. Not just a gunboat in the corner and a bunker buster.
Mel Brooks
Sectors: Too many to remember off the top of my head.
lvl: 33, I think.
I know this might sound dumb but on the progress bar that shows damage inflicted to a base it'd be nice to see the numerical value that you've inflicted on the base. This would help, but I can live without it it would just be nice.
Also, may I assume that the 10 hit 48 hour bubble is gone? This needs to go. Fine if they get a 1 hour buddy bubble from "friends," but there needs to be a risk when they and their "friends" log off.
If you implement the loss of bubble for fleet attacking, then I would say extend the bubble times to 18hrs, 36 hrs & 48 hrs respectively. Those who fight will still drop their bubbles when turrets are repaired and those who get farmed every time a bubble expires will get a few more hours to play their farmville style of bp. The only change from current would be the 75% + damage receiving an extra 12hrs.
After this is implemented, I would suggest either reducing repair times or implementing automatic start of repairs. This should increase the playing time for the one hit and for dead bases, it will at least give active players another target even if there is no res left in it. It's no fun hitting 13 bases to find 8 that are dead.
as for dock pummeling think dock and launch pad bb dmg should change think that should not be part of the game bb the dock or bb the launch pad.. ya want to get the dock or pad.. sink the base or something..
but def like.
level 45
Natural Born Killaz ( NBK)
Its not the Lag , its the game rejecting your driving.
I like the change to take away bubbles for hitting fleets. There is nothing more annoying than players hitting fleets while hiding behind dp.
Also, may I assume that the 10 hit 48 hour bubble is gone? This needs to go. Fine if they get a 1 hour buddy bubble from "friends," but there needs to be a risk when they and their "friends" log off.
If you implement the loss of bubble for fleet attacking, then I would say extend the bubble times to 18hrs, 36 hrs & 48 hrs respectively. Those who fight will still drop their bubbles when turrets are repaired and those who get farmed every time a bubble expires will get a few more hours to play their farmville style of bp. The only change from current would be the 75% + damage receiving an extra 12hrs.
nice 1 kix
just a small idea though
for bubbles resulting from damage, why not have the timer start when the repair button is pressed?
that way dead bases will be perma bubbled.
Overall, I love this as a VAST improvement over the current DP paradigm. This dock hit comment has some merit, but there are lots of circumstances where someone will 'nibble' at a base to be a nuisance, and making them wait an hour after 8 'bites' isn't the worst idea in the world. I wonder if there isn't some way to give a dock a 'mini bubble' each time it is destroyed, allowing someone to launch once the dock is repaired without worrying about it immediately being hit again.
As for the damage bubbles -- tough to give these 'mutually' so there is at least that. People could daisy chain them, but I know there are lots of folks on this game that would make that last hitter, the one without a bubble, one HUGE target.
One other suggestion I have -- limit total DP time per week for any base that is not flattened, so that no matter what work-arounds are found, there is always at least some time that a base has to be exposed. Even if this limit was 150 hours/week, these buddy bubblers would have to leave their 'selves' exposed for part of the time.
Until I can say "600 K" but cannot say 'wop' or 'ginny', I have to say the most race insensitive people I know of are the ones that set the BP chat censorship.
It is really great that the last 2 things that kixeye are going to introduce level structure and frubbling are so good for the game play and is actually what the players want and need.
SO KEEP UP THAT HARD WORK KIXEYE
ps
can we find out earlier than usual what the new raid prizes will be
pinchy pinchy rubby rubby
*Can also buy bubbles from store.
GREAT..Keep up the good work!! Implement it soon.
Alliance: None
Battle Pirates: Level 29
Backyard Monsters: Level 45
Inferno: Level 29
Sectors: 2, 18, 19, 20, 54, 77, 213, 293, 308, 328, 374, 474, 478
The rest is great, but this needs to be changed back to an hour and 3-5 hits. The reason being is that there are people who continuously rim bases for no better reason than to keep a person from launching ships. Until friends are allowed to guard bases, I'd put this part back in.
Second, I agree with ****'s statement below, BUT something is better than nothing. Make the change you presented.
On the last change, if a player loses his DP for attacking a fleet, this will effectivly do one of two things. Cause him/her to stop playing for 2-3 days or force him to pay for base repairs. I dont think many will choose the latter. But some will so it is understandable why you would go this route. More $$ for you. It is business I guess. But is it GOOD business?
Just an opinion but I say keep tweaking on it before implementing!!!!! And please, test before doing the update!!