New Level Structure (Part 2)

  • hackerkiller
    hackerkiller
    Greenhorn
    Joined Feb 2012 Posts: 17
    here's my deal ya you may make it so that we can attack further out but the fact is who in the hell would want to wait 2 hours just for a **** fleet to get anywhere. anyone that has the time to sit on their **** n wait that long to attack a base really needs to put the **** donuts n what nots down n get out n do somethin with their lives rather than sittin on their **** all day long just to hit one base
  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    KillerB wrote: »
    Swag

    How about you guys at Kixeye really listen to the players that pay your weekly paychecks.
    Stop saying you are listening when your not.

    We have all asked for the glitch's to be fix. White screens, Black box's popping up while in game play, nothing but blue water when you come out of your base or salvaging ect. shockwave crash's. flash crash's. Lag on the servers is at levels that players can't even play the game, We have all asked about a 2nd shipyard because you guys have given us more hulls then we can build in a year. The refit times are out of this world. upgrading buildings taking half a month is over the top. When someone puts a ticket in about the game. Stop saying it is the players computer. You guys have pushed the flash player to it's limits on what it can support and need to find a way to get it fixed. We arn't asking for the world from you guys, But we are asking for you to really listen to what the players are saying. The whole salvage number changing didn't need to happen. level 1 through 10 had worked all this time. So why change something that wasn't broke, Now you want to change our player levels, As before lvl1 being a new player to lvl40 if there are any is not a broken problem in the game. What is broken and has not been fixed has been stated above. Going longer distance to hit players is a great idea. But having to wait 40+ min's to get there is the issue. This again will add another problem to the game because your not fixing what is already broke first. Your just putting it off. We don't need numbers changed on bases or salvages. we need and want the glitchs in the game fixed. Now what will happen in the end. This post will be ignored and removed because you don't want to listen to the players that have invested so much time in your game. Will the problems in the game be fixed. No that will be ignored and the blame will be pushed off on the players computer. In the end the game will die off because you didn't want to listen to the concerns of the real players telling you about the problems in your game. So my words will be ignored as alot of others have been in the past. Do this Kixeye, Stop fixing what isn't broke and fix the real problems that everyone is telling you about. Then you can say you have the greatest games in the world. Sector 428, winner of Battleship, Battle cruiser, Siege torpedo, Destroyer, Strike cruiser, Goliath, Barracudas.

    By the way players. They deleted my last post because it hit the truth. So i am sure this will be deleted soon as well. And they will banned me from forums because i am telling the truth and they don't want to hear it. They only want to hear how great they are doing.


    I think you have summed what most of us are feeling absolutely perfectly!
  • mjason7702
    mjason7702
    Minor Nuisance
    Joined May 2012 Posts: 114
    while this all seems like a good idea , it can also be a bad one as well, the proposed changes have their good points and bad but the real concern is that you at Kixeye are forgetting Swag is if you add hull-streaming to a ship as a means to increase speed ,it means removing a special that you need and that will leave the player at a disadvantage . would it not be better to just increase the speeds of the engines already in play and adjust the hull speeds as well . for example , engine 1's speed could be doubled , engine 2's speed could be tripled and engine 3's speed could be increased by a factor of 5 . that would solve the issue of times required to reach further sectors . on a side note ,when are we going to see us getting access to a new dock with the drac hull's and other varient's we would all like to have , and can you please lower the construction and research times , waiting half a month is just ridiculous ( and , no i am not talking about coining , for those that think i am ) , once you have this new leveling up and running can your tech's please deal with all the glitches as they are ruining a very good game which could/would be better if they did not exist and you would have more people wanting to play it .
  • wizzpete
    wizzpete
    Skilled Warrior
    Joined Aug 2011 Posts: 489
    Trying to get back on topic.....

    A much better proposal than V.1.0 which caused such a lot of heated comments. Some feedback:
    Travel Times
    The 2 sector increase is a nice idea, but will i fear not do anything practical unless ship travel times are adjusted. There may well be plenty of fresh targets, but who is goiing to sit watching their boats plod along for 45 mins, hit a base then plod along 45 mins back so you can start the 12hr repair timer going. You'll find only a few will travel any further than they do already.
    Level increases
    It seems you've struck a good balance. As a lvl 34, I'll still have the same range (and number) of targets I do right now (as I can hit to 40, which is the old 29 so no change). The people who will struggle have a 'window' still allowing hits +/-5 so again, no real change. The grey area is to those who will be new level 45, but not so much. just a few lower level bases will become out of range but it looks like this can work.
    Sector Wars
    you mention a possible increase in sector wars, but (linked to travel times) not without a change to travel times. I don't know many people who use hull streamlining in a serious way (sure, to make a fast boat that everyone goes 'wow - look at that' but use that fleet to hit a decent base? aint gonna happen. why would you forgoe damage reduction from a special slot, or increased range and LT?) In short, people will not go much further than they do right now. The ONLY way I can see an increase in PvP - or base hitting for that matter - is a major reduction in repair times. People do not want to have 2 or 3 fleets with huge repair times sat in the 1 dock they have as a result of a PvP. They may need that fleet to salvage for BPs or defend their base and so simply won't risk having it busted and out of commission for too long. People will be less reluctant to lose their fleets if they know they can be up and running again within 30-45 mins instead 3-4 hrs. 30-45 mins keeps you at the keyboard; 3-4hrs makes you log and do something else.

    On the whole though, vast improvement on the initial announcement.
  • Ascension
    Ascension
    Unicorn Overlord
    Joined Mar 2012 Posts: 26,257
    I'm going to have to heartily put a +1 to KillerB's post.

    Forum banned by a hypocrite at Kixeye.

  • Adrian Clarke
    Adrian Clarke
    Minor Nuisance
    Joined Jan 2012 Posts: 228
    I have to say, I agree with all of these changes, they seem thought out (someone might want to screenshot me approving of something Kixeye did...)

    I have one small comment and its regarding the levels. It seems counter-intuitive to have these gaps between the levels and it makes it hard for newbies to get their heads around.

    Why not have smaller levels between the main levels? So instead of leaping from 48 to 51, there are small levels between so the maths still works? That's my only criticism. Obviously it would still take the same amount of points to get from 48 to 51 as it is intended, but the numerical system used wouldn't be confusing to get your head around. Same should go for salvage and mines, in my opinion
    Just remember, it's a game. Everything repairs.
    __________________________________________________
    Sectors Visited:
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  • Simon Dijkstra
    Simon Dijkstra
    Skilled Warrior
    Joined Oct 2011 Posts: 413
    Tiny **** wrote: »
    I'm a level 29 and as soon as this happens evey level above will be able to attack me. So be it, bring it on.

    I'll be the new breed of pirate that will face challenges that would have made you old timers quit. I'll be one of the first pirates to have to battle players 6 and more levels above me.

    I'll be the first pirate at level 29 that will have to defend my base against 35s+ driving blitzing Strike Cruisers or Dreads with magic ships in tow sporting SFB3, HB3, and auroras with mind numbing moduels.

    The old timers grew up soft, FFs with mortar fleets? Please.

    Yes, I'm level 29 now. I'll grow, I'll survive, I'll have fought battles and defended my base facing things that would have made you run and scream, tripping over your new pretty pink dress. And when I do level up you will learn to fear me for I will have faced challenges you never dreamed of.

    I will be one of the New Breed Of Pirates, stronger and smarter because of all these new challenges you never had to face, especialy at level 29. Then I'll come looking for you.

    Yes, I'm level 29 now, so farm away while you can.

    Uuuum we didnt have fleets gaurding inside the base or specials on the turrets let alone cerberus
    So yeah you be proud of yourself and ill be proud of myself :)
    Frisian
  • gray beard
    gray beard
    Skilled Warrior
    Joined May 2011 Posts: 332
    any word on the implementation date ?
    graybeard
  • Louiekix
    Louiekix
    Minor Nuisance
    Joined Apr 2012 Posts: 299
    If this comes in I will likely quit... I would only be able to hit what are currently level 32 and 34.... This will not be any fun as I will have much more difficulty breaking into bases that are such a high level.... I have been playing for about 18 months and have been hit by much higher players all the way along... it makes you stronger!! I don't have a heavy prep fleet to take out the boats on higher level bases as I have been focused on building base boats and my Int fleet for FvF. I know that for the most part FvF is dead as most higher level players have a missile SFB3 HH fleet which will destroy my wolves far too easily.... My int fleet could be a game changer (for me).... I also open up my resources for my lower level allies to take an easy 500% (put a warehouse on the perimeter) which will no longer be an option if you change the rankings as posted above. Already I have very few people try to crack my base and I don't generally try level 32s as they will likely have a good defending fleet.... I think the current player levels make sense.... The high level players are generally Kixeyes bread and butter as we are also the coiners.... and giving us this many less targets will make the game less desirable for most of us!!!
  • LORDThunderCats
    LORDThunderCats
    Potential Threat
    Joined Apr 2012 Posts: 46
    robocop wrote: »
    yeah this doesnt sound to bad.. this would be cool.. but what about the travel times? if im traveling that far i dont wanna have to wait like 2 hours to get there.... but we will see what happens....now all we need is another slot in our shipyards :)

    this is a very good plan but as with everyone i am thinking who wants to travel for a hour just to hit a base if you could cut the time it take to travel by say 25% or even 30% this would be perfect
    founding  member of PTW and winner of every hull in the game 
    never cry just fight back 
  • rdanie29
    rdanie29
    Potential Threat
    Joined Nov 2011 Posts: 31
    what a wonderful idea. do you have a clue how long it will take a typical hh fleet to travel 2 sectors? never mind an ff fleet. of course, we can always decrease the efficiency of our attack fleets by adding hull3 or engine3 to them. except that this will require a refit, AND I AM ALREADY 6 MONTHS BEHIND ON SHIP BUILDS. you people are truly morons.
  • yarrpy
    yarrpy
    Skilled Warrior
    Joined Dec 2011 Posts: 375
    i like it... i like it alot.
  • Montecristo
    Montecristo
    Incursion Leader
    Joined Mar 2012 Posts: 1,432
    great guys this is way better than the original plan... great work kixeye
    image
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    ANother one who can't read. If you are above level 29 or above you will be able to hit ANYTHING level 29 and above.

    But do us a favor, quit anyway.

    Louiekix wrote: »
    If this comes in I will likely quit... I would only be able to hit what are currently level 32 and 34.... This will not be any fun as I will have much more difficulty breaking into bases that are such a high level.... I have been playing for about 18 months and have been hit by much higher players all the way along... it makes you stronger!! I don't have a heavy prep fleet to take out the boats on higher level bases as I have been focused on building base boats and my Int fleet for FvF. I know that for the most part FvF is dead as most higher level players have a missile SFB3 HH fleet which will destroy my wolves far too easily.... My int fleet could be a game changer (for me).... I also open up my resources for my lower level allies to take an easy 500% (put a warehouse on the perimeter) which will no longer be an option if you change the rankings as posted above. Already I have very few people try to crack my base and I don't generally try level 32s as they will likely have a good defending fleet.... I think the current player levels make sense.... The high level players are generally Kixeyes bread and butter as we are also the coiners.... and giving us this many less targets will make the game less desirable for most of us!!!
  • gaspar1
    gaspar1
    Potential Threat
    Joined Jun 2012 Posts: 80
    I believe it was most difficult to be lvl25 to 28 in the old system. Now current lvl29 will be the worst lvl so I just want to thank Kixeye for not fixing the battle server and making my next two levels horrible. I am a day away from 29. Why don't you just jump on BART and travel to the east bay so you can kick me in the groin.
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    kixeye this is best thing for along time u come up with get it in asap cuz i loving the looks of it allready ore wars more fun please get it in realy soon
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    gaspar realy dude time they bring this in u be wa lvl 27 28 i want them bring it in fast as but wont be out for another month at least if we lucky it be sooner but i think a month after next raid when ever the next raid is
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    gaspar1 wrote: »
    I am a day away from 29. Why don't you just jump on BART and travel to the east bay so you can kick me in the groin.

    lmao.jpeg


    Now Thats Funny!
  • NightWarp
    NightWarp
    Minor Nuisance
    Joined Aug 2011 Posts: 135
    so once your (29)lv 40.........your cheap bait for any 40+ like oh say lv 50 (35) + .. i thought the idea was to REDUCE the power gab between min and max of the range? now your allowing the weaker to get pounded by the most strong player possible in the game.. hows that gonna help?

                                     Rot FSignature1
  • Lordblah
    Lordblah
    Skilled Warrior
    Joined Jul 2012 Posts: 383
    HAS ANY1 seen a response back about throwing 29-31 to the wolves yet or is this falling on deaf ears (kixeye- let us have some feed back on what you would like to see done or any suggestions you might have) <
    80% peeps asking why we 29-31 getting thrown on with 32 an up's a response please ? BTW for those complaining about slow fleets u got choices hull stream lining an if not that take a HH off an put on 1 of those Arbitors with map speed increase.
  • VladBP
    VladBP
    Potential Threat
    Joined Jul 2012 Posts: 91
    OMFG! You're kidding, right? I've spent the last month getting levelled by players so far ahead of me that I can't even chip the paint on their fleet. The average time I've spend unbubbled has been less than 6 hours. That's right - if my bubble expires while I'm at work, or asleep, I expect to get creamed before I can next log in. Your solution to this imbalance is REMOVE THE CAP on the level of player that an use me as a whipping boy. Thanks, Kixeye. Time for me to stop wasting time and money on this game....
    Vlad, Level 125
    Still hanging on at "Battle Pirates on Bacon"
    https://www.facebook.com/groups/bponbv
    Arbiter Emeritus & Retired Producer, BP TALK Live!
    Recently Retired Presenter, BP Crow's Nest
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    (Thanks, Kix, for wiping old signatures and taking my former sector list to an electronic grave.)
  • randy238
    randy238
    Greenhorn
    Joined Jun 2012 Posts: 11
    they need to add to the dock when it becomes level 2 you can repair 2 ships at a time
  • captainbrian
    captainbrian
    Greenhorn
    Joined May 2012 Posts: 14
    +/- 3 will reduce the number of targets for all players. Simple, yes. Bad, yes.
    i know this comment was a few days ago but i just read it and want to reply to it. u say +/-3 is bad because it will reduce everyones target correct? lets see new system...
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37

    if a 25 is now a 31 and a 28 is now a 37 that would be within the +/-3 and able to attack on old system, and outside of the +/-5 on new system... therefore if +/-3 on old system would cause too few targets AND the new system has less targets, would that not mean the new system has too few targets? the only ones keeping the same amount of targets are 34's and the 35+ are actually gaining lower lvl targets.
  • Mr. Blizzard
    Mr. Blizzard
    Unicorn Overlord
    Joined Jun 2012 Posts: 3,176
    OMFG! You're kidding, right? I've spent the last month getting levelled by players so far ahead of me that I can't even chip the paint on their fleet. The average time I've spend unbubbled has been less than 6 hours. That's right - if my bubble expires while I'm at work, or asleep, I expect to get creamed before I can next log in. Your solution to this imbalance is REMOVE THE CAP on the level of player that an use me as a whipping boy. Thanks, Kixeye. Time for me to stop wasting time and money on this game....

    same here.....7 day upgrade costed me a month cause of how many times i was attacked
  • Firestorm29
    Firestorm29
    Minor Nuisance
    Joined Dec 2011 Posts: 110
    Lordblah wrote: »
    HAS ANY1 seen a response back about throwing 29-31 to the wolves yet or is this falling on deaf ears (kixeye- let us have some feed back on what you would like to see done or any suggestions you might have) <
    80% peeps asking why we 29-31 getting thrown on with 32 an up's a response please ? BTW for those complaining about slow fleets u got choices hull stream lining an if not that take a HH off an put on 1 of those Arbitors with map speed increase.

    I think the reason for that cut-off is because being at 29 and above, you should at least have access to all the tech necessary to make your base hard to hit by that point is the logic I think they're going by.
  • Ivan Bull
    Ivan Bull
    Potential Threat
    Joined Nov 2011 Posts: 84
    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.

    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87


    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
    A level 87 can attack a level 40??? o.O That's a little bit extreme!
    You've increased the map range which is great, so how about a gradual climb in Attackable-Level-Range from Level 40 and up, so it's not too harsh at the lower end?

    Aside from that little, yet very important bit, the rest of the idea is great!
  • dc2mitchell
    dc2mitchell
    Greenhorn
    Joined Jun 2012 Posts: 22
    At level 28 ... my base holds its own up to 32... I dont mind getting hit by a 32 at all. Its the 33's that walk in and walk out with minimum damage after 1 prep that already cream my base consistently. So now just throw 35's into the mix! Woot! what great fun to make the highest levels happy. 8)
  • Elizabeth
    Elizabeth
    Potential Threat
    Joined Feb 2012 Posts: 41
    Attention all 28's out there....STOP PLAYING IMMEDIATELY!

    This seems to be an attempt to pacify the higher level players and give them more targets. You need more targets? MOVE!
  • gaspar1
    gaspar1
    Potential Threat
    Joined Jun 2012 Posts: 80
    Well Tiny you are correct and the guys that have been so rude to you here aren't worth your time. I think it is funny that so many higher level players say they don't hit lower. In the last month I have only been hit by one player lower than myself( more power to them), and everyone else was 5 levels higher. In fact it took two players 5 levels higher 5 fleets to give me 81% damage. Compression is a fact of the game and we will have are day Tiny regardless of what Kixeye does. I suggest you consider reducing the % take for players when hitting lower levels. Many have suggested this and it still allows for retaliation, but removes the negative resource affects on the lower players.
  • GE999
    GE999
    Potential Threat
    Joined Jul 2012 Posts: 63
    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.

    At the end of the day with these proposed changes, it would make this game much more frustrating than improving it. I understand the desire to have player only hitting bases in their relative range to make fights more fair. Rather than completely overhaul the system, why not change the xp required for each level instead and keep the +/- 5 level rule. By decreasing the amount of xp needed to level, players in the +/- 5 level range will be grouped closer together in terms of their firepower. By reducing the gaps between levels, high level players don't become overpowering like they are now when they hit a base 5 levels below their level.

    This proposed change will certainly upset game balance, and suck much of the fun out of the game. If given the choice between this new system and keeping the current one, I'd vote to keep the current one. I'd rather be vulnerable to attack from high level players than have my choices of what level bases I attack severely crippled by the proposed changes.
    The Society of
    the Descendants of
    the Signers of
    the Declaration of
    Independence

This discussion has been closed.