map speed should be increased so it does not take forever to get somewhere. just a suggestion. and i like the new proposal. So just so i understand, under this new system, i would be level 45 by the time this is implemented (only 1/2 mil more to go to lvl 31 now), and i can attack 40-50....which is lvl 29-32 in the current system....this sounds much more feasible. anyone know when this is being implemented?
Taking into account the increased range for attacks, 2 sectors is going to be like a 1 hr trip each way, is there any ideas toward creating a safe haven in each sector (like a central sector bubble), so you can send your ships, do something else til the arrive, then come back to attack the sector? And so many people dont complain about the just hiding your fleets there, maybe make it so you can travel to the spot, be safe while your there, then as soon as you come into combat, no place becomes safe in that sector until you dock your ships again?
Or something of the like, because just sitting there watching your fleet move for an hour is kinda boring to say the least. I have a hard time not wanting to hit in sector simply because of the long trips to hit outside. Currently i just send my fleets south to the nearest drac base i can hide them under to where ever im attacking.
I realize this is a pirate game, but that's one hell of a long trip just for a little bit of res, or to retaliate against a player that hit you but has no res. Sometimes you just don't have the hour to play but you want to get your fleets to where you want to attack, for when you hop back on.
SneakyKlepto_DS
Level 58
DarkStorm PvP
Winner of whatever I felt like winning at the time!
For all those who are saying it takes too long, set an alarm for arrival time and do something else while u wait (hunt blueprints, hit someone else with another fleet, read a book, have a ****, anything really)
i don't really mind about the level system as long as i can find targets.
Born in 246, grew up in 84, now a traveler on the high seas.
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base
First let me say this is a better way to go than the original proposal. In fact other than travel time and bookmarks, which should be addressed before you decide to implement it, I dont see why it would not work.
But it still does not address the real problem that happens at the 25-28 tech bottleneck, which i suspect is also where most revenue is generated. The bottleneck has always existed but now you have a new generation of players hitting this wall with different expectations than many of the older players.
From my perspective BP has 2 generations of players. the first is presalvage, and learned the game in a dog eat dog manner where resources were scarce, in sector base hitting was the norm, with massive fleet to fleet battles and no raids to raise levels. Cooperation was geared toward the more violent aspects of BP. These Players are now in the 30+ range and still maintain that, more hostile mentality .
The second gen is post salvage, where resource are plentiful and easy to get, raids occur fairly often. This has the effect of cutting in 1/2 the rate of leveling up compared to gen 1.Additionally in sector base hitting is frowned upon and cooperation is focused on resource gathering and research is focused on those aspects of the game.
So when gen2 meets gen1 at the bottle neck we have a clash of cultures with gen2 upset because they are not prepared by their early experience in game for the more aggressive playing style. I am guessing rather than sticking it out and being farmed many quit.
I am not sure but suspect that this will still be the case even with the change unless you change the salvage resource system.
I am what you call a gen2 player, lvl 30 and i am becoming more aggressive in my play simply because i'm bored of hitting salvage, far more fun this way and is surely the way to go once higher levels are reached.
I've never minded being hit and have always understood that it is a fighting game not a farming game (except when i find square bases)
Born in 246, grew up in 84, now a traveler on the high seas.
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base
i think this idea is kinda stupid coming from a lvl 32, we were all farmed at one point of the game and that helped us make better bases to stop the farmers so why should all the noobs cry and get a free ride without being farmed like we did. If kixeye is going to change it for them then all i can say is all you noobs better get your bases non farmable before lvl 29, cause we will farm u all once your in our lvl range just to make up time we lost over your crying.
looks very interesting, one concern - travel times will map speed be increased to match the increased distances traveled.
Under this I can imaging 40minute travel times to 2 sectors away, for 20 odd million is it really worth it? If only fighting in your own sector rapidly I could see running out of resources as we're all trying to repair.
I am only level 26, and someday I plan to get to level 30 (43 in new structure). It seems to me that Kixeye is doing the loyal players wrong. The people that have sat at their computer for hours, and days as I have to get where they are and get what they have. A level 30(43) having a -2/+9 level hit range, is RIDICULOUS!!!!! They will get leveled every teo days. It may be great if you are the giving end of the spectrum, but not when you are on the reciving. A new level structure can be great, but the one we have is not really broken. Most people can deal with it, and can defend against +5 players, but not nine. I don't understand why their level hitting range is different, and honestly, it isn't fair. Why not fix what is truly broken instead?
Battle Pirates IGN: BADkins Level: 56 Current Sector: 113 Sectors Visited: 4,45,88,110,113,126,210,219,330,435 Alliance: Maelstrom of Death [MSOD] Prizes Won:Battleship,Battle Barge A, Leviathan A, light cruiser,Light Cruiser X,,Frigate, Destroyer, Corvette,Destroyer X. Battle Cruiser X, Battle Cruiser, Mercury, Hammerhead A,Hammerhead B, Floating Fortress A, Sea Scorpion A,,Hurricane,Mauler,Missile Crusier,DNX,Stingray, all Hailstorms, Phalanx 1&2, Javelin,Assualt Cannon Z, and more some specials, weapons and armor. "Battle Pirates is not just a game, BUT a way of Life! :P
ok, my 2 cents.....first off, the buddy bubble needs to go away. i sent in support ticket with 2 level 33's buddy bubbling, i do realize that you are looking into this as a future possible fix, but if you would fix it first then there would be bases available to attack. i personally did not complete my base until i was a 32. but the buddy bubbles of 30+ players is stupid but is being allowed.
second, the travel time to attack 2 sectors over would be unreal. the goliath is not used in attacking because of its speed and you will find them in bases almost always. going 1 sector with them and only halfway through the next sector took 55 min to get to target. to go 2 sectors over i dont even want to speculate the travel times. with base fleets for 1 attack is almost an hour round trip for 1 sector.
third, the arbiter with the different modules on it.......i would not use one in a base attack fleet because you are losing firepower you need to attack a base....as far as fleet battles go i have one with my sub fleet but it is pretty much usless for anything else in my opinion.
people want to keep the game that we have battled the same, i think that 1st buddy bubbles for level 30+ players needs to be adressed. 2nd, drydock or second shipyard is needed so people can build and refit faster. there is always a simple fix for a problem, but from what i have seen it seems that you want to introduce more problems into the game rather than fixing the current problems with sos messages, white screens, all the bugs that the game has now need to be fixed before implementing new problems to glitch...........just my opinion, thanks for listening.
I haven't check with analytics, but from what I have personally observed, if you are at least a level 28 (current system) you should be able to get the top prizes in the events. Now I've seen even lower levels than that get them, but I would say 28 is a good average to go with.
Well I would love to see the real numbers cause the level 28's in most sectors I see have weak fleets for especially the last raid. Or under how many coins ect....or playing for how many hours. I know this info. won't be given correctly but to say a level 28 can get it ofcourse if they play tons of hour with insta repair or coins galore in less time. Most level 28's don't have a fleet to kill a level 28 during the last base invaders to kill a 28 op w/o dying. Maybe you can give us a percentage of 28's that achieved this?
I like the 2 sector rule. A must to pad the number of targets for us higher levels. Are we going to see any bump in map speed? I mean who's really going to travel 40 mins one way to hit a base.
Everybody has a plan until they get punched in the face.-Mike Tyson
Map speed will be a big issue if you try to hit 2 sectors away. 1hour travel just to get where you are going is gonna take to long and keep those battles from happening. Which brings the question, Why do we have different map speeds for different ships? Its not like you can hit a moving fleet anyway so there is no point in trying to run them down.
points should be the combined value of all your buildings ships and research.
right now if you get hit lose a bunch of res then farm to get the res back you end up with more points toward your next level but no stronger.
don't get me wrong this does not happen to me much, but what about people this happens to, i can imagine it is totally possible for someone who was heavily farmed to have an extra few levels of fluff while some a-hole that hides under a fake bubble will have saved himself a few levels because he is chickenshit and hides from combat.
this seems WRONG!
the people that are overly farmed should not be tossed in with higher levels.
and the little bastards that hide under fake bubbles should have their damage protection disabled for weeks at a time while being beat with a stick.
There seems to be an inordinate amount of concern from players about now being hit by higher level players. There is nobody higher than 37 at the present time I believe. I don't know exact numbers but I would guess there are fewer than 50 or so total in the 35-37 range based on what I have seen in my travels. If you are a 29-30 at present you can already be hit by the 34s. This proposal adds a minuscule amount of players with the ability to hit you. Furthermore, most of us at 34 and above rarely bother with 29s anyway as there is no challenge.
At 29 and above the modified proposal barely changes gameplay at all. For 34s such as myself, the exact same bases are in range under the old and new structures. I typically complain about Kixeye often, but in this case they got the second proposal exactly right.
Sounds good so far but the biggest question I have is about travel times as at current settings no body is going to attack 2 sectors away I am near the border of a sector and to attack into the cloest sector my average travel time is 20 mins lots of peeps would rather hit in their own sector rather than take a 20 min trip I pray u have taken this into account
I really like this new idea, and a solution to the travel times would b make it so that if u equip streamlining specials on ur flagship it changes map speed for whole fleet. The current way the streamline works isnt productive needed it equipped on all ships in fleet. If u changed it so that flag only needed it i would have no problem at all with travel.
right now if you get hit lose a bunch of res then farm to get the res back you end up with more points toward your next level but no stronger.
don't get me wrong this does not happen to me much, but what about people this happens to, i can imagine it is totally possible for someone who was heavily farmed to have an extra few levels of fluff while some a-hole that hides under a fake bubble will have saved himself a few levels because he is chickenshit and hides from combat.
So basically you are throwing everyone lvl 29-30 to levels 36 and 37 that's 7-8 levels difference making your idea of equal playing fields completely gone, and made it even worse.
So basically you are throwing everyone lvl 29-30 to levels 36 and 37 that's 7-8 levels difference making your idea of equal playing fields completely gone, and made it even worse.
No not at all the only difference between the lvl 36 and ups and the 34-35 range is level only, u already get hit by 34-35 at lvl 30 so y not higher?
Some will say they arnt the same that they have more flts built and are better using them, if thats the case then they should make CC users only able to hit lvl 36 and up cos they have the fleets 2. See sounds stupid huh
I like the idea it is more fair on all levels yes the current 29 aswell as there game will effectively go unchanged till they are higher.
I know why the big guys like this idea, they'll all be able to hit 29's wich will be 40's....
I am such a low level player and i know you should get DU4 once you are 29 and i am getting it, but if you want to research and upgrade things while lvl 35's and 36's are hitting you....
It's not fair, you could also cap the attack range at lvl 31 or 32. We will get bigger than lvl 37, so uncapping the range at lvl 32 is no bad idea....
So basically you are throwing everyone lvl 29-30 to levels 36 and 37 that's 7-8 levels difference making your idea of equal playing fields completely gone, and made it even worse.
look by the time a player gets to lvl 30(ish) their base should be maxed out on towers/specials, making their base essentially as difficult to crack as a lvl 37, the only real difference @ the very high lvls is the fleets you have had the time to build
Radarcivi, good job explaining the BP101 and comparing it with NFL.
Now could you advise us with what the teams in NFL would do if the NFL decided to change the rules of the game in the middle of the season?
Basic principles still apply. Build your base first then worry about the fleets.
Darkness LEVEL 90Originally posted by Xandemere So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account. Whoops.........
They had the worst defense in the history of the NFL last season.
Their record last season was 15-1.
They still had one of the best offensive lines to protect their skill players
Darkness LEVEL 90Originally posted by Xandemere So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account. Whoops.........
At least you guys are now starting to use levels more constructively ( could have given me a pat on the back for suggesting it ) , I like this plus the added travel distance. Good work KIX!
Ok so everyone that is crying about how it's not fair that the big guys can hit lvl 29s. At some point you need to take off the training wheels and start playing battle pirates and not farmville. I have always built fleets first and base second. So my base has always been behind. You dont hear me cryin and I got hit a ton coming up, Mostly cause I nuked the docks of every high lvl in the next sector lol but that is besides the point. It taught me how to survive and collect rez and build while being hit 4-7 times a week. So suck it up you panzies lol. thank-you have a nice day
Well I would love to see the real numbers cause the level 28's in most sectors I see have weak fleets for especially the last raid. Or under how many coins ect....or playing for how many hours. I know this info. won't be given correctly but to say a level 28 can get it ofcourse if they play tons of hour with insta repair or coins galore in less time. Most level 28's don't have a fleet to kill a level 28 during the last base invaders to kill a 28 op w/o dying. Maybe you can give us a percentage of 28's that achieved this?
I was lvl 28 when i won the Strike Cruiser, no coins spent, i used preds and barges.
One insta barges fleet with cuts and one armoured with rippers.
Just cos u didn't have the brains to work out fleets to do it doesn't mean others can't:p
Born in 246, grew up in 84, now a traveler on the high seas.
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base
Forgive me if this has already been mentioned, but I think it would be best all around to limit the bases you can hit by the lv of the fleet being used than the base level of the guy using it. Then high levels gain a truckload of new base hitting opportunities, but they won't be able to steamroll anyone the way they do now. People won't feel as stressed by the wait on a new ship building because the old ships are never actually obsolete unless they were built poorly in the first place. As it stands by the time you figure out how to properly set up a Maurader or BB they're **** near useless to you, this way when you're a lv33 you can still use them to go after low level guys while your fleet of FFs/HHs spends all day repairing.
Or something of the like, because just sitting there watching your fleet move for an hour is kinda boring to say the least. I have a hard time not wanting to hit in sector simply because of the long trips to hit outside. Currently i just send my fleets south to the nearest drac base i can hide them under to where ever im attacking.
I realize this is a pirate game, but that's one hell of a long trip just for a little bit of res, or to retaliate against a player that hit you but has no res. Sometimes you just don't have the hour to play but you want to get your fleets to where you want to attack, for when you hop back on.
Level 58
DarkStorm PvP
Winner of whatever I felt like winning at the time!
For all those who are saying it takes too long, set an alarm for arrival time and do something else while u wait (hunt blueprints, hit someone else with another fleet, read a book, have a ****, anything really)
i don't really mind about the level system as long as i can find targets.
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base
But it still does not address the real problem that happens at the 25-28 tech bottleneck, which i suspect is also where most revenue is generated. The bottleneck has always existed but now you have a new generation of players hitting this wall with different expectations than many of the older players.
From my perspective BP has 2 generations of players. the first is presalvage, and learned the game in a dog eat dog manner where resources were scarce, in sector base hitting was the norm, with massive fleet to fleet battles and no raids to raise levels. Cooperation was geared toward the more violent aspects of BP. These Players are now in the 30+ range and still maintain that, more hostile mentality .
The second gen is post salvage, where resource are plentiful and easy to get, raids occur fairly often. This has the effect of cutting in 1/2 the rate of leveling up compared to gen 1.Additionally in sector base hitting is frowned upon and cooperation is focused on resource gathering and research is focused on those aspects of the game.
So when gen2 meets gen1 at the bottle neck we have a clash of cultures with gen2 upset because they are not prepared by their early experience in game for the more aggressive playing style. I am guessing rather than sticking it out and being farmed many quit.
I am not sure but suspect that this will still be the case even with the change unless you change the salvage resource system.
I've never minded being hit and have always understood that it is a fighting game not a farming game (except when i find square bases)
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base
Home Sector 263
Current Sector- 306
Sectors Travelled To- 263,44,280,121,383,282,341,342,306
Proud owner of Dreadnought X
Under this I can imaging 40minute travel times to 2 sectors away, for 20 odd million is it really worth it? If only fighting in your own sector rapidly I could see running out of resources as we're all trying to repair.
I like the rank structure change
My second piece of Battle Pirates Fan Fiction[url] http://forums.kixeye.com/threads/196200-Owen-s-shipyard?p=1716922#post1716922 [/url] Hope you enjoy!!!
Level: 56
Current Sector: 113
Sectors Visited: 4,45,88,110,113,126,210,219,330,435
Alliance: Maelstrom of Death [MSOD]
Prizes Won: Battleship,Battle Barge A, Leviathan A, light cruiser,Light Cruiser X,,Frigate, Destroyer, Corvette,Destroyer X. Battle Cruiser X, Battle Cruiser, Mercury, Hammerhead A,Hammerhead B, Floating Fortress A, Sea Scorpion A,,Hurricane,Mauler,Missile Crusier,DNX,Stingray, all Hailstorms, Phalanx 1&2, Javelin,Assualt Cannon Z, and more some specials, weapons and armor.
"Battle Pirates is not just a game, BUT a way of Life! :P
second, the travel time to attack 2 sectors over would be unreal. the goliath is not used in attacking because of its speed and you will find them in bases almost always. going 1 sector with them and only halfway through the next sector took 55 min to get to target. to go 2 sectors over i dont even want to speculate the travel times. with base fleets for 1 attack is almost an hour round trip for 1 sector.
third, the arbiter with the different modules on it.......i would not use one in a base attack fleet because you are losing firepower you need to attack a base....as far as fleet battles go i have one with my sub fleet but it is pretty much usless for anything else in my opinion.
people want to keep the game that we have battled the same, i think that 1st buddy bubbles for level 30+ players needs to be adressed. 2nd, drydock or second shipyard is needed so people can build and refit faster. there is always a simple fix for a problem, but from what i have seen it seems that you want to introduce more problems into the game rather than fixing the current problems with sos messages, white screens, all the bugs that the game has now need to be fixed before implementing new problems to glitch...........just my opinion, thanks for listening.
Well I would love to see the real numbers cause the level 28's in most sectors I see have weak fleets for especially the last raid. Or under how many coins ect....or playing for how many hours. I know this info. won't be given correctly but to say a level 28 can get it ofcourse if they play tons of hour with insta repair or coins galore in less time. Most level 28's don't have a fleet to kill a level 28 during the last base invaders to kill a 28 op w/o dying. Maybe you can give us a percentage of 28's that achieved this?
points should be the combined value of all your buildings ships and research.
right now if you get hit lose a bunch of res then farm to get the res back you end up with more points toward your next level but no stronger.
don't get me wrong this does not happen to me much, but what about people this happens to, i can imagine it is totally possible for someone who was heavily farmed to have an extra few levels of fluff while some a-hole that hides under a fake bubble will have saved himself a few levels because he is chickenshit and hides from combat.
this seems WRONG!
the people that are overly farmed should not be tossed in with higher levels.
and the little bastards that hide under fake bubbles should have their damage protection disabled for weeks at a time while being beat with a stick.
At 29 and above the modified proposal barely changes gameplay at all. For 34s such as myself, the exact same bases are in range under the old and new structures. I typically complain about Kixeye often, but in this case they got the second proposal exactly right.
I think that is a very interesting point.
Getting Farmed? : https://www.kixeye.com/forum/discussion/382108
Bases : https://www.kixeye.com/forum/discussion/458891
Art of War : https://www.kixeye.com/forum/discussion/451605
Memoirs : https://www.kixeye.com/forum/discussion/373642/p1
Be a rebel : https://www.kixeye.com/forum/discussion/355242/p1
Newbie bases : https://www.kixeye.com/forum/discussion/381611
Psy Ops : https://community.kixeye.com/discussion/505704
No not at all the only difference between the lvl 36 and ups and the 34-35 range is level only, u already get hit by 34-35 at lvl 30 so y not higher?
Some will say they arnt the same that they have more flts built and are better using them, if thats the case then they should make CC users only able to hit lvl 36 and up cos they have the fleets 2. See sounds stupid huh
I like the idea it is more fair on all levels yes the current 29 aswell as there game will effectively go unchanged till they are higher.
I am such a low level player and i know you should get DU4 once you are 29 and i am getting it, but if you want to research and upgrade things while lvl 35's and 36's are hitting you....
It's not fair, you could also cap the attack range at lvl 31 or 32. We will get bigger than lvl 37, so uncapping the range at lvl 32 is no bad idea....
look by the time a player gets to lvl 30(ish) their base should be maxed out on towers/specials, making their base essentially as difficult to crack as a lvl 37, the only real difference @ the very high lvls is the fleets you have had the time to build
LEVEL 90Originally posted by Xandemere
So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
Whoops.........
LEVEL 90Originally posted by Xandemere
So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
Whoops.........
I was lvl 28 when i won the Strike Cruiser, no coins spent, i used preds and barges.
One insta barges fleet with cuts and one armoured with rippers.
Just cos u didn't have the brains to work out fleets to do it doesn't mean others can't:p
Hulls won: Strike Cruiser, Interdictor, Dreadnought X, Goliath blah blah blah. Stop crying cos u been hit insector, take it on the chin and build a better base