New Level Structure (Part 2)

  • texterr
    texterr
    Minor Nuisance
    Joined Aug 2011 Posts: 131
    this is pretty stupid. it's not about a 28 getting whacked by a 33. it's about the credit card jockeys causing the imbalance. if they want to even the playing field they need to stick all the coiners who've spent X amount of dollars in a sectors of their own.
  • TAT191
    TAT191
    Potential Threat
    Joined Oct 2011 Posts: 27
    Just my thoughts on this ...

    1) I am a 32 and my husband is a 33. I see the difference in what we have and can do daily. He has dreads and even if I were to win them now, i would be months behind him in building them. Second is that I just researched DU4 and still need time to upgrade all my turrets. Yes other people may have gotten DU4 way sooner but I am trying to balance the work I do on my base & Fleets. Now researching SB3 but once done it will again take forever to refit my ships with it. Not trying to start an argument but I want to point out that 1 level can make a difference.

    2) I wonder if the developers have thought further ahead. Months/years from now you will have a lot of level 90+ players with all the raid ships attacking level 40s that even if they have been given the hulls will have had no where near the time to build them, get turrets to DU4, refit with their newest specials and refit ships with the new BPs they have won. Time is everything in this game and when it takes weeks to months to build a good fleet I do not think it is fair for the players that have been playing a year+ with all of the bells and whistles to be able to attack someone who has been playing for months. They have just not been given the time to make it a level playing field. I think that 40+ should not be a free for all but maybe level 51+ be given a 10 above and 10 below range. It will not make a difference right now but it will in the future. Either way the average level 29-32 (new 40 - 48) will not stand a chance in this game with the new changes.

    3) I would be excited about being able to travel 2 sectors if I thought it would really be used. It will just take too long to get there and back. I look forward to hearing what the developers come up with on this one. Would love to see an across the board map speed increase.

    Just my thoughts on the whole matter, they will never make us all happy but Props to Kixeye for listening and trying to make things better for the majority of it's players.
  • KillerB
    KillerB
    Greenhorn
    Joined Aug 2012 Posts: 1
    Swag

    How about you guys at Kixeye really listen to the players that pay your weekly paychecks.
    Stop saying you are listening when your not.

    We have all asked for the glitch's to be fix. White screens, Black box's popping up while in game play, nothing but blue water when you come out of your base or salvaging ect. shockwave crash's. flash crash's. Lag on the servers is at levels that players can't even play the game, We have all asked about a 2nd shipyard because you guys have given us more hulls then we can build in a year. The refit times are out of this world. upgrading buildings taking half a month is over the top. When someone puts a ticket in about the game. Stop saying it is the players computer. You guys have pushed the flash player to it's limits on what it can support and need to find a way to get it fixed. We arn't asking for the world from you guys, But we are asking for you to really listen to what the players are saying. The whole salvage number changing didn't need to happen. level 1 through 10 had worked all this time. So why change something that wasn't broke, Now you want to change our player levels, As before lvl1 being a new player to lvl40 if there are any is not a broken problem in the game. What is broken and has not been fixed has been stated above. Going longer distance to hit players is a great idea. But having to wait 40+ min's to get there is the issue. This again will add another problem to the game because your not fixing what is already broke first. Your just putting it off. We don't need numbers changed on bases or salvages. we need and want the glitchs in the game fixed. Now what will happen in the end. This post will be ignored and removed because you don't want to listen to the players that have invested so much time in your game. Will the problems in the game be fixed. No that will be ignored and the blame will be pushed off on the players computer. In the end the game will die off because you didn't want to listen to the concerns of the real players telling you about the problems in your game. So my words will be ignored as alot of others have been in the past. Do this Kixeye, Stop fixing what isn't broke and fix the real problems that everyone is telling you about. Then you can say you have the greatest games in the world. Sector 428, winner of Battleship, Battle cruiser, Siege torpedo, Destroyer, Strike cruiser, Goliath, Barracudas.

    By the way players. They deleted my last post because it hit the truth. So i am sure this will be deleted soon as well. And they will banned me from forums because i am telling the truth and they don't want to hear it. They only want to hear how great they are doing.
  • Ironclad
    Ironclad
    Skilled Warrior
    Joined Dec 2011 Posts: 560
    canuck wrote: »
    am I understanding this right? Under new lvl system i d be a 51 (33 currently ) I can attack who? lvs 51 +5 lvls And peeps 5 lvls lower can rim me all they want slowing my researches ...that take long enough as it is and i can't hit them back ?i think if someone lower than you attacks you you should be able to return the favor :) i do agree that currently a lvl 33 hitting a lvl 28 is way outgunned and doesnt stand much of a chance however i went through it why shouldnt the next guy

    +1 if they can rim my base they must be big enough for an attack
    its a bit like when lower levels attack my fleets if they are more than 5 below i cant get at their rescources to pay for my repairs they caused
    So coining is cheating is it??  REMEMBER I coin so YOU can play for free noob!!!!

    EVERY TIME I SEE A PLAYER COMPLAINING IN THE FORUM ABOUT BEING 20 LEVELS LOWER AND BEING ATTACKED I DESTROY 20 LEVEL 50 BASES

  • Timothy Horan
    Timothy Horan
    Greenhorn
    Joined Jul 2012 Posts: 6
    im a lvl 27 current lvls i like the ideal of the lvl changes but i dont like that ur changing the attack bracket at lvl 39. if ur going to change it change it for every 1. right now i can say that my base could handle most lvl 30s but stands no chance agents lvl 32s witch the lvl changes would take care of..... if u plan on doing +/-3 then do it for every1 it dose cut down the amount of ppl that we get to attack but it makes it fare. i like the ideal of lower lvls being able to attack higher lvls but i also agree that the higher lvl should be able to retaliate if ur going to attack some1 then u should expect to be attacked back......

    as far as the sectors being expanded so u can hit further i think yall do need to make it so ppl can get there faster cuz just going from 1 side of my sect to the other is about a half hr trip and im running in s/w
  • captainMRT
    captainMRT
    Potential Threat
    Joined Jun 2012 Posts: 28
    I Don't think a 29 will be able to fend for his own with all the bigger players. Iv been playing for about 3 months and lvl 29 i dont have du4 yet the raids are boosting my lvl i seen 3 raid so far naval lab is going to 10 to get du4 but i had to forget about the other labs to do so. So saying that ill be farmed alot .
  • sam_b
    sam_b
    Potential Threat
    Joined Jul 2012 Posts: 36
    how about a compromise. make it free for all ( all lvls can be attacked)or keep the +/- rule with modifications....
    lets say if you get attacked by +2 and below, you lose the same amount of resources and get 100% damage (just like before), but if you get attacked by +3 and above, you lose a %age of resources and repair time decreases. the Higher the attacker lvl, the less you lose resources and the faster you repair.
    This will give the higher lvl players millions of more atatckable targets and the lower lvl players will not lose everythinga and repair faster. How about that as solution
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    TAT191 wrote: »
    Just my thoughts on this ...

    1) I am a 32 and my husband is a 33. I see the difference in what we have and can do daily. He has dreads and even if I were to win them now, i would be months behind him in building them. Second is that I just researched DU4 and still need time to upgrade all my turrets. Yes other people may have gotten DU4 way sooner but I am trying to balance the work I do on my base & Fleets. Now researching SB3 but once done it will again take forever to refit my ships with it. Not trying to start an argument but I want to point out that 1 level can make a difference.

    2) I wonder if the developers have thought further ahead. Months/years from now you will have a lot of level 90+ players with all the raid ships attacking level 40s that even if they have been given the hulls will have had no where near the time to build them, get turrets to DU4, refit with their newest specials and refit ships with the new BPs they have won. Time is everything in this game and when it takes weeks to months to build a good fleet I do not think it is fair for the players that have been playing a year+ with all of the bells and whistles to be able to attack someone who has been playing for months. They have just not been given the time to make it a level playing field. I think that 40+ should not be a free for all but maybe level 51+ be given a 10 above and 10 below range. It will not make a difference right now but it will in the future. Either way the average level 29-32 (new 40 - 48) will not stand a chance in this game with the new changes.

    3) I would be excited about being able to travel 2 sectors if I thought it would really be used. It will just take too long to get there and back. I look forward to hearing what the developers come up with on this one. Would love to see an across the board map speed increase.

    Just my thoughts on the whole matter, they will never make us all happy but Props to Kixeye for listening and trying to make things better for the majority of it's players.

    Youre exactly right, but thats the whole point of this update. There is a huge difference between a level 33 and a level 32. Eventually many players will be clustered in those high level ranges 32-34, but there is a vast difference in their tech and abilities. But I think that once a player reaches 30 and up, they have access to most of the best tech or it is in their forsights. Thats about the point when most have everything upgraded and researched. While the really big players will still dominate, it wont be quite as bad for the growing, sub-30 players. Personally, I think they should start the unlimited attacking ability a little higher, but its not bad.
    Playing since Feb 2012.  Originally sector 304
  • RV-Iraqvet
    RV-Iraqvet
    Minor Nuisance
    Joined Apr 2012 Posts: 200
    Blackdave wrote: »
    couldnt u put a sector transport module for going to the 2nd sector maybe not the adjacent one but the 2nd sector

    are you really gonna trade a ship in your base buster or even your fvf for magical transport? that is just plain ignorant. sorry if i sound rude but really think about what you just said.
    RV-IRAQVET 
    Lvl-54
    Alliance- Red Vikings
    Won-Cudas, Strike Cruisers, Interdictors, Battle Ships, Triton, Mercury, Javelin
  • William Bates
    William Bates
    Potential Threat
    Joined Aug 2011 Posts: 31
    When does this take effect
    Destroy or be Desroyed
  • Chad Morrill
    Chad Morrill
    Greenhorn
    Joined May 2012 Posts: 14
    of course you like it because your level 34, but im currently level 28 and when i become 29 i can get hit by any higher levels, ive already been farmed enough! no matter what my design looks like! unless i spend tons of money upgrading my turrets to du4 and my walls and getting my turrets all level 4 im going to keep getting farmed! its bs
    IMMISERATE - Lvl 45
    Current sector - 186
    DFWDP
  • ViciousRedHead
    ViciousRedHead
    Minor Nuisance
    Joined May 2012 Posts: 105
    I agree with the lvl 32, 29 and 30 r not fully ready they not won the raid hulls that the higher lvls have and it can discourage them into just quitting the game. Also, I wont go 20 min away, I really not going 2 sectors. In truth you will be doing me a favor, Ill be able to build my in sector group larger and stronger. At the same time stop and fix the glitches before making new ones. in the last 7 days I have watched a lvl 36,35,34 all quit your game and all three was major cc players step back and look harder at your choices. yes this game needs money to pay its workers but at what expense? Pushing people to spend more just will in reality drive them away.

    I will agree with this as well. I JUST now hit lvl 32 and I think I am almost ready to retaliate. I focused on base, and had DU4 by lvl 27 so I can defend my base, but when it came to retaliation it was pointless at level 29 - 31 unless they were 5 levels lower. (Yes, I admit my base hitting fleets aren't the greatest and when I do travel 20mins to hit a base in the next sector its usually between 3-5 levels lower than me.) So current level 29 to level 31 players are going to get pulverized constantly. With the upgrade, build and research times there is no way a level 29 would be ready for a "free for all" without some major coining. I would rather the system not change, but obviously kixeye feels that it must, so please re-evaluate the "free for all" level cap.
    ~Vicious_RedHead~
    Level 54:spurtz:
  • Kaptain K
    Kaptain K
    Minor Nuisance
    Joined Jun 2012 Posts: 253
    I haven't check with analytics, but from what I have personally observed, if you are at least a level 28 (current system) you should be able to get the top prizes in the events. Now I've seen even lower levels than that get them, but I would say 28 is a good average to go with.

    And tell me please, just how much COINING do you expect that level 28 to do to get the top prize? And I'd really like an honest answer rather than the normal "double speak"!!!!
  • Bo Hica
    Bo Hica
    Greenhorn
    Joined May 2012 Posts: 7
    Overall its a good change since things are seldom perfect. I wonder what the difference in valid targets would be if the 'unlimited' cap was raised slightly from 40 to 50 knowing that players will continue to level up and even things out.
  • Chris Blackfield
    Chris Blackfield
    Potential Threat
    Joined Jan 2012 Posts: 34
    Sector Layout.jpg
    And idea for an alternate sector layout instead of the diagonal format we have now. Also I apologize for the crude drawing. Paint just doesn't have the tools for how I wanted to show it.
    Your User ID is: 2895278
  • ninja henry m
    ninja henry m
    Greenhorn
    Joined May 2012 Posts: 9
    What about base test with a friend. Say if im a lvl 27 and my friend is lvl 32. In the new changes could that person still attack me if i wanted him to...
  • Radarcivi
    Radarcivi
    Minor Nuisance
    Joined Jun 2011 Posts: 281
    First Off I want to say that I believe a lot of the concerns from the higher level players have been addressed. While offering an unseen level of protection for those that are still in that kill zone that we all clawed up from. Now it's not often I say this, but I will say it. What you are seeing in this future update is actually a pretty well thought out compromise. Now for all of you who are saying that a level 30(soon to be 40) is going to be murdered once they hit the free for all zone. I say I agree and disagree. If they have gone with BP 101 and focused on their base defenses and acquiring the ships they need to take salvages down. Then that path alone will make most hitters not want to hit you. Master your base defense first...Then work on your offensive capabilities. It's kind of like football, if you are an NFL team do you build your offensive and defensive lines first? Or go for your skill positions? In this situation The defensive line would be your base layout and research. The offensive line would be your level 4 turrets with proper spacing and selection. What good is it to have the best qb, best rb in the game, if you have nothing to protect them? You my friend just became the houston texans of the NFL when they first came into the league. They had no protection for their skill players. And many got knocked out. So I pose this question to the Majority of BP players. What good is it to have the best ships available, if someone can take your base with Sea scorpions, Strikers, Forts with Forsaken tech?(Looking at Admiral Ackabar for the forts) Focus on your base defense before you get to level 40, while researching the hulls once you get Naval lab 10. Research the bare minimum offensive weaponry so you can salvage, while researching your defensive turrets.
    Darkness
    LEVEL 90Originally posted by Xandemere
    So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
    Whoops.........
  • sam_b
    sam_b
    Potential Threat
    Joined Jul 2012 Posts: 36
    Radarcivi, good job explaining the BP101 and comparing it with NFL.
    Now could you advise us with what the teams in NFL would do if the NFL decided to change the rules of the game in the middle of the season? :D
  • Janus Dread
    Janus Dread
    Minor Nuisance
    Joined May 2012 Posts: 160
    The new system appears to be well thought out, but many have the concern of travel time, as I am sure you have noticed. This was also my first thought when I read the part about being able to attack 2 full sectors either way. I never travel more than 15 or 20 mins to attack, it is just too **** long and I would rather have fun with my time than "hurry up and wait".

    I offer this suggestion in hopes that it may help to eliminate the tedious travel time that already plauges the game. Every ship has a hull and an engine, could it be possible to have specific "upgrades" to those standards rather than taking up a special slot to make our fleets faster? I mean transfer the "special" from the Advanced Lab to the Naval Lab and change it to an "upgrade" that would need to be a short but specific refit with 3 different levels for each. This would accomplish multiple things. First, the reduction in travel time for the masses. Second, free up space in the overburdened Advanced Lab. Third, create increased revenue from all those that are too impatient to wait for it. (There are thousands I am sure.) Fourth, open the special slots on our ships for the more tactical specials to be utilized. Fifth, it would bring a diversity into the game for lower level players but eventually a standard, more level playing field for the higher level players.

    There are unfortunately some negative effects to this plan as well. Those that have coined the engines and hull streamlining as they are presently will likely cry for compensation. (Guys you have spent your money and recieved exactly what you paid for already.) The bottleneck of endless ship refits and builds will just increase beyond tolerances. (This will be needing a fix first.)

    Just an idea for you all to toss around, its not like it really matters to me.
  • texterr
    texterr
    Minor Nuisance
    Joined Aug 2011 Posts: 131
    this still all boils down to who's coining. not what level you are. changing levels isn't going to change that. the coiners will always have the upper hand reguardless.

    as for opening the distance to hit, lol, another joke. most players won't travel as it is so that's just another waste of time.
  • pikeajm
    pikeajm
    Potential Threat
    Joined Sep 2011 Posts: 32
    so basicly you doing wrong to us players who had to battle though and tough it out in the 20 levels in the past to make it easyer for the new ones moaning all the time i am now lv 32 and battled hard to get this far and yes i have hit 27s ect and lower when i was 30 31 thats part of the game so the little whiners win again and will not learn to build better bases in my eyes maybe its a blessing as they will be weak when the get to our hit range who knows but they will moan again and will you alter again to suit them ?
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    The players have a union that protects them from that. Good luck trying to get a gamers union certified.
    sam_b wrote: »
    Radarcivi, good job explaining the BP101 and comparing it with NFL.
    Now could you advise us with what the teams in NFL would do if the NFL decided to change the rules of the game in the middle of the season? :D
  • BladeII
    BladeII
    Skilled Warrior
    Joined Feb 2012 Posts: 403
    The SC doesn't obsolete an HH fleet. That SC's exist does not change your effectiveness at base hitting one bit.




    All those builds and researches will continue to happen in the background. Logging in doesn't make them happen. PM me your account ID and I'll pass it on to our bug fixers.

    much of those builds and researches were about finished when i hit the repair button, so they been sitting idle, ship only had like 3 hrs left on it, now it's been a week and 3hrs since i could get in
  • thermopyle
    thermopyle
    Potential Threat
    Joined May 2012 Posts: 51
    good job guys. i like the proposed changes.
  • chriss
    chriss
    Minor Nuisance
    Joined Nov 2010 Posts: 122
    Much better compromise. Some of the protection but not too narrow of a range to hit down on and still allow the upper players to play. Very happy with this vs the previous where as a level 33 I wouldn't be able to hit a 32. Thank you for listening. And although I agree the travel times are too long sometimes (especially if you're not an in sector hitter) they aren't getting longer with the increased distance unless you want them to. Well done.
  • Mar10e
    Mar10e
    Force to be Reckoned With
    Joined May 2012 Posts: 1,868
    I haven't check with analytics, but from what I have personally observed, if you are at least a level 28 (current system) you should be able to get the top prizes in the events. Now I've seen even lower levels than that get them, but I would say 28 is a good average to go with.

    True. But if you're around level 27 you better stay away from the raid, because you will also level up.
    Not a good idea, as you need the time to get your base DU4'ed and upgraded before you turn 29 (40 in the new system) and become free for all ...
  • Ron jones
    Ron jones
    Greenhorn
    Joined Jun 2012 Posts: 1
    I like the option of extending the 850 ship range, But would it be posible to increase the map speed of fleets across the board? I will have to launch ships in the morning and attack when I get home from work. LOL So in actuality my attack range will not change much without faster map speed for my ships. Thanks
  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    Radarcivi wrote: »
    It's kind of like football, if you are an NFL team do you build your offensive and defensive lines first?

    Like the Green Bay Packers?

    They had the worst defense in the history of the NFL last season.

    Their record last season was 15-1.
  • Zirg
    Zirg
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,799
    This don't seem bad. Don't know why you have to change the lvs though. But what ever floats your boat. :)
    Shhh!!!!! Be wery, wery quiet. I'm hunting wabbits.
  • Sea Spirit
    Sea Spirit
    Potential Threat
    Joined Jul 2012 Posts: 80
    Sounds good to me, The level thing is going to take a little bit of getting used to, but im sure it wont take long. And the extended range is a great idea. Thumbs up on this one from me :)

    (gives us a reason to use the Navigation Module)
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