Kaptain K wrote: »
LEVEL 29's THRU 33's WILL NEVER GET AHEAD!!!!!!
KIXEYE CM Swag wrote: »
[*]Players Level 40 and above can be attacked by any player Level 40 and above.
Liam Donaghy wrote: »
After waking up and reading every post ever posted now to sum it up, the above quote should changed from level 40 to a new level of 45
the increased attack distance is good but a overall map speed increase would be great to go along with it.
Now is everyone happy with that so we can stop these 400 posts about complaining that current level 29's can be farmed by current level 36's
Kaptain K wrote: »
Your kidding me, RIGHT???!!!!!
**Players Level 40 and above can be attacked by any player Level 40 and above.**
Right now I'm a level 28, and if I'm understanding this, in the "old" system, no one over 33 could attack me, but under the new system IF I go up just one level, then I can get hit by a level 39 (new + 87)???????????????????????????? CHRIST, that is 10 - READ EM' - TEN LEVELS ABOVE THE LOWER END OF THE SCALE. I'm real sorry, but that is BULLSHIT!!!!
I can NOW understand why all the BIG players are saying "OK, yeah, this is a GREAT system now!!
The ENTIRE lower 1/3 of the players from 40 to 51 are going to be ROYALLY SCREWED!!!! So some of you think it is taking TOO long to move up a level now(?), just wait till a fleet that is, maybe, 15 LEVELS above your base (5 levels above a base is about the average now) hits you!!!!! IF THAT is the case, then KIXEYE needs to CHANGE the LENGTH OF THE BUBBLE to at least FOUR OR FIVE TIMES AS LONG AS WHAT IT IS NOW, maybe up to a WEEK LONG (and that is just to be able to get back to where one was before you got hit by GOD HIMSELF - because that is what it's going to feel like with this much disparity)!!!!!!
LEVEL 29's THRU 33's WILL NEVER GET AHEAD!!!!!!!!!!!!!!!!!
I LOVE this game, but I 'm going to have to seriously think if I want to dump ANY more money into a game that is THIS LOOPSIDED! What the hell are you people at Kixeye really thinking, maybe some like, "By level 30 these idiots are totally hooked and NOW we can really go after their credit cards!!"?????
TRUST ME, there are a LOT of games on the Internet - DON'T EVER, EVER, FORGET THAT!!!!!!!!!
cyp wrote: »
Question to Kixeye: Why don't you leave the game as it was for so long time? Everyone that is currently level 30+ made his way out to this level by farming and being farmed. Those who cannot take a hit from a +5 level should not play the game. Whiners are in every sector and for sure they are not those who bring money to you!!!
If you want to put some protection for the low end of current limit, simply say + whatever above / -4 or 3 below. I don't think that proposed system will achieve the goal of increased fights. Not to mention the travel time to hit a base 2 sectors away!
Rather than changing the range hitting system I think would be better if you give players some new tweaks for their bases. Yes I believe will keep them going on with this game.
Just my 2 cents of thinking...
Tiny **** wrote: »
I want some of what your smoking.
I work to pay for school. I cant afford to spend $100 a week on any game.
section31 wrote: »
I have to say that after reading the the "new" proposed changes it does not really change much for me. Unless i missed something I can as a level 33 still only hit current 33's. The removal of the 850 travel rule is irrelevant I never tavel that far anyways and I dont know very many people who do or would want to. And the suggestion that you just put hullstream 3 on the the fleet instead is just plain insulting... Like may earlier said. 33's generally dont below 30-31 unless someone has pissed someone off. Also getting hit by a larger level player should make you learn and change the design of your base, I know it does for me when some 34-35 does it to me.
They changed nothing really relevant and i can still sadly see the main part of my battle pirate days being behind me if they implement as is....
Thats my two cents
deadpool wrote: »
I'd suggest a different system which i saw used on a different game.
the way it worked is that any player can hit anybody else regardless of level. the only thing that prevented bullying is the amount of benefit and penalties the attacker and victim receives depending on how far apart their levels are.
a level 30 hits a level 15.
- the level 30 gets virtually no xp and resources for his trouble.
- the level 15 victim gets normal xp, instantaneous repair, and a normal bubble.
- the level 15 gets to learn a thing or 2 and hardly feels any negative effects from the attack.
- the level 30 gets nadda other than the pleasure of destroying something.
a level 15 hits a level 30.
- the level 15 gets double the xp and resources he usually would if he were to attack someone of his own level.
- the level 30 loses double the resources he usually would for losing a battle to a significantly lower level player
a level 30 hits a level 30.
- business as usual.
some balancing would have to be made with regards to the percentage bonuses and penalties you get for hitting different levels, but this makes it so that anyone can be a target and those that are starting the game dont feel the pain as much if they are attacked by higher levels.
the buddy bubble problem this creates i leave to kixeye to fix since they hint that they have a fix in the works for this.
Hitman007 wrote: »
This sounds better
KIXEYE CM Swag wrote: »
I'm pretty sure that players in the 23 - 28 level range would disagree with you.
Zaharkan wrote: »
This was something I was writing from the previous thread...
After reading the comments I have sort of changed my mind.
I would suggest that perhaps the level thing should change however work it like this. There should be two considerations:
OP Level...Your "league" should be set by your OP Level. OP Level 1 can only hit or be hit by a OP Level 1. OP Level 5 can be hit by OP Level 5.
If under the new level system a Level 51 hits a Level 33 (both having OP5) then the Level 51 who destroys 4 WH and 1 OP would get Total Resources x 60% x 54%.
If the 33 defeats the level 51 in the same situation the Level 33 gets Total Resources x 60% x 154%
Or we could really open it up by comparing Fleet Level vs. Base Level. If a player is level 20 then any player could hit them with a level 20 fleet or lower. Thus actually a Level 51 could attack any player as long as his fleet didn't exceed the opponents base level. So the only restriction would be Fleet Level. Sort of call it a pirates pride or arrogance and gives you a reason to keep those long ships handy.
Crusher Sec 1 wrote: »
They are not useless, I have used the microwave on my blitz fleet (yes I needed to take 1 armor of every ship) and I can sail out of the base again without losing my fleet I also use the subsonic on my Dic fleet and cuda's/stalkers/preds are getting killed easily. But that could also be the fault of the unskilled players I attacked