section31 wrote: »
I have to say that after reading the the "new" proposed changes it does not really change much for me. Unless i missed something I can as a level 33 still only hit current 33's. The removal of the 850 travel rule is irrelevant I never tavel that far anyways and I dont know very many people who do or would want to. And the suggestion that you just put hullstream 3 on the the fleet instead is just plain insulting... Like may earlier said. 33's generally dont below 30-31 unless someone has pissed someone off. Also getting hit by a larger level player should make you learn and change the design of your base, I know it does for me when some 34-35 does it to me.
They changed nothing really relevant and i can still sadly see the main part of my battle pirate days being behind me if they implement as is....
Thats my two cents
Tiny **** wrote: »
ARRGGGG, so now level 29s can be hit by any higher level??
You guys really think thats a good idea??
Do you have any clue as to how many players will quit playing at lvl 29?
KIXEYE CM Swag wrote: »
It is something to consider, but I can't make any promises. Still, you can stack Streamlining 3 and the new speed module for a nice boost.
Evoboy wrote: »
Not really sure how to take this I have skimmed through 50 pages of comments. Found a couple funny ones, more than enough stupid ones, and some that are truly insightful. What concerns me is that if you open the brackets up to say (all levels over say current level 30 and up) how is this not doing the same thing to those poor folks at level 30 that it is doing now to the level 23-29. Just my 2 cents on the matter it seems that you are taking the point of focus off one set of players making them get more hooked to your game so that the same thing can happen to them the second they reach that set tipping point. Upon reaching said level where it opens up for a free for all. For those players that do have the massive fleets that can level them that they haven't seen hit them or had a chance to hit them. I understand that you feel that by the time you reach said level of 30 or new 40. The base "should" have DU4 and Turret level 4 also. Coming from a player that started just after BI1 I am already a level 32 due to the raids. (not complaining) If you continue along the course that you are thinking of heading. With this new level system and the same rate of raids you are going to find that. The exact same thing is going to happen with in a month or 2 of implementing this new system. That you will have a large number of bases that will be moved into that free for all zone. That are not capable of dealing with those players that are 6-9 levels above them thus leaving you with the same issue you are having at this time span.
P.S. I hope somebody reads this and gets where I am coming from
jrscdelsol wrote: »
It is so gods to see people moan without reading the post. Try reading it again
I do like the new changes but think the cap should be raised to lvl 32 before you can hit any level above and not be at level 29. These level 29's will become farms and not enjoy being levelled by a level 36/37
Anthony Tippett wrote: »
So, basically Swag, with this "newly improved level structure" I being a level 30 player currently, lose my +/-5 and instead a -2/+9? that's a hell of a difference my friend. And that just means that people who have been playing since the games ORIGINAL BETA PHASE can now mercilessly pummel the ever-living crap out of me MORE OFTEN! THANKS! Also, after the update... Level 30 players like me are going to either A: End up quitting due to getting hit by people we can never regularly defend against, and/or B: Continue playing, staying stuck at the then level of 43 FOREVER with our not so great fleets or even somewhat better than some fleets and have much less to hit in terms of bases - eventually leading to us leaving the game ANYWAY.
If there were a POLL on this - I forever vote it down.
However - still better to a degree than the last "bracketed attempt" - Which, I was actually getting excited about... less brutes coming after the resources I just spent 3 days collecting.
WAY TO GO GUYS! WAY TO KEEP UP YOUR TRAIN OF - EPIC FAIL!!!
deadpool wrote: »
I'd suggest a different system which i saw used on a different game.
the way it worked is that any player can hit anybody else regardless of level. the only thing that prevented bullying is the amount of benefit and penalties the attacker and victim receives depending on how far apart their levels are.
a level 30 hits a level 15.
- the level 30 gets virtually no xp and resources for his trouble.
- the level 15 victim gets normal xp, instantaneous repair, and a normal bubble.
- the level 15 gets to learn a thing or 2 and hardly feels any negative effects from the attack.
- the level 30 gets nadda other than the pleasure of destroying something.
a level 15 hits a level 30.
- the level 15 gets double the xp and resources he usually would if he were to attack someone of his own level.
- the level 30 loses double the resources he usually would for losing a battle to a significantly lower level player
a level 30 hits a level 30.
- business as usual.
some balancing would have to be made with regards to the percentage bonuses and penalties you get for hitting different levels, but this makes it so that anyone can be a target and those that are starting the game dont feel the pain as much if they are attacked by higher levels.
the buddy bubble problem this creates i leave to kixeye to fix since they hint that they have a fix in the works for this.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new systemFor clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.Player LevelThe proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Under Level 18 stays the same, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.