New Level Structure (Part 2)

  • Azazel
    Azazel
    Minor Nuisance
    Joined Dec 2011 Posts: 135
    And I dont want to make it easier for people to level up. I worked hard as hell for my level. And all these people who whine about getting hit... We have ALL been there, get over it and push on. We have all been farmed at some point and that is what taught us how to build good bases. Suck it up.
    Azazel - Lvl 33 - current sect, noneya

    Hang on! This is gonna be a thrill ride of geriatric proportion!

    New system lvl 51
  • Dark Sigma
    Dark Sigma
    Skilled Warrior
    Joined Nov 2011 Posts: 405
    So, basically Swag, with this "newly improved level structure" I being a level 30 player currently, lose my +/-5 and instead a -2/+9? that's a hell of a difference my friend. And that just means that people who have been playing since the games ORIGINAL BETA PHASE can now mercilessly pummel the ever-living crap out of me MORE OFTEN! THANKS! Also, after the update... Level 30 players like me are going to either A: End up quitting due to getting hit by people we can never regularly defend against, and/or B: Continue playing, staying stuck at the then level of 43 FOREVER with our not so great fleets or even somewhat better than some fleets and have much less to hit in terms of bases - eventually leading to us leaving the game ANYWAY.

    If there were a POLL on this - I forever vote it down.

    However - still better to a degree than the last "bracketed attempt" - Which, I was actually getting excited about... less brutes coming after the resources I just spent 3 days collecting.

    WAY TO GO GUYS! WAY TO KEEP UP YOUR TRAIN OF - EPIC FAIL!!!
    Battle Pirates Name - Delta
    Level - 56
    Alliance -  Bloody Skulls [BLOOD]
    Alliance Title - Member / Gunner
    Current Sector - 113
    Sectors Visited - 4, 45, 78, 88, 113, 123, 126, 210, 219, 330, 431, 435
    Total Blueprints Obtained / Completed - 155 and counting ;)

    Noteworthy Raid Prizes Won - DNX, Mauler, Goli, Mercury, MC, BC, Jugg, Javelin, and many more.

    Notewrothy Forsaken Mission Prizes Won - Many
  • section31
    section31
    Greenhorn
    Joined Dec 2011 Posts: 7
    I have to say that after reading the the "new" proposed changes it does not really change much for me. Unless i missed something I can as a level 33 still only hit current 33's. The removal of the 850 travel rule is irrelevant I never tavel that far anyways and I dont know very many people who do or would want to. And the suggestion that you just put hullstream 3 on the the fleet instead is just plain insulting... Like may earlier said. 33's generally dont below 30-31 unless someone has pissed someone off. Also getting hit by a larger level player should make you learn and change the design of your base, I know it does for me when some 34-35 does it to me.

    They changed nothing really relevant and i can still sadly see the main part of my battle pirate days being behind me if they implement as is....

    Thats my two cents
  • murad_the_punisher
    murad_the_punisher
    Minor Nuisance
    Joined Nov 2011 Posts: 197
    +2 sector :lol: solve the travel time issue and dont say put hull streamline in the base fleet of hhs or ffs cause its a waste for special slot
    lvl53:spurtz:

    Alliance :BIA(brother in arms)

    Standing on your feet gives you a small area in the world ..
    but Standing on your principles gives you the whole world.!
    :cool:
  • Jon Bauer
    Jon Bauer
    Minor Nuisance
    Joined Dec 2010 Posts: 218
    section31 wrote: »
    I have to say that after reading the the "new" proposed changes it does not really change much for me. Unless i missed something I can as a level 33 still only hit current 33's. The removal of the 850 travel rule is irrelevant I never tavel that far anyways and I dont know very many people who do or would want to. And the suggestion that you just put hullstream 3 on the the fleet instead is just plain insulting... Like may earlier said. 33's generally dont below 30-31 unless someone has pissed someone off. Also getting hit by a larger level player should make you learn and change the design of your base, I know it does for me when some 34-35 does it to me.

    They changed nothing really relevant and i can still sadly see the main part of my battle pirate days being behind me if they implement as is....

    Thats my two cents


    Yes you missed stuff, please re read OP and note there is no restriction for players 40 and above. Therefore as a current 33 you would be able to hit players 29+
  • Danish_Pirate_tws
    Danish_Pirate_tws
    Greenhorn
    Joined May 2012 Posts: 7
    this is much better i like this system thx thanks for listening to us
  • ViciousRedHead
    ViciousRedHead
    Minor Nuisance
    Joined May 2012 Posts: 105
    I do feel this is a much better proposal for the larger players, however why the distance change? I don't think I will be traveling an hour to hit someone two sectors over from my own, I would prefer to travel no more than 20mins to a base attack.
    The first proposal I was not too thrilled with because it was basically only player my level +/- 1.5, which I focused on base defense so it wouldn't be fun for me to attack my own level and it would severely limit anyone higher than my level. Although I still have trouble hitting bases that aren't a couple levels smaller, so even though this new system won't allow me to attack anyone smaller than current level 29 I would rather the 2nd proposal go into effect.
    ~Vicious_RedHead~
    Level 54:spurtz:
  • Kai Victor Hansen
    Kai Victor Hansen
    Greenhorn
    Joined Nov 2011 Posts: 6
    By removing the 850 sailing limits you need to remove the 40 bookmarks limit. It can be unlimited as in the early days of BP, or increase the number fo Bookmarks to 100. Just a suggestion.
    Quiz
  • Iorwerth Thomas Hoole
    Iorwerth Thomas Hoole
    Potential Threat
    Joined Nov 2011 Posts: 45
    i think its good but u need to increase the map speed for it to work
  • LUCKY-V
    LUCKY-V
    Incursion Leader
    Joined Dec 2011 Posts: 1,103
    Tiny **** wrote: »
    ARRGGGG, so now level 29s can be hit by any higher level??

    You guys really think thats a good idea??

    Do you have any clue as to how many players will quit playing at lvl 29?


    Wo Wo Wo...Wasn't it just a couple days ago that you told the long time players that the game is changing and if they weren't happy they should probably just walk away?

    Why the change of heart now?
  • shellback
    shellback
    Minor Nuisance
    Joined Jul 2011 Posts: 142
    i will quit if this happens. i'd only be able to hit 1 base level lower than my own and there are only a few in all of bp higher than me....

    extremely bad idea.
    YAT YAS
  • Michael Johansson
    Michael Johansson
    Minor Nuisance
    Joined Feb 2012 Posts: 100
    It is something to consider, but I can't make any promises. Still, you can stack Streamlining 3 and the new speed module for a nice boost.
    And by doing that, you take away a important hull in the basefleet such as defence or attack!?
    So that will make your fleet weaker to attack with......I just dont see anything good with this change Im sorry to say.
    If you change the game this radical, you also have to make traveltime shorter without weakn our fleets.
    And when Im still on it, travel 1 hour and see them bubble buddy..Nah I think this will make the game less fun to play.
    Will be 50 something in your new system...

    All my best
  • Evoboy
    Evoboy
    Minor Nuisance
    Joined Apr 2012 Posts: 196
    Not really sure how to take this I have skimmed through 50 pages of comments. Found a couple funny ones, more than enough stupid ones, and some that are truly insightful. What concerns me is that if you open the brackets up to say (all levels over say current level 30 and up) how is this not doing the same thing to those poor folks at level 30 that it is doing now to the level 23-29. Just my 2 cents on the matter it seems that you are taking the point of focus off one set of players making them get more hooked to your game so that the same thing can happen to them the second they reach that set tipping point. Upon reaching said level where it opens up for a free for all. For those players that do have the massive fleets that can level them that they haven't seen hit them or had a chance to hit them. I understand that you feel that by the time you reach said level of 30 or new 40. The base "should" have DU4 and Turret level 4 also. Coming from a player that started just after BI1 I am already a level 32 due to the raids. (not complaining) If you continue along the course that you are thinking of heading. With this new level system and the same rate of raids you are going to find that. The exact same thing is going to happen with in a month or 2 of implementing this new system. That you will have a large number of bases that will be moved into that free for all zone. That are not capable of dealing with those players that are 6-9 levels above them thus leaving you with the same issue you are having at this time span.

    P.S. I hope somebody reads this and gets where I am coming from
  • Delta_PRIC
    Delta_PRIC
    Minor Nuisance
    Joined Jul 2012 Posts: 154
    Evoboy wrote: »
    Not really sure how to take this I have skimmed through 50 pages of comments. Found a couple funny ones, more than enough stupid ones, and some that are truly insightful. What concerns me is that if you open the brackets up to say (all levels over say current level 30 and up) how is this not doing the same thing to those poor folks at level 30 that it is doing now to the level 23-29. Just my 2 cents on the matter it seems that you are taking the point of focus off one set of players making them get more hooked to your game so that the same thing can happen to them the second they reach that set tipping point. Upon reaching said level where it opens up for a free for all. For those players that do have the massive fleets that can level them that they haven't seen hit them or had a chance to hit them. I understand that you feel that by the time you reach said level of 30 or new 40. The base "should" have DU4 and Turret level 4 also. Coming from a player that started just after BI1 I am already a level 32 due to the raids. (not complaining) If you continue along the course that you are thinking of heading. With this new level system and the same rate of raids you are going to find that. The exact same thing is going to happen with in a month or 2 of implementing this new system. That you will have a large number of bases that will be moved into that free for all zone. That are not capable of dealing with those players that are 6-9 levels above them thus leaving you with the same issue you are having at this time span.

    P.S. I hope somebody reads this and gets where I am coming from

    According to kiyexe new rules you will be weakest at level 29... guess what im level 29
  • ShadowCracker
    ShadowCracker
    Skilled Warrior
    Joined Apr 2012 Posts: 318
    NOW THIS IS STUPID AND UNBELIEVABLE HARD FOR LVL 29's NOW!!!!
    Ok, let's just say it like this:
    I am a lvl 29, i am upgrading naval lab to lvl 10. My lab already has been destroyed 3 times while upgrading. Once the upgrade will be done, i'll need to research DU4.
    This is all possible BUT if I will get hit by what a lvl 36 is now..... That's not possible!
    Everybody knows that a lvl 29 vs lvl 34 is already a little bit unfair for the low level player. How will i be able to stop a dread fleet with lvl 3 turrets, lvl 3 weapons and lvl 3 walls?
    Even if I will have lvl 4 turrets, it will still be easy to get in with dreads because i can't get my weapons maxed out due those long upgrade times! And I am not going to coin anything because KIXEYE SCREWS UP THIS GAME FOR LOWER LEVELS!
    This has all been changed because THE HIGH LEVEL PLAYERS WERE WHINING FOR ONCE!
    AND KIXEYE WANTS HIS COINS SO HE CHANGES IT!

    EDIT: sorry for being so rude in my post
    ...
  • Blackdave
    Blackdave
    Greenhorn
    Joined Nov 2011 Posts: 15
    couldnt u put a sector transport module for going to the 2nd sector maybe not the adjacent one but the 2nd sector
  • Cliffguard Negrete
    Cliffguard Negrete
    Greenhorn
    Joined May 2012 Posts: 19
    jrscdelsol wrote: »
    It is so gods to see people moan without reading the post. Try reading it again



    I do like the new changes but think the cap should be raised to lvl 32 before you can hit any level above and not be at level 29. These level 29's will become farms and not enjoy being levelled by a level 36/37

    I agree with the lvl 32, 29 and 30 r not fully ready they not won the raid hulls that the higher lvls have and it can discourage them into just quitting the game. Also, I wont go 20 min away, I really not going 2 sectors. In truth you will be doing me a favor, Ill be able to build my in sector group larger and stronger. At the same time stop and fix the glitches before making new ones. in the last 7 days I have watched a lvl 36,35,34 all quit your game and all three was major cc players step back and look harder at your choices. yes this game needs money to pay its workers but at what expense? Pushing people to spend more just will in reality drive them away.
  • cyp
    cyp
    Potential Threat
    Joined Jun 2011 Posts: 51
    Question to Kixeye: Why don't you leave the game as it was for so long time? Everyone that is currently level 30+ made his way out to this level by farming and being farmed. Those who cannot take a hit from a +5 level should not play the game. Whiners are in every sector and for sure they are not those who bring money to you!!!

    If you want to put some protection for the low end of current limit, simply say + whatever above / -4 or 3 below. I don't think that proposed system will achieve the goal of increased fights. Not to mention the travel time to hit a base 2 sectors away!

    Rather than changing the range hitting system I think would be better if you give players some new tweaks for their bases. Yes I believe will keep them going on with this game.

    Just my 2 cents of thinking...
  • deadpool
    deadpool
    Minor Nuisance
    Joined Nov 2010 Posts: 209
    I'd suggest a different system which i saw used on a different game.

    the way it worked is that any player can hit anybody else regardless of level. the only thing that prevented bullying is the amount of benefit and penalties the attacker and victim receives depending on how far apart their levels are.

    example:
    a level 30 hits a level 15.
    - the level 30 gets virtually no xp and resources for his trouble.
    - the level 15 victim gets normal xp, instantaneous repair, and a normal bubble.
    - the level 15 gets to learn a thing or 2 and hardly feels any negative effects from the attack.
    - the level 30 gets nadda other than the pleasure of destroying something.

    a level 15 hits a level 30.
    - the level 15 gets double the xp and resources he usually would if he were to attack someone of his own level.
    - the level 30 loses double the resources he usually would for losing a battle to a significantly lower level player

    a level 30 hits a level 30.
    - business as usual.

    some balancing would have to be made with regards to the percentage bonuses and penalties you get for hitting different levels, but this makes it so that anyone can be a target and those that are starting the game dont feel the pain as much if they are attacked by higher levels.

    the buddy bubble problem this creates i leave to kixeye to fix since they hint that they have a fix in the works for this.
    yowzah
  • Goyan
    Goyan
    Minor Nuisance
    Joined Jan 2012 Posts: 109
    So, basically Swag, with this "newly improved level structure" I being a level 30 player currently, lose my +/-5 and instead a -2/+9? that's a hell of a difference my friend. And that just means that people who have been playing since the games ORIGINAL BETA PHASE can now mercilessly pummel the ever-living crap out of me MORE OFTEN! THANKS! Also, after the update... Level 30 players like me are going to either A: End up quitting due to getting hit by people we can never regularly defend against, and/or B: Continue playing, staying stuck at the then level of 43 FOREVER with our not so great fleets or even somewhat better than some fleets and have much less to hit in terms of bases - eventually leading to us leaving the game ANYWAY.

    If there were a POLL on this - I forever vote it down.

    However - still better to a degree than the last "bracketed attempt" - Which, I was actually getting excited about... less brutes coming after the resources I just spent 3 days collecting.

    WAY TO GO GUYS! WAY TO KEEP UP YOUR TRAIN OF - EPIC FAIL!!!

    Think about it for 2 min ... you can already be attacked by a lvl 35.
    What exactly makes a lvl 36 so much stronger than a lvl 35 ?
    How many lvl 36+ bases have you near yours ?
  • cyp
    cyp
    Potential Threat
    Joined Jun 2011 Posts: 51
    Ano one more comment, Swag... I truly appreciate that you are talking to players before any major change to the game! Well done on this one<3
  • deathman
    deathman
    Greenhorn
    Joined Dec 2011 Posts: 16
    Instead of trying to revamp the game ...Fix the glitches ...Thats all anyone wants ...everything else is fine the way it is ...JUST FIX GLITCHES PLEASE
  • el-b
    el-b
    Potential Threat
    Joined Jan 2012 Posts: 41
    how about fixing the problems with the game rather than invent more ? or are you incapable of doing so ? more ways of making yourselves rich at the expense of the players just trying to play.
  • jeck11
    jeck11
    Skilled Warrior
    Joined Sep 2011 Posts: 354
    deadpool wrote: »
    I'd suggest a different system which i saw used on a different game.

    the way it worked is that any player can hit anybody else regardless of level. the only thing that prevented bullying is the amount of benefit and penalties the attacker and victim receives depending on how far apart their levels are.

    example:
    a level 30 hits a level 15.
    - the level 30 gets virtually no xp and resources for his trouble.
    - the level 15 victim gets normal xp, instantaneous repair, and a normal bubble.
    - the level 15 gets to learn a thing or 2 and hardly feels any negative effects from the attack.
    - the level 30 gets nadda other than the pleasure of destroying something.

    a level 15 hits a level 30.
    - the level 15 gets double the xp and resources he usually would if he were to attack someone of his own level.
    - the level 30 loses double the resources he usually would for losing a battle to a significantly lower level player

    a level 30 hits a level 30.
    - business as usual.

    some balancing would have to be made with regards to the percentage bonuses and penalties you get for hitting different levels, but this makes it so that anyone can be a target and those that are starting the game dont feel the pain as much if they are attacked by higher levels.

    the buddy bubble problem this creates i leave to kixeye to fix since they hint that they have a fix in the works for this.

    This would also encourage more rim jobs as it would be double everything for the lower level to rim the 30.
  • Smurf_You
    Smurf_You
    Minor Nuisance
    Joined Jan 2012 Posts: 215
    Sorry but this isnt for me. Ive played through all the changes and accepted them as part of the games natural progression and evolution. To change the basic fabric of the game such as the +/- 5 levels rule after so long is a kick in the guts for us long serving players. We have all developed and fought throught the ranks to reach where we are and to now protect the new up and comers is in no way fair for the rest of us who have been loyal to your brand. To this day we a are all still waiting for the ability to attack Drac bases that have been coming soon since I started some 16 months ago.
    Instead of changing the attack levels, where has the alliance defending feature gone that you have posted earlier for feedback? Surely this would be the next step in the games evolution instead of changing your games basic principle after so long
  • Terroristwinter
    Terroristwinter
    Greenhorn
    Joined Mar 2012 Posts: 9
    Sounds alot better to me but the travel distance and time need adjusting as its a long old drag to get to the other side of the sec let alone 2 secs across even with all the speed boosts ( which hamper the effectiveness of the fleet anyway).
  • Joshua Ruff
    Joshua Ruff
    Strike-force Captain
    Joined Nov 2011 Posts: 685
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.

    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added

    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
    Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
    • Level 10 has 1200 targets
    • Level 20 has 840 targets
    • Level 30 has 630 targets
    • Level 40 has 420 targets
    • Level 50 has 220 targets
    By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)

    In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.


    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.

    ok, sounds just a tad better, but if ur at level 40, u can get hit by ANYONE above your level? i kinda liked the fact that only players around my own level could attack as i found this a bit more of a challenge then getting smashed by someone who i cant really effectively attack back due to the fact i cant start my siege fleet build yet and that it will take me 55 days to make one...
    (Meh everyone does, so why not....) Won: Interdictor, Striker, Halo, Super Fort, Golliath, Spectre, Cuda, Corvette, Light cruiser, Destroyer.....that is all my friends...
    Level: 50
    Sectors visited: Who cares?...
  • floating_death
    floating_death
    Greenhorn
    Joined Nov 2011 Posts: 4
    Well iam a lvl 33 why dont you just make it so (old level structure) teens hit teens 20s hit 20s and 30s hit 30s etc.....now we can travel 2 sectors who wants to travel a hour plus to hit a base that might be leveled already.I agree me hitting a 28 is stupid i see nothin wrong with hitting a lvl 30. well i can say if i can only attack 33 34 and 35 then i guess iam done with this game. I like most of all the upgrades.
  • BullHalsey
    BullHalsey
    Greenhorn
    Joined May 2012 Posts: 15
    Whew, that was a long 51 pages. My Feedback is as follows;

    The 850 max distance for attacking rule is being removed
    A new +/- 2 Sector attack rule is being added


    I think this is a good change. For insec hitters no change they just keep robbing the neighbors. For neighboring sector hitters, again no change as they can can continue to hit people just over the closest border. For people that want to explore farther reaches and find weaker/stronger opponents this opens up the world by quite a bit. It also removes the situations where due to location you may have small portion of a sector open/not open to you. Although the consensus seems to be a map speed increase would be needed for this change my feedback would be wait and see on that. You currently have underutilized tech in the game that allows map speed increase with trade offs. It may be enough, it may not, but that decision can be addressed later on if needed.

    Player level change

    I think your theory on this is probably correct. Levels are a little too large as the game grinds on. Of course levels themselves have very little effect to the game over all, especially so with the further changes you are proposing. Perhaps at level 30 you should just get a message box that says "Yer a Pirate 'arry!" and henceforth your level be "Pirate".

    Updated Attack Ranges

    I can't be anything but biased on this as I am currently a level 29. I see lots of posters that claim they do not attack mid and late 20's players that are 5 levels below them. The fact is enough do to make leveling through that area a challenge. I think you have assessed correctly that it is easy for a player in that range to lose interest. For me is was not really the loss of resource, time, etc. It was the shear imbalance of it. You have crappy fleets and you are trying to gather salv with crappy fleets. You try and keep your head down and produce defensive tech but every three weeks Kixeye yells "squirrel!" and off you go to try and update a passable raid fleet. Then you spend 4 days thinking "oh man if I get that raid hull I'll be the man" and slowly realize that you had no chance whatsoever to get that hull unless literally some high level person puts you on their back and walks you out of the kiddie pool. So then you get back to reality and in the mean time you leveled again... Shoot, sorry about the tears I am digressing.

    The point I am making is that the reason players have a problem at that level is that the tech imbalance is quite high. Does it matter to me that a level 37 can level me now instead of a 34? What difference does it make? I am still just a sardine sandwich with a side of hot mustard for either one. Frankly, It will be more fun to get leveled by Hookem as people like him at least flatten you when you're online and are quite willing to be personable about it in comms. The fact is the average 29 has maybe good enough tech to hold off a late 31, early 32. After that you might as well go make some pudding and feel good about something you can do right. Nothing is really going to change, I'll still be a farm for quite some time.

    I realize you are just looking for feedback on the above items but I want to throw out one idea relating to the attack range change. Have you ever discussed what the effect would be of an opt in type of pvp system? For example the game could be normally played in "Buccaneer" mode which allows pvp attacks +5/-5, just as it is now. Another option might be "Raider" mode that trims that +3/-3. Players can use that when the tech imbalance seems too difficult but there is a trade off - perhaps 10% less res gathered or something. Of course the third option could be full on "Pirate" mode allowing +7/-7. A difficult challenge but perhaps it has it's benefits, a 10% res increase for example. Players could be allowed to change the mode they play in but only during specific time periods, perhaps weekly. One could use a flag pole on the base to advertise what mode you are in. Pirate mode of course gets the skull and crossbones hoisted up the mast. Perhaps a yellow flag with crossed swords for normal play. Perhaps a green flag with a kitten and a rainbow on it for raider mode.

    At any rate, thank you for allowing the feedback on the issue and I apologize if I strayed too far from topic.
  • ozy
    ozy
    Potential Threat
    Joined Sep 2011 Posts: 27
    This is wrong
    All of us who struggled and persevered safe in the knowledge that as we were being farmed one day we would be the big dog.
    KIXEYE kowtow to the moaning farmed.
    This is wrong.
This discussion has been closed.