New Level Structure (Part 2)

  • Paul Preece
    Paul Preece
    Skilled Warrior
    Joined May 2010 Posts: 540
    Horrible revamp. You're giving higher levels more farming bases by attacking lower levels. This changes nothing except the "sector" rule -/+ 2....Also Higher levels need to stick to their own level within -/+ 3 range, under no circumstances should a level 36 player attack a lv 29 player, period. Make this simple, chnage the -/+ 5 attack rule to -/+ 3 attack rule, keep everything else the way it is. Higher levels are already smiling and eyes glowing to attack lower level bases by 6 level difference, unacceptable Swag. Thank you.

    +/- 3 will reduce the number of targets for all players. Simple, yes. Bad, yes.
    Paul Preece
    KIXEYE co-founder / Battle Pirates creator / tear drinker
    Please KIXEYE you must hurry, I can see it now, wives and girlfriends around the world are planning "dates" and "snuggle" time. Please save us from our significant others.
  • Paul Preece
    Paul Preece
    Skilled Warrior
    Joined May 2010 Posts: 540
    We need to have more options to increase map speed and to reduce travel time if we are to take advantage of the proposed new hit range.

    We are working on ideas to reduce travel time between sectors. Stay tuned.
    Paul Preece
    KIXEYE co-founder / Battle Pirates creator / tear drinker
    Please KIXEYE you must hurry, I can see it now, wives and girlfriends around the world are planning "dates" and "snuggle" time. Please save us from our significant others.
  • Paul Preece
    Paul Preece
    Skilled Warrior
    Joined May 2010 Posts: 540
    BladeII wrote: »
    i'm a current lv 33.5 so prolly a lv 53 if this system gets put to work, sofar i build 1 HH siegemisslie fleet wich with the introduction of the SC prettymuch became useless, it will only hit current lv 31 and lower without more then 50% dammage.

    The SC doesn't obsolete an HH fleet. That SC's exist does not change your effectiveness at base hitting one bit.

    BladeII wrote: »
    Last 6days since the taclab update implementation i've not been able to get passed 81% on my loading screen, tomorrow it will be a week, so week lost of ship build/refit, tac lab build, arbiter research and advanced lab research.

    All those builds and researches will continue to happen in the background. Logging in doesn't make them happen. PM me your account ID and I'll pass it on to our bug fixers.
    Paul Preece
    KIXEYE co-founder / Battle Pirates creator / tear drinker
    Please KIXEYE you must hurry, I can see it now, wives and girlfriends around the world are planning "dates" and "snuggle" time. Please save us from our significant others.
  • Paul Mounce
    Paul Mounce
    Skilled Warrior
    Joined Nov 2011 Posts: 378
    im likeing this better especially the getting rid of 850 kil travel max
                                                                                                lazydog
                                                                                        Home Sector 208 
    Frigate, Noisy Cricket, Destroyer, Light Cruiser, Barracuda, Hammerhead A, Strike Cruiser, Draqonian Battleship, Hurricane, and a big floating Toilet
  • Mr. Blizzard
    Mr. Blizzard
    Unicorn Overlord
    Joined Jun 2012 Posts: 3,176
    so...anyone know a person who is level 40+ yet? because I think the highest is level 37.....
  • Gary_M
    Gary_M
    Skilled Warrior
    Joined Aug 2011 Posts: 362
    This is a great compromise over the original proposal. Thanks for listening to player feedback and adjusting. :)
    Grimnir - lvl 56
  • GHOST_PIE
    GHOST_PIE
    Potential Threat
    Joined Oct 2011 Posts: 61
    i like what i see so far. lets see how this plays out in the near future.nice work kixeye staff. and by the way guys.... tell ceo harbin i think the staff deserves a well earned raise :)
    looool
  • teamerlracing
    teamerlracing
    Potential Threat
    Joined May 2011 Posts: 52
    00zau wrote: »
    tl;dr is oldschool internet parlance. It means too long; didn't read. Basically a one sentence synopsis for the attention impaired.


    gee thanks...I think...
    Capt ARRRGH

    Home Sector: 6 Sectors visited: 109, 209, 369
    Me Im Dishonest. And A Dishonest Man You Can Always Trust To Be Dishonest. Honestly Its The Honest Ones You Want To Watch Out For Because You Never Know When They Are Going To Do Something Completely Stupid!
  • Ollie99
    Ollie99
    Incursion Leader
    Joined Jan 2012 Posts: 1,175
    Well y'all have managed to at least do one thing that not even Washington DC can do. Cut out the paid lobbyist from between the special interest groups and the law makers.
    "Whoever said laughter is the best medicine never had gonorrhea."

    Mel Brooks

    Sectors: Too many to remember off the top of my head.

    lvl: 33, I think.
  • High Seas Pirate
    High Seas Pirate
    Greenhorn
    Joined Jul 2012 Posts: 24
    I still don't like the unlimited hitting for upper levels, but rather than just complaain, I have a suggestion for a fix/compromise,,,, think of a tic-tac-toe board, and your home sector is the center space. Now you can attack eight sectors, all of which are roughly the same distance away. More targets and it should be lower travel time since you are not going any father to reach any one sector than you are now,,,, seems good on the surface, not sure if it is feasable to change the program that much??? Maybe with eight sectors to hit instead of four we could go back to the +/- 3 levels from the first post about the ranking changes,,,
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    kris1019 wrote: »
    If a 29 doesnt have their turrets at least DU4'd by that point its their own fault. Plus its not like this is being rolled out today. I would suggest they get to work.

    I didn't mean DU4 turrets, I meant the guns on top of them. At level 29 I had all DU4 turrets, but only sent-3s, howie-3s, etc. By level 30-31 (the new 45-50), you 'ought to have everything, making your base (not counting raid prizes) the equal of any 36+ players. I figured that was the intent of the "no limit" top tier; having all players equal, but as is many current 29-30s will be coming in without maxed out stuff.
  • StormRider-WOLF
    StormRider-WOLF
    Incursion Leader
    Joined Dec 2011 Posts: 1,465
    I like it :)
    DeathScythe-WOLF- I reject your reality and substitute my own!            Original sector: 337         Alliance: [BPELI] BP Elite
    image
    Fight till the end! 
  • silly
    silly
    Skilled Warrior
    Joined Aug 2011 Posts: 406
    well at least we know why we were given the first tactical research in the order it was given. since you know it boost the fleet map speed..
  • Mark A Schuster
    Mark A Schuster
    Minor Nuisance
    Joined Jul 2011 Posts: 127
    why just not keep the current system of levels and fit 3 more levels between 24 and 30 and bump everybody up 3 levels. Because once your around LVL 32 now everybody should have equal base equipment. If you change the map range to 850 should speed up the boats maps speed by 2 times the current speed.
    Code_Red

  • Kyle G. Penquite
    Kyle G. Penquite
    Potential Threat
    Joined Jul 2011 Posts: 74
    **** TO THE NO!!! excuse me Kixeye for that outburst is worth it since this new update is completely bullcrap... your trying to add something that is broken to the game... your ranking structure is completely stupid that your gonna be adding and it will be a REALLY big mistake since all the lvl 29's as of now are gonna be at and advantage since people that will be 40+ in this one will be able to farm the **** out of them... why not leave ranking structure as is? make it easier for us to lvl up if anything and if you have to for the 2 +/- sector make our ships faster if anything because 20/30 minutes to travel into a neighbor sector next to us... its complete bullshit if we have to trave 60/70 minutes to hit another TWO sectors away... ill have to resort to sticking with hitting salvages... i dont want to wait 2 hours for a supply of 7 million resources each to get home... rather go hit 29's and 33's right by me and farm them!... kixeye you have to think this through right now your just shoving shet down our throats... not right AT ALL!!!
    Battle Pirates: Eonwarrior7 LvL: 52
    Vega Conflict: Eonwarrior7 LvL: 27
    War Commander: Kyle-BK222 LvL 31
    "i dont retreat. i prefer the term of 'fighting backwards'
  • Azazel
    Azazel
    Minor Nuisance
    Joined Dec 2011 Posts: 135
    So even though no one wants this good ol kixeye is still going to do it.


    Do you ever listen to the people who play?

    Or does it just not really matter what we say and yall do wtf ever no matter who says what?
    Azazel - Lvl 33 - current sect, noneya

    Hang on! This is gonna be a thrill ride of geriatric proportion!

    New system lvl 51
  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116

    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added

    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
    Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
    • Level 10 has 1200 targets
    • Level 20 has 840 targets
    • Level 30 has 630 targets
    • Level 40 has 420 targets
    • Level 50 has 220 targets
    By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)

    In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.


    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.

    Im gonna go ahead and throw my hat into this already crowded ring. This post is likely to be buried under about 15 more pages of comments, complaints, and banter, but whatever.

    Being that i just dinged 31 tonight, that will put me at level 45 in your new system. This will instantly remove the largest portion of my current attackable targets. Yes, my number of actual attackable targets will go up because of the attack range change, but seriously, why would a current level 31 go after a 34 or above? My low end targets will pose a difficult challange to me and others like me, while the opposite is true when I am the target, because now level 37 (71 in the new system) can come and say... oh look... a new farm! and plow my **** the same way i would destroy a 26. You have effectively moved the **** "take your beating and grow" range from the mid 20's into the early 30s... and you know what? That really sucks. We just got out of that, and while i enjoy learning from being attacked, its not fun to have a good base design and best tech i can muster and still get rolled over, why in the world would i want to be put in that position again? and and even better question is... why should we be put in that position again?

    Going through with this change will take me out of the base attacking game, i will become a salvage pirate... unable to crack bases that are equal to mine until i reach 33+ (51+) unless they are just complete idiots who build square bases. Why even bother sending out a fleet when there is almost 0 chance to float away as a victor? I dont want to suicide my ships just to say "i am able to buzz around your base like an annoying gnat", especially if that fleet of slow **** FF's are gonna take 2 hours to travel to hit a base a sector and a half away. Those fleets would be better served as res haulers... go go salvage pirates.

    This plan sounds great to the mid levels who are going to have a burden taken away from them, and great to the top tier players who have more targets to hit... what about the group of players that is getting that shitpile placed square on their faces? We obviously like this game or we wouldnt have stayed around to reach this level, but man, dont **** on us... its not fun, it makes the game not fun, and when a game is not fun what other reason do we have to continue to log in?
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    I like it, thanks for the improvement.
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    Azazel wrote: »
    So even though no one wants this good ol kixeye is still going to do it.


    Do you ever listen to the people who play?

    Or does it just not really matter what we say and yall do wtf ever no matter who says what?

    Obviously they never listen, because they totally didn't change the proposed update to account for the complaint that is severely limited the higher level players hitting opportunities. </sarcasm>

    They read all the negative feedback, fixed the main issue, and re-posted it so we could comment on the new plan. What more do you want?

    Do you have a valid reason why not to implement this, or are you just a cry-doom-at-the-first-sign-of-change stick-in-the-mud.
  • Peter Watson
    Peter Watson
    Minor Nuisance
    Joined Oct 2011 Posts: 262
    They are not useless, I have used the microwave on my blitz fleet (yes I needed to take 1 armor of every ship) and I can sail out of the base again without losing my fleet :) I also use the subsonic on my Dic fleet and cuda's/stalkers/preds are getting killed easily. But that could also be the fault of the unskilled players I attacked ;)

    Mind telling us how many coins this cost?

    Because you sure didn't build this lot the long way.

    These "unskilled" players you so denigrate probably are not as rich as you, you perpetute the 21st Century fallacy of equating wealth with talent.
    TANSTAAFL
    There ain't no such thing as a free lunch Bandito260 Sector 92; Level 156 Please feel free to correct my grammar, spelling, punctuation, syntax or idiom, but if you do, remember that I am British and hence a member of the only nation who has the right to term themselves native speakers of the English language.
  • Sharpton
    Sharpton
    Minor Nuisance
    Joined Sep 2011 Posts: 232
    Don't know what level you are but I have not hit bases for resources in I don't know how many levels 4-5 probably. So if it makes you feel better to keep 100% resources that is fine with me. I just want to smash your base for the fun of it.

    Me = lvl 33
    Zaharkan wrote: »
    This was something I was writing from the previous thread...

    After reading the comments I have sort of changed my mind.

    I would suggest that perhaps the level thing should change however work it like this. There should be two considerations:

    OP Level...Your "league" should be set by your OP Level. OP Level 1 can only hit or be hit by a OP Level 1. OP Level 5 can be hit by OP Level 5.

    If under the new level system a Level 51 hits a Level 33 (both having OP5) then the Level 51 who destroys 4 WH and 1 OP would get Total Resources x 60% x 54%.

    If the 33 defeats the level 51 in the same situation the Level 33 gets Total Resources x 60% x 154%

    Or we could really open it up by comparing Fleet Level vs. Base Level. If a player is level 20 then any player could hit them with a level 20 fleet or lower. Thus actually a Level 51 could attack any player as long as his fleet didn't exceed the opponents base level. So the only restriction would be Fleet Level. Sort of call it a pirates pride or arrogance and gives you a reason to keep those long ships handy.
    LIE of the DECADE!

    “It’s easy for others to lose their focus on quality,” That’s where we are laser-focused.”
    “If users are more engaged, they naturally spend more money.”
    “We don’t throw the ecosystem out of whack. A free player who spends a lot of time in the game has as much chance as a whale who spends a lot of money.”
    “It’s all a balance ecosystem.”
    Will Harbin     [VentureBeat - March 16, 2012]
  • faytar
    faytar
    Strike-force Captain
    Joined Apr 2011 Posts: 775
    Current level 29 players are in a much better position to defend themselves. By this point, players should have Outpost 5 (max land tiles & defensive platforms), Stalkers and Sea Wolves; all of which can provide some very effective defense, at least enough to give a higher level pause to think if the reward is actually worth the risk.
    lol that is not true at all the high levels walk all over lvl 29s and 30s as it stands and not talking lvl 36s talking level 33 and 34s. lvl 29 and even 30 is no where near the lvl of those guys plus add in these tac lab magics and they even have less chance , and also considering the inflation of lvl caused by the base invaders events where its not tec thats boosted the lvl but points from hitting the dracs they are in even worse shape
    whs: 0 res makers: 0 interest in playing bp: 0
    Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
  • rkhanson
    rkhanson
    Potential Threat
    Joined Mar 2012 Posts: 87
    So let me understand this. with the new system once you hit level 40 you can be hit by anyone from level 40-87. in my position i have sea wolfs and stalkers. but i don't coin and never will i don't even have booster 3 yet and i only have 1 stalker due to building my floating fortress fleet then hammer heads. i relay on salvages, limited mining, raids, and players my level and lower (-5). I still have upgrades to do yet before i'm strong enough to take on a level 87 (new system). i don't hit above level 29 (current system) i have scouted a few 30's but not hit them..

    Questions:
    1. How will the +/- 5 work with the new system?
    2. How will you determine raids for each new level?
    3. Weren't you trying to discourage farming? but yet this makes it worse?
    4. Will there be a group chat feature? since you want alliances to work?

    I hope you can help because i became more confused with this post than the last..... Thanks
    BP NAME: YOU'LL FIND OUT SOON
    LVL 71
    Home sector: to be determined- Current sector: N/A
    Alliance: In one
    USER ID: 444****
  • Keith D.
    Keith D.
    Skilled Warrior
    Joined May 2011 Posts: 311
    Honestly I don't like the new attack level. from what you described a level 40 can only hit level 40 and up so I will need to hit lvl 30 or higher that is the current set up... THis is a Huge set back as with some of the glitches can't hit a base without a few problems. if you want to do something to make the higher levels happy why not make that alliance feature you promised a year ago? Please dont change what isnt broken. You always change what isnt broken and never fix what is. I Know a few people in the gaming industry and they have agreed that the more graphics and animation the laggier the game becomes so its not out computers is your game. I love the game but every day with every update I play just a little less.

    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.

    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added

    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
    Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
    • Level 10 has 1200 targets
    • Level 20 has 840 targets
    • Level 30 has 630 targets
    • Level 40 has 420 targets
    • Level 50 has 220 targets
    By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)

    In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.


    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
  • Kris Chirico
    Kris Chirico
    Greenhorn
    Joined Oct 2011 Posts: 9
    So according to this new system, a level 29 in the old system or 40 in the new can now be attacked by a level 39 in the old system or an 87? How is that fair? Then as a new level 40 they can only attack a 35 base or a 27 in the old system? Sounds like the big bases are only going to get larger and the little, younger players will never make it to level 45.
  • rkhanson
    rkhanson
    Potential Threat
    Joined Mar 2012 Posts: 87
    Keith D. wrote: »
    Honestly I don't like the new attack level. from what you described a level 40 can only hit level 40 and up so I will need to hit lvl 30 or higher that is the current set up... THis is a Huge set back as with some of the glitches can't hit a base without a few problems. if you want to do something to make the higher levels happy why not make that alliance feature you promised a year ago? Please dont change what isnt broken. You always change what isnt broken and never fix what is. I Know a few people in the gaming industry and they have agreed that the more graphics and animation the laggier the game becomes so its not out computers is your game. I love the game but every day with every update I play just a little less.


    I agree with you
    BP NAME: YOU'LL FIND OUT SOON
    LVL 71
    Home sector: to be determined- Current sector: N/A
    Alliance: In one
    USER ID: 444****
  • Mar10e
    Mar10e
    Force to be Reckoned With
    Joined May 2012 Posts: 1,868
    Keith D. wrote: »
    from what you described a level 40 can only hit level 40 and up so I will need to hit lvl 30 or higher that is the current set up...

    Nope - read it again ;)

    "Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels."
  • Lipper
    Lipper
    Potential Threat
    Joined Nov 2011 Posts: 74
    I wish you would leave this alone, I know you are trying to improve the game, but it seems you are destroying it instead..
  • Upgrader
    Upgrader
    Incursion Leader
    Joined Jun 2012 Posts: 1,249
    Lipper wrote: »
    I wish you would leave this alone, I know you are trying to improve the game, but it seems you are destroying it instead..

    I wish people would stop crying about it.
    War Commander: LVL 33
  • Doomstay
    Doomstay
    Greenhorn
    Joined Jan 2012 Posts: 18
    I have to admit, I stand corrected on the first point of my original response here (page 15), where I was talking about the level difference. Since 44 and down can still attack down using the +/-5 rule, my first point is moot. My second point remains a concern however - the mid-range players will see a marked decrease in available targets as players gravitate heavily toward defense and don't have the fleets to match up. At current level 30+, the offense tends to catch up, and the game becomes balanced again. Kind of a moot point for me as I'm currently a 32 (48 come the revamp, 51 if I level before it hits) and everything at 30+ using current values is generally capped on defense anyway.

    A third point I hadn't considered is travel times with the +/-2 sector rule. However, I saw a response earlier stating kixeye was looking into that already. I suspect implementing the level scheme first, then checking travel times may be simply more practical for all involved, if frustrating while waiting for the travel time issue to be addressed. I don't know how much of this has been discussed, but perhaps an engine slot on vehicles exclusively for map speed oriented specials (engine 1-3, streamline 1-3) might be considered in this context? Difficult to say.

    I will say, however, I am absolutely looking forward to the free-for-all status above level 40 in the new structure. To be honest it's gotten boring, sitting wnd waiting for somebody to try to break my base. I love a good fight, but few in the right level range are willing to try to take me on. It'll be refreshing to see the highest having free rein to try me now. I guess what I'm trying to say is, I recognize the effort that's gone into this revamp. I've worked jobs where you can't make everyone happy - you have to pick the path that will serve the interests of the largest number of players possible, but that inevitably means somebody will be unhappy. Kixeye has persevered and presented us with this opportunity, and I for one appreciate it. Perfect? Nah! That would be boring though - it's life's imperfections that make such things a delight to experience. So thanks Kixeye!
This discussion has been closed.