SWAG said FYI, Current Level 30 will be Level 40 in the new system
but table says 29 => 40
which one, make up your mind
[QUOTE=The R.;2809885]The insolent ignorance and atrocious arrogance Kixeye has yet again displayed here beggars believe, and proves, once and for all and beyond the shadow of a doubt, that they do not care the least, tiniest bit about their customers' opinion. [/QUOTE] [QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE] [QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
I still see several issues with this if I understand it correctly. At level 30(new 40) you can no longer attack anyone under your level and they are able to hit you with no fear of retaliation(you need something adjusted there). and above the new level 40 anyone can hit or be hit( I feel for the low levels here where a current 39 can continually farm a 29) again an adjustment is needed as no 29 is equipped to defend against that force of attack. As for opening the sectors, I like the idea, however travel times are far to long and a simple solution is to adapt the shipyard to level up like other structures and allow hull streamlining to be a factor of the shipyard and not use a special and therefore permanently alter the ship, it would only affect map travel anyway and the leveling up could also accomplish other things as well.
The -5 rule still applies so a level 40 can still hit a level 35 if they want. The only difference is that anyone who's at least level 40 can attack anyone else who's at least level 40. They completely scrapped the bracket idea, which is exactly what we told them to do.
I still see several issues with this if I understand it correctly. At level 30(new 40) you can no longer attack anyone under your level and they are able to hit you with no fear of retaliation(you need something adjusted there). and above the new level 40 anyone can hit or be hit( I feel for the low levels here where a current 39 can continually farm a 29) again an adjustment is needed as no 29 is equipped to defend against that force of attack. As for opening the sectors, I like the idea, however travel times are far to long and a simple solution is to adapt the shipyard to level up like other structures and allow hull streamlining to be a factor of the shipyard and not use a special and therefore permanently alter the ship, it would only affect map travel anyway and the leveling up could also accomplish other things as well.
Fix could be: If a low level player attacks a high level base, then that high level base could have the opportunity to retaliate their low level attacker.
A long long time ago I started BP on 5/11 in Sector 364 !
1)The sector thing is sweet, but you need to increase map speed. Adding targets by opening a sector only means you may have to go 30mins to find a suitable target.
2) The plus minus means some lower level can rim me all day and bunker bust my dock and there is nothing I can do to punish him. You should be able to attack anyone that attacks you. Make that the rule. Lower levels can attack any level, but they can get hit back after.
3) your target count does not take into account bubble buddies. There are whole sectors like 153 where all the 30 plus bubble each other 24/7 - no joke. Deal with the bubble issue and you will actually have some targets. This has been a huge problem with this game.
This is a LOT better than the previous proposed system. Still going to be tough on those of us with lousy base fleets, but I guess it means I have to finish better fleets soon.
Well, I think this is a little bit better than the last one. But only one thing really jumps out to me.
Removing the travel distances could be amazing, but it has a few... down sides.
As far as amazing goes, yes, the amount of targets would significantly increase, BUT, you'd have to travel (Under current map speeds - Or is this what the Arbiter is for? To encourage players to only attack bases with 4 ships instead of 5) would take 1-2 hours. (No engine HH/FF fleet). To only attack a base with 4 ships, 90% of the time would be suicidal, unless you did the HEAVIEST prep known to man.
Perhaps adding 1/2 more ship slots per fleet would solve this? Allowing the attacker to not only take home more loot, but wouldn't need to sacrifice a spot for the Arbiter. Obviously this would also in-turn mean you'd need to slightly buff base defence - maybe. Right now, most higher level bases can only be breached with a blitz fleet, which either costs lots to instant build, OR takes 100+ days (For siege cannon Strikers for example). Perhaps adding an extra ship or two would mean the higher end players that don't have wallets the size of Wall Street can start venturing out and hitting the big bad bases.
Obviously that's just me branching off and suggesting new ideas to work along side the current level idea.
But perhaps if you were to keep the level system, and keeping the standard +/-5, but go along with the idea of removing the travel boundaries that could also be a really good alternative, which would influence more sector scale wars.
Trogar: "Your base sounds like a Missile Baser's dream. Hopefully James Frazer isn't anywhere near you...." Ascension: "As I posted on your YouTube page, you're the number one reason I keep two flak turrets on my base."
well for once must say i like it..I am actually looking forward to being attacked by some one level 70 plus,,lol..as the new level will jump me to a 48..I so love the attack part of this game,,thus i keep playing as i love getting attacked lol..good work guys..
Im not one for mincing my words so will just say it as i see it.
Negative....
Currently with many sectors having a 'no hitting in sector' rule people travel for up to 30 mins to attack other players. Adding further travelling to implement this new level rule is not going to improve the game in any way. I attack in-sector and in-sector only, meaning my targets will be drastically reduced.
Allowing lower level players to go in and 'rim' higher level players who then cant respond is just ludicrous, not sure what ur thinking on that one to be honest. If your applying a +- level rule it should be for everyone to keep the game fair.
Positive....
I do like the fact that you have realised anyone reaching level 29/30 is generally well equipped to defend against higher level attackers.
I do agree something needs to be done to assist newer players.
Now a small moan....
Personally i would welcome the amount of effort you are putting into changing the game to be put into fixing it. Currently players are getting blue screens, white screens, flash crashes, SOS errors, constant time outs to name a few. In the short term yes you guys make money as we have set aside our valuable time to hit someone and as such we will often coin repairs to continue with the planned attack. However patience is wearing very thin. My spending as im sure you can check has reduced drastically over the last month as im now refusing to coin these repairs which had the game performed correctly wouldn't have happened.
Maybe let us higher levelshit drac bases , to give incentve for the lowers to get here , and allow us hghers to do somethign but twiddle our thumbs and spend 16 days on a shp , since we don't have a way to speed that proces up yet.
You actually listened , which is sort of scary , what next ? Do you plan on gettng drydock ? Or are you jut implementing a way to get more sales?? Cuz I don't see a lvl 30 surviving in todays game with lvl 33's
2 sectors over I think is a kewl idea on paper , but no one in their right mind will drive a fleet of FF's 49 mins anywhere, even if their in a baby sector thaat screams dont hit insector , it's not going to happen. Its kewl , but it won't happen much.
Didn't it happen before and made fleets teleport if I remember right ?
Since we're focusing on getting the highers and lowers to play nice i na battle game , why not give the ighers, like me , who won't be aable to hit much but my own level , a drydock, so i can refit and build to eep up with these lvl 35's who coin to all mad man.
I mean think of it , I can;t hit the lowers ... so the lower see the highers hit drac bases and build bigger better fleets to hit thm with , sort of makes them want to be a higher level , which since stuff takes so much time , they will coin to get there , and you will make money.
I'll be buying ships faster because I can afford to now , and refits ...
And we all will live in harmony, and your forums won't be so crowded with drama ! Decent idea no ??
----The loving and caring Insector Farmer ...Signed sincerely with peace and love "STFU"
SWAG, question
when you talk about +/- 5 levels for players 40 and less. is that 5 lvls new system or 5 levels old system
if it's +/- 5 of new level system. that means 28 can only hit +/- 2 levels
It would be +/- 5 for the new system. We are trying to even things out. If you are currently a 28 and you hit a 26, it might be a chore but you're most likely going to win, which seems pretty fair. But if you hit a 23, it's pretty much no contest; that is what we want to change.
I haven't read through all the post so this might have been asked... it takes around 34 minutes to get to the max rang of my hunting grounds so, going 2 sectors out would be over an hour ?
Battle Pirates: Player Name: RiSiNgCoK. Player ID: 192k Level: ( 57.8 ) Sector: 420
War Commander: Player Name: Outlaw Level: ( 25.3 ) Sector: 86
Not going to read all this, so if its been said sorry.
Suggestion: cut the number of sectors in half and jam more people into a sector so that the number of targets the higher lvl can hit will increase (maybe?)
Other suggestion: have a blank sector that alliances or people can reserver.. so that a group or 2 group can come and have a weeks worth of war, that might help the Game.
but i agree with some of the ones i did read, the travel time to hit a base will be suck
:crying: NOOB in training - What's this you want me to actually "Battle" in Battle Pirates is you crajie
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.
Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
TL;DR:
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 30 will be Level 40 in the new system
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)
In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.
Player Level The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
this all sounds good, but faster map speeds would help. cause really who wants to travel 50 minutes or more to attack a base? i think you should make all ships base map speed faster.
Blksvt-SBS Level 55
SBS Strike Team Member
Hulls owed cuda, toilet, strike cruiser, destroyer, light cruiser, battle cruiser, battleship, strike cruiser, interdictor, sea scorpion A, corvette, hammerhead B, dread X, spectre, and super fortress
current sector 413
Sector visited 60, 61, 367, 406, 407, 413
i dont understad most of this but it seems much better than the proposed system
..sliceNdice said:
Raids are meant for higher level players with more capabilities. Low level and ill-prepared players can do the FM and now, the Foundry, to get tech up to date to become more competitive in raids.
ok I know I should know this since Ive played so long BUT Im asking anyways...... Do you have to have hull stream on all your ships for it to work or just on your flag ship?:o
yes, you have to have streamline on all the ships in the fleet for it to take effect but now that we will be able to attack up to 2 sectors away maybe this is something that needs to be addressed. Make it so that the flagship is what determines map speed instead of going off the slowest ship in the fleet.
Ouch Lvl 59 --I can be a lvl 3,547,201 and I'll still hit lvl 40s-- Raid Prizes Collected: DN, SSa, Goli, SC, HHa, DNx, BC, HHb, Jugg, MCx, Thresher, Merc
this will make higher lvl players insector hitters if im right which will put the cat amongst the pigeons
..sliceNdice said:
Raids are meant for higher level players with more capabilities. Low level and ill-prepared players can do the FM and now, the Foundry, to get tech up to date to become more competitive in raids.
It would be +/- 5 for the new system. We are trying to even things out. If you are currently a 28 and you hit a 26, it might be a chore but you're most likely going to win, which seems pretty fair. But if you hit a 23, it's pretty much no contest; that is what we want to change.
and what about all of us old players who could do nothing but sit and die until we got the teck to fight back we jsut have to say "oh well we were not good enough for you to help"?
[QUOTE=The R.;2809885]The insolent ignorance and atrocious arrogance Kixeye has yet again displayed here beggars believe, and proves, once and for all and beyond the shadow of a doubt, that they do not care the least, tiniest bit about their customers' opinion. [/QUOTE] [QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE] [QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
It would be +/- 5 for the new system. We are trying to even things out. If you are currently a 28 and you hit a 26, it might be a chore but you're most likely going to win, which seems pretty fair. But if you hit a 23, it's pretty much no contest; that is what we want to change.
like what your trying to fix is any different then to place your putting those that end up lvl 40 now , all it looks like your doing is nothing well save really sticking it to the lvl 40s alot of of people have had their lvl inflated because of the events with their tech no where near as completed as it should be
whs: 0 res makers: 0 interest in playing bp: 0
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.
SWAG said FYI, Current Level 30 will be Level 40 in the new system
but table says 29 => 40
which one, make up your mind
[QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE]
[QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
grow and deal with what lol actually howmany 35+ u actually see playin not many or (59+) newstructure
0
The -5 rule still applies so a level 40 can still hit a level 35 if they want. The only difference is that anyone who's at least level 40 can attack anyone else who's at least level 40. They completely scrapped the bracket idea, which is exactly what we told them to do.
Fix could be: If a low level player attacks a high level base, then that high level base could have the opportunity to retaliate their low level attacker.
1)The sector thing is sweet, but you need to increase map speed. Adding targets by opening a sector only means you may have to go 30mins to find a suitable target.
2) The plus minus means some lower level can rim me all day and bunker bust my dock and there is nothing I can do to punish him. You should be able to attack anyone that attacks you. Make that the rule. Lower levels can attack any level, but they can get hit back after.
3) your target count does not take into account bubble buddies. There are whole sectors like 153 where all the 30 plus bubble each other 24/7 - no joke. Deal with the bubble issue and you will actually have some targets. This has been a huge problem with this game.
Fixes current flaws AND the problems introduced by the first new level structure proposal.
Removing the travel distances could be amazing, but it has a few... down sides.
As far as amazing goes, yes, the amount of targets would significantly increase, BUT, you'd have to travel (Under current map speeds - Or is this what the Arbiter is for? To encourage players to only attack bases with 4 ships instead of 5) would take 1-2 hours. (No engine HH/FF fleet). To only attack a base with 4 ships, 90% of the time would be suicidal, unless you did the HEAVIEST prep known to man.
Perhaps adding 1/2 more ship slots per fleet would solve this? Allowing the attacker to not only take home more loot, but wouldn't need to sacrifice a spot for the Arbiter. Obviously this would also in-turn mean you'd need to slightly buff base defence - maybe. Right now, most higher level bases can only be breached with a blitz fleet, which either costs lots to instant build, OR takes 100+ days (For siege cannon Strikers for example). Perhaps adding an extra ship or two would mean the higher end players that don't have wallets the size of Wall Street can start venturing out and hitting the big bad bases.
Obviously that's just me branching off and suggesting new ideas to work along side the current level idea.
But perhaps if you were to keep the level system, and keeping the standard +/-5, but go along with the idea of removing the travel boundaries that could also be a really good alternative, which would influence more sector scale wars.
Just some food for thought
Alliance: The Road Crew
http://www.youtube.com/user/SparrowHawky/videos <- My youtube channel
Trogar: "Your base sounds like a Missile Baser's dream. Hopefully James Frazer isn't anywhere near you...."
Ascension: "As I posted on your YouTube page, you're the number one reason I keep two flak turrets on my base."
Typo on my part, I corrected it to say 29.
Negative....
Currently with many sectors having a 'no hitting in sector' rule people travel for up to 30 mins to attack other players. Adding further travelling to implement this new level rule is not going to improve the game in any way. I attack in-sector and in-sector only, meaning my targets will be drastically reduced.
Allowing lower level players to go in and 'rim' higher level players who then cant respond is just ludicrous, not sure what ur thinking on that one to be honest. If your applying a +- level rule it should be for everyone to keep the game fair.
Positive....
I do like the fact that you have realised anyone reaching level 29/30 is generally well equipped to defend against higher level attackers.
I do agree something needs to be done to assist newer players.
Now a small moan....
Personally i would welcome the amount of effort you are putting into changing the game to be put into fixing it. Currently players are getting blue screens, white screens, flash crashes, SOS errors, constant time outs to name a few. In the short term yes you guys make money as we have set aside our valuable time to hit someone and as such we will often coin repairs to continue with the planned attack. However patience is wearing very thin. My spending as im sure you can check has reduced drastically over the last month as im now refusing to coin these repairs which had the game performed correctly wouldn't have happened.
:crying:
You actually listened , which is sort of scary , what next ? Do you plan on gettng drydock ? Or are you jut implementing a way to get more sales?? Cuz I don't see a lvl 30 surviving in todays game with lvl 33's
2 sectors over I think is a kewl idea on paper , but no one in their right mind will drive a fleet of FF's 49 mins anywhere, even if their in a baby sector thaat screams dont hit insector , it's not going to happen. Its kewl , but it won't happen much.
Didn't it happen before and made fleets teleport if I remember right ?
Since we're focusing on getting the highers and lowers to play nice i na battle game , why not give the ighers, like me , who won't be aable to hit much but my own level , a drydock, so i can refit and build to eep up with these lvl 35's who coin to all mad man.
I mean think of it , I can;t hit the lowers ... so the lower see the highers hit drac bases and build bigger better fleets to hit thm with , sort of makes them want to be a higher level , which since stuff takes so much time , they will coin to get there , and you will make money.
I'll be buying ships faster because I can afford to now , and refits ...
And we all will live in harmony, and your forums won't be so crowded with drama ! Decent idea no ??
It would be +/- 5 for the new system. We are trying to even things out. If you are currently a 28 and you hit a 26, it might be a chore but you're most likely going to win, which seems pretty fair. But if you hit a 23, it's pretty much no contest; that is what we want to change.
Battle Pirates: Player Name: RiSiNgCoK. Player ID: 192k Level: ( 57.8 ) Sector: 420
War Commander: Player Name: Outlaw Level: ( 25.3 ) Sector: 86
Suggestion: cut the number of sectors in half and jam more people into a sector so that the number of targets the higher lvl can hit will increase (maybe?)
Other suggestion: have a blank sector that alliances or people can reserver.. so that a group or 2 group can come and have a weeks worth of war, that might help the Game.
but i agree with some of the ones i did read, the travel time to hit a base will be suck
Sectors Visited: 1,25,38,54, 74,75,76,77,78,98,135,168,178,185,186,187,226,245,297,310,335,341,342,343,344,410,458,493
this all sounds good, but faster map speeds would help. cause really who wants to travel 50 minutes or more to attack a base? i think you should make all ships base map speed faster.
SBS Strike Team Member
Hulls owed cuda, toilet, strike cruiser, destroyer, light cruiser, battle cruiser, battleship, strike cruiser, interdictor, sea scorpion A, corvette, hammerhead B, dread X, spectre, and super fortress
current sector 413
Sector visited 60, 61, 367, 406, 407, 413
yes, you have to have streamline on all the ships in the fleet for it to take effect but now that we will be able to attack up to 2 sectors away maybe this is something that needs to be addressed. Make it so that the flagship is what determines map speed instead of going off the slowest ship in the fleet.
Lvl 59 --I can be a lvl 3,547,201 and I'll still hit lvl 40s--
Raid Prizes Collected: DN, SSa, Goli, SC, HHa, DNx, BC, HHb, Jugg, MCx, Thresher, Merc
Event Hulls Won: = Who Cares
Sectors: They still make those???
That's a different issue that we plan on addressing in the near future.
and what about all of us old players who could do nothing but sit and die until we got the teck to fight back we jsut have to say "oh well we were not good enough for you to help"?
Rampage couldnt have said it any better. How about releasing the things that have been discussed and long overdue. That would solve alot of issues!
FYI. not corrected yet. i refreshed twice cheers
[QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE]
[QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
like what your trying to fix is any different then to place your putting those that end up lvl 40 now , all it looks like your doing is nothing well save really sticking it to the lvl 40s alot of of people have had their lvl inflated because of the events with their tech no where near as completed as it should be
Only players that Kix cares about are the coiners, want them to listen more of you gonna need to cut them off of your wallet.