New Level Structure (Part 2)

  • jeck11
    jeck11
    Skilled Warrior
    Joined Sep 2011 Posts: 354
    This looks a ton better.
  • someone_you_know
    someone_you_know
    Minor Nuisance
    Joined May 2012 Posts: 286
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 30 will be Level 40 in the new system

    so, i am a lvl 33. i can only hit 30+
    but a lvl 28 on the old system can rim me. sorry. but that's wrong.

    this should be improved to: you can only hit those who can hit you.
    [QUOTE=The R.;2809885]The insolent ignorance and atrocious arrogance Kixeye has yet again displayed here beggars believe, and proves, once and for all and beyond the shadow of a doubt, that they do not care the least, tiniest bit about their customers' opinion. [/QUOTE] 
    [QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE] 
    [QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
  • gissur
    gissur
    Minor Nuisance
    Joined Dec 2011 Posts: 139
    I still dont see the point of this but this is MUCH MUCH better then before and I dont have much to say about or be against it. Kudos to Kixeye to listen to the players :)
  • Richard Dawson
    Richard Dawson
    Greenhorn
    Joined Jul 2012 Posts: 16
    this new level structure is an awful idea i am a level 28 and like it when a level 33 attacks me if i am online **** i can veiw the battle and see where my base and fleets can be improoved basicly if this feature comes in i might quit the game keep the levels the same change it from +-5 to +-3 until lvl 30 when the player should be given the option to attck any players that are a higher level and if the level 30 choose to attck a level 37 the level 37 should be given a one off chance to have a revenge attack on the level 30.
  • Red_Widow
    Red_Widow
    Greenhorn
    Joined Jan 2012 Posts: 20
    I would concur on putting the level 50 at 'the sky's the limit' and keep in mind that as new things out THAT might even have to be moved around and new tiers added. As a fresh 30, a 35 just straight flattens me... No way around it that I've found, and I've asked quite in depth. That being said, I like the changes in principle and that's really the only issue I could see arising from this is the current changes keep 'weak' players still in range of people who have EVERYTHING that is EVERYTHING in the game lol. Just my 2 cents.
  • MasterCheef
    MasterCheef
    Skilled Warrior
    Joined Nov 2011 Posts: 389
    I really like this new proposal
    Y U MAD BRO is it cuz I r a battle pirates championz. Thought so If u r reading this then rest assured that i r a better battle piratez than u r Compared to m3, u r just a **** pirate I r so much better than Shivers I r soooooooooooo good at this gamez I r a lvl 33 and 1/2 battle pirates championz I even used up all 500 character making this signature cuz i win at everything lolz. http://forums.kixeye.com/threads/186445-new-female-officer
  • C-Ray32
    C-Ray32
    Potential Threat
    Joined Feb 2012 Posts: 51
    this new level structure is an awful idea i am a level 28 and like it when a level 33 attacks me if i am online **** i can veiw the battle and see where my base and fleets can be improoved basicly if this feature comes in i might quit the game keep the levels the same change it from +-5 to +-3 until lvl 30 when the player should be given the option to attck any players that are a higher level and if the level 30 choose to attck a level 37 the level 37 should be given a one off chance to have a revenge attack on the level 30.
    you woulda fit in back in the day!!! finally a lower level that doesnt whine and see a chance to improve his base and fleets!!
    +1
  • Liam-99
    Liam-99
    Master Tactician
    Joined Jan 2012 Posts: 2,112
    This sounds much better.

    You have listened to the feedback and revised the new proposed changes and these now look very good.

    I dont see the point in the 2 sector plus minus lol unless you can rapidly increase travel time whos going to to travel 2 sectors lol.

    But well done. i like the new proposed changes.
    Join my weekly show on YouTube and follow us on Facebook as we discuss all things BP....The Forsaken Council. 
  • someone_you_know
    someone_you_know
    Minor Nuisance
    Joined May 2012 Posts: 286
    nsheldon37 wrote: »
    So I understand this correctly, would a current lvl 30 be able to attack any level from the current 28 and up?

    no. a current 30 is lvl 43. which means he can only hit lvl 40 which is the current 29. not 28.
    [QUOTE=The R.;2809885]The insolent ignorance and atrocious arrogance Kixeye has yet again displayed here beggars believe, and proves, once and for all and beyond the shadow of a doubt, that they do not care the least, tiniest bit about their customers' opinion. [/QUOTE] 
    [QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE] 
    [QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
  • spicer-70
    spicer-70
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,945
    I like that there's no cap above a certain level.. not sure that level 30s are ready for everyone to be able to play with them.. but it's basically what we have now, so now different in the new system (considering there are very few 36+s). I think it's rather disingenuous to look at the number of targets going 2? sectors in one direction or another. It's bad enough to drive to the end of a first sector, let alone 2. 1 hour travel times for a typical base fleet?

    Don't get me wrong, I do enjoy that we have a greater range.. but while I'd like my reach to extend further, I highly doubt I'm going to travel to a second sector with any regularity. I do hope that you are taking these types of things into consideration.. travel time IS an issue. That being said, what's the deal with all the new players being bunched on 1 side of the sector? Having a more regular dispersion might make the greater distance a much more effective tool, since I wouldn't have to travel the full length of that 2nd sector to actually get to targets within it.

    Looks much better, still think you need to address the fact that mid levels are simply salvaging and blueprint hunting, and that's why attrition is abnormally high of late.
  • Zaharkan
    Zaharkan
    Incursion Leader
    Joined May 2012 Posts: 1,067
    The new proposal is good...though the prospect of going two sectors away would sometimes be a 2 hour round trip on some ships. But I could live with that :)
    Sweet Sweet Lemonade coming to a base near you
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    Drac Base #2 - Done Solo 
  • freparkng
    freparkng
    Incursion Leader
    Joined Dec 2011 Posts: 1,284
    i would like to see the hulls upgraded a bit for map speed, easiest fix I can think of, advoiding Special Slots etc.

    ? Increase map Speed by 20 percent to All Hulls ?

    I understand this is going thru, and Thanks for letting us voice our concerns.
  • Mi Lady
    Mi Lady
    Minor Nuisance
    Joined Aug 2011 Posts: 259
    Zaharkan wrote: »
    The new proposal is good...though the prospect of going two sectors away would sometimes be a 2 hour round trip on some ships. But I could live with that :)
    It will be called the set it and forget it fleet. LOL :p
  • TheTowben
    TheTowben
    Minor Nuisance
    Joined Feb 2012 Posts: 105
    Much MUCH better!!!!!
  • Richard Dawson
    Richard Dawson
    Greenhorn
    Joined Jul 2012 Posts: 16
    if the system aint broke dont fix it i am a level 28 and mainley attack levels 25-31 i do occasonlly attack the 5 levels below but only if my main base fleet is not availible and i am in need of resources
  • Target
    Target
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,296
    A better proposal overall.

    The difficulty calculating levels and adjusting the attacking ranges is that a players level is not always a reflection of there technology or skill. A lot of the previous concerns have been addressed which I am grateful for however calculating targets is still being exaggerated, alliances, friends and the time taken to travel to targets needs to be taken into account.

    Looking at the new rules the current steep learning curve period will shift from 25-30 to 30-31.

    I for one hope that when this is introduced the reduction in targets will encourage "In-Sector" hitting but with the the majority of players you may want to consider an increase in basic map speed, a boost to the current map speed specials & modules.
    loading
  • josh29
    josh29
    Potential Threat
    Joined Jan 2011 Posts: 77
    so in your system in ganna be a lvl 59 so that means im only ganna beable to hit upto 4+? if so thats bs there arent that many lvl 35+(59 +). and all i saw was negative ffedback your last post why change somethin that dont need to be changed....
  • voodoo251
    voodoo251
    Greenhorn
    Joined Jan 2012 Posts: 69
    Grow and deal with it like the rest of us did........
  • johnc23
    johnc23
    Greenhorn
    Joined Mar 2012 Posts: 11
    I still see several issues with this if I understand it correctly. At level 30(new 40) you can no longer attack anyone under your level and they are able to hit you with no fear of retaliation(you need something adjusted there). and above the new level 40 anyone can hit or be hit( I feel for the low levels here where a current 39 can continually farm a 29) again an adjustment is needed as no 29 is equipped to defend against that force of attack. As for opening the sectors, I like the idea, however travel times are far to long and a simple solution is to adapt the shipyard to level up like other structures and allow hull streamlining to be a factor of the shipyard and not use a special and therefore permanently alter the ship, it would only affect map travel anyway and the leveling up could also accomplish other things as well.
  • Silverhandman
    Silverhandman
    Potential Threat
    Joined Aug 2011 Posts: 88
    this makes much more sense to me, also seems much more fair to us higher levels, but I am a bit concerned about the current lvl 29's who become level 40's..... it's generally expected that at lvl 30 you have all du4, so I'm thinking the current lvl 29's will have a hard time, but other than that the rest is ok with me (a current lvl 33)
  • dazza08
    dazza08
    Potential Threat
    Joined May 2011 Posts: 84
    spicer-70 wrote: »
    Looks much better, still think you need to address the fact that mid levels are simply salvaging and blueprint hunting, and that's why attrition is abnormally high of late.

    I like hitting salvage and blueprint hunting,i can do it with no damage now too ;) dont make them change that :worried:
    Res aint **** to me... OP is what I want the most. I can care less about any ware house. If you can take any pirates OP, you OWN HIM! Nough Said...
  • Jaghai
    Jaghai
    Skilled Warrior
    Joined Jul 2012 Posts: 301
    Much, much better, but... travelling a whole 1 sector (not to mention 2 sectors) with a base fleet takes a LONG time, and is impractical. And as such, the 220 targets would at best be halved. Considering some of the remaining 110 players are friends or friends' friends... the higher levels may run into trouble of worthy enemies (not level wise, as those should still be aplenty, say 40 within the same sector, but skill wise). Well, just some small rumbling, as it will take at least year for me to hit that problem ;)
  • forsaken1
    forsaken1
    Greenhorn
    Joined Nov 2011 Posts: 11
    This will still totally screw the game up. Lower lvl players won't learn what they need to by getting hit by the bigger players, so when they become bigger players, there still gonna be weak and get lvl'd . So this won't fix anything. Just change current system to +/- 3. It's qiuck and simple, and won't mess the game up on us. And changing the attack range won't help bring back sector wars, only thing that will bring those back would be adding the attack button back.
  • someone_you_know
    someone_you_know
    Minor Nuisance
    Joined May 2012 Posts: 286
    SWAG, question
    when you talk about +/- 5 levels for players 40 and less. is that 5 lvls new system or 5 levels old system

    if it's +/- 5 of new level system. that means 28 can only hit +/- 2 levels
    [QUOTE=The R.;2809885]The insolent ignorance and atrocious arrogance Kixeye has yet again displayed here beggars believe, and proves, once and for all and beyond the shadow of a doubt, that they do not care the least, tiniest bit about their customers' opinion. [/QUOTE] 
    [QUOTE=silentraeth;2207352]However this is Battle Pirates and Kixeye, the company with a unicorn for a logo, is in charge of it.[/QUOTE] 
    [QUOTE=Hast at work;2153477]THIS is the bullshit you people have been cooking up while your core gameplay gets staler than a mummies ****. [/QUOTE]
  • Boddie
    Boddie
    Minor Nuisance
    Joined Feb 2012 Posts: 113
    I too have a problem with lvls under me being able to hit me, yet I can't retalliate? That's bullcrap!!!
    BP ID#: 3971601
  • Texas_Gal
    Texas_Gal
    Minor Nuisance
    Joined Apr 2012 Posts: 288
    Thanks to Kixeye for listening. I think this is a much better solution, but I would agree with the majority, perhaps an across the board increase for map speed would be needed. Alot of people only have short amounts of time to spend online, so they would have to forgo the thought of travelling that far off, or send it and come back later, which is not a good thing. Sounds like that this is the time alliances need to be looking at their player levels and be sure you got some smaller levels to take care of the little gap where lowers can hit you and you can't hit back. But this is where it becomes a team building experience. Overall I think well done on restructuring it, just hope you take the speed thing into effect before implementing it.
    Texas_Gal
    ___LEVEL 84___ 
    User ID is: 4458080 
    Favorite Saying: "It's Just a Game, People,, YOU DON'T REALLY DIE"
  • Antifreeze
    Antifreeze
    Skilled Warrior
    Joined Feb 2012 Posts: 390
    I am stooked, never be so exited before, Kixeye you did right!
    Base Invaders 2 - 3.Place (Sector 271) Dammage points = 13mill
    Base Invaders 3 - 1.Place (Sector 302) Dammage points = 18,4mill
    Base Invaders 4 - 1.Place (Sector 302) Dammage points = 20mill
    Base Invaders 5 - 5.Place (Sector 302) Dammage points = 13,2mill
    Base Invaders 6 - 3.Place (Sector 216) Dammage points = 19,4mill
    "Expect the unexpected and be the unexpected."
  • Le Wulf
    Le Wulf
    Unicorn Overlord
    Joined Jan 2012 Posts: 6,063
    ok I am bit slow on the uptake of this but I think the 2 level range is in fact much more fair in principle, look forward to seeing it implemented. (with the option of having account reset would be ecstatic to start again...but understand that probably is not a possibility).
  • Black-Star_JAG
    Black-Star_JAG
    Skilled Warrior
    Joined Aug 2011 Posts: 421
    I have to say this is SOOOOOO much better of a propsal. Thank you Kixeye for listening to us, and SWAG I am sorry I mooned you.
    LvL 67 Sectors 190, 221, 238, 73, 139, 157, 465, 136, 181, 311 and Oh hell i give up counting..(Smashaplooza)
    BlackStar_JAG, Winner of Revenge Raid II and BI II, 2nd place, BI 3, 1st place, BI 4, 2nd place, BI 5 ?, BI6 1st, SW ?, got my Dread.. 
      Videos>>>>>[url]http://www.youtube.com/user/tbfblackstar[/url]   

     If you fail, try, try again until you succeed!!!!! JAG Alliance, Founding Member 
  • Benjamin Becker
    Benjamin Becker
    Incursion Leader
    Joined Nov 2011 Posts: 1,436
    Basically, i agree with everything relentless just said.
    Raid Hulls:
    Corvette, Destroyer, and a few others...
This discussion has been closed.