UPDATE: The Tactical Lab

  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Rumseeker wrote: »
    Herding subs into a direct fire zone is easy, but we don't yet know what the radius of these modules effects are, nor do we know what the speed of the Tactical Hull is, and using a Stalker as an example was not good lol. Even with engines that thing is easily the second slowest hull in the game next to a Toilet. It's a lot easier to herd Subs into a 94-96 fire zone.

    Not everyone has the BattleCruiser with its innate sonar detection, so I used the Stalker Sub. And even tho there are faster ships out there, when your herding subs, its stupid to out distance the ship doing the spotting. Do you actually think this new pod person hull, with them saying Its a LARGE HEAVY PIECE OF EQUIPMENT is going to be the speed of a gunboat??

    "The Modules are so large that they are unable to be equipped on normal Hulls and a new Hull has been designed specifically to carry them."

    Patience wins battles.


    Since its definite that Kixeye is going to go thru with this no matter what the BP community says, this tac hull building is going to be planted firmly at the entrance to my trench, with all the fortifications possible to be put on it. It will be the best use of it
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  • spidey_webb
    spidey_webb
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    Boba Fett wrote: »
    I like the sound of this module. Although, I would rather get the second shipyard/drydock/ability to build a new hull and refit at the same time before I get any more ships, and its not jsut me that feel s this way.

    This. +1 x1000

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  • Rumseeker
    Rumseeker
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    Joined Jul 2011 Posts: 2,893
    _Fred_ wrote: »
    Funny, that's about how I feel about the forums right now. We can't post or respond with legitimate questions or answers. Half the posts are deleted or locked lately. They don't really want to hear what we have to say.

    lol Funny you say that Fred.. let's be Brutally honest here..

    On each Forum there is a simple set of posting guidelines and oh look.. it's even stickied and at the top of the page and highlighted in RED or MAROON no less so your eyes are drawn to it. But time after time what do people do? NOT read it and scroll down and create BS threads that don't belong in that area.

    What is legitimate about "This crap F**KING blows, DON'T put it in"... or "No, hate this stupid Crap".. or "No, give us what we want. shipyard, dock, repair times etc etc"

    The SIMPLE posting guidelines ask for constructive feedback that is on-topic. If you love it or hate it, fine, give a constructive reason and keep it ON TOPIC. It seemed that 40% minimum of the posters simply could not grasp that SIMPLE concept. That's why 50 some dd PAGES of posts were deleted from the previous thread and 15 some odd pages were deleted here.
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  • Bill M1
    Bill M1
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    Joined Jul 2011 Posts: 219
    I would actually like to see the stats on this, instead of here is this ship and mod. we are going make you use. If you don't like it to bad.
    I really is hard to give honest feed back on what right now sounds like crap, and not worth even having. So far I think the new hull is a total liability to use, and only one mod might actually be worth using.
  • coolcoolcoolnow
    coolcoolcoolnow
    Incursion Leader
    Joined Jul 2010 Posts: 1,101
    as you already know this is something i very dis like.

    tho. i did have the same mind set for the advanced lab. i still don't like it but no longer hate it.

    but i believe this game is getting to make believe and magical. this is battle pirates not battle fairys.

    Q: will the dracs also have this tech?

    now i would like to you make this a poll, put a link above the game to it on Face Book and see what people really do think.
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  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    but i believe this game is getting to make believe and magical..

    The world is destroyed. We all live in ships on the oceans. We steal stuff from the rich corparations to survive. :lol:
  • yarrpy
    yarrpy
    Skilled Warrior
    Joined Dec 2011 Posts: 375
    looking good.... can't wait to make mincemeat of them annoying blitz fleets :)
  • Aldon
    Aldon
    Minor Nuisance
    Joined Jun 2011 Posts: 196
    Greetings Captains!

    This post is a re-explanation and clarification of the proposed Tactical Lab and its associated Modules and Hull. I sat down with Battle Pirates Creator Paul Preece to answer your questions in regards to this feature.

    Born of the ongoing research project studying Zynthium, this new technology projects very powerful Zynthium powered Electro Magnetic fields that when targeted correctly, can significantly reduce the capability of enemy ships.

    Remember Captains, anything posted in the F3 Forum is subject to change, so remember to read the Rules for Posting. We look forward to hearing your feedback.

    Just so you know that Directional Electromagnetic Fields are impossible. If you know much about magnetic fields and how they act you would know that. It would be more feasible to have some sort of radio frequency emitter due to the fact that it is easily directional and has a huge range of different effects based off what frequency you use. On top of that problem with magnetic fields, you would "glue" you own ships to that hull just of the simple fact that magnetic's attract first and only repel if there is another magnetic field around it with the same polarity. Leads me to the reason for posting. You have keep it pretty realistic given that its a game. You are looking down the road to a star wars/star trek game with this. I play this because it is more believable and i don't want to play a star wars/star trek kind of game. I don't think it would be the best move.
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  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Thanks for all of the constructive feedback. I have shared your concerns with the developers and they will be making some changes. As this is a feature that will noticeably affect gameplay, it will need significant testing before it is released. I will keep you informed of when this feature is closer to release.
  • PlasmaSmiley43
    PlasmaSmiley43
    Minor Nuisance
    Joined Jan 2012 Posts: 250
    smarcusm wrote: »
    this also is another reason im not big on the hull idea,thats the first ship that will be targeted

    now take sonar,your looking at 5 ships,you know one has sonar cause he is shooting at your subs,but what one,makes things a bit interesting

    so why should i spend the time to build a hull ,which will put me farther behind,just to have it always sunk from get go and it is now useless.
    not trying to be argumentative guys,i like the idea,i just see this more useful as a special

    you dont have to use it
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  • Shiba
    Shiba
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,575
    I have 1 question..


    IS it a matter of WHEN it is released, or IF it is released. ALL the discussion in the world becomes moot if the answer is WHEN and not IF...
  • deadmeat68
    deadmeat68
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    Joined Dec 2011 Posts: 234
    Shiba wrote: »
    I have 1 question..


    IS it a matter of WHEN it is released, or IF it is released. ALL the discussion in the world becomes moot if the answer is WHEN and not IF...

    Excellent question.
    No matter where you go, there you are.

    Those who use crappy testing protocols make a crappy product.
  • Shiba
    Shiba
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,575
    Now since I got my question out of the way.. Now for my comment...


    I really do not thing yall understand where the player base is coming from here. We all understand that a game that does not evolve and stays stagnate is due to fail.. We do understand this, but what you seem to not understand is that a game with as many bugs, glitches, exploits, is also doomed to fail.

    I have tried to get friends to play the game. They Play for a bit and 1 of 2 things happen. They are hit with the white ( or blue ) screens, the SoSs, or see the bottle necks in the game as NOT being fun. SO they quit.


    You player base has said what they would like to come from you. Fixing the bugs ( some have been around since I started playing last year ) and addressing the bottle necks that are in the game. WE DO NOT want this Tech Lab feature.. IT WILL NOT HELP bring back FvF ( like I think you desire it to ) FvF is a dead horse because nobody " wins ". No matter the outcome of a FvF fight, you both lose because of insane repair times.

    You want to know the honest Opinion why SO many people are against this idea. HINT: It was not how it was presented by Lou the 1st time.

    1) IT is because WE the players see this as nothing more then a money grab from Kix. You know the " heavy coiners " are going to coin the lab to max, then coin the new ships. So they can have a tactical advantage over the masses on day 1 of the update.

    2) There is ZERO Information being passed between Kix and us the players about current Issues in the game ( bugs and bottle necks) and we the players are at a breaking point.

    3) WE the Players know why FvF is dead, and this will NOT help bring back FvF.
  • Cyaneye
    Cyaneye
    Strike-force Captain
    Joined Sep 2011 Posts: 992
    Just curious, but how weak is the Tactical Hull, exactly?
    "Jack of all trades, master of none."
    The M wrote: »
    Cyaneye is 100% correct as far as I understand this.
    While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.
  • PlasmaSmiley43
    PlasmaSmiley43
    Minor Nuisance
    Joined Jan 2012 Posts: 250
    also, this game does take place like a couple hundred years in the future, its kinda not futuristic enough!
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    favorite special: Guidance Scramblers. (you don't take damage if you don't get hit)
    favorite weapon I have: Assault Missiles:)favorite weapon in game: Siege Mortar:)favorite forsaken weapon: Thud Cannons.
    Plasma, level 45, ships won; Battlecruiser, Light Cruiser, Destroyer, frigate, Corvette, Leviathan A, SeaScorpion A.
  • Bill M1
    Bill M1
    Minor Nuisance
    Joined Jul 2011 Posts: 219
    Cyaneye wrote: »
    Just curious, but how weak is the Tactical Hull, exactly?

    With no stats on this, can not say. If I go by what they said in this thread and one other about this. Think Battle Barge or smaller.
  • USA
    USA
    Incursion Leader
    Joined Sep 2011 Posts: 1,195
    Thanks for all of the constructive feedback. I have shared your concerns with the developers and they will be making some changes. As this is a feature that will noticeably affect gameplay, it will need significant testing before it is released. I will keep you informed of when this feature is closer to release.

    So does this mean Kixeye will release this even if know most doesn't want it....................:(
  • Dread Pyrate Turtle
    Dread Pyrate Turtle
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,534
    I still think it's a bad idea for numerous reasons. First the idea that a ship could force a sub to the surface with an electrical field that just happens to magically affect only subs is ridiculous. What is the point? A fleet with Missiles/Laser with one ship that has sonar in it already has tactical superiority to a sub fleet.
    You can call it whatever you want FoE, Aura, Magic Unicorn Droppings... It doesn't really matter. The point still stands that every one of these ideas is ridiculous, the sub nerf module being the most ludicrous of them though.

    Kixeye, you have already made it clear that you are planning to go ahead with implementing the idea, so why bother reposting this for feedback when you didn't listen to the uproar the first time. I was on board with the graphics change. I like the new stuff, but now I am starting to see what alot of the naysayers dealt with then when they said their point was falling on deaf ears... You should just close the thread and move on with the plan at this point & let the chips fall wherever they might.
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  • GI-JOE
    GI-JOE
    Skilled Warrior
    Joined Mar 2012 Posts: 449
    Thanks for all of the constructive feedback. I have shared your concerns with the developers and they will be making some changes. As this is a feature that will noticeably affect gameplay, it will need significant testing before it is released. I will keep you informed of when this feature is closer to release.

    Thx swag, seeing something like this is greatly appreciated, I only hope that you keep true to the last comment, or rather that the devs or whomever allow you to.
    Nothing is true until I say it is.
    See what problems build times cause.... Unplanned PREGNANCIES what next drug addicts, chronic masterbators etc

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  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    kris1019 wrote: »
    This isnt a minor change. This is a change to combat as we have come to know it in the game.

    lol

    No it's not. This is the addition of a lab, some new tech and a new hull.

    It is YET to be seen what the effect of these changes will be. But I'll draw your attention to what was said in regards to these modules and the hull. That they must be in close proximity.. to be effective. That sort or tells me that Missiles are going to be highly effective still. As well as Torpedoes and that means subs as well. As well as Ballistics.

    If you have some information that speaks to the contrary, please, let's hear it. This is no different than the introduction of the SW, the Predator and Stalker subs, the nerf of HB3 or the introduction of SFB3. It will require some changes but it will not change combat on the scale that the "Doom and Gloomers" seem to be indicating.

    All too often people OVER REACT to something without seeing or testing it firsthand. And this is historically true for this game.
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  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    No means no !!!!!!!!!!!!!!

    This is a bs update ...


    lol

    Why is it BS? You can't just drop that without giving at least a half decent explanation.
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  • Lalli Leikur
    Lalli Leikur
    Potential Threat
    Joined Sep 2011 Posts: 25
    Rumseeker wrote: »
    lol

    No it's not. This is the addition of a lab, some new tech and a new hull.

    It is YET to be seen what the effect of these changes will be. But I'll draw your attention to what was said in regards to these modules and the hull. That they must be in close proximity.. to be effective. That sort or tells me that Missiles are going to be highly effective still. As well as Torpedoes and that means subs as well. As well as Ballistics.

    If you have some information that speaks to the contrary, please, let's hear it. This is no different than the introduction of the SW, the Predator and Stalker subs, the nerf of HB3 or the introduction of SFB3. It will require some changes but it will not change combat on the scale that the "Doom and Gloomers" seem to be indicating.

    All too often people OVER REACT to something without seeing or testing it firsthand. And this is historically true for this game.

    if ppl did not "over react" we would have other ship graphics.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    if ppl did not "over react" we would have other ship graphics.

    lol.. THAT reaction was appropriate.. the ship graphics from coming out of Beta were crap. It was not an over reaction as it looked like someone chucked a rainbow into a blender and spat it out.

    To even try and connect that with this is dumb.
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  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    If its a 12 hour ship build that I can chuck if it sucks thats one thing. But when was the last time we got a ship build that short? If this is another ship that stretches into the days long build...thats harder to just wave off given current game conditions at our level.
    Rumseeker wrote: »
    lol No, I don't have an inside track, though I wish I did at times. And honestly it's not about defending it. It's about looking at it objectively and keeping this wrinkle separate and viewed that way.

    Don't look at it as a sacrifice just yet, because none of us know how this is going to play out. Look at it as a testing of a new weapons system. If it's crap, then you can scrap it but if it's not... At least give the thing due dilligence.

    And yeah I hear you about the visual part but I don't think they have progressed that far yet. But should be interesting to see once they do flesh it out.

    I have a sneaky suspicion that this will come into a large play and effect further down the line. I suspect that this will play a good part in any coming events we have.
  • BADkins
    BADkins
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    Joined May 2012 Posts: 145
    Why can't the Tactical reserch be put in the Advanced Lab, or some other lab. It would save building.
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  • Michael Middleton
    Michael Middleton
    Strike-force Captain
    Joined Jun 2011 Posts: 812
    Rumseeker wrote: »
    lol

    No it's not. This is the addition of a lab, some new tech and a new hull.

    It is YET to be seen what the effect of these changes will be. But I'll draw your attention to what was said in regards to these modules and the hull. That they must be in close proximity.. to be effective. That sort or tells me that Missiles are going to be highly effective still. As well as Torpedoes and that means subs as well. As well as Ballistics.

    If you have some information that speaks to the contrary, please, let's hear it. This is no different than the introduction of the SW, the Predator and Stalker subs, the nerf of HB3 or the introduction of SFB3. It will require some changes but it will not change combat on the scale that the "Doom and Gloomers" seem to be indicating.

    All too often people OVER REACT to something without seeing or testing it firsthand. And this is historically true for this game.

    Very well said
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  • Arma-Get-It-On
    Arma-Get-It-On
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,418
    Why can't the Tactical reserch be put in the Advanced Lab, or some other lab. It would save building.

    Because the advanced lab is overloaded as is.
    And the Tactical Lab will be a water based building anyway so it wont take up any land space.
  • Kris M
    Kris M
    Strike-force Captain
    Joined Dec 2011 Posts: 924
    Thanks for all of the constructive feedback. I have shared your concerns with the developers and they will be making some changes. As this is a feature that will noticeably affect gameplay, it will need significant testing before it is released. I will keep you informed of when this feature is closer to release.

    Normal players should get to beta test this too, look at how well it's gonna work on the average joes machine not just in your super powered mega servers or wherever you guys test stuff. would probably pick up bugs you otherwise wouldn't notice until post-release too so they can be ironed out from the start.

    When I say beta test I don't mean give it to a handful of players to go attacking other players with ages before release, open a beta test sector and anyone doing it has to be moved there for the beta
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  • Goyan
    Goyan
    Minor Nuisance
    Joined Jan 2012 Posts: 109
    Unlike the previous thread about this I didn't read all the 22 pages, so I'm probably repeating something already said...

    My concern remains the same : I have no problem adapting to a new tactical gameplay, but I'm worried about ship build times. Not only this adds a few new tactical hull to build, but also refit some of our existing ships (if I have 5 base hiters of equal weight and I introduce a lighter tactical ship, I will want to add weapon/armor on the 4 remaining base hiters) to an extremely overloaded shipyard.
    I also have a concern for new players. While the new building has independent research time, it's still 1 more building to build, and then to upgrade. And with only 1 upgrade going on at any given time, this will slow their overall growth.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Why can't the Tactical reserch be put in the Advanced Lab, or some other lab. It would save building.

    They could do that but the Tactical Lab is not a land based structure. It will sit on the water and not take up any land tiles at all, so as building footprints go that is a good thing.
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