DisMember wrote: »
OK.. 3 things are apparent..
1. No one reads threads entirely
2. No one can stay on point
3. Most of the ppl playing this game have the IQ of my pitbull
+1 on android app (this is a flash game so porting to iShit devices is both pointless and impossible)
+1 on PvP
+1 on Infantry repair not really useful except on Hercs
+1 on Aircraft rebuild-ability
+1 on squad queues
+1 on gaining tech previously released on missions.. sucks balls that I can't somehow gain Gattling Trucks but they can be in deposits or horde cities or older player arsenals (I can totally sympathise with players who joined during or after the Warhawk campaign)
+1 on more base defences
I also have noticed nothing from the developer dude since he had to keep repeating himself.. My apologies for the retards.. the game is good i enjoy playing it but the upgrade times are getting ridiculous.. I don't mind spending the resources but time frame as well as large resource bills? increase the resource requirements and lower the build times IMO.. resources are easy to come by.. time is not..
David Scott wrote: »
Think of it as replacing them, the platoon remembers what units you had so you don't have to remember which ones to make and then remake the platoon, saves you a bunch of time.
LarsB wrote: »
They are not 'revived', they're immediatly being rebuilt....
Nicole Conte wrote: »
Will you be able to move all platoons at the same time with this update? As moving each platoon 100 spaces out, just to mark their end point, return to base, move the next troop to that 100 spaces...so on and so forth, is very annoying. Otherwise I don't understand the concept of this update other than to "try" to get us to spend more money on repairs. Adding infantry to the repair list, then removing the repair all button, means that's much more time doing nothing instead of actually playing. Sure, the troop speed is also increased, but I can deal with the long wait time of movement knowing when I close out the game ALL my platoons are now repairing. Really, really, don't like this new update.
KlutzyLobster wrote: »
The update states that "In addition to the platoon changes we've tweaked a few other things:
Infantry units now persist! If they are killed in battle they can be repaired from 100% damage (just like vehicles). The cost of repairing a fully damaged infantry unit is less than it did cost to make it, and yes, we will be doing this for Aircraft soon!" So your response (as quoted above) shows you are retarded. A dead soldier cant be rebuilt!!! And to be specific they are trained, not build. A soldier from 100 percent damage = death. KIXEYE, I really think you should rethink your tweak on this and think logically. Whiny babies are gonna ruin the game with stupid fixes like that. It's unreal! As for aircraft... A plane gets damaged badly from being shot down.. then it crashes (parts fly everywhere) so its in thousands of pieces, and its at enemy territory (how are u gonna collect the debris)? I think the repairing of aircraft should be left alone. LarsB learn logic before speaking. Tanks is another story. massive production times and the number of vehicles you can have ready. Understandable that they can be fixed. that would make the game a major pain if they couldnt be. but planes and infantry.. if killed/destroyed they should stay that way. make more!! This is War Commander not Peace Commander. Spend less to make more. A soldier dies in real life!!! They train another!! I know it's a game, but if a game is made completely easy, it goes to crap!!!! Somebody with a little sense has to agree with me.
David Scott wrote: »
If the cost of replacing the unit is the same as repairing it when it's 100% damaged then the only difference between infantry that die and infantry that persist is it saves you a load of clicks and hassle when you come to replace your lost platoon(s) of infantry with an identical platoon of infantry.
1. You have to remember what the platoon had
2. Queue up those infantry in the barracks
3. Wait for them to all be produced
4. Move them into a platoon (remembering again which platoon had what)
5. Maybe repeat step 2 if the barracks queue was insufficient.
1. Press "Repair"
PLUS, if you went to the effort of making a platoon of infantry and they all die then the platoon is lost, along with the cool name you gave it.
PLUS, if you have a platoon of infantry on a deposit and some are lost you would currently have to do the 5 steps above AND then move that platoon to the deposit.
It's a convenience thing.
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
Kixeye CM Swag wrote: »
NOTE: This is a preview of what's to come, it is not yet liveIt is going live at 2PM PST today!
Attention Commanders, this is going to be our largest update since the World Map!
You can watch the video that illustrates the overview and/or read about the features in more detail.http://youtu.be/OV8_9ixozHwThe four main changes:
You can repair platoons in deposits without having to return them to your base.
Platoon squads are now optional. By default there is a single squad that can hold all of your units but you can create up to four
You can name your Platoon whatever you like. Only you see your platoon names (other players see your base name), so go to town.
When a Platoon returns to base, its grouping is not lost. You don't have to go through the process of creating it again. This is the same for when a platoon is left guarding a deposit
The process for making a platoon has moved from the map to inside your base. You can create as many platoons as you like and get them all setup before deploying them on the world map. Once a platoon is made you can use it over and over again and only have to edit it when you want to change the units it holds. You can launch a platoon from inside your base or from the world map.In addition to the platoon changes we've tweaked a few other things:
Infantry units now persist! If they are killed in battle they can be repaired from 100% damage (just like vehicles). The cost of repairing a fully damaged infantry unit is less than it did cost to make it, and yes, we will be doing this for Aircraft soon!
Your airfield now has a little more space at higher levels and its capacity is linked to its level; +100 at max level.
The deployment cap has increased, you can now have slightly more units in battle at any one time; +200 at max level.
Platoons hold slightly less units, however the cap is on the entire platoon, not a single squad, so you can use the space more efficiently; -540 at max level.
The deployment cap is now linked to your storage building level, not your Command Center level.
Platoons move quicker on the map than ever before! Units have a +10% to +35% move speed increase when in platoons. The attack dog and rocket buggy are still the fastest units.
You can leave more units guarding a deposit.
Weve also cleaned up the UI and a few processes; little things like making it possible for you to select all the units you want to scrap and then pressing Scrap instead of having to confirm every single one.
You will see that you can only repair a single platoon at a time and can not queue up all units in your base/storage to repair. We made this decision to simplify the UI. As you can now repair platoons on deposits it should even out in terms of time spent, for most it will be a time-saver compared to the old system.
We hope you like the changes, if you have any comments or questions leave them below.
Dubs28 wrote: »
Since the change, I cannot log into the game. I get an error message. It says to contact support.
madmartagan wrote: »
Well if infantry can be brought back from the dead... they should have bone showing and flesh falling from them... an undead army what i would love to see though is a copy+paste option to the chat window ... i hate some nights well more lately, being the only english speaking person in the chat window.. a copy and paste would make translating so much easier to use on google translate for both parties.
David Scott wrote: »
If you want a puppy to wander onto your base and you have the option to adopt it or gift it to a friend I can recommend FarmVille.
Crazyirish wrote: »
Well DAVE SCOTT,
Nice try to make game better but you messed up bad!, the troops now heal by platoons instead of all of them in one heal spot like before......guess what noones gonna log on every 3 hours to fix there platoons one at a time......this is a kick in the face to any progess you made.
i think you need to sit down with your team and fix this you will lose many ppl due to this oversight