LastOfMohicans wrote: »
i have told it again.....but as the topic is about platoons......
how about the idea when is a fight platoon vs platoon to use only the units in the platoon in battle and no airforce???
make airforce enable only when a platoon go to atk a base or a deposit......and retire the airforce between platoons battles.....
this will make the game more fair....and the spam buggies and dogs thing will stop.....
** don;t start to tell put gattlings or hercs for air defence.....cause the skilled guys they can lure the megas with their dog even if you have gatling or hercs inside.....
it is not balance when we go to atk and we sacrifice our megas etc...and the enemy sacrifice only a dog or a buggie.....
if he wants to fight lets fight platoon vs platoons his tanks vs mine etc....with the units that platoons have inside....this is the right battle....
anyway....i am wondering how the rest guys accept this and they don;t ask to fix this.....
wolvestooth wrote: »
I vote no as Kixeye would just glitch the crap out of it.
Bhushan K Prasad wrote: »
i am guessing u r a mod can u help me i am looking for a server were there r lot of giant yellow depos [ rogue res depos] i wana capture some megatanks and the different looking humvee s so plz tell me in which server there is lot of rogue giant depos i tried to private message u but it dint let me send
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
Master3203 wrote: »
yes. when is it going live?
And seriously get to work on that update for queuing platoon repairs Kixeye, because otherwise. I think a lot of Tank spammers will give up at that point otherwise.
LexLuthor801 wrote: »
"Repairing" infantry instead of them just being gone when they die will cut down on time spent replacing attack dogs to your staging area. I kill more in a day than Micheal Vick did in a decade.
Sure zombies make no sense but "retraining" infantry sounds like a great idea.
LarsB wrote: »
The repair times will be the same as the build times.....David himself said so
Deathergod VanVear wrote: »
Where did he say this?
David Scott wrote: »
If the cost of replacing the unit is the same as repairing it when it's 100% damaged then the only difference between infantry that die and infantry that persist is it saves you a load of clicks and hassle when you come to replace your lost platoon(s) of infantry with an identical platoon of infantry.
1. You have to remember what the platoon had
2. Queue up those infantry in the barracks
3. Wait for them to all be produced
4. Move them into a platoon (remembering again which platoon had what)
5. Maybe repeat step 2 if the barracks queue was insufficient.
1. Press "Repair"
PLUS, if you went to the effort of making a platoon of infantry and they all die then the platoon is lost, along with the cool name you gave it.
PLUS, if you have a platoon of infantry on a deposit and some are lost you would currently have to do the 5 steps above AND then move that platoon to the deposit.
It's a convenience thing.
CesarG wrote: »
I think most concerns are unified around the new repair system. All other improvements are mostly appreciated.
I don't think, like Kixeye said, that the new repair is a "time saver". I'll save some seconds and some clicks on the first repair, but on the other hand I'll lose hours when I cannot be around to repair the next platoon and then I'll have to come back to click on another platoon to repair - more clicks. Queueing is fun. Forcing the players to do a menial task frequently is not
What if we could queue platoons? Shouldn't be so big a change to the UI as to make it overly complicated.
But for the rest, great improvements.
fmlforwin wrote: »
please tell me air is also persistent :x
LarsB wrote: »
Here did he say that:
Chris Pavlik wrote: »
what i think would be nice is if we could make our bases larger without using credits we also need to be able to put more guns and walls on our bases i think if we have the supplys to build it we should be able to build it not be limited