Attention Commanders,
Exclusive intel from Executive Producer David Scott: the War Commander team is in the process of improving the way you create and manage your Platoon, and he’s tasked me with gathering feedback from the community.
The High Points:
• Platoons will be made in your base instead of on the map.
• Any Platoons you make will be remembered so you don’t have to constantly remake them.
• Platoons will not get lost when they return to base or are left to guard a deposit.
• Platoons will be repaired both on your base and on deposits, but only one at a time
The first thing you’ll notice is that the “Units” button will change to “Platoons” and clicking it brings up a new window that lists all your Platoons:
The Platoon List
Everyone will have a Base Defender Platoon, this is a Platoon that’s been auto-created from all the units you see in your base. You can not deploy this Platoon, but adding units to it will add them to your base. They will also help defend if you’re attacked. This Platoon is persistent, so you will always be able to leave units defending your base.
Clicking the yellow “Create” button or clicking on an existing Platoon will bring up the Platoon Editor:
The Platoon Editor

• Name each Platoon
• Have up to 4 squads or all units in a single large squad.
• Capacity is for the platoon not squad, no more issues with units not quite fitting.
• Close the window to return to the Platoon List or deploy it to the map instantly.
Once you have made a few Platoons your Platoon List screen will look something like this:
The Platoon List
• You can see where your Platoons are, what they contain, their capacity, their health, and if they are under attack.
• You can repair or modify any Platoon your your base.
• There is no limit on the number of Platoons you can make (there is still a limit on the number that can be on the map)
Here are some answers to questions you may have:
Can I deploy Platoons in the same way as before?
From the world map you do pretty much the same thing. You click on your base, select "Deploy Platoon" but instead of then selecting the units you select which Platoon you want to deploy and then select where around your base it should be deployed.
How do I move a unit between platoons?
If you want to move a unit from one Platoon to another you simply open the first, remove the unit (which puts it in storage), open the second, add it.
How do I scrap units to get back resources and make space?
If you want to scrap a unit to make space you can remove it from the Platoon and then in the Barracks or War Factory you can scrap them under the new “Scrap” tab
What happens to units on the map and in deposits?
If you have any platoons already out on the map or any units defending deposits we will auto-create these as platoons and they will be visible on the Platoons List screen.
What changes will be made to the number of units I can deploy in a battle?
We are reducing the number slightly to reduce the size of platoons so if you put all units in a single squad you can deploy it in battle. Any units already in platoons or on deposits will break this cap (we never cull units) so you can return them to base to pick the ones you want to remove before re-deploying them.
I have another question!
Post it below and we'll answer it!
I'm upgrading my staging center to L10 shortly, and I anticipate this will make it a bit more painful to move units from my base to storage as I'll need to first create several platoons to house the new mega's. I'd love an unlimited size "storage" platoon with no max size that can make it super quick to move units to storage without having to create a a new platoon for every 5 new mega's I create.
In the perfect world, I'd love any new units to build to that "storage" platoon instead of my base as well given I am a later stage player and already have my base defense set. That means I have to leave my base relatively undefended to make room for the building queue as I'm building more tanks. The side effect is that I could queue up a lot more units at once, which would be great for me, but some might not like for the resource hiding effects.
Great news! If there's no room in your base ("Base Defenders Platoon") for a newly created unit it goes directly from the Barracks / War Factory into the Storage, no need to leave room in your base for new units.
Welcome to the perfect world
I don't think adding barracks inside deposits would be the way to go, but seeing that this is new and not made completely set yet, I would love to hear if this will actually be a problem or if it has already been thought and solved.
I was hoping this would be something about getting rid of the persistent phantom platoons that are all around my map after a few minutes of playing. It isnt but this is just as good.
Now for the multiselect option to move more than 1 platoon at once.
Awesome! Thanks for the quick reply!
Also, do other people see our platoon names?
Infantry currently die, so the platoon will need to be returned to base to have it's infantry topped up. HOWEVER we will be making infantry and aircraft work the same was as vehicles so instead of having to go through the process of replacing them (yawn) you can simply repair them (yey)
We are reducing the number slightly to reduce the size of platoons so if you put all units in a single squad you can deploy it in battle. Any units already in platoons or on deposits will break this cap (we never cull units) so you can return them to base to pick the ones you want to remove before re-deploying them.
1 So you are saying that a platoon with 2,040 space available will be reduced?
2 If you have one large squad greater than the 1,300 space cap for attacking a base, will we be able to cull what units we want to use?
3 Is there a new cap on how many units/platoons that can be deployed?
4 Is the way we can attack a base now changing?
We can always tweak these numbers post-release to tune it.
Way to poke a hornets nest, boys.
Ok, so you say that you are reducing the size of the over all platoon unit size limit.
By how much?
Since currently with at lvl 10 Staging Area you can produce a platoon made up of 4 squads each squad has a unit space limit of 510. Giving the total platoon a unit size of 2,040.
So, for me a base running (killing) platoon has 3 squads of (2 Mega Tanks and 1 rifleman = 510/510) and 1 squad of (7 Gatling Trucks and 3 rifleman = 510/510) which make a platoon unit size of 2,040/2040.
You are telling me that I will now have less.
Not a good move.
Did someone say BP revert.
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David,
Just tell us strait out.
Currently with a lvl 10 Staging Area platoon max unit size limit is 2040. (On the MAP)
What will this platoon's new max unit size be?
Just tell us the number.
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We don't know a number yet, we're playtesting and balancing it. That's why I haven't posted any numbers.
And we're posting on the forum to get peoples feedback in advance of pushing the update.
The reason for the reduction is simply to balance the battles and make it possible for someone to deploy a platoon if it only has one squad.
And even if your numbers change, you with your level 10 staging area will still have more space than someone with a level 9. You still have the advantage!
1. Right now the deployment capacity (the number of units you can have in a battle at any one time) is set by the Command Center level, after this update it will be set by the Staging Area level and the number will go up slightly. You will be able to have slightly larger battles. The boost is mostly for players with higher level SA's.
2. Platoon capacity (number of units in a platoon) will get cut down to make it possible to deploy a platoon with a single squad, this will be around a 25% reduction but as you can deploy slightly more you simply take an additional platoon if you want to follow up your attack with more units once the first wave dies. For defenders this means that the enemy will be slightly more spread out (2 smaller squads from 2 angles vs 1 larger squad from one angle). 25% is a rough estimate and may change as we play test the build.
3. The capacity of your Airfield will also be increased slightly.
Hope that clears it up a bit more.
Again, this is a discussion about the update before it goes live, we appreciate your feedback and questions.
I'm not worried about the attacking capacity, I would actually prefer if it was 25% reduced, and not increased, so that bases would be slightly easier to defend. I have to ask for the same that seems to worry the others though, to keep our platoon capacity and not reduce it. The problem I see is defending in platoon battles. Right now, I feel safe enough with a couple of MTs to attack bases, a handful of riflemen for baiting, and that last squad made only of gatlings so the platoon will be protected from fast buggy attackers. Smaller platoons will be more difficult to defend on the open map.
Now that is some good information, which will (hopefully) cut down on all the speculation and its related voicing (crying) based on a vague unknown reduction of unit size.
Once more you have shown us WHO the MAN is!!
Way to go David.
Keep them coming.
And while you are online, what about jumping on over to the thread "An open invitation to the Kixeye Gods" and give us some hope on it.
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This way, a platoon could be made up of your main attack squad (say all megas or whatever) plus either a reinforcing squad or a platoon defence squad.
This is presuming you havent made it so each squad has to be the same size
Oooooooo, sounds fun David. Where's the new boy? Though he was going to be doing this while you worked the desk
Poor Bill. David killed him for trying to steal his job...
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I started writing a rant on mega tank spam as I've been targetted by a dude that can easily level me with mega's while I can barely scratch his paint with full platoons of L8 challengers, but 40 days from now I'll be able to defend & attack better as I get L8 mega's of my own.
The shift towards the attackers would be great if they came with an increased ability to defend as well - I'm guessing there are some additional defense towers in ideation that might shift that balance back to the right a bit, but at the end of the day, it seems Mega's can only be defended effectively with other mega's on stand ground.
Are you sure you work for Kixeye? No offense, just saying.
How can you say that to him at all though? He is trying to get public feedback BEFORE the update goes through.
In the past, when they pushed through major updates, the BACKLASH of whining was never ending (and I am not even discounting my OWN whining posts in the past too). Everyone should see this entire thread as a GREAT OPPORTUNITY to get their opinions HEARD before the update goes through. Maybe some opinions will lead to further tweaks too.
And I still have to read through Swag's original post myself in order to understand it all clearly and leave some of my own feedback too.
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Once more cutting to the point most are over looking, this is truly new to game modifications.
It's been normal operating procedure to come up with a new concept or game modification and just put it out.
If lucky there would some followup post on the change, and if any changes were made it was an after thought due to player back lash.
I truly feel David is trying a new approach this time, by puting this out there. Sure, since they don't yet even know to what degree it will be or how it will over all be presented.
David and KIXEYE are going out on this one.
Very cool, truly making all of us part of the game unlike any other developer out there.
Once more KIXEYE looks for yet another way to get us invested in the game.
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I guess you haven't been around as long as I have. No offense but their track record has not been very good. Although Kixeye has been better at this with W/C then they have been in their B/P game.
OH, I COMPLETELY AGREE. And I think everyone needs to be reminded that the whole KIXEYE team works HARD. I have seen that with my own two eyes.
At this point, I want to buy Rich a FREAKING FRUIT BASKET for Christmas. I wonder if anyone even notices or appreciates how much information actually FLOWS THROUGH HIM lol
This entire thread SHOULD have about 20 pages by now too imo...but I KNOW HUMANITY. They PREFER to whine AFTER something they disagree with is imposed upon them. If given the opportunity to give their feedback first...they go flaccid for the most part. Much like most never even showing up to vote and then complaining about their politicians in place.
And no one knows if this is going to be "standard operating procedure" in the future. KIXEYE is asking for feedback NOW and I just want to hug every single one of them for it too.
I will have to read through all this tomorrow though. It is a lot of information for me to absorb. But I WILL BE BACK
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I have been around PLENTY LONG, thanks
I don't care about "previous track record." I always care about the RIGHT NOW...and what they need RIGHT NOW is feedback and no one's little jokes...or you might joke them right into never doing this again for the community.
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I see that platoon size is 700, does that count through all squads? for instance I currently can hold 500 per squad in my platoons which equates to 8 mega tanks or 2000 space per platoon. 700 platoon size is drastic reduction in the size. Maybe a little too drastic. if working towards balancing platoons sizes we should begin with slight changes first. subtle changes can be felt almost as effectively as a drastic change.
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Nullified,
Just going by what has been presented I total agree, all the plus parts can be added without needing to change how platoons are currently created.
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