I'll post small articles in an anarchic order. Some may have no formatting at all. I'll try to post once a week. This thread is intended to make small articles to incorporate them in my next guide. If you have any pictures or sections requests, feel free to post.
Here's my first article:
General base building strategy
General rules:
-The command center should be protected first, then the storage and the reactors. A destroyed reactor can reduce your energy production and even put you in energy deficit. An energy deficit reduces the rate of fire of your defenses so they deal less damage per second.
-Make sure that one power plant can power your whole base. Don't upgrade your metal factory and oil pump past level 6.
-Pair towers so gun turrets will cover mortars and mortars will cover gun turrets.
-Place mortars behind gun turrets.
-Put units in bunkers. Recommended mix is 6 heavy gunners, 6 rocket launchers and 3 snipers.
-A bunker full of rocket launchers can act as a mortar while a bunker full of heavy gunners can act as a gun turret.
-You can put flamethrower or suicide bombers to make a surprise to the attacker.
-Spread your units so they won't be able to be killed by splash damage.
-Use hercules and gatling guns to defend versus air.
Different types of bases and concepts:
The base of very early dp:
-All you need to do to get dp fast is to put useless buildings next to defenses so they'll be destroyed with defenses and will contribute to an early dp. Metal factory and oil pump can be considered as useless buildings because they eat up almost all your energy and have a lot of health so they need to be destroyed to contribute greatly to dp.
The anti-tank base:

Green rectangle with T is a tank. The arrow is the path that it'll follow because it's the fastest path if the tanks doesn't destroy buildings. The circles are defenses. Outside the base, there's a "belt of walls" that are put in a way to be anti-splash but still block tanks. Tanks take forever to turn so a base that have "a pathing" that makes the tank turn a lot is slightly more anti-tank. If the attacker don't want to follow the pathing, he'll have to destroy some buildings and useless destroyed buildings contribute to dp. The design made with Paint (I made it really fast) isn't a design that could be reproduced in game. It's just an example of type of design you could use.
The Red Sun:

S-> Storage
B-> Bunker
R-> Power plants
G->Resource Gatherers
T->Research building
U->Unit producer
A->Staging Area
The walls split the base in 6 because you can deploy from 6 locations.
Each wall consist of 4 buildings.
Circles are defenses. Defenses are paired. Mortars are behind the gun turrets.
The concept of that base is simple. The attacker will have a choice to make. Or destroy a "a wall" or go in the hallway that leads directly to turrets but have walls that block it. After the attacker destroys a section, he would need to destroy a wall to move to another section. That base lay out is a modified version of the circle where useless buildings have more use.
Gaps: Just place your walls blocks/buildings so there'll be small gaps between them. Tanks like Mega tanks won't be able to pass. I haven't tested for other tanks, use the gogo bar to know the "size" of an unit. Gaps allows you to less waste space.
Some concepts of baiting:
Fort:
You need a resource gatherer (X), a mortar (o) and a laser truck (z). This is how it should look. X o Z
The concept of that is simple. The attacker attacks the mortar so go really near the resource gatherers. Lasers trucks have more range so they profit that tanks are near the resource gatherer to attack them while the attacker cannot because the resource gatherer blocks him. Forts are for ranged units like laser trucks.
Make a mix of flamethrower/suicide bombers and tanks:
Flamethrower and suicide bombers are deadly so the attacker will always attack them first. That's the only way of baiting the attacker. Suicide bombers and flamethrower have kinda high health and they doesn't take a lot of space. The only disadvantage of them is their high cost.
How to "hide" units or defenses?:
The goal of hiding units is to confuse the enemy. To hide troops, you can move a building, move troops in the previous location of the building, then place the building over the units. Some people say that this don't works because of a glitch that makes your units move. I don't know really if "hiding" units works. To hide defenses, you need to find some high building (e.g.: command center) and put it behind. You can also use that for troops. If you manage to fully or almost fully hide your troops/defenses, the attacker won't be able to target them until the building that covers them is destroyed/damaged or that the troops decided destroy them on their own. Keep that in mind because "hiding" is very useful. Good units to hide are hercules, flamethrowers and suicide bombers.
How to place mines?:
The first thing you should do when you got the mine factory is to upgrade mines until they're shaped charge. That's kinda easy and is really worth it. Also, increasing the capacity of it is important because it allows you to put more mines. More mines-> More chances that a mine will be triggered in a attack -> More mines triggered in attack.
There's 3 ways to place mines:
Random: Place mines randomly
Clusters: Place them in groups to make sure the tanks will hit multiples mines at the same time so they'll be completely destroyed.
Mines+walls/buildings: Put them between buildings or walls. The attacker may go through the entrance you created and hit the mines or if he's smart, he'll trigger the mines or destroy the buildings to not hit the mines.
Mines Placement:
-Near spawn point-> Few attackers except that so they spawn many tanks and they all die and that's kinda depressing for the attacker so he may not attack you after.
-Near defenses-> The attacker always try to attack defenses so your mines may have more chances of being triggered.
-Outside base-> Depressing for the attacker if troops die before doing damage.
-Inside base-> The attacker don't have time to mine sweep so less mines will be triggered by infantry.
-Entrance/pathing-> Put them inside a pathing because the attacker may follow the pathing and hit all your mines. Put them inside an entrance so there's more chances the mines will be triggered.
Bunker of death:
Put walls like that:
X X X
X X
X X X
near bunkers. Maxed walls prevent the attacker of shooting above the wall. With that wall design, the attacker won't be able to shoot at your bunker unless he destroys the walls. Also, when walls are put in that pattern, they're anti-splash.
Damage protection:
If a base is 50% damaged (total health of all your buildings) -> 18 hours
If a base is 75% damaged (total health of all your buildings)-> 36 hours
-Rogue faction's bases don't work the same way than player's base. When you destroy the command center in a rogue faction's base, the base disappears after the attack ends even if you haven't destroyed everything that holds resources. When you destroy a command center in a player base, it does nothing.
-The command center have a lot of "health" but gives a lot of resources. That means that you could use his "health" to block enemies. Command center that are in center of bases already block enemies.
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That's all for today! If you have any pictures, quotes or other cool stuff that I could use in my guide, post it here or message me. I'll give you
credits for it!
P.S.: I just made a signature.
Units stances:
There's 3 unit stances:
Stand: The unit stands even if there enemies shooting at it with higher range. Stand can prevent your troops from being baited. It's good to put range units and Hercules on stand mode.
Normal: Your units move when it's getting attacked by an unit with higher range. It can be baited but the unit is less vulnerable.
Aggressive: Troops can be easily baited. This is only useful for suicide bombers and flamethrowers.
How to protect your defenses?:
Gun turrets: Protect it with tanks.
Mortars: Protect it with anti-air units like Hercules or Gatling trucks.
Better use of mortars:
Mortars work better when you make sure that there'll be asynchronous rain of mortars. Asynchronous rain of mortars is when there's a mortar that doesn't shoot at the same time then another mortar. It makes harder to bait and to avoid the explosive shells. Just make sure that mortars are still near to gun turrets while doing that. "Circle" bases are really good at that.
Good mix of units for defenses:
Use flamethrower and suicide bombers to "bait" the attacker as I already said.
-Tanks+Ranged Units:
Tanks with ranged units like Laser Trucks are a very powerful mix.
-Tanks are really good if paired with a bunker. Bunker gives more range (and more damage) to units inside it so it allows to out range tanks. Infantry use bullets and bullet is a constant source of damage so the bunker could "finish" any almost dead units. You can use snipers to "finish" units but snipers have the damage filter "poor" versus other stuff than infantry so snipers are better be in bunkers.
-Bunkers full of snipers:
Snipers take a lot of space and have the damage filter "poor" but they have an incredible range and when put in bunkers, their range is more epic. Their damage versus vehicles isn't really big so using bunkers full of snipers are only good to make some kind of support. You need to protect the bunker filled with snipers because it's very vulnerable.
Edit: Feel free to "correct" my guide if you find any typos, tactics that don't work anymore. Also, if you find some articles good, you can message me or post here to motivate me. ([size=-2]YAY![/size])
Second edit: As I said already, this isn't a guide! There would be small articles that would be incorporated in my next guide. The small articles won't follow a logical order and it'll may be total chaos and there my posts may be not formatted at all so it will look ugly and there might be a lot of posts with images/quotes/other cool stuff so it may be hard to find some articles. Because this isn't really a guide but small articles posted in total chaos that will have a lot images/quotes/other cool stuff, I posted initially in the "Battleground" because it's a forum section for base planning and attacking tips so I found it the most appropriate place to post it. Player guides are generally for guides and for complete products (guides) while my thread is a guide factory. My topic got moved by a moderator/an admin so don't complain if this thread isn't really a guide but a thread for the making of small articles that would be incorporated in a [real] guide.
~Gentleman
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Hide units outside the base:
If you're planning putting units outside of your base, you need to hide them so they'll survive. Good units that you can hide are tanks, Hercules, flamethrowers and suicide bombers. You only need to hide them inside destroyed buildings, behind trees and billboards.
Suicide bombers:
They're deadly when hidden and can be used to bait the attacker. If they're well hidden, there's high chances that the suicide bomber will "succeed" at killing himself with the enemies. Suicide bombers have high damage and high health for a low space but they can be used once only and they have a high production cost.
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Seems like this article is complete. I'll always make a line when articles are complete. I'll begin a new "article" when I'll have time to.
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Also, if you post pics, quotes or other cool stuff. Your name would be in the first post of the guide that would be the most awesome guide of WC. Even if your contribution is small, your name will still be put in the first post of the guide.
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I think a new guide (for me especially,seeing as I just joined and have a TON of questions) is a GREAT idea!!!thanks.........oh,can you tell me how I can find the drones i just had built?...I though they'd be on my airfield
Feel free to ask other questions in this thread.
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But I will experiment with a work round
Thnx for giving me a couple of ideas tho.
AREA52 'cos 51 was already taken...........
[url]http://forums.kixeye.com/faq.php?faq...orting_hackers[/url]
-There's no air platoons, air units can be only deployed in battle.
-Defenses in deposits differ even if the same type of deposit(e.g.: giant)
-Even with R.U.B.I. off, some of your units may shoot at stuff even if you didn't gave them the order. That's because before, when R.U.B.I. was off, troops didn't defended themselves when something attacked them if you didn't gave them orders.
-Gaps can block some type of units.
-Don't upgrade metal factories and oil pumps if you want that one maxed power plant could power your base.
-Metal factories and oil pumps that are full don't use energy.
-The amount of resources scrap metal from cars give depends on your capacity.
-Research and unit producers building only use energy when they do something.
-Energy deficit reduces your production and the fire of rate of your towers.
-You can overdrive your power plants to get the energy needed when in energy deficit but it'll slowly destroy the reactor.
-Hover over the production bar to know how much resources come from your base and from deposits.
-Hover over your platoons and deposits to cycle through them.
-Deposits auto-collect resources so you don't need to visit them.
-Air units that are planes (e.g.: Thunderbolts) have maximum detection range so they're good to kill hidden infantry in deposits.
-There's no reactors in deposits so you can make a box with your defenses.
-Every tank above level 6 except rhino can out range Gun Turrets.
-Rhinos were called "Stingers" before.
-Mega tanks were called "Mammoths" before.
-Tech and engineers were units that were removed because you can now repair your units without them inside your base.
-Laser Tank and Gatling Truck were only available in the Red Storm Event. You could get a special scheme for each unit if you survived all additional waves (for Gatling Truck) and destroyed the additional base (for Laser Tank). Laser Tanks and Gatling Trucks are planned to be released for everyone so you could research it.
-Rocket Launchers cannot shoot air.
-Upgrading Command Center allows you more units inside your base to defend and more units to attack with! So it's really important to upgrade it.
-Command Center level 5 used to cost 8 millions metal and 8 million oil, now it's only 3 millions metal and 3 millions metal.
-You can close chat by clicking the red button.
-You can see coordinates of people by clicking their name on chat or clicking on the paper in "attack log".
-You can gift by clicking the "free gifts" button above the game window.
-The Leader board is local. That means that it's only for your sector.
-You can change your nickname once for free.
-You can relocate your base near a friend or change a sector by clicking on your base then relocate.
-You can fool your attackers by making them think you have low resources by upgrading your metal storage and oil storage so it'll be less full.
-Only vehicles can be repaired.
-A base gets in dp if 50% of the base is damaged (total health of the base with all buildings).
-Rogue Factions disappear when you attack their Command Center so always attack it last!
-Upgrading buildings give points while research don't.
-You can make a research and cancel it when your metal storage and oil storage are full so you'll get resources over your capacity allowing doing upgrades without upgrading metal and oil storage.
-Rogue factions names have no link with base lay out anymore.
-You can be attacked by rogue factions while in damage protection!!!
-Each rogue factions sends different type of troops.
-Some rogue factions sends lot of tanks so you may need to upgrade your defenses if they're low.
-Upgrading staging area allows you to make more squads in a platoon and more units in a squad. It also allows you to make more platoons in world map and gives you more space to store units.
-You can only attack -/+ 4 levels above/under you.
-A barricade blocks the sight of enemy units.
-Points can be won with upgrading buildings, collecting resources, attacking someone's bases, attacking platoons and deposits (not sure), by attacking rogue factions and by successfully defending yourself against someone/something.
-Your air capacity is independent of the total capacity of units.
-You have 2 bunkers now. Before, you had 3. If you're against that, make a petition!
-Bunker give rate of fire/range boost.
-Thunderbolts behavior changed.
-Jackrabbit is an useless unit.
-Staging Area is the only building that have no level restriction.
-There's currently a bug that made the friend bar a blank section. It'll probably be fixed.
-You can insta-train riflemen and heavy gunners. Make them until total training time is less than 5 minutes than click free speed up.
~Gentleman
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thanks for your tips'.... you expain it real good.
-Some typos fixes.
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@Paulmh, 2 bunkers instead of 3 bunkers is a really bad update/change. I hope that they'll bring back the third bunker. I don't feel redesigning the Red Sun so I'll keep it like that.
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[SIZE=+2]Almost 500 views!!![/SIZE]
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Feel free to post the feedback on my articles, fix typos and request sections.
Also, if you post images/quotes/tips or other cool stuff that I could use, your name will be in gold in the first post of my guide.
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The forum editor have some bug, I can't make long lines of symbols.
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Hide tanks like the laser tank behind important buildings can give attackers a nasty surprise when a laser beam shoots out of the building.
Razorback isn't as effective for hiding units behind buildings. It's long range means it will shoot if enemies come at the top left/right before the enemy units even attack the building. they will just turn on R.U.B.I to have the razorback destroyed. So laser tanks are probably best. Challengers/mega tanks are also good candidates.
Mess with the best, die like the rest!
Laser tanks are indeed effective when hidden because of their long charge time for their laser and their long range. Laser tanks are a nice support to towers when hidden.
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At least 50 people are required so the information will be very accurate. When we'll gather enough people, I'll explain how to proceed to find the health of buildings.
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Thanks for your feedback but I need the help of a lot of people to continue the guide and to make the chart of the health of buildings!!!
Edit: I have just installed the Photobucket uploader firefox add-on to upload images easily. You can try it if you upload many images.
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Priority target in an attack (the top is the highest priority):
-Units
-Defenses
-Metal and Oil Storage
-Command Center
-Resource Gatherers & Research Buildings
Damage protection:
If 50% of base is damaged (total health of all buildings), it gets into damage protection.
P.S.: Rogue factions don't get into damage protection but when you destroy their command center and the attack ends, they disappear.
General tricks:
Use air versus units/defenses that can't hit air.
The only units that can hit air are Gun Turrets, Humvees, Hercules, Gatling Trucks, Heavy gunners and riflemen!
If you destroy a Power Plant, the rate of fire of all defenses except bunkers is reduced.
R.U.B.I. or not R.U.B.I.:
It's heavily recommended to not leave your units on the hands of R.U.B.I. because it prevents you heavy losses so it's recommended to command your troops.
If you do a lot of micro-managing in battles and don't want your units to move randomly, turn R.U.B.I. off.
General attacking rules:
Use air units to "snipe" unprotected stuff like mortars and power plants. Copters drones are faster than cobras at destroying buildings but they have less range so it's recommended to use cobras if the mortars are kinda protected.
Use razorbacks to "snipe" Gun Turrets that aren't enough covered by mortars.
All level 6 tanks except rhino can out range turrets so it's good to use level 6 tanks when it's not possible to use razorbacks without being in mortar's range.
Power plants are really important to destroy. They reduce the rate of fire of buildings to 25% if all Power Plants are destroyed.
General attacking strategies:
[size=+2]Baiting:[/size]
There's multiple of baiting and each have different uses.
Baiting units:
Use a random unit (recommended a cheap one that is kinda fast) and move near units until they begin to react. Wait until they're near your cheap unit to lure them out of base. When they're outside the base, use copters drones to destroy them if they're tanks or use tanks if it's Hercules/Riflemen/Heavy Gunners/Humvee/Galting Trucks. If the units don't react, that means that they're on stand mode.
Baiting mortars:
Use a fast unit like Rocket Buggies/Suicide Bombers/Flamethrowers or an unit that is fast enough and have high health like Gatling Truck and move it forward your little army and distract the mortars while your other units will shoot at it.
Newbie baiting of mortars:
This is only effective when you're a low level. Use rocket buggies to avoid mortars and shoot at them.
Baiting tanks:
Use a riflemen and send it in front of your army to absorb damage. Riflemen are very useful against tanks. They don't cost a lot, are fast made and are kinda fast.
Baiting ranged units/mortars:
Send fast units like flamethrower or suicide bomber. The ranged units/mortars will always miss him so he'll be able to go near a turret and destroy it.
Baiting Suicide Bombers:
Use a riflemen and place it in front of your army so any suicide bomber that comes out of nowhere will destroy it instead of your army.
General baiting:
To protect yourself against splash damage, put a high health unit in front of your army.
Mega Tank Baiting:
Attack from different sides. Because that tank takes forever to turn, your tanks will have plenty time to destroy it.
[size=+2]Dealing with Hercules[/size]
Try to bait them and destroy them with tanks. If it doesn't work, use snipers to kill them because the sniper have a huge range.
[size=+2]Mine sweeping and Mines[/size]
Mine sweeping prevents important units from stepping on a mine. Use a riflemen to test the ground. Rocket buggies are very good at mine sweeping because they're fast and they can be repaired.
Always try to go over destroyed buildings because a mine cannot be under a building. It prevents you sometimes from stepping on a mine.
Beware of entrances or paths!!! There's high chances that there's mines there.
[size=+2]Suicide bombers at spawn points[/size]
Just send drones copters.
[size=+2]Annoying buildings[/size]
If there's annoying buildings blocking your path that isn't a wall and that you fear that it might contribute greatly to damage protection, don't fear if it's a single resource gatherer or random buildings that aren't defenses/storage/Command Center because it doesn't have a lot of health.
Did you knew that the airfield is the only buildings that you can walk over?
Ways to destroy a base and [annoy someone]:
No anti-air please:
Destroy all anti-air units and Gun Turrets and leave the mortars. End attack and come back. Send thunderbolts or raptors to destroy mortars and send all your tanks!!!
No energy:
Destroy all Power Plants so the rate of fire of the defenses except bunkers will be very low.
No losses:
Snipe and bait a lot to take a base with no losses.
Slow the opponent:
-Destroy the unit producers/research buildings/buildings being upgraded.
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Seems like I covered all the main aspects of attacking.
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-You need to build a Staging Area before being able to go World Map.
-Upgrade your staging area to have bigger platoons, more platoons to deploy and more units to store.
-When on world map, click on your base to deploy platoons.
-Air is instantaneous, that means that there's no air platoons but air will always be available in battles.
-Click on your platoon to move it.
[size=+2]Deposits:[/size]
-Conquer them to increase your total production of resources. Higher the level of the deposit, more resources it gives and more defenses are available.
-You can't build in deposits nor upgrade any buildings there.
-There's not a maximum of deposits you can hold.
-To see how much you get from them, hover over your production bar when you're inside your base.
-To transfer troops in them:
-> Enter the deposit with some platoons around.
-> Deploy your units and place them anywhere you like.
-There's two bars when you hover over a deposit:
-> Top bar tells how much your deposit is damaged.
-> Bottom bar tells how much your deposit is filled with units.
-There's an exclamation mark when your deposit needs repair.
[size=+2]Platoons[/size]
When you hover over your platoon, there's two bars:
-> Top bar tells you how much your platoon is damaged.
-> Bottom bar tells you how much your platoon is filled (capacity).
When you click on a platoon, there's three options:
-Just hover over them to see what the icons are for.
-"Viewing" is a very useful option because it tells what units are in what squads.
[size=+2]HUD[/size]
-Hover over deposits owned to cycle through deposits.
-Hover over your platoons to cycle through your platoons. The bar under your platoons is how much their damaged.
-The numbers above the chat are the coordinates that your cursor is pointing on.
-The Sector you are on are found above the chat.
[size=+2]Other options[/size]
-The bookmark button allows you to bookmark (save) locations. It's very useful if you're planning attacking something later or just want to find someone's base very fast.
The "Find Base" button allows you to find your base fast.
[size=+2]Deposits, rogue factions or bases?[/size]
-Deposits are desired by everyone so it's hard to protect them unless it's Large or Giant. It allows you to get resources without attacking.
-Rogue factions are generally easier to farm than players. They give a lot of resources instantaneously unlike the deposits. The level of the rogue faction means nothing. Some high level faction's bases are easier than low faction's bases. It's guaranteed that you'll get the resources you want with it because the deposit can be conquered.
-Players give a lot of resources, generally more than rogue factions. The only downside to it is that they might decide to hit back.
[size=+2]Attack![/size]
-You cannot attack players inside their base/deposits.
-When you attack something, you can attack from 6 sides.
-To deploy units, click on your squads.
[size=+2]Additional information[/size]
-You can only attack bases (players) that are above or under you 4 levels but you can attack their platoons and deposits whatever the level they are.
-Bases with a shield are players in damage protection.
-A green base means that it's the base of a friend. This is the same thing for platoons.
-An hex with a star is a bookmarked location.
[size=+2]General strategy in World Map[/size]
-Never leave your platoons outside!!! They don't block effectively.
-Always retreat your platoons!!! They don't last very long outside.
-Use a rocket buggy to "scout" bases and deposits. Scouting allows you to see if a base or a deposit is worthy or not.
-Use air (thunderbolts) versus platoons.
-Spam platoons (with fast unit) to have better chances of winning a war against someone.
-Don't bother with low level deposits if you're a high level player.
-Scavenge anything that seems half-destroyed. If a player almost destroys a base/a deposit and you take it when he's still not done with it, a lot of players will hate you.
[size=+2]Advanced tips[/size]
-Don't leave a trail of deposits. Someone can easily take them all.
-If someone always takes your deposits, destroy his base.
-If you attack someone that is 4 levels under you and he attacks back and successfully retrieve his resources, don't attack him because he's an experienced player and it'll be a SHAME being in a war against a player that is 4 levels under you.
-Use the extra space of your platoons space to put anti-air units so your platoons would be less easily killed by air.
-To relocate, hover over your base when you're inside it.
-Relocate when someone is bullying you. It's very effective.
-Try to have 20 razorbacks to be able to deploy an army of razorbacks. Try to have 16 snipers to be able to deploy an army of snipers. Max size of units that can be deployed is 1300. With an army full of razorbacks, turrets will be destroyed kinda fast and mortars won't be able to survive if you use 19 razorbacks with a suicide bomber. 16 snipers can kill Hercules pretty fast.
[size=+2]How do I find the coordinates of someone?[/size]
-If he attacked you, go to your attack log and click on what seems to be a notepad. It'll tell you the coordinates of the attacker.
-If that "someone" chats a lot, click on his name and you'll be teleported to his base.
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Seems that it's complete.
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I'll make advanced guides to add information that isn't very obvious and make newbie guides for people that are very confused with the game.
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Will make a guide for micro-managing your base and a guide for units/mixes. After that, I'll make newbie/advanced guides.
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[size=+2]Introduction[/size]
Each time you build something, it gives you points, each time you collect/loot resources, it also gives you points. It takes resources to research so you can get points indirectly by getting resources for research. Points increase your level.
That means that if you don't want to be weak, you need to be smart while doing research or upgrading buildings.
[size=+2]Energy[/size]
Power Plant: They produce energy. If the total consumption of energy is higher than the total production of energy, your base goes into an energy deficit. Defenses and Resources Gatherers are less effective at that moment. It's important to upgrade them so your base won't go into an energy deficit. If it's already in, you can "overdrive" your Power Plants. To overdrive, just click on your Power Plant then click "Overdrive". Power Plant with "Overdrive" on will auto-destruct itself in a few hours and destroyed Power Plant don't produce energy so it's important to "Overdrive" when you're online.
Energy consumption:
Every building consume energy except Unit Producers,
If you upgrade your Resource Gatherers above level 6, you won't be able to power your whole base with one maxed Power Plant so an attacker would need to destroy two Power Plants instead of three to put your base into an energy deficit and make your defenses work less well.
When your base is in an energy deficit, your defenses have a reduced rate of fire. That means that they deal less damage per second.
[size=+2]General Overview of Buildings[/size]
Unit Producers:
Upgrading Unit Producers is important because it reduces the Building and the Repairing time.
Airfield:
This is the most important Unit Producer to upgrade because air units are required in almost every attack and cannot be repaired.
War Factory:
This is the second most important Unit Producer to upgrade because tanks are the bone of your army.
Barracks:
The training time of infantry is low and the main use of infantry is to put them in bunkers so it's the least important Unit Producer to upgrade.
Mine Factory:
Upgrade the mines at maximum! Mines don't take lot of resources to be upgraded so you must upgrade your mines instantly after you build your mine factory.
Upgrading the Mine Factory will allow you to put more mines. Mines are very important because they really help you in defending your base.
Research Buildings:
It's very important to upgrade them so you could unlock new research. Research is a very important aspect of the game.
Staging Area:
Upgrade it to deploy more platoons and have more space in them and in your staging area. The Staging Area is the most important building after Command Center because it allows to store a huge amount of troops. It's required to always upgrade it to survive in World Map.
Command Center:
Always upgrade it when you have enough resources! Higher Command Center allows you to attack with more troops, to have more troops stationed inside your base, to build more defenses and to upgrade your buildings at a higher level.
Metal and Oil Storage:
You should upgrade them from time to time to have enough resources to build/upgrade/research.
Also, you can upgrade your metal and oil storage so they will be less full to make the attacker think that you own few resources.
Go-Go Bar:
It's only useful if you're planning to design well your base. Go-Go Bar allows you to send units to yourself.
Resources Gatherers:
They produce resources that are needed to be collected. Beware, they use lot of energy!
Don't upgrade them past level 6 if you want that one Power Plant could power your whole base. It's important that one Power Plant could power your whole base.
Defenses:
It's important to upgrade them from time to time so you won't be a farm.
Gun Turrets can be easily out ranged so you need to put them in front of Mortars.
Always upgrade Mortars first because they get a lot of range with each upgrade.
Bunker:
Infantry inside it get a bonus range and damage.
Bunkers can be upgraded fast and at maxed level, it's very deadly.
Trivia: The only infantry that can't enter inside it is the Hercules.
[size=+2]Time Management[/size]
Always upgrade stuff so your dozer will always be busy!
Make Short Time Upgrades/Builds when you're online and make Long Time Upgrades/Builds when you're near to log off and sleep.
Make hyper long Upgrades/Builds when you'll be offline for several days.
Attack Rogue Faction while in damage protection because that's the only thing you can attack without loosing your damage protection.
[size=+2]Resource Management[/size]
Make sure your resources will never hit the cap.
Make high cost long research/builds/upgrades before you go offline so you won't loose those resources. Cancel it when you're back online to retrieve them. ~This is an exploit because it allows you to secure resources. Exploits are something that allows you to play the game in a way that it's not meant to be played.~
Make a high cost research/build/upgrade. Reach the cap then cancel it so you'll have resources over the cap. This allows you to research/build/upgrade stuff without upgrading your metal and oil storage.
[size=+2]Research[/size]
Research is a very important aspect of the game. It allows you to unlock units and upgrade them. Research don't give points unlike the buildings.
Don't upgrade the Jackrabbit!!!
Infantry can be upgraded fast and it's used in Bunkers so it's recommended to upgrade them.
Upgrading any tanks except rhino to level 6 allows them to out range any Gun Turret.
Upgrade Rhino-> Challenger -> Mega Tank or Paladin -> Mega Tank
Razorback is a very useful ranged unit. You should max its range.
Cobras are the most useful air unit so you should upgrade it ASAP!
For other units, use your own judgement!
[size=+2]Instantaneous Units[/size]
The units that can be trained instantly are riflemen and heavy gunners. Just make them until the total training time is under 5 minutes then click "Free Speed Up".
Riflemen and Heavy Gunners are very useful early in the game.
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Now, I'll make the Units Guide!
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Any feedback would be appreciated.
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How to rurn R.U.B.I off? I heard many people say they turn it off, but I don't know how......
the switch is under the attack timer
Prizes won: Elite Rifleman, Elite Heavy Gunner, Attack Dog, Stinger, Shock Trooper, Colossus, Gladiator, Elite Humvee, Honey Badger, Elite Gatling Truck, Elite Shock Tank, Flak Tank, FAV, Elite Laser Tank + Schematic, Elite Hellfire+ Schematic, Elite Mega Tank, Behemoth, Reaper Drone, Elite Warhawk , Havoc, Hellstorm, Kondor, Heavy Ionized Armor
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game