wesker wrote: »
that i really hate in warcommander it soo **** annoying
Burke wrote: »
This is almost exactly what I was thinking, with the following differences to the items above.
1. absolutely essential to get rid of buddy bubbles this way
3. a player could only send max 1 guard, a player could only receive a max 2 guards (maybe even limit to 1)
7. I personally don't see a need to have a 5 level limit on guarding - maybe I'm missing something, though
Others have said alliance sizes might need to be limited, even at 10 people. I don't see why a limit would be needed, and if one were imposed, it should be much higher, at least 50 people.
Kix should also add a feature that allows you not to be locked in your base if someone parks a spam fleet in the base in an attack for 5 minutes without doing any damage - you should be able to go to the map, etc. and control outside ships if you have them.
Ideally, although this is probably a lot of coding, you should also be able to dock a ship at an alliance member's base, including with resources. Maybe limit this to only 1 ship docked in this manner at a time - to give people something they can do if their dock gets rocketed. Also allow repairs there, for the same reason.
Well, those are my thoughts, hope they are helpful.
Rumseeker wrote: »
1 guard fleet is a waste..
as far as 7 goes. Level is essential. Look at it like this. I'm a level 33 with Dreads, the person I'm defending is a level 19. I choose to send in a single fleet with a Gunboat as Flag and 4 Missile Dreads with SFB3 & Assaults.. hiding under the base there is NOTHING that the attacking player can do or throw at that.. and not even a higher level player can do a thing about it.
Alliance size matters little. I've seen them as small as 5 and as large are 300. No limits need be imposed in that regards.
I agree that a player should not be locked into the base fight.
boostdz wrote: »
Let me explain exactly how this is gonna work. Lets say... You have 3 alliance members on.. and 1 attacker.
John (attacker) attacks Ralph. Who has a sub fleet on guard. He runs around a little bit before being killed. But bought himself a enough time for his two friends to come help (Neil and Bob).
Neil and Bob both brought sub fleets to defend Ralph's base. So John attacks Neil. Who runs around a little bit and wastes time while Ralph is repairing his 2 minute subs. for a total of 8 minutes. Or maybe he even has 2 fleets of subs.
After John kills Neil and sends him back to his base. He then attacks Bob. Who runs around and buys a little time for Ralph's subs to be put back on guard. While Neil's fleet is in repair. After Bob's fleet is disposed of. Now John can attack Ralph's defending fleet again, it will seem mildly familiar. Almost like he had just killed this fleet only minutes ago. So, he sends it packing again.
Low and behold... Neil's fleet is repaired and good as new to go for another round. Mean while, John's base fleet is on its way and will be arriving shortly to actually attack the base.
Lets give John the benefit of the doubt that he beats all the fleets and is able to get into the base. At this point he has to take on the fleet inside the base. Which gives Neil and Bob time to repair their subs again. John is able to get rid of the fleet inside the base. He retreats to gain a little time to possibly prep the base for a hit.
When he retreats to attack again. There they are... Neil and Bob patiently waiting for John to try and attack again. So... now he gets to fight them all over again. With them juggling 3 fleets. By the time he gets back in the base... whatever he did manage to prep is half way repaired again. If his base fleet wasn't destroyed because it sat outside unattended while he was in a limitless base defending battle.
This would be easily achievable with ONLY 3 people online. And lets be honest... When would ONLY 3 people be on.
The base hitting will stop almost all together if you put this into action.
I am sorry... I don't agree with it and think its a BAD idea.
moforocks wrote: »
Wow.. Diablo 3 here i come! Cant wait....
Kixeye CM Swag wrote: »
Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.
Please read the Forum Posting Rules for Future Features & Feedback before posting here.
Death Keeper wrote: »
YES. Great idea. Hate not being able to defend an Alliance members base.
Hitman007 wrote: »
some times we get glitches, but come on, its a great game
FallOut wrote: »
Only idea I saw was "We want Dry Dock now" not very good idea.
Flo wrote: »
and also it will be easier findable.
Spack wrote: »
So, does this mean anyone near the base will end up defending it or is it only for people in specific alliance? By doing so will it mean people can effectively defend another's base while hiding in your own bubble? or will it actually remove their own bubble?
If the answer to either question is yes then I fear it will result in less base hits not more. It's already bordering on futile in terms of resource costs to get into a base without adding extra layers of difficulty.
p.s. I'm guessing the big update you are referring to is the alliance feature because if not the game just got seriously complicated.
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TheBAM wrote: »
I think we shood also have a clan tag for your alliance to knw who to defend and who not.
John Toledo wrote: »
this is a more worst idea then the "jump to conclusions mat"
so we can have endless gunboat fleets and endless a,lliance fleets?
or does high level mean it has to outclass your level of base fleet in order to qualify as a guard?
Will Harbin wrote:
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