Hello! I'm a newbie at formatting. I'll explain you how to be good in War Commander. To be good in WC, you need to know how to attack bases, how to defend your base, how micro-manage your base and how play in the World Map.
Firstly, you need to know the unit stats and understand how a battle between two units works to create mixes of units. The unit stats can be found there: http://warcommander.wikia.com/wiki/War_Commander_Wiki
and the unit's uses can be found there: http://forums.kixeye.com/threads/161906-The-Big-Unit-Guide
A battle between two units have two phases:
-A pressure phase: Your unit cannot attack because he got a smaller firing range than your target. At that phase, speed, health and range are important.
-A battle phase: Your unit fights the other unit. At that phase, health and damage matters.
Here's some things you need to know about stats:
-To see the total damage of an unit during his lifespan when it's attacked, you need to multiply health per damage. The unit with the highest number will always win the battle. There's some exceptions like for tanks because their damage isn't constant.
-To see how much an unit is able to take pressure, you need to multiply health per speed and add range.
-To see how much an unit is able to do pressure, you need to multiply damage per range. It doesn't tell how much damage it'll be able to do.
It's good to know that if you don't care about loosing an unit and just want to deal max damage. Works best with constant source of damage.
Now that you know how 1 unit versus 1 unit works, I'll show you how works mixes.
Secondly, you need to know how mixes work.
It's simple. The only mix you can actually make is a mix between a high dmg unit with low health and a high health unit with low damage. This is how it works:
There's 2 phases before a destruction of a mixed army. Phase 1: High health unit dies. Phase 2: High damage unit with low health is being attacked
Find the total damage of your mixed army. Range is the range of your high damage unit. Health is your health of your high health unit. Speed is the speed of the slowest unit.
Everything is back to normal. Damage, health, range and speed are the stats of your high damage unit.
Thirdly, you need to know the special stats of units.
Special unit stats:
Now that you know how a battle between units works and how works mixes, I'll introduce you to special unit stats.
Did you noticed the colors above stats? The colors tell how much an unit is good versus a type of units.
There's 5 preferences:
Can't hit: 0%
Not great: 40%
You only need to multiply damage per the percentage to know how much damage an unit will do versus a certain type of units.
Bullet versus explosive shells
There's some units that shoot bullets while other shoot explosive shells. Each sort of projectile has it's advantages and cons.
Pro: Constant damage.
Con: No splash damage.
Pro: Splash damage.
Con: Damage isn't constant
Direct hit versus indirect hit
Some units shoot directly at their target while some shoot in a parabola pattern.
Direct hits: You can't avoid them
Indirect hits: You can avoid them
Now, you know how to make mixes! Let's analyze the space stat.
There's 3 important stats to see if an unit is worthy for its space:
Damage per space: Good for mixes.
Health per space: Good for mixes.
Overall quality of an unit per space: Good if you want to use just one sort of unit.
How to calculate those stats?
Damage per space: Damage/space
Health per space: Health/space
Overall quality of an unit: Total damage of this unit during his lifespan/space -> Health*Damage/Space
Secondly, you need to know how to attack and know some attacking strategies.R.U.B.I. or not R.U.B.I, that is the question:
-Leave R.U.B.I. off if you don't want unit to move. Good with baiting.
-Never leave the fate of your units within R.U.B.I. hands! Always command your troops to tell them what to attack.
-Give orders to your units if you want to bait stuff.
-Prevent your units from dying when they're moving towards base by avoiding sectors that could have mines or use units like infantry to trigger the mines.The perfect warrior with infinite patience: the mines! (I forgot some parts of the quote):
Mines are deadly, use cheap units to trigger them. Mines works as buildings so try to go over destroyed buildings so you'll have less chances to step on a mine.
Worthy targets during an attack:
-Reactors. Reactors give energy to defenses and Resource Gatherers. If you destroy them, defenses will work less well. If defenses are nerfed, there would be a special icon over all buildings.
-Storage. Metal and Oil Storage are the first thing you need to attack. Most resources are found there.
-Command Center. This is the second thing to attack. It gives you plenty resources.
-Resource Gatherers. Doesn't give a lot of resources. Last thing you should attack.
-Building that is being upgraded. If you destroy it, it won't upgrade until your target will come online. Make loose time.
-Research buildings. Research is very important. If you destroy it, your target won't be able to do research until it's repaired.
Baiting units: Attract units to come out of base and destroy them. Baited units are mainly destroyed with air units.
Baiting mortars: Send a fast unit to distract mortars while other units shoot at it.
Baiting gun turrets and tanks: Use riflemen. Send it to the front to die. Replace it when another dies.
Ranged units: Use ranged units to kill units in defense mode.
Snipe: Use air to destroy unprotected stuff like mortars and reactors. Beware of gun turrets!
Strategy versus gun turrets and mortars:
Gun turrets: Swarm it
Mortars: Spread your units and use bait. Use air versus those defenses
General attack strategy:
-Destroy all defenses then loot.
-High damage units like flamethrower are good. Also, flamethrowers are very good versus infantry that comes out of destroyed buildings.
-Use suicide bombers to destroy bunkers, mega tanks and stuff that is very concentrated.
-Use air units after all gun turrets are destroyed to have nice support.
How to calculate Air units versus anti-air units:
-Air units have less range than ground units due to some calculations.
There's 2 types of units:
Planes: Fly over their target
Helicopters: Static unit. Can stay on the same spot.
-To calculate health of planes, you need to cut their health by half. It's because half the time, they can't shoot at an anti-air unit while the anti-air unit can.
-Planes can shoot only few units, after that they stop shooting and need to go through all base and return to start shooting.
Special air unit:
Thunderbolts are great for buildings that are very concentrated like Resource Gatherers.
Always try to destroy less than half of a base. Then come back and make the looting wave. If not, you won't have enough time to destroy completely the base.
Walls: Maxed walls blocks direct hits but not indirect ones.