All New OP5 Base Design: Concept X!

  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    Andy Nash wrote: »
    Curtis Smale, new game out soon whats got guilds and wars and a strange number 2 (notice I didnt say its name would not want to break any rules) As long as your happy playing wit hthe Eu peeps aka better mmo players ya welcome to join me :)









    wesker
    Teratorn
    Join Date: Sep 2011
    Location: sector 121
    Posts: 2,499

    it moved me back for some reason :(
    Decimate the Weak

    Ships Won: who cares you will see them :D 
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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    type-7 wrote: »
    fukin lol that quote just there you are trying to say what an attacker would do you have no idea , with your 2 hours of salvage well if u wana do that then some rand takes it in 30 sec good job , i honestly dont think you have thought this through . and what do you class a endgame level player ? seems you like to give up in life instead of stand and fight

    You are starting to convince me you are TRYING to troll me.

    Did you think that maybe if someone attacks your base and takes it in 30 seconds that you could just start your next research in 5 seconds and they not steal? More importantly, think about defensive fleets inside and out. When you are online people are a lot less likely to hit you. I can throw a sub and merc fleet out front to discourage hits while I'm online, do my salvages and then start an upgrade or research. Since these bloody things take a week or more each I can play once a day and still have EVERYTHING going at once since I'll do a research today, another tomorrow, an upgrade the day after, etc and have them all running concurrently (and without **** stopping them).
    Well, for the 75% of ppl that don't really read forums and are casuals (yeah, thats prob about 75% of the player base, amirite?) they may take the res n run. Which your right, its the easy to regain, like 2-3 salbavages.

    but for malicious real PVPers I would care less, I grab my res tehn do the rest to test new tactics, or ranges, or just to blow out.

    but like I said 75%>25%

    I believe your 75% is an imagined number. It may be true purely in the realm of L30+ players. But the vast majority of growing players will not do that. And even among those that are L30+, taking a base is usually only fun if it is challenging. Trolling is pointless. And if it is as rampant as you say, then perhaps we need to re-evaluate WHY so many people resort to trolling instead of playing...
    SmokinJoe wrote: »
    Really? I mean REALLY? its a sad day in battle pirates when someone would build a base like this.. when there are plenty of good designs out there that will keep 90% of the people out...

    This is what I say to anyone that needs this base layout... If your getting flattened to the point you need to resort to this... maybe this game isnt for you... actually IM POSITIVE... THIS GAME IS NOT FOR YOU!

    I sincerely hope that you posted this in a attempt of to be funny. i mean why go threw the trouble of laying this out... I mean if someone actually feels they need this lay out then they need to just make a square base with all the guns on one side and your op and wh's on the other.. put your dock and anything you want protected by your guns...

    Not to mention that players like me could care less where you put the OP and WH"s lol I dont hit bases for res... res is a bonus.. I hit them for fun just to see if i can 100% them. Every time i have said "NOW I HAVE SEEN EVERYTHING" something like this comes up that just FLOORS ME.

    where is the pride in saying here is my loot just take it and leave???? Are you ok CURTIS??? because if this post wasnt made in a attempt to be funny im a little worried about ya????? Where is the CURTIS that askes people to come test his base and promises that time will run out before they get to his wh's and op???? WILL THE REAL CURTIS PLEASE STAND UP??????

    I think you misunderstand here... I have had my base LEVELED by 5 completely different people in a SINGLE sector. Most of them used Dreads, but not all. There were HH-Cs and Bs as well. The point is that out of the 5 most recent people to hit me seriously, ALL of them have won. And while I could make a slightly better design, the fact that there are NO losers disturbs me a little. Sure they are deliberately coming to find me and kill me so they are to be expected pros. But the numbers are a little disturbing. There is no base you can make that will survive. Even the 'uncrackable' base thread shows a vid of death at the hands of TheMOFO and he had Dread defenders.

    You asked where is the Curtis that asks people to test his base and promises that time will run out? Here: http://forums.kixeye.com/threads/192410-Anyone-can-help-me-relocate-to-Curtis-Smalls-sector-so-i-can-get-a-laugh

    For your viewing pleasure, you can read that thread and watch as one of BPs strongest base designers gets routinely laughed at for having an easy base. Still think I'm being ridiculous? I think not. I think the game is ridiculous.
    Fort Knox wrote: »
    I often thought of doing this as I found that if I got leveled and lost 28 mill, I could refill my WH's very quickly from salvages (no damage) and i'd have a bubble to keep my researches and upgrades going... BUT!, this idea has to be a joke, I don't mind losing 25-28 mill as I know I will be bubbled and can get it back quickly, but with this idea the attacker could probably take 28 mill, unload, then go back for another 28 mill, if done right and i'm online I will have to repair so they might even be able to get a 3rd visit!, I would feel like a super farm!, research's protected but no res to research...

    They can't farm if you have nothing. So you just salvage until you have what you need and then begin your research/upgrade/ship and log off. The vultures can take what you didn't use. Oh well. Tomorrow's salvages will be fresh and waiting.
    I don't play much anymore =(
  • Developer
    Developer
    Potential Threat
    Joined Apr 2012 Posts: 51
    I always love curtis's post walls and proving every point false lol.
    I am making my own game hence the name.
    Looking for anyone who wants to help me, PM me. ( with no paycheck).:D:(
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  • type-7
    type-7
    Skilled Warrior
    Joined Oct 2011 Posts: 358
    what level are you curtis cause your talking endgame scenario on protecting your research to me endgame is research done just refits left to the ever changing game
  • RoarFury
    RoarFury
    Force to be Reckoned With
    Joined Feb 2011 Posts: 1,739
    curtis, im not gonna argue with ur new concepts, i think they MAY suit the game mechanics as you say, although their inevitable persistent destruction may change your mind. however, i would like you to request an alternate op5 build for the rest of us who still need our resources intact.
  • Alvi2011
    Alvi2011
    Greenhorn
    Joined Jan 2012 Posts: 15
    RoarFury wrote: »
    curtis, im not gonna argue with ur new concepts, i think they MAY suit the game mechanics as you say, although their inevitable persistent destruction may change your mind. however, i would like you to request an alternate op5 build for the rest of us who still need our resources intact.

    That would be really nice, Curtis. I really do need my resources and do also trust your judgment and am reaching a high level. We know you're busy, but . . . what about a modified version of your prior concept C??
  • Queue
    Queue
    Greenhorn
    Joined Oct 2011 Posts: 4
    Was this an April Fool's joke? Cuz you're a little late with it.
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    type-7 wrote: »
    what level are you curtis cause your talking endgame scenario on protecting your research to me endgame is research done just refits left to the ever changing game

    Endgame is when there is little left to do, or when there is essentially no advancement. For example, I still have GS3 to do and the like, but I will never use such technology in my foreseeable future so while I may attempt to protect that endgame, it isn't actually a part of my midgame. Also, while there may be some things I still need that I may use, like SL3, my base can handle itself almost the same now as with it. So while that research is valuable, I still consider my present situation to be fairly endgame since adding that research won't change a whole lot.
    RoarFury wrote: »
    curtis, im not gonna argue with ur new concepts, i think they MAY suit the game mechanics as you say, although their inevitable persistent destruction may change your mind. however, i would like you to request an alternate op5 build for the rest of us who still need our resources intact.

    Those of you who want your resources intact should try the following: Relocate to a no-hit sector and play by their rules. Shut your mouth about personal conquest (don't brag) and help people. Finish up all your researches, refits and upgrades. Then when you are satisfied you've reached the endgame, do as you please.

    Why? Because there is NO way to protect your resources in this game. Not even the best players can do it. So if the best can't - then those of you who NEED your res (for things obviously to BECOME the best) you stand no chance at all. You might damage the attacker, but you will still be looted for 500%. That is just the sad reality. Someone will come and farm you unless you keep arrogance to yourself and join some no-hit sector. And that is kinda the point of this thread: the only way to survive is to violate the heart of the game: Don't battle, just harvest salvages and build things.
    Alliemae wrote: »
    That would be really nice, Curtis. I really do need my resources and do also trust your judgment and am reaching a high level. We know you're busy, but . . . what about a modified version of your prior concept C??

    My apologies to all my fans, but I've thrown in the towel as far as res protecting base design goes. It is not possible to build a base that protects resources. My current designs and concepts might stop the average non-endgame player but anyone with a raid hull or coin will finish you regardless of what you do. So until the game is updated to compensate for this... I'm done. Sorry =(

    But hey, they update all the time. So maybe something will happen soon =)
    I don't play much anymore =(
  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    It has occurred to me the following truths:

    (1) It is VERY easy to get resources as long as you can launch fleets. Salvages are everywhere and you can easily net millions with as little as subs, SWs and especially SFB. So the MOST important building in a base is the Dock.
    (2) In order to hit a base well you may require a Rocket. So the second most important building 'may' be the Launch Pad.
    (3) In order to research and upgrade you need a safe place for some buildings. So there should be a central area for the things you need to protect.

    And here we are, the perfect farm that will never bubble.

    I can't really recall the last time I attacked an base for resources... For an long long time it haven't been about the booty, but knowing that you have the power to trash whatever you go up against... Lately, its been more or like this:

    1) You trash the base with very minimal damage, due to poorly base layout
    2) You die trying
    3) I survive with just 1-5% HP left on the very last ship, options 3 happens because of the none linear acc. of flak/bombards.

    With this base you just build, I would snipe 2-3 WH, let the poor guy hit repair, due it 4 times, and the 5th time I've use my base fleet and just trash it all.

    BASE HITTING isn't about booty anymore... For booty, we seek the lvl 8-9 salvages.

    Right now, I'm level 33, been playing for who knows how long, got an 5 digital user ID... All research are done, except the advance lab, so yea... my layout try to protect, dock, lunch pad and my 5 WH and OP, and so far, its working pretty good.

    To get to my dock and my silo, people would had done an 100% whip, and good job for the guys that can pull that off. And since the attack ware never about booty, I try my best to make 95% of all attacks fail on my base.

    Base trashing is about bragging rights, and respect on the high sea, nothing more... Well it should be to listen to all the cry babies, after they got trashed. :P
    Go to the War Room or Player Guides and learn.
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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    Couple thoughts:

    Your idea of a 5 hit mega farm and troll won't work on most people primarily because if they are online to hit repair they won't let you hit them 5 times like that. Secondly, if you DO repeatedly farm a person, they aren't going to keep enough res on hand for that to be profitable to you.

    I'm a 5 digit user ID as well, most stuff done, but despite being one of the most notable base designers on the forums I have yet to find ANY base design that does any good against folk with Dreads or HH-Bs. You'd have to be hit by a **** captain to not lose your core.
    I don't play much anymore =(
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    meh every game has its day.
    I must say i do miss the old game only thing i like what new is the removal of the attack button.

    I wish they would remove hails
    remove slide loaders
    remove dreads
    nerf HHb to the stats of HHa

    give the winners of the dreads thousands of gold depending on how many they got, maybe give them hha hhb or battle ships.
    pay of the winners of hails with a small amount of gold
    change slide loaders into somthing new

    and game will be even again and prob more fun but i prob wont be here to see it new game out soon :D
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    RoarFury wrote: »
    curtis, im not gonna argue with ur new concepts, i think they MAY suit the game mechanics as you say, although their inevitable persistent destruction may change your mind. however, i would like you to request an alternate op5 build for the rest of us who still need our resources intact.

    The best base I've came across someone using so far was 4 howitzers, 3 cerberus (needs lvl4), 3 flaks, 4 bombards and a whole load of missiles ship in the base that can't be sniped.

    It might be worth trying.
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  • kwelname
    kwelname
    Skilled Warrior
    Joined Dec 2011 Posts: 521
    Curtis

    Have you considered placing defensive ships under or behind turrets?
    Like a Levi or FF with just antimortar-B sitting between a flak turret and a VM4 with sideloader?

    Or a FF full of cutlass missles,SRB3, laser and DU4 sitting near the edge of your base between trollers and the dock?

    You have had a lot of creative base designs... now add places for 5 defensive ships -I bet you can design a base that stops some heavy hitters.
  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    mybase.png

    has stoped a lvl 39 seige ff then 1 ff and 3 1/2 of 4 dread fleet before base fleet was out has not be sacked since i added more vm and silde load


    howis have tier5 special
    sent have therm3
    bombard lvl 3 special
    vm have mix of slide 2 and 3
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  • Brian Moore
    Brian Moore
    Minor Nuisance
    Joined Jun 2011 Posts: 145
    Curtis...I'm a faithful follower of your base designs but this just plain sux....the point of playing this game is to crush the other guys resources for +25mil and force him to work for more. I'm a level 33 who has been playing for over a year and to be honest, I could care less if you wipe out all my research, whats that gonna do, delay me for 24hrs on some new tech, big whoop. You don't see people spamming chat with "I took out his hull lab WOOT!!!"
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  • one-eye-willy
    one-eye-willy
    Minor Nuisance
    Joined Oct 2011 Posts: 142
    if alot of people would only do this i wouldnt have to repair my fleets before i go back out and take more res, great idea roll with it.....
  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    I'm a 5 digit user ID as well, most stuff done, but despite being one of the most notable base designers on the forums I have yet to find ANY base design that does any good against folk with Dreads or HH-Bs. You'd have to be hit by a **** captain to not lose your core.

    Its still only coiners that have the big dread fleets, not saying all of them is bad, but I seen many of the new generations players with very high user IDs playing around with dreads without much knowledge about the game it self.

    On the other hand, the HH-B players that are still around, are pretty deathly, they are the once that walk an base, and have the knowledge to do, without much risk, and yea, they are the players that trash my base, no matter how I try to defend it, but if I can defend against everything else, I have done what I can.

    I think base defense now days is all about... snipe proof, and then adapt to the biggest threat in sector, siege missiles or mortars... Don't try to do both, as you will have an weakness for blitz fleets then... And its pretty easy to switch from bombards to flaks if needed.
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  • acid1789
    acid1789
    Strike-force Captain
    Joined Feb 2012 Posts: 926
    Curtis...I'm a faithful follower of your base designs but this just plain sux....the point of playing this game is to crush the other guys resources for +25mil and force him to work for more. I'm a level 33 who has been playing for over a year and to be honest, I could care less if you wipe out all my research, whats that gonna do, delay me for 24hrs on some new tech, big whoop. You don't see people spamming chat with "I took out his hull lab WOOT!!!"

    WTF? You have a very twisted view of this game.

    Make him work for more? You realize its not work at all to fill your warehouses right? lol
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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    kwelname wrote: »
    Curtis

    Have you considered placing defensive ships under or behind turrets?
    Like a Levi or FF with just antimortar-B sitting between a flak turret and a VM4 with sideloader?

    Or a FF full of cutlass missles,SRB3, laser and DU4 sitting near the edge of your base between trollers and the dock?

    You have had a lot of creative base designs... now add places for 5 defensive ships -I bet you can design a base that stops some heavy hitters.

    I have obviously thought of that. But even one such fleet costs a month of building... and stops me from doing anything else useful. Maybe if ships built faster around here...

    But the big issue is designs for people without max tech...
    mybase.png

    has stoped a lvl 39 seige ff then 1 ff and 3 1/2 of 4 dread fleet before base fleet was out has not be sacked since i added more vm and silde load


    howis have tier5 special
    sent have therm3
    bombard lvl 3 special
    vm have mix of slide 2 and 3

    OP + WH is snipable with SFB over top left.

    Towers are very easily prepped. Not really sure about this base to be honest.
    Curtis...I'm a faithful follower of your base designs but this just plain sux....the point of playing this game is to crush the other guys resources for +25mil and force him to work for more. I'm a level 33 who has been playing for over a year and to be honest, I could care less if you wipe out all my research, whats that gonna do, delay me for 24hrs on some new tech, big whoop. You don't see people spamming chat with "I took out his hull lab WOOT!!!"

    Actually, during endgame, res is so easy to come by that losing res means less than losing the important central stuff.

    Now, if you don't use your Launch Pad and your researches are done, you can just omit the central island altogether and have only your Dock there.
    I don't play much anymore =(
  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    I have obviously thought of that. But even one such fleet costs a month of building... and stops me from doing anything else useful. Maybe if ships built faster around here...

    But the big issue is designs for people without max tech...



    OP + WH is snipable with SFB over top left. nope been tested

    Towers are very easily prepped. Not really sure about this base to be honest. finding me offline is the hard part and its harder than u think not saying it cant be but ur gonna feel the hurt and my hh1/dreads at ur base in return also

    ...........
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  • Chris Aman
    Chris Aman
    Potential Threat
    Joined Aug 2011 Posts: 55
    Very nicely said. Yes resources are probably the least important part of the game right now. But they are definitely still needed. I would just visit you every couple of hours and pick off a house and leave. Eventually you would be sucked dry and have nothing. Now, the only way for u to build up the resources for major builds would be to buddy bubble. That would seem like a problem. When your houses are empty is when I will take your base leaving you in complete shambles. Although there is some logic in your thinking. It will not get you anywhere in this game.
    CaptainChris lvl 32 Sector 216
    CaptainChris lvl 33
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    ...........

    Actually it IS possible. I snipe easy WHs all the time. WHs that lie across a 2x2 diagonal with 1 land in the way is able to be hit. I have done it. The easy math: 1 land + 2 water + 0.3 min dist to land = 3.3 for one direction and one less for the other.

    sqrt(3.3^2 + 2.3^2) = 4.022 land blocks. You need 4.51 to be SFB3 safe.
    I don't play much anymore =(
  • xRobx
    xRobx
    Minor Nuisance
    Joined Apr 2012 Posts: 202
    CANNOT Agree more. I put my OP WH outside since a months ago

    A peacemaker makes peace by killing the enemy, no more enemy no more war, also name comes from a colt revolver used in the American west , colt peacemaker! U can't see your quote in this reply but it said "how can a peacemaker create peace?"
  • goliath079
    goliath079
    Minor Nuisance
    Joined Nov 2011 Posts: 191
    i dont know if my design is all that great, but ive had a siege hh fleet attack me, ive had a full thud4 dread fleet, ive had siege mortar fleets try and all of them have failed, even a siege rocket hhb fleet has failed, the only thing yet to test my base is a siege cannon fleet, so i cant say its tested against all but its pretty **** tough base i got, i can send you a pic of it in private curtis so you can tell me what you think, but i wont post for all to see since its held up well to date, dont want the design floating around you know what i mean, i like my farms easily defeatable.
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  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    goliath079 wrote: »
    i dont know if my design is all that great, but ive had a siege hh fleet attack me, ive had a full thud4 dread fleet, ive had siege mortar fleets try and all of them have failed, even a siege rocket hhb fleet has failed, the only thing yet to test my base is a siege cannon fleet, so i cant say its tested against all but its pretty **** tough base i got, i can send you a pic of it in private curtis so you can tell me what you think, but i wont post for all to see since its held up well to date, dont want the design floating around you know what i mean, i like my farms easily defeatable.

    I always love a good pic. But believe me, my base has taken down some mighty boats too. You just haven't pissed off the right people yet =)

    There is a thread of folk bashing me for arrogance and the like. Little do they know they are handing me proof over and over that the game is overpowered towards offense. Maybe ask a couple of them to take shots at you.
    I don't play much anymore =(
  • Sandeep Vaishnav
    Sandeep Vaishnav
    Skilled Warrior
    Joined Sep 2011 Posts: 351
    As per your original post, I would agree with you 50% . However, one of the things tat makes this game fun is you able to brag about your base hits and I think with the latest update its a lil difficult to get through bases which normally you have jus sped through.

    If you reach to a point where you say "I can get resources from salvin", then why design a base in first place, jus put the whs n OP outside of a large square and protect ur buildings with 7 BMs n 7 Flaks. There are different players with different skills. With the same fleet combo 1 can smke ur base and other would die. If your base is successful in defending 9 attacks n fails on 1 I would consider it as a good base.

    So wats the best defense against a skilled player ? jus time him out. In my opinion THE BEST base would be that Uncrackable base posted in WAR room ( which **** destroyed it later) but some tweaks are required (I got ideas, wud put it to test n let you know), your base patrol is also an essential part of your defense now. I dont see anything in ur post regarding that.

    For the lower level players (OP4 and less) huh, well irrespective of what they got they will be destroyed. I would still say a OP4 player shud have sqaure design, 8 vics 2 or 3, 3 Bm2 or 3 and 3 Flak 2 or 3 depending on wat tech they got, at least they wud do some damage to the ships which are overpowered for their bases.
    Simply Stated
  • John Goodluck
    John Goodluck
    Minor Nuisance
    Joined May 2011 Posts: 234
    Nice idea, but i guess you forgott one thing. I would just hit your wh's and op, that you don't get 25% damage to your base. Then i can do this up to 10 times a day without bubbling you, if you repair in between. So i would get res from you as fast as you can get res from salvaging. So you won't have enough res to build further upgrades or researches. Even more worse if they remove the 10 times attack bubble.
    John Goodluck - lvl 32
  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    Actually it IS possible. I snipe easy WHs all the time. WHs that lie across a 2x2 diagonal with 1 land in the way is able to be hit. I have done it. The easy math: 1 land + 2 water + 0.3 min dist to land = 3.3 for one direction and one less for the other.

    sqrt(3.3^2 + 2.3^2) = 4.022 land blocks. You need 4.51 to be SFB3 safe.


    so ur saying mines 4.022? and i need 4.51? i have yet to have it sniped and people have tryed u sure that ur counting in the area right if u really sure id like a little more info pointed to xact spot u think and ill have it fixed


    so far i assume u speaking of wh to right of op little more info

    its 2 walls from north face and was 2 walls from side but they had make weap lab useful agian for at least a week lol

    it is 4 water spaces to right and 3 north and theres 2 diagnal spaces\


    btw i think it has a big part to do w ship if u can snipe it was tested w scorp and hh/dreads i remember my wolf could acually get closer into land than i can w scorp
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  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    btw on the other topic i am 1 of the guys that dont hit bases for whs i hit bases to try for 100% golf course look so putting ur wh and op on out just make me want to get the dock/reserch more :P


    over 10 lvl 9 spawn by my base and countless 8s so i dont need resources i need a golf course
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  • Wiked Klown
    Wiked Klown
    Master Tactician
    Joined Sep 2011 Posts: 2,171
    I always love a good pic. But believe me, my base has taken down some mighty boats too. You just haven't pissed off the right people yet =)

    There is a thread of folk bashing me for arrogance and the like. Little do they know they are handing me proof over and over that the game is overpowered towards offense. Maybe ask a couple of them to take shots at you.

    if u need i can show him the power of the hh1 or dread
    BP id#550090     LVL 97
    WC id#341900    LVL 32 (retired)
    VC id#14874        LVL 26 (beta tester)(retired)
     **Leader of the Godz and ruler of sector 402**
    147 hackers banned and rising
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