"Attack” Button Working As Intended

  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    adam1984 wrote: »
    BIG MISTAKE!!!!!!

    you and ur stupid company have killed this game getting rid of that and you cant be arsed to listen to the people that play and pay for it omg.

    Should have been obvious by his total lack of responses that this has been an ego issue from the beginning...I would never dream of talking to my customers the way he does....I don't know if SWAG is one of the creators...but this is why the creators should not manage their products and should hire business people to do the interaction with clients...
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    creditdoc wrote: »
    Should have been obvious by his total lack of responses that this has been an ego issue from the beginning...I would never dream of talking to my customers the way he does....I don't know if SWAG is one of the creators...but this is why the creators should not manage their products and should hire business people to do the interaction with clients...

    I think kixeye are past careing really as long as there getting OUR MONEY!!! into there fat pockets they will run it how they see it should be run. How stupid is kixeye really.

    I wanna see how many people play the new event comeing up soon with all these bugs/lag and bullshit updates...do me a favour kixeye show us how much money you made from the last 2 base invaders......then show us how much after this one i would really love to see how much of our CASH you loose out on cus of this stupid update.

    You know who is to blame on that dont you!!!!!
  • gtbpirate
    gtbpirate
    Greenhorn
    Joined Feb 2012 Posts: 9
    ****** HERE IS HOW YOU FIX THE ATTACK BUTTON SO THAT BOTH SIDES ARE HAPPY AND WOULD MAKE THE GAME MORE FUN **********

    Bring back the old button allowing one defender to 'Latch' onto the attacking fleet. If someone 'latches' the attacker is then notified in the battle that someone is 'ninja-ing' them. A time limit will then start for the attacker to make one of 3 choices at this point:

    Choice 1 -Ignore the 'ninja' timer and let it time out.
    If the time limit times out the game plays as it used to be - the attacker takes their chances of having their probably already weekened fleet sunk by the defender alliance. They will get the full 5 minutes to plunder a base.

    Choice 2 - End attack 'immediately'
    If the attacker choices to leave the attack immediately they will be given a 1 o 2sec (pick a time) once the attack is over to move and escape the 'ninja-ers'. They can leave with whatever resources they have already and return home or stay in the area to possibly plunder another base nearby.

    Choice 3 - Engage 'ninja-er' immediately.
    If the attacker choices to 'engage' the ninja-er they will be taken immediately into battle with the 'defender'. If the attacker wins the fvf battle they will taken back to the original attack and gain 1min, 30sec (take your pick) of 'ninja attack free time' where they can continue their base attack or chose to end the battle right then as in Choice 2 above, giving them a chance to get away. If they still wish to plunder a base and burn up the 'ninja free attack time' they are once again taking a chance that they will be sunk by another defender.

    A similar process could be used to F2F battles. Put a limit on the number of 'ninja' attacks that could be used on any single base or F2F engagement so any attacker is not over 'ninjad'.

    I think this would be a great way to increase the REAL TIME STRATEGY gaming experience. More choices = more strategy.

    This would not only allow someone to defend another friends base, it would also give the base raiders their opportunity to plunder as they wish.
    This also would increase the use of coms and friends to help a base attacker in determining if they wish to exit the base plundering or engage a weeker defender fleet for the 'ninja free time' or hang around and take their chances. Defenders would be more engaged in the game as well as they would have to strategize who and when they should 'ninja' an attacking fleet.
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    ****** HERE IS HOW YOU FIX THE ATTACK BUTTON SO THAT BOTH SIDES ARE HAPPY AND WOULD MAKE THE GAME MORE FUN **********

    Bring back the old button allowing one defender to 'Latch' onto the attacking fleet. If someone 'latches' the attacker is then notified in the battle that someone is 'ninja-ing' them. A time limit will then start for the attacker to make one of 3 choices at this point:

    Choice 1 -Ignore the 'ninja' timer and let it time out.
    If the time limit times out .

    The post was too long to quote...but too funny....so the player getting jumped gets to decide if he wants to fight? lol....then i guess in fvf regular open sea battles those cowards who dance around and don't engage until at least one other person has engaged a fleet (so as to only hit weakened fleets) won't be able to fight since we obviously have to allow the other fleet the "option" of fighting as well...GMAB....instead of all this etiquette and courtesy in a PIRATE GAME...how about letting people adapt to what is already there?
  • mreric
    mreric
    Minor Nuisance
    Joined Dec 2011 Posts: 183
    CallMeD wrote: »
    What social activity? Explain. You are not talking to the base that you are hitting. Are you talking to your friends that you don't need there with you because you can get away free and clear? You are one of the ones that want no risk at all and I am sorry, that is weak. Build a fleet that can take down a base and defend itself.

    Oh for the base attacks people can watch and comment or discuss other ways to make it in... only thing different is they can watch the attack and not have to send support fleets with me to keep the subs and wolfs off my base fleet so I can send scorps for the gaurds and by the time my base fleet gets there all is clear for base fleet... and I love a challenge but come on what mortar fleet is gonna ever win against a fvf... You want the no risk attacks on a defenseless base fleet and I bet you will run from my fvf.... I can relocate to your sector if you'd like to prove me wrong....

    --TL1--Daniels
  • Vilkata
    Vilkata
    Potential Threat
    Joined Mar 2012 Posts: 74
    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    The tone of this sounds to me like someone at Kixeye plays the game and got mad that he got ambushed after attacking other players.

    The statement that attackers had no chance of escaping is a complete untruth. The attacker ALWAYS had the advantage of escaping. Only the attacker knew when the fight was about it end, and it would load the screen before the red around them would disappear to make them valid to attack. Further, any attacker could load to the map screen a couple of seconds before the fight ended and click away from the combat to move before they became valid targets.

    I have never, once ever, been caught coming out of a fight. My machine is at least 4 years old, it's not some high end awesome l33t gaming rig. Game lag has nothing to do with it. If someone in combat doesn't want to get caught, they could easily get away anyhow.

    Now, with this change, it's impossible to catch someone. Fleet vs. Fleet combat is now "Live player vs. Off-line player", because they can just bounce around merrily all day hitting miners and off-line base guard fleets while an entire sector helplessly follows them around unable to protect any of their friends.

    This change has been a griefer's wet dream. "No skillz ninja ambushing", ha. Puh-lease. Thanks for ruining the primary SOCIAL aspect as defending friends is now impossible.
  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.

    The main suggestion you're getting is simply to put back the "attack fleet" option back. Over 300 people have asked for it back already. When it was there, there were still plenty of savvy ways for base hitters to get away, I never really had probably with getting "ninja'd" 8-10 times I could scoot away from a base without being hit. But that was part of the fun and excitement of hitting a base, (killing the base with siege weapons hasn't been too difficult) the hard part and thrilling part was trying to get away from the 5-10 sector police waiting for you. When you got away you feel like you accomplished something... and I loved to have fun with it and do a victory lap around the base to add insult to injury and to further antagonize the sector police. :P

    For every 1 real base hitter there are 7-10 rimmers (people who only hit bases with FF or HH Assault missile and SFB3 trying to snipe WH's and OP's on poorly designed bases). The reason for the "attack fleet" option to be adding back in is for these rimmers. Without the option these wussies can rimm as many bases as they need to fill their fleet and have no worries about getting cherry picked on the way out.

    For every rimmer there are also two sector police, people who like patrolling their own sector while trolling coms looking for bases being hit to help defend and send the enemy fleet packing. These poor chaps are now lost with no purpose in game.

    Without the "attack fleet" option the game has lost a lot of luster, hardly any FvF battles going on, not much teamwork needed at all. Doesn't matter if there are 20 sector police near a base now, you just send your fleet in hit the base and then stroll away free and clear after hitting it knowing that no one can touch you coming out before you can move.

    Why offer new suggestions when the old way was working fine?
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
    User I.D. 1560232
    OS - OSX for Mac
    Flash player - updated as of 11/9/12
    Browser used - Safari
    Lvl 56
    Sector 253
  • mreric
    mreric
    Minor Nuisance
    Joined Dec 2011 Posts: 183
    Goyan wrote: »
    Huh !

    Well... what can you do while your base fleet is repairing..? Maybe you could do some fun FvF ! But no... you don't want that attack button back...
    Oh the irony...

    I'm not interested in FvF so much mainly because I stand to gain nothing from FvF besides a repair bill, if your not collecting resources your not leveling up and one can only hit so many salvages before that gets entirely boring, so yes base attacks is where the fun is for me...

    --TL1--Daniels
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    mreric wrote: »
    I'm not interested in FvF so much mainly because I stand to gain nothing from FvF besides a repair bill, if your not collecting resources your not leveling up and one can only hit so many salvages before that gets entirely boring, so yes base attacks is where the fun is for me...

    --TL1--Daniels

    Yep...many people hold that binary strategy thinking...."I need resources therefore I attack"...but many others think in much bigger terms..."if I can make it harder for him/her to attack my friend, my friend and I can build our resources up faster...in addition, if a group of us help smaller players...then the entire group can grow faster"......

    But binary logic is how some play so enjoy.
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    Non-skilled, Ninja, Geniuses

    I just called Geico and the GECCO came on and called me a "slimey, horned back, no teeth gnute" for switching to Progressive....hmm...wonder if I should buy from Geico.
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    New video?

    Disclaimer...not speaking for SWAG or any other KIXEYE member

    How bout this one? Swag shows up in the next video..mountain man beard is gone now wearing a suit:

    "Hey Pirates...your CM SWAG here. We have something exciting for you Ninja, non-skilled, genius players....but first you may want to know why the image change....well since there are only 10 of you playing the game now and we have heard that my trashing you even though you are customers is somehow disdainful, I am putting on the IBM image...so now get your un-skilled, ninja butts back in the game geniuses and spend your cash"
  • dan1971
    dan1971
    Greenhorn
    Joined Jan 2012 Posts: 14
    Why don't you get your facts straight. it was possible not to get hit coming out of a battle. but if you knew anything about the game you would know this. but you are just poor useless programers that have no idea of what you are doing. Also with the lag you placed in the game now it is impossible to catch them as they come out. so don't try to sell these lies to anybody here. More lies from kixeye as always.
  • dan1971
    dan1971
    Greenhorn
    Joined Jan 2012 Posts: 14
    swag is an idiot anyway. him and his pink beard. get a life and stop f ing up the game.
  • mreric
    mreric
    Minor Nuisance
    Joined Dec 2011 Posts: 183
    iwrk4dedpr wrote: »
    You must not have any friends to go with you to clear gaurds... Or to stand watch while you plunder.





    Never built a single sub... Spend time building my base ... nothing but a lvl 35 and higher fleet can get in when I'm AFK, 37 and higher if I'm on need only apply.





    For me the fun was going to fleet to fleet to fight with someone that was online. Most times it's over in a couple minutes and then either home or off to the next fleet. Watch your comms how many people are cheering and excited about base hits. It get's more fun when you're actively engaging someone at the helm.





    Catching people before was easy enough ... now impossible



    My only playing now is.... Collect some salvage to build a ship... then Log off.... Heck I'd hit miners in my sector that were from other sectors and that was boring. This game is dead.

    Where to start lol.... Lets see if you spend your time fvf battling then chances are your still rather low level primarily because u don't gain much exp if any at all by fvf battling. It's all about the resources you collect and bring to your base so really I'm not wasting my time babysitting someone when I could just go hit there base and even the score... So yeah I fvf only when I need to not because I fear anyone but because I stand to gain nothing from the battle besides a lengthy repair while gaining little resources to help me level up and build bigger and better fleets... So yes I'd much rather hit a base then hit someones fleets anyday because I'm after resources to level up and build myself up... So if you wish to waste your time protecting others thats your choice but for me I'd rather focus on protecting myself and build myself up rather than wasting my fleets on protecting someone that is too lazy to do the work to make there base and fleets better.

    P.S. I have 100+ friends in my alliance and another 100 fb friends that play battle pirates but we don't need to babysit each other we welcome base hits so we can see what areas need to be corrected within our bases... and I like the give and take of resources it makes individuals bases stronger, don't believe me visist any no hit in sector and you'll see some of the weakest and poorly laid out bases you'll ever find, then visit a sector where in sector hits are welcomed and you'll clearly see the difference...

    --TL1--Daniels
    Level 32
    Sector 120
  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    mreric wrote: »
    Where to start lol.... Lets see if you spend your time fvf battling then chances are your still rather low level primarily because u don't gain much exp if any at all by fvf battling. It's all about the resources you collect and bring to your base so really I'm not wasting my time babysitting someone when I could just go hit there base and even the score... So yeah I fvf only when I need to not because I fear anyone but because I stand to gain nothing from the battle besides a lengthy repair while gaining little resources to help me level up and build bigger and better fleets... So yes I'd much rather hit a base then hit someones fleets anyday because I'm after resources to level up and build myself up... So if you wish to waste your time protecting others thats your choice but for me I'd rather focus on protecting myself and build myself up rather than wasting my fleets on protecting someone that is too lazy to do the work to make there base and fleets better.

    P.S. I have 100+ friends in my alliance and another 100 fb friends that play battle pirates but we don't need to babysit each other we welcome base hits so we can see what areas need to be corrected within our bases... and I like the give and take of resources it makes individuals bases stronger, don't believe me visist any no hit in sector and you'll see some of the weakest and poorly laid out bases you'll ever find, then visit a sector where in sector hits are welcomed and you'll clearly see the difference...

    --TL1--Daniels
    Level 32
    Sector 120

    FvF is the best and fastest way to get VeteranXP points to rank up your fleets. 25% turning speed bonus and 25% rate of fire bonus is well worth all the FvF you have to do to get it. Most of base fleets started out as salv slaying fleets once I got the ranked up Stars then refit with what you want for base hits. Killing bases doesn't gain much VetXP.
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
    User I.D. 1560232
    OS - OSX for Mac
    Flash player - updated as of 11/9/12
    Browser used - Safari
    Lvl 56
    Sector 253
  • CallMeD
    CallMeD
    Potential Threat
    Joined Mar 2012 Posts: 44
    mreric wrote: »
    Oh for the base attacks people can watch and comment or discuss other ways to make it in... only thing different is they can watch the attack and not have to send support fleets with me to keep the subs and wolfs off my base fleet so I can send scorps for the gaurds and by the time my base fleet gets there all is clear for base fleet... and I love a challenge but come on what mortar fleet is gonna ever win against a fvf... You want the no risk attacks on a defenseless base fleet and I bet you will run from my fvf.... I can relocate to your sector if you'd like to prove me wrong....

    --TL1--Daniels

    I am not doubting your FvF combat skills or the strength of your fleets, don't try to flip it by throwing me a gauntlet. People watching the battle, ok yay. Offering tips on how to get in? The game isn't THAT hard that someone has to give me a tip on how to get past turrets. Let me elaborate.

    1. The NO risk that KIXEYE has given players when it comes to attacking bases and miners. That is a load of crap. I have played a lot of games in my life and over time, video games have made the swing to a higher level or realism. Having us sit there, taking our ability away to defend an interloper who is attacking a neighbor b/c they claim that it takes no skill is a load of crap and reduces the amount of realism. I again ask, why have a sector? Alliance what?
    2. Defenseless base fleets? Make them not so defenseless then and use two fleets to kill a base if you had to "adjust" your fleet. That holds no water with me b/c we all have a refit option.
    3. Social part of the game has been hurt. You even said it yourself "and not have to send support fleets with me". That is what helped MAKE this game. Many I am sure found it much more entertaining to go down as a group, clear the guards and while a base fleet is inside, have several battles going on outside to protect your "defenseless fleet". I could give a crap if someone wants to watch a battle...I don't. I want to backup someone or have them back me up.
  • Ollie99
    Ollie99
    Incursion Leader
    Joined Jan 2012 Posts: 1,175
    Oh ambush is it... you mean like the poor innocent guy hitting that base, that first checked to make sure the owner of said base was offline before he hit it, getting attacked. Is that what you meant by ambush? I'm shocked and appauled at this behavior. Swag I don't blame you for talking crap about our lack of skill and referring to our real concerns as "quibbles". Your right of course what the hell have the foresaken seas come to these days when some unassuming, hard pirating level 30 player can't be left alone in peace to escape without a scratch from completely destroying a level 25 base. Is that about how you see it there Swag?

    Oh, sorry... have to go, someone is breaking into my house and I need to go "ninja" him. Hope I don't get in trouble for it, common sense says no but who knows the way some morons make rules and laws these days. I might be supposed to help him carry my 60" out to his waiting hooptie and strap it down for him. Sounds odd to me but then you boys are from California aren't ya?
    "Whoever said laughter is the best medicine never had gonorrhea."

    Mel Brooks

    Sectors: Too many to remember off the top of my head.

    lvl: 33, I think.
  • ScurvyScatterguns
    ScurvyScatterguns
    Potential Threat
    Joined Oct 2011 Posts: 86
    Let me just say aside from all the crying I've read from most people so far, I have been playing almost a year myself, so I know the little tricks. Even then sometimes the lag or my net connection or bad luck whatever got the best and I'd get hooked coming out of a base. I like that the person can more easily take their haul home. Screw it, let them take it home let them bring three loads in. Then hit the snot out of 'em. Be a jerk and wait for him to hit another base and smash him and his defender while he is busy. then he gets a sad little wake up when he gets out. Big deal. It's a game. It's still awesome and still fun, and now little cocky liars in other sectors cant play fvf fights off like they didn't get a scratch when they in fact get sent home with barely a thread of life left :) Eat **** and get tough. Put up or shut up and stay the hell out of my way. And this no hitting in sector rule so many of you seem to like is making you all weak too. There is no better way to learn than from the people you can talk to in comms. Quit being a bunch of crybabies, don't be so damned afraid to sink your ships, cstch a buzz and go piss in someones cheerios. It's fun! Great job kixeye, but I think your timing for a raid on the weekend of 4-20 is only going to help the 3% of the people who play that won't be celebrating a stoner 'holiday'.
    "Don't let your battleship mouth overload your rowboat ****."
  • calypso305
    calypso305
    Greenhorn
    Joined Sep 2011 Posts: 16
    Ollie99 wrote: »
    Oh ambush is it... you mean like the poor innocent guy hitting that base, that first checked to make sure the owner of said base was offline before he hit it, getting attacked. Is that what you meant by ambush? I'm shocked and appauled at this behavior. Swag I don't blame you for talking crap about our lack of skill and referring to our real concerns as "quibbles". Your right of course what the hell have the foresaken seas come to these days when some unassuming, hard pirating level 30 player can't be left alone in peace to escape without a scratch from completely destroying a level 25 base. Is that about how you see it there Swag?

    Oh, sorry... have to go, someone is breaking into my house and I need to go "ninja" him. Hope I don't get in trouble for it, common sense says no but who knows the way some morons make rules and laws these days. I might be supposed to help him carry my 60" out to his waiting hooptie and strap it down for him. Sounds odd to me but then you boys are from California aren't ya?

    +1
  • MrDim
    MrDim
    Potential Threat
    Joined Aug 2011 Posts: 89
    It's still possible to ambush players, you just have to be really quick.

    as long as the servers arent lagging like crap
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    mreric wrote: »
    Where to start lol.... Lets see if you spend your time fvf battling then chances are your still rather low level primarily because u don't gain much exp if any at all by fvf battling. It's all about the resources you collect and bring to your base so really I'm not wasting my time babysitting someone when I could just go hit there base and even the score... So yeah I fvf only when I need to not because I fear anyone but because I stand to gain nothing from the battle besides a lengthy repair while gaining little resources to help me level up and build bigger and better fleets... So yes I'd much rather hit a base then hit someones fleets anyday because I'm after resources to level up and build myself up... So if you wish to waste your time protecting others thats your choice but for me I'd rather focus on protecting myself and build myself up rather than wasting my fleets on protecting someone that is too lazy to do the work to make there base and fleets better.

    P.S. I have 100+ friends in my alliance and another 100 fb friends that play battle pirates but we don't need to babysit each other we welcome base hits so we can see what areas need to be corrected within our bases... and I like the give and take of resources it makes individuals bases stronger, don't believe me visist any no hit in sector and you'll see some of the weakest and poorly laid out bases you'll ever find, then visit a sector where in sector hits are welcomed and you'll clearly see the difference...

    --TL1--Daniels
    Level 32
    Sector 120




    Everybody has different game play. Some are base hitters and get their rocks off on it... Some like the FvF and get their rocks off on it. And yes personally, I have more fun going head to head with a live person than the computer. So I'm seeking out fleets MOVING on the map, and while I enjoy knowing that I sunk somones base fleet for 6 to 12 hours of repairs... I have way more fun with their friends... Especially the ones that give me a run for my money.


    Nothing more yawning than hitting somene with 1/4 the size or xp of my fleet. Tho sub fleets .... hate them and lovingly sink them when ever I can. When the fleets are evenly matched... it's all about who has the better tactics.



    Just saying why should this game be made to be "ALL" about base hitting? It should be about skill and tactics. Not about what someone thinks everyone else should like!
  • DirtyTeaze
    DirtyTeaze
    Potential Threat
    Joined Feb 2012 Posts: 97
    I don't like this idea of not having attack button - I have major lag as I am an Australian. Now that the attack button is taken away I have no hope of ever retaliating and protecting my own base, let alone others in the alliance I am in and friends. The way you have to do it requires a lot less lag for it to be effective and it supports the higher up in range people because as you know retaliating to highest level in your range is not an easy task when you do not have the equipment on base and in fleets to do a decent base hit on them that would count as retaliation. I spend cash on this game and now I am disappointed to say the least :/ Thanks for listening :)
    Image result for gaz from invader zim gif
  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    Let me just say aside from all the crying I've read from most people so far, I have been playing almost a year myself, so I know the little tricks. Even then sometimes the lag or my net connection or bad luck whatever got the best and I'd get hooked coming out of a base. I like that the person can more easily take their haul home. Screw it, let them take it home let them bring three loads in. Then hit the snot out of 'em. Be a jerk and wait for him to hit another base and smash him and his defender while he is busy. then he gets a sad little wake up when he gets out. Big deal. It's a game. It's still awesome and still fun, and now little cocky liars in other sectors cant play fvf fights off like they didn't get a scratch when they in fact get sent home with barely a thread of life left :) Eat **** and get tough. Put up or shut up and stay the hell out of my way. And this no hitting in sector rule so many of you seem to like is making you all weak too. There is no better way to learn than from the people you can talk to in comms. Quit being a bunch of crybabies, don't be so damned afraid to sink your ships, cstch a buzz and go piss in someones cheerios. It's fun! Great job kixeye, but I think your timing for a raid on the weekend of 4-20 is only going to help the 3% of the people who play that won't be celebrating a stoner 'holiday'.

    The problem with that is the fact that a level 30 hits an offline level25 player, destroys his base and runs home to a friendly bubble. The level 25 is unlikely to attack the 30's base, and if he does, is unlikely to do real damage. This is turning everyone into farms for the players who are 5 levels higher.
  • DirtyTeaze
    DirtyTeaze
    Potential Threat
    Joined Feb 2012 Posts: 97
    I concur with mattlostrun on this one.
    Image result for gaz from invader zim gif
  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    mreric wrote: »
    I disagree there takes far more skill to attack and win a base than it does to build some wolfs with thuds and hit a defenseless base fleet with mortars... 9 out of 10 times you will avoid my wolfs vs your wolfs but you'll jump my base fleet everytime because u know if I'm hitting a base chances are I got mortars so adapt to the changes and build some base fleets and start looting some bases and you'll see there is plenty of social activity and skill involved....


    --TL1--Daniels
    Maybe you should adapt by either sending your own FvF fleet or adapting your base fleet to defend itsself and hit the base.
  • CaptainSliver
    CaptainSliver
    Greenhorn
    Joined Dec 2011 Posts: 3
    ok a couple of points 1 to bad if you haven't got the latest super fast comp & the best connection because with the lag that is always on the server you cant lock onto a player after the battle & 2 there has always been a way for ppl to "jump" early from a base hit/fleet hit 10-15 seconds before the battle finishes you click map then click move here so as soon as the battle ends your fleet jumps away.
  • J3ST3R
    J3ST3R
    Minor Nuisance
    Joined Aug 2011 Posts: 142
    Hey KIXEYE, how about you implement a fix to keep certain players from hiding under bubbles 24/7 ?

    I get the not being able to ambush a fleet, now do some good by preventing certain players from being protected by their friends virtually 24/7.
    Level 59 in-sector hitter, deal with it.  Raid Hulls: Strike Cruiser, Battleship, Interdictor, Dread-X...and more.  FTP!
  • Brako
    Brako
    Greenhorn
    Joined Dec 2011 Posts: 5
    This is WRONG !!! Kixeye, for once, i thought you'd use common sense. Biggest mistake and interpretation error you ever made. If you see someone hiting a base for 5 mins, i hope you know the spot where the fleet will exit and you should 100% catch the exit. Get friends to cover you if you want to be safe... It takes skills to hit a base and it takes skills to evade 5 fleets which are waiting for you. Skilled people were able to exit a base without getting caught before so you basically penalize players.

    Brako
  • gtbpirate
    gtbpirate
    Greenhorn
    Joined Feb 2012 Posts: 9
    mreric wrote: »
    Where to start lol.... Lets see if you spend your time fvf battling then chances are your still rather low level primarily because u don't gain much exp if any at all by fvf battling. It's all about the resources you collect and bring to your base so really I'm not wasting my time babysitting someone when I could just go hit there base and even the score... So yeah I fvf only when I need to not because I fear anyone but because I stand to gain nothing from the battle besides a lengthy repair while gaining little resources to help me level up and build bigger and better fleets... So yes I'd much rather hit a base then hit someones fleets anyday because I'm after resources to level up and build myself up... So if you wish to waste your time protecting others thats your choice but for me I'd rather focus on protecting myself and build myself up rather than wasting my fleets on protecting someone that is too lazy to do the work to make there base and fleets better.

    P.S. I have 100+ friends in my alliance and another 100 fb friends that play battle pirates but we don't need to babysit each other we welcome base hits so we can see what areas need to be corrected within our bases... and I like the give and take of resources it makes individuals bases stronger, don't believe me visist any no hit in sector and you'll see some of the weakest and poorly laid out bases you'll ever find, then visit a sector where in sector hits are welcomed and you'll clearly see the difference...

    --TL1--Daniels
    Level 32
    Sector 120


    Works for you because you are already a level 32. You could level my somewhat decent 27 base with no problem with your FFs and HHs and take 50mil from me so even if I spent the entire next 2 days under my bubble grabbing salvages I still wouldn't be able to save enough to research DU3, Howi4 before you again or some other higher level base destroyer pillages my base again. And I'm certainly not going to take my base fleet out to attack a level 32 to get maybe to your first level 4 turret with DU4 before my fleets are destroyed and have to travel 20min back home. Oh, but I can attack some lowly level 22 or 23 to try to 'recover' my lost resources, yeah right, like even 5% of 22s or 23s even have WHs large enough to hold a worthy amount to take back with me. So a mid level player would just have to get lucky and not have their base crushed, but then again you would share 'I just made millions of this dudes base' with your 100 'friends' and at the next bubble drop, boom...I'm destroyed once again because you and your buddies are free to get away with your attack without fear of being apprehended by the sector police. Part of the strategy of the game of base attacks is to scan and wait for bases to be clear of activity so you can sneak in and out unnoticed.

    And then what if you are a somewhat private FB player and don't want to friend hundreds of other people just to play a game on FB just to make it fun. You should be able to have fun in the game without giving up your privacy.
  • Seven_of_Nine
    Seven_of_Nine
    Potential Threat
    Joined Aug 2011 Posts: 68
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:

    with 15 seconds to go all i have to do is hit map and leave the battle to do its thing on auto.
    while counting down the seconds left as soon as the map opens i continue to count down while clicking random area of the map and "move here".
    there is no way anyone can lock onto me when i do this.
    on my way home i can just get my wife to do a friendly bubble before my fleet gets home.
    Kixeye you have created an unfair advantage to the attacker.
    so many times i have been ninja'd. so many times i have gotten away. that is where the skill lays. not with your crap excuse.
    i like many other people have never had a problem with how it was. its a risk. you attack a base you run the risk of being ninja'd.
    possibly you can NOT play so you want to make it easy for YOURSELF.
    i do like the view function.
    however it should be for friends only and it should be accessibly from the friends bar.
    be a man about it and admit you screwed up and then fix it.
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