"Attack” Button Working As Intended

  • Richard Sperry
    Richard Sperry
    Greenhorn
    Joined Sep 2011 Posts: 3
    kingj0n wrote: »
    This just showed how unskilled you are.
    If I followed those same players, I would have been able to attack them.

    I am skilled and cant hit in sector hitters. this is a game on a social network, IE we want to help others. the fun was planning attacks where you had a fighting chance of getting out alive. kixeye, if you want to make non-social games move to a non social platform.
  • Kharn the Betrayer
    Kharn the Betrayer
    Minor Nuisance
    Joined Jun 2011 Posts: 113
    Hello.
    Removing the option for players to work as a team to protect friendly bases was a mistake.

    In many cases the players would be reacting to enemy attacks on friendly players that were offline at the time that their bases were being hit.

    This element of battle pirates made the game a very social experience for all involved.

    Players could choose to go into a enemy base with siege type weapons, arty on every ship to give them a good chance of grabbing the outpost and all warehouses or instead dilute the siege weapons with a few anti fleet options to give them the ability to defend themselves on the way out of a base hit.

    Attacking players could stack their ships on a base to protect against ambush.

    Attacking players would have support from their allies in a bid to disrupt defending fleets from being able to instigate a base exit ambush. This promoted team work in the attacking force as well as team work in the defending forces.

    There were players able to disengage from a target base without being ambushed - showing their skill in the process.

    There are players that have spent alot of time and money creating fleets fit for the purpose of ambush, fleets that were weak versus missile/fuel boosted ships , weak versus submarines while proving lethal against large mortar ships.
    Player that spent time and money on those fleets sacrificed the fleet to fleet ability and base hitting ability of their Pirate Navy to be able to help their friends.

    Most Fleet to Fleet engagements were comprised of people attacking bases while others tried hard to prevent them from doing so. There is no point in fighting fleet to fleet now. The only reason for fleet to fleet in the past was to slow the enemies economic progress by punishing them with fleet repair time if they failed to protect them and to steal a tiny bit of resource back (most fleets best suited to sinking base ships have tiny cargo holds). Why would anyone wish to fight fleet to fleet now that this has been taken away?

    We have lost Teamwork, Fleet to Fleet Battles, Social Interaction, Tactics, Strategy, Money, Time, Purpose, Choice, Gameplay and the spectacle of many fleets trying to defend/ambush/attack each other.
    Why? To allow players to better hit offline players bases and display 'Skill' by clicking a button? This is not a First person shooter this is a game of strategy, tactics and teamwork.

    Last 48 hours in sector have been rather boring with the only interest being the power to view the base hitting battles which is fantastic but not a worth the large loss of gameplay and choice. It would be better to have the ambush option returned and running alongside the base battle view.

    "I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?" Swag.

    Simply put the option to attack back again for all the reasons above. Thank you.
    WorldEater_SharkUN
    :mad:Cleanse! Purge! Kill!:mad:
  • hunterxhunter
    hunterxhunter
    Greenhorn
    Joined Mar 2012 Posts: 6
    even if you are quick you cant catch the one who attack a base...put the back the attack mode....your update showing the video there is an attack and view mode so kixeye must do what the video was showing.....
  • A Ernie BP
    A Ernie BP
    Strike-force Captain
    Joined Feb 2012 Posts: 925
    Since my first post here,I have also seen the new tactics that have emerged by certain unscrupulous players. Any research within range being targeted, fleets of miners sunk quibbles over salvs as they have now become the prim targets. Tempers are getting short within my sector. This game is quickly loosing it's fun factor. I think someone else mentioned it would be more like salvage ville and what I have seen in the last few days it is.
    One other point is Kixeye have more or less dissabled one of our fleet slots, I know you can say it's up to us to have a base fleet or not but come on 99% of people will have a full time base fleet and therefore only the use of maximum 9 fleet slots.
    I have read swags post and I think most people would be happy here if you just brought back the attack button. Simple you would think but I'm sure you will find a way to over complicated it.
    It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
    We want the Dry Dock NOW! http://www.facebook.com/groups/184955281636155/ We need YOU! The game needs YOU!

    Freedom of speech is the political right to communicate one's opinions and ideas. includes any act of seeking, receiving and imparting information or ideas, regardless of the medium used
  • Unicorn Overlord
    Unicorn Overlord
    Unicorn Overlord
    Joined Mar 2011 Posts: 3,106
    I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?

    Let us guard a friends base with our own fleets. The person if already there will have his new ninja free getaway, but if we can get to a base before they do then they have to fight. No buddy bubble BS just a guard feature ,like how we can select a fleet to guard the outside of our own base. This letting us guard a friends base can work on enemy's base's too keeping the buddy bubble pirates from bubbling up before an attack, if we guard a enemy's base ,then his friends will have to fight to bubble him before he gets attacked.
    Hell ya 08/30/2013 I finally became a UNICORN OVERLORD       (It only took 2 years 6 months lmao)
    kix1
     



  • 3LIONS
    3LIONS
    Potential Threat
    Joined Oct 2011 Posts: 82
    This game has got so boring, you have in fact taken the community of sectors multiplayer ability away. Theres no point at all arranging and meeting new players over comms to swarm a base attack or fvf attack to help out anymore. :(
  • Bouli
    Bouli
    Minor Nuisance
    Joined Apr 2012 Posts: 113
    pixelated wrote: »
    Let me get this straight. KIXEYE wants us to tell them how to balance their own game? After it was already relatively balanced, but you destroyed that balance yourselves? This entire situation is surreal. You and your dev team should have thought of this way way WAY before you ever implemented the removal of the attack button. Seriously, you guys really screwed the pooch on this one. It appears someone at KIXEYE, I suspect its you swag, is shooting from the hip, and missing by a mile. Slow down, make changes more gradually. Rolling out the base guard fleet and the removal of the attack button AND the view battle option all in the same update was reckless.

    We players have tried telling you how to fix it, you aren't listening. Put the stupid button back, at least temporarily until your team comes up with a real solution.

    +1
    Nothing to add to this post.
    They want us to say how we want to fix it.
    And after we suggest a lot methods of fixing it they simply ignore all the methods we suggested and they simply reply with their post macro with default text in it.

    Removing this retarded feature is the only right direction to go.
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    wow really 44 pages of people crying that they cant take the scraps after someone hits a base?
  • 3LIONS
    3LIONS
    Potential Threat
    Joined Oct 2011 Posts: 82
    Andy Nash wrote: »
    wow really 44 pages of people crying that they cant take the scraps after someone hits a base?

    I guess your a recluse with no friends and never try to actually help other players out then.:D
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    pixelated wrote: »
    Let me get this straight. Kixeye wants us to tell them how to balance their own game?

    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.
  • Burke
    Burke
    Incursion Leader
    Joined Jun 2011 Posts: 1,005
    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.

    OK. I'll offer it again: allow fleet intercept, carefully implemented to avoid the potential for abuse. The following post should have links going back through a discussion by a number of people offering suggestions on the topic.

    http://forums.kixeye.com/threads/194458-Suggestion-Able-to-hit-moving-fleets?p=1701544&viewfull=1#post1701544
  • Chet Falkenhainer
    Chet Falkenhainer
    Potential Threat
    Joined Apr 2012 Posts: 44
    Swag,

    This is Kixeye's game and yes you can do with it as you wish but there have been numerous suggestions that you have not even acknowledged and furthermore I have never seen someone from a company make personal attacks on the very players by calling them "no skill ninjas" etc. I think if you were going to make changes you should have kept your statement to a neutral platform away from name calling and pointing fingers of tactics you may not approve of. Now I think that it would be professional to respond to some of the good ideas out there and to at least let the community know that you are indeed seeing some ideas flow good or bad but let them know something. Personally I do not like all of the updates and I know ranting about it will not serve any purpose as my experience with games is the developers will do what they want regardless of how the players feel and that is just fact and a part of life. As the old saying goes "if you don't like it leave". Since the update I really don't play much as I find most of the fun gameplay gone, by fun gameplay I mean I enjoyed being able to help the sector and responding to help bases under attack and taking tons of friends with me for a sector battle but it's rather futile now so I just get salvage for what I need then log off after putting things into research and go play another game. That is what this udpate has done for me and I'm not griping about it just letting you know how it has changed things for a player. The other thing that I have been watching is how a few players can come down to a sector and wipe out entire sector full of ships mining with no need to worry about getting caught. Watched it happen last night and even responded by doing the same to their sector and now if you scan around the sectors you see all the mines empty. The social aspect of this game was really the greatest draw for me and that has gone away so if you are asking for suggestions here is my humble thought for you to ponder on if you wish.

    1. keep the new turret as it is a neat idea
    2. sub changes and additions are fine no change needed
    3. I am not a fan of spectating but I'm sure you are keeping it. My thought would be to only allow your friends to be able to spectate
    4. Yes put back the attack fleet option as that one thing alone will allow your community to come back together and work as team


    Well that is all I am going to say about it as I know I am only one person and I do know you will make the changes that you wish and not what we beg, cry, or demand you to do. The game is not fun anymore and yes I have pretty much moved on to other games as a result but should things change a bit this would be a game I would like to revisit again. Wish you all the luck and I know it can be hard not to get personal when people respond but as I said before in your original post it should have been sterile and not full of name calling and finger pointing as that really stirred things up.
  • BleedinFingers
    BleedinFingers
    Skilled Warrior
    Joined Dec 2011 Posts: 303
    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.

    I have thought long and hard about alternative ways to put the interaction back removed with the attack button and even as a gamer and software dev can't think of much to improve the old dynamic other than to go in completely the opposite direction and IMPROVE the ability to attack a base hitter to encourage co-operation as in the Base Invader Raids.

    The most exciting battles I have been involved in NEEDED many participants to make them work. A fast prep fleet went in to stop the friendly bubble and maybe weaken a couple of defences while waiting for the slow old base hitter to arrive with backup. The Base hitter tag teamed the prep, diving straight in the base and then could not be "Ninja'd" on the way out as there would be an armada outside in FvF battles and commenting on comms how safe it was outside to leave. This gave the higher level players some protection from pesky subs and the lower levels like me as I was then some way to participate in a raid on an enemy.

    As for Balance
    FvF Ships cannot stand up to a good base
    Base Fleets cannot defend against FvF
    ...so a combination of different fleets and player are required for success, even more so now there are Fleets inside the base for the Prep fleet to take on. My suggestion would be to IMPROVE the ability to attack fleets leaving bases to encourage this type of co-operation. That way if you get Ninja'd you should have brought some friends and you had better make sure you have more than the defenders.

    Constructive and alternative I hope
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    Swag,

    This is KIXEYE's game and yes you can do with it as you wish but there have been numerous suggestions that you have not even acknowledged and furthermore I have never seen someone from a company make personal attacks on the very players by calling them "no skill ninjas" etc. I think if you were going to make changes you should have kept your statement to a neutral platform away from name calling and pointing fingers of tactics you may not approve of. Now I think that it would be professional to respond to some of the good ideas out there and to at least let the community know that you are indeed seeing some ideas flow good or bad but let them know something. Personally I do not like all of the updates and I know ranting about it will not serve any purpose as my experience with games is the developers will do what they want regardless of how the players feel and that is just fact and a part of life. As the old saying goes "if you don't like it leave". Since the update I really don't play much as I find most of the fun gameplay gone, by fun gameplay I mean I enjoyed being able to help the sector and responding to help bases under attack and taking tons of friends with me for a sector battle but it's rather futile now so I just get salvage for what I need then log off after putting things into research and go play another game. That is what this udpate has done for me and I'm not griping about it just letting you know how it has changed things for a player. The other thing that I have been watching is how a few players can come down to a sector and wipe out entire sector full of ships mining with no need to worry about getting caught. Watched it happen last night and even responded by doing the same to their sector and now if you scan around the sectors you see all the mines empty. The social aspect of this game was really the greatest draw for me and that has gone away so if you are asking for suggestions here is my humble thought for you to ponder on if you wish.

    1. keep the new turret as it is a neat idea
    2. sub changes and additions are fine no change needed
    3. I am not a fan of spectating but I'm sure you are keeping it. My thought would be to only allow your friends to be able to spectate
    4. Yes put back the attack fleet option as that one thing alone will allow your community to come back together and work as team


    Well that is all I am going to say about it as I know I am only one person and I do know you will make the changes that you wish and not what we beg, cry, or demand you to do. The game is not fun anymore and yes I have pretty much moved on to other games as a result but should things change a bit this would be a game I would like to revisit again. Wish you all the luck and I know it can be hard not to get personal when people respond but as I said before in your original post it should have been sterile and not full of name calling and finger pointing as that really stirred things up.

    This is an excellent post that deserves the RESPECT of an answer by SWAG
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    Andy Nash wrote: »
    wow really 44 pages of people crying that they cant take the scraps after someone hits a base?

    Looking for an oligarchy..this nimrod overlooks the fact that obviously a large section of the game wants something different only to bi*tch about "whining".
  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.
    I really can't understand what your motivation is to leave the attack button out. I mean, I could understand that before the update, some base hitters whined about getting hit coming out of a base. Now, you have heard a large portion of players become outraged and ask for the attack button back. We've heard some ideas on how to fix it. Most are too complicated and dependent on how many times a player is hit or how many friends, etc. The few decent ideas are likely going to be hated by one side or another. I'm not sure if this is an ego thing for you and/or kixeye or what. It should be obvious to you by now that it was a bad decision. It would be much easier to say "we made a mistake and will bring the attack button back as soon as possible." But you aren't going to do that. You're going with the old "because I said so" attitude. People have come to you in multiple threads with reasons why the game is not fun anymore and want to know why it can't be brought back..."because I said so" is the basic response we get. You asked for suggestions and ideas. Why make it so complicated? Option number one is that people cannot attack a fleet as it is coming out of a base/miner/fleet hit. That's our current option. Option number two is that we can hit a fleet coming out of a base/fleet/miner battle. You can try to over-complicate it with fleets to guard other bases, hitting while in motion, timers, etc. But the bottom line is that it's an issue of whether we can attack someone who doesn't necessarily want to be attacked. The majority of players have spoken, either in forums, in comms, or simply by decreased sector activity. Listen to the people who are providing you and your fellow kixeye staff with a paycheck.
    As it stands now, I may check into comms briefly tonight. Then tomorrow I will hit some salvs to get resources to start my 9 day engineIII upgrade. Without the attack button, I won't have much reason to be on over the next 9days. So, keep steering the Titanic straight into the iceberg, Swag.
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    creditdoc wrote: »
    This is an excellent post that deserves the RESPECT of an answer by SWAG

    Don't hold your breath!
  • CallMeD
    CallMeD
    Potential Threat
    Joined Mar 2012 Posts: 44
    Swag,

    What is the point of sectors? What is the point of rushing off and defending allies when you make it impossible for us to do so? Did you lose one to many base fleets by people attacking you so you changed the game? I just watched someone run through Sec 52's mining fleets and I could not do anything about it, no matter how fast I tried to click. I can't get the coords to the attackers base and I am not about to follow them all over the place. You have made it to the point where no one even responds to an SOS b/c we can't do ****. A good company is one that can listen to it's customers and fix a product based on feedback from it's customers. Most of us are all saying that the updates to the game are great, except one. The game is now all about salvage and watching as someone comes in and hits and ally.

    IF you don't want an attack button, then gives us the ability to hit a fleet in transit. Add a better level of realism to the game, give us an intercept option. After all, isn't that what naval warfare is about?
  • mreric
    mreric
    Minor Nuisance
    Joined Dec 2011 Posts: 183
    Swag I love the new updates all of them and please, please, please don't bring back the attack button it's now finally worth traveling 20 mins knowing a bunch of predator subs won't be waiting to ambush my defenseless base fleet...

    Yes that means instead of building fleets of subs you should be building fleets for base attacks and you'll be amazed at how fun it is to actually take home a 500% load of resources, and for you crying about that attack button remember if you had spent time building your base and a good base fleet you could simply go get some revenge by attacking the enemy base but most of you built subs and wolfs just to ninja base fleets and well sorry looks like you went in the wrong direction with your ship builds...

    Now Swag for the cons of the game blueprints are ridiculously hard to get all that you need on average I hit 100+ a day and it can't possibly be anymore boring, the lag is horrible, the glitches that occur daily, and the long repair times make days go by where I do nothing but salvage and repair which gets boring rather quickly:

    Example: forsaken HH base fleet fully dead takes 14 hours to repair thats one day gone with my best base fleet down and coining such things seems overkill to me given the fact that it took me over a month to build that fleet and the only way to enjoy it is once or twice a day unless I coin the repairs which I have done several times.

    Example2: DU4 turrets 6 hours to repair again see ya tommorrow when my base repairs, oh and the launchpad it takes way way way too long to repair...

    I guess what I'm getting at here is why ask for constructive suggestions when the programmers will simply do whatever they want regardless of what we the players ask for...

    Repair glitches, hacks, laggy battles, and numerous coding flaws still exist after 9 months of playing yet kixeye decides once again to ignore those issues and just keep grinding out updates that add more ships, turrets, weapons, raids etc... and we players know why kixeye moves in that direction to generate more income but how much is too much and at what point will kixeye stop with the greed and take a loss for a month to fix the well known issues without focusing on how to generate some income...

    Everyday I see more and more people just walk away from this game because of the issues stated above and while your suggestions will be heard nothing will be implemented into the game because the people that are walking away now have tried for the last 6 months to a year to persuade kixeye to make better judgements and kixeye has simply brushed them off or banned them for being too passionate about the game so take it all in stride and expect many more features to be added in hopes that people will spend to stay competitive or atleast the ones that haven't ditched the game all together already lol

    I still love the game, and I'm still willing to put up with the dumb stuff kixeye does but for how long I'm not real sure as it's almost unplayable for me anymore so we'll see how things go...

    --TL1--Daniels
  • Manchu
    Manchu
    Potential Threat
    Joined Dec 2011 Posts: 60
    Swag I know that you are an employee and you are being put in a position that I am sure you don't like to be in. You have a job to do and a responsibility to the person or company that signs your check. But that responsibility is greater then "towing the party line" Your the "community manager" that means it is your responsibility to stand up and say "Hey guys you need to look at this" 80% of the "Community" is upset and feels like the social aspect of the game is severally diminished.

    acknowledge the suggestions and give us some feedback to those suggestions.

    Don't just tell us that we are not skilled enough to get the players I have skills and I know the players I am hitting have skills They can't catch me and I can't catch them. Unless they or I want to be caught. I have a thread that challenged you to come and see if you have the skills to catch me. <crickets>

    Stand up

    LG Manchu
  • Bouli
    Bouli
    Minor Nuisance
    Joined Apr 2012 Posts: 113
    CallMeD wrote: »
    IF you don't want an attack button, then gives us the ability to hit a fleet in transit. Add a better level of realism to the game, give us an intercept option. After all, isn't that what naval warfare is about?

    I suggested this and all I got was flames all over the place by retarded braindead people who put their head up the dark places of the GMs.
    Those people that flamed are base hitters that have 0 skill. Because when the attack button is reverted you need skill to hit a base and get away safe with it.
  • CallMeD
    CallMeD
    Potential Threat
    Joined Mar 2012 Posts: 44
    Bouli wrote: »
    I suggested this and all I got was flames all over the place by retarded braindead people who put their head up the dark places of the GMs.
    Those people that flamed are base hitters that have 0 skill. Because when the attack button is reverted you need skill to hit a base and get away safe with it.

    I hear you. What got me to like this game was the Fleet vs. Fleet option. I and I am sure a great many others take much more pleasure out of taking down a fleet rather then lobbing morts at a base.
  • mreric
    mreric
    Minor Nuisance
    Joined Dec 2011 Posts: 183
    Bouli wrote: »
    I suggested this and all I got was flames all over the place by retarded braindead people who put their head up the dark places of the GMs.
    Those people that flamed are base hitters that have 0 skill. Because when the attack button is reverted you need skill to hit a base and get away safe with it.

    I disagree there takes far more skill to attack and win a base than it does to build some wolfs with thuds and hit a defenseless base fleet with mortars... 9 out of 10 times you will avoid my wolfs vs your wolfs but you'll jump my base fleet everytime because u know if I'm hitting a base chances are I got mortars so adapt to the changes and build some base fleets and start looting some bases and you'll see there is plenty of social activity and skill involved....


    --TL1--Daniels
  • tarheel23
    tarheel23
    Skilled Warrior
    Joined Nov 2011 Posts: 555
    Last night I watched (literally) as a fleet of 5 FFs went from base to base to base... giving rim jobs, destroying docks, hitting launch pads. I counted 21 bases before getting bored and then logged off.

    In the beginning several people showed up to try and stop him, but obviously they quickly figured out that it is not possible to attack this person.... so they left after a few bases were hit. The attacker just kept going from base to base with no fear of being attacked in return.

    In fact his own base was hit 3 times while he was out doing it... but who cares, he was still able to just keep on going and do whatever he wanted.

    Is this really the vision you have for this game Kixeye???
    Level 77
  • CallMeD
    CallMeD
    Potential Threat
    Joined Mar 2012 Posts: 44
    mreric wrote: »
    I disagree there takes far more skill to attack and win a base than it does to build some wolfs with thuds and hit a defenseless base fleet with mortars... 9 out of 10 times you will avoid my wolfs vs your wolfs but you'll jump my base fleet everytime because u know if I'm hitting a base chances are I got mortars so adapt to the changes and build some base fleets and start looting some bases and you'll see there is plenty of social activity and skill involved....

    What social activity? Explain. You are not talking to the base that you are hitting. Are you talking to your friends that you don't need there with you because you can get away free and clear? You are one of the ones that want no risk at all and I am sorry, that is weak. Build a fleet that can take down a base and defend itself.
  • tarheel23
    tarheel23
    Skilled Warrior
    Joined Nov 2011 Posts: 555
    CallMeD wrote: »
    What social activity? Explain. You are not talking to the base that you are hitting. Are you talking to your friends that you don't need there with you because you can get away free and clear? You are one of the ones that want no risk at all and I am sorry, that is weak. Build a fleet that can take down a base and defend itself.

    +1. Well said.
    Level 77
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    Genius, I'm giving you a chance to offer suggestions. If you don't want to be constructive and offer an alternative, no one is forcing you. But as of now, the attack button is gone indefinitely.

    BIG MISTAKE!!!!!!

    you and ur stupid company have killed this game getting rid of that and you cant be arsed to listen to the people that play and pay for it omg.
  • steve bird
    steve bird
    Potential Threat
    Joined Dec 2011 Posts: 58
    hi swag my suggestion would be a tripple click on the fleet now there would a skill involved with that to c how quick that ppl can click there mouse or keyboard just a thort
  • Goyan
    Goyan
    Minor Nuisance
    Joined Jan 2012 Posts: 109
    mreric wrote: »
    Swag I love the new updates all of them and please, please, please don't bring back the attack button it's now finally worth traveling 20 mins knowing a bunch of predator subs won't be waiting to ambush my defenseless base fleet...

    Yes that means instead of building fleets of subs you should be building fleets for base attacks and you'll be amazed at how fun it is to actually take home a 500% load of resources, and for you crying about that attack button remember if you had spent time building your base and a good base fleet you could simply go get some revenge by attacking the enemy base but most of you built subs and wolfs just to ninja base fleets and well sorry looks like you went in the wrong direction with your ship builds...

    Now Swag for the cons of the game blueprints are ridiculously hard to get all that you need on average I hit 100+ a day and it can't possibly be anymore boring, the lag is horrible, the glitches that occur daily, and the long repair times make days go by where I do nothing but salvage and repair which gets boring rather quickly:

    Example: forsaken HH base fleet fully dead takes 14 hours to repair thats one day gone with my best base fleet down and coining such things seems overkill to me given the fact that it took me over a month to build that fleet and the only way to enjoy it is once or twice a day unless I coin the repairs which I have done several times.

    --TL1--Daniels

    Huh !

    Well... what can you do while your base fleet is repairing..? Maybe you could do some fun FvF ! But no... you don't want that attack button back...
    Oh the irony...
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    mreric wrote: »
    Swag I love the new updates all of them and please, please, please don't bring back the attack button it's now finally worth traveling 20 mins knowing a bunch of predator subs won't be waiting to ambush my defenseless base fleet...

    You must not have any friends to go with you to clear gaurds... Or to stand watch while you plunder.


    mreric wrote: »
    Yes that means instead of building fleets of subs you should be building fleets for base attacks and you'll be amazed at how fun it is to actually take home a 500% load of resources, and for you crying about that attack button remember if you had spent time building your base and a good base fleet you could simply go get some revenge by attacking the enemy base but most of you built subs and wolfs just to ninja base fleets and well sorry looks like you went in the wrong direction with your ship builds...

    Never built a single sub... Spend time building my base ... nothing but a lvl 35 and higher fleet can get in when I'm AFK, 37 and higher if I'm on need only apply.





    For me the fun was going to fleet to fleet to fight with someone that was online. Most times it's over in a couple minutes and then either home or off to the next fleet. Watch your comms how many people are cheering and excited about base hits. It get's more fun when you're actively engaging someone at the helm.





    Catching people before was easy enough ... now impossible



    My only playing now is.... Collect some salvage to build a ship... then Log off.... Heck I'd hit miners in my sector that were from other sectors and that was boring. This game is dead.
This discussion has been closed.