"Attack” Button Working As Intended

  • Bronko
    Bronko
    Greenhorn
    Joined Apr 2012 Posts: 5
    I think some of you guys missed my post back on page 30, so here it is again ^


    i read it i didnt see any thing that was said in the post was skillfull nor was it helpfull . some PR guy you are there swag please try again without putting the people that pay your pay check down telling them they have no skill
  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?


    put it back is all we want! ****! listen to your players
    Decimate the Weak

    Ships Won: who cares you will see them :D 
    BP-ID: 1824740....lvl 72

  • gtbpirate
    gtbpirate
    Greenhorn
    Joined Feb 2012 Posts: 9
    Bring back the old button allowing one defender to 'Latch' onto the attacking fleet. If someone 'latches' the attacker is then notified in the battle that someone is 'ninja-ing' them. A time limit will then start for the attacker to make one of 3 choices at this point:

    Choice 1 -Ignore the 'ninja' timer and let it time out.
    If the time limit times out the game plays as it used to be - the attacker takes their chances of having their probably already weekened fleet sunk by the defender alliance. They will get the full 5 minutes to plunder a base.

    Choice 2 - End attack 'immediately'
    If the attacker choices to leave the attack immediately they will be given a 1 o 2sec (pick a time) once the attack is over to move and escape the 'ninja-ers'. They can leave with whatever resources they have already and return home or stay in the area to possibly plunder another base nearby.

    Choice 3 - Engage 'ninja-er' immediately.
    If the attacker choices to 'engage' the ninja-er they will be taken immediately into battle with the 'defender'. If the attacker wins the fvf battle they will taken back to the original attack and gain 1min, 30sec (take your pick) of 'ninja attack free time' where they can continue their base attack or chose to end the battle right then as in Choice 2 above, giving them a chance to get away. If they still wish to plunder a base and burn up the 'ninja free attack time' they are once again taking a chance that they will be sunk by another defender.

    A similar process could be used to F2F battles. Put a limit on the number of 'ninja' attacks that could be used on any single base or F2F engagement so any attacker is not over 'ninjad'.

    I think this would be a great way to increase the REAL TIME STRATEGY gaming experience. More choices = more strategy.

    This would not only allow someone to defend another friends base, it would also give the base raiders their opportunity to plunder as they wish.
    This also would increase the use of coms and friends to help a base attacker in determining if they wish to exit the base plundering or engage a weeker defender fleet for the 'ninja free time' or hang around and take their chances. Defenders would be more engaged in the game as well as they would have to strategize who and when they should 'ninja' an attacking fleet.
  • Admiral-FS
    Admiral-FS
    Potential Threat
    Joined Oct 2011 Posts: 48
    Now the attacker has the advantage to hit a base and leave without fear of attack, the defender has to go thru several clicks to try to catch em wherefore the attacker has but 1 click after retreat

    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:
  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    Swag
    Other than actually entering the base with a fleet and acting as an active online base fleet i see a few options (in the current climae).
    1. Ability to view and fire a rocket from your own base at the attacker; mabe hitting with a pinch to give the def more tme.
    2. If can determine which base the attacker going for - guard it. If this option then somehow your fleet should recall if you are offline; otherwise see this one going bit too far.
    3. Direct the base fleet (only if player offline)
    4. Make the bubble smaller - so more of the attacker shows after. Though i doubt this would be effective with current setup.

    As for FvF i believe it should have the attack button.
    I did some testing today. I sent 3 SW fleets into an opposing sector.
    None were misslers - all ballistic.
    I made sure i hit a fair number of online players and did so in a heavily active part of that sector, to get their attention.
    At one stage i had 6 players trying to lock onto me
    The result was
    Fleet one - died when i took on a thud scorp fleet head to head
    Fleet two - battlecruiser thuds this time - lol
    Fleet three - let a player kill it when i had only 2 ships left - almost dead.
    I left each battle end - get the popup screen - then moved.
    There were quite a few in specator mode, presumably telling the others when to attempt lock-on.
    As for fleets - 30 battles - 3 lost (as above)
    I should have been ninja'd before i got a third through the fleets i did, esp as i waited for the pop-up.
  • gtbpirate
    gtbpirate
    Greenhorn
    Joined Feb 2012 Posts: 9
    gtbpirate wrote: »
    Bring back the old button allowing one defender to 'Latch' onto the attacking fleet. If someone 'latches' the attacker is then notified in the battle that someone is 'ninja-ing' them. A time limit will then start for the attacker to make one of 3 choices at this point:

    Choice 1 -Ignore the 'ninja' timer and let it time out.
    If the time limit times out the game plays as it used to be - the attacker takes their chances of having their probably already weekened fleet sunk by the defender alliance. They will get the full 5 minutes to plunder a base.

    Choice 2 - End attack 'immediately'
    If the attacker choices to leave the attack immediately they will be given a 1 o 2sec (pick a time) once the attack is over to move and escape the 'ninja-ers'. They can leave with whatever resources they have already and return home or stay in the area to possibly plunder another base nearby.

    Choice 3 - Engage 'ninja-er' immediately.
    If the attacker choices to 'engage' the ninja-er they will be taken immediately into battle with the 'defender'. If the attacker wins the fvf battle they will taken back to the original attack and gain 1min, 30sec (take your pick) of 'ninja attack free time' where they can continue their base attack or chose to end the battle right then as in Choice 2 above, giving them a chance to get away. If they still wish to plunder a base and burn up the 'ninja free attack time' they are once again taking a chance that they will be sunk by another defender.

    A similar process could be used to F2F battles. Put a limit on the number of 'ninja' attacks that could be used on any single base or F2F engagement so any attacker is not over 'ninjad'.

    I think this would be a great way to increase the REAL TIME STRATEGY gaming experience. More choices = more strategy.

    This would not only allow someone to defend another friends base, it would also give the base raiders their opportunity to plunder as they wish.
    This also would increase the use of coms and friends to help a base attacker in determining if they wish to exit the base plundering or engage a weeker defender fleet for the 'ninja free time' or hang around and take their chances. Defenders would be more engaged in the game as well as they would have to strategize who and when they should 'ninja' an attacking fleet.


    Oh yeah, and subtract an hour from a players bubble time for each non-drac fleet attack they engage upon during their bubble time.
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    I think some of you guys missed my post back on page 30, so here it is again ^



    Let a fleet from the same sector ... "GAURD" the base.
    No not all of us missed what you said..
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    I think some of you guys missed my post back on page 30, so here it is again ^



    Another thought that would be interesting is this:

    Where is the thread where your customer base asked for the removal of the "ATTACK FLEET" option when that fleet is engaged in a base or fleet battle.
  • NuclearFallout
    NuclearFallout
    Unicorn Overlord
    Joined Aug 2011 Posts: 8,431
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:
    I could really care less since most players who hit a lot of bases like me knew the way to avoid it so I'm not to disappointed and i never did it to other players i considered it to be a cheap method for finding a way to attack a fleet.
    "Do not pray for easy lives. Pray to be stronger men."
    - John F Kennedy 

    "If you're explaining, you're losing"
    Ronald Reagan

    No I'm not a moderator
  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    It is working as they want..n I have no complaints!!


    I could really care less since most players who hit a lot of bases like me knew the way to avoid it so I'm not to disappointed and i never did it to other players i considered it to be a cheap method for finding a way to attack a fleet.
    not a normal gal...xoxo
  • Zirg
    Zirg
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,799
    i love it this way. /cheer for kixeye
    Shhh!!!!! Be wery, wery quiet. I'm hunting wabbits.
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    wesker wrote: »
    put it back is all we want! ****! Listen to your players

    well said!!!!!!!!!!!
  • Countryrazorback
    Countryrazorback
    Minor Nuisance
    Joined Dec 2011 Posts: 188
    I think some of you guys missed my post back on page 30, so here it is again ^

    You say Swag that we missed your post, but seems to me you're missing the 400+ other posts on here with most everyone saying the same thing.
    PUT THE ATTACK BUTTON BACK!
    That's the most simple, and logical solution to the problem.
    All this other talk about being able to guard friends bases and all that won't help someone who is already under attack. When you see one of your neighbors under attack it's already too late to send a fleet to guard that base.
    At least with the attack button you had an option to try and hit the attacking fleet, thus discouraging, at least to some small degree, the attacker from moving from base to base and continuing to snipe peoples docks or upgrades.
    As I've observed, most of the people who do those types of attacks usually return home to have their buddies bubble them so retaliation is impossible.
    So pretty much removing the attack button has just helped out the bullies of the game to be even more successful at their game.
  • drewco
    drewco
    Skilled Warrior
    Joined Jul 2011 Posts: 411
    i thought the way it originally was was a test of skill...9-10 times i could click faster than the ninja..now it's stupid easy to get away lol
  • tarheel23
    tarheel23
    Skilled Warrior
    Joined Nov 2011 Posts: 555
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:

    KIXEYE: Your logic here is flawed. Here is a short story to illustrate exactly why:

    Two friends are standing together talking. When a third guy, who is much bigger and stronger comes over (let's call him 32), and punches the one friend in the face. 32 then proceeds to beat the crap out of the one friend while the other one has to stand and now literally watch, as the attacker then grabs his victims wallet and just walks away without fear of being attacked.

    I realize that this is a game, but on what planet is this considered normal or the way it should be?

    This is a pirate game, at the very least there should be 10 guys waiting to jump the attacker and hit him with the nearest barstool, rum bottle, or whatever they can get there hands on.

    You have reduced a pirate game into flag football. Protect the attaker you say..... *$%#@ that! You come attack somebody, you are taking a risk... bring back the attack button... you have sucked the fun out of the game.
    Level 77
  • qbertan
    qbertan
    Greenhorn
    Joined Dec 2011 Posts: 4
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:

    I am having members threatening to quit due to the lack of an attack option on attacking fleets. Also the rivals in the other sectors are complaining also im sure we are not alone by saying we all enjoyed the chance to see if we were fast enough to escape the ninjas as we were coming out of bases and fleet fights. Members of my sector 220 and members of 219 are willing to start a petition if it helps to get it back up and running and im sure others feel the same about it. It has taken all the fun out .f the game for us. Please reconsider your choice in removing this option it would be appreciated . like have a view battle and attack fleet option.
    Thank You
    Spokeswoman for 220 and 219:mad::mad::mad::mad:
  • yournightmare 268
    yournightmare 268
    Greenhorn
    Joined Mar 2012 Posts: 16
    wow the skill used to be getting away now you change the way the game is played
    i dont need sws anymore because everyone can escape
    no more battles
    no more fun
  • yournightmare 268
    yournightmare 268
    Greenhorn
    Joined Mar 2012 Posts: 16
    quit changing the rules, we adapt to your rules
    let everyone adapt and be smart enough to figure it out
    i am not going to spend money if the rules keep changing
  • yournightmare 268
    yournightmare 268
    Greenhorn
    Joined Mar 2012 Posts: 16
    change the name to salvage pirates
  • yournightmare 268
    yournightmare 268
    Greenhorn
    Joined Mar 2012 Posts: 16
    the game sux now
  • Brian Harmon
    Brian Harmon
    Minor Nuisance
    Joined Feb 2012 Posts: 100
    We have been tracking the number of times a base fleet has been hit after hitting a base its now less than 1:100, what this update has done is made it very easy for higher level players farm bases without any chance of getting caught. It would have been better to get rid of the moronic summary screen that pops up after a battle. No one looks at it. The popup screen just screws up the game. Get rid of bubble buddies, bring back the attack button an lose the idiotic summary screen and all will be grand
    Been all over the place, have lots of crap, current screen name: BIG_N
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    We have been tracking the number of times a base fleet has been hit after hitting a base its now less than 1:100, what this update has done is made it very easy for higher level players farm bases without any chance of getting caught. It would have been better to get rid of the moronic summary screen that pops up after a battle. No one looks at it. The popup screen just screws up the game. Get rid of bubble buddies, bring back the attack button an lose the idiotic summary screen and all will be grand

    they made a pact with the devil when they launched the game. they swore a blood oath that no matter how f*cked up the changes and no matter how many people stop playing they will stick with whatever they put in....can't be any other explanation with this much feedback being ignored
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    creditdoc wrote: »
    they made a pact with the devil when they launched the game. they swore a blood oath that no matter how f*cked up the changes and no matter how many people stop playing they will stick with whatever they put in....can't be any other explanation with this much feedback being ignored

    Your 100% right there mate how many people need to say put the attack button back in....looks to me like KIXEYE either dont care about there player base or just dont read things....this is 43 pages long now when are you going to sort it.

    Come on swag make yor players happy again and put the attack button back in so we can have a choice to watch or attack thats all you have to do to stop this. YOUR GAME IS GOING TO DIE do you really want this????
  • GigaPirate
    GigaPirate
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,046
    Honestly Swag, you might as well put the **** button back in - hardly anyone is attacking bases anymore because of the patrol fleets anyway, so I don't see that it will make a difference really. There is so much resources in the game right now that no one really needs to fight for anything - and most don't, so let the social butterflies who think it's fair that a level 20 with a throw-away sub fleet can destroy a whole day's worth of base attacking with a click of a button have their way because that's apparently the only kind of fighting most people want.
    "we have never banned on IP address, we ban cheaters. If you cheat you will be banned." CM QRich
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    Without the people playing the game or spending money on it....you would not have a game at all so why do we need to keep going on like this about it......sort it out ffs it dont take you long to stuff it up but it takes forever to sort it out again

    Worst mistake you ever made with no atatck button....... i dont have to spend anything on fixing my fleets now im full 100% of the time so easy.
  • Stephen Brewis
    Stephen Brewis
    Greenhorn
    Joined Sep 2011 Posts: 5
  • robertg
    robertg
    Skilled Warrior
    Joined Nov 2011 Posts: 564
    haha what a mess.
    it was allways possible to get away by reloading. bringing back the map button made it more easy and now (despite what swag says about skills) its allmost impossible to get caught.
    even when you dont leave 4 sec before end battle you have plenty of time to escape.

    what i dont get is why kixeye believes its not right to get ninjad ? it was great fun, got people to work together but above all it was FUN.
    (both ways= for attacker too, now its just plain boring to go home)

    so now they say sail for 25 min to get revenge (yeah right kixeye everybody is doing that now yes?) to find a few guard fleets there, sink 1 or 2, get killed yourself and sail back 25 min.
    you do that once or maybe twice and then you think what the heck thats not funny.
    kixeye listens too much too certain people it seems.
    it required no skills the man claims.
    and making a rushdread does?
    siege missiles fleets do? (and then hit someone below your level)
    killing frikkin salvage over and over again hoping for a **** bp does?

    dont make statements like that i say, i bet you people from kixeye never thought about what the loss of the attack button would mean to the game
  • robertg
    robertg
    Skilled Warrior
    Joined Nov 2011 Posts: 564
    stephen my quess is that its just fine:)
  • GigaPirate
    GigaPirate
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,046
    robertg wrote: »
    so now they say sail for 25 min to get revenge

    This one reason why attacking your neighbors makes so much sense.
    "we have never banned on IP address, we ban cheaters. If you cheat you will be banned." CM QRich
  • Spider SBS
    Spider SBS
    Potential Threat
    Joined Feb 2012 Posts: 57
    Spider 268 base invaders 2 raid winner

    PERSONAL NOTE FOR SWAG

    I will NOT be participating in any more events, I will NOT be spending any more money on repairs, untill you put back the "ATTACK" button.I will watch the game for the next couple of weeks to see what happens BUT if is not put back I shall be returning to poker.

    44 PAGES WAKE UP SWAG
    If you are looking for res, I can tell you I don't have any. But what I do have are a very particular set of skills; Skills that make me a nightmare for people like you. If you go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you.

    pimp ships/ All of them
    SBS-Strike Team
This discussion has been closed.