"Attack” Button Working As Intended

  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    there is a window period of a few secs and yes u can atatck a fleet..but the fastest wins ..
    not a normal gal...xoxo
  • matthewh
    matthewh
    Potential Threat
    Joined Aug 2011 Posts: 57
    thanks for wreaking a good game
  • matthewh
    matthewh
    Potential Threat
    Joined Aug 2011 Posts: 57
    hey u know wat i feel like doing is deleting all my turrets an change my name to come rape me thats how the game is going
  • Burke
    Burke
    Incursion Leader
    Joined Jun 2011 Posts: 1,005
    matthewh wrote: »
    hey u know wat i feel like doing is deleting all my turrets an change my name to come rape me thats how the game is going

    Are you , shri and spidermanjb all the same person? You all seem to have the same double posting problem.
  • Steal
    Steal
    Potential Threat
    Joined Nov 2011 Posts: 30
    should have never been touched , was fine the way it was.
  • Fedrizzle
    Fedrizzle
    Greenhorn
    Joined Jan 2012 Posts: 1

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:

    To Have 5 Experienced Player Trying To Get Someone That's Coming Out Of An Attacking Base And All Failing Is Insane. What's The Point Of Even Attempting. FvF Is Now Dead Which Was The Part I Liked Most About The Game. Wicked Fast My ****.
  • Unicorn Overlord
    Unicorn Overlord
    Unicorn Overlord
    Joined Mar 2011 Posts: 3,106
    They say they did this to help the person coming out of a battle has a fighting chance to get away, well everyone has adapted new ways to get that edge, without kixeye messing with the game. So now the rim job players ( with 0 skill) get a new advantage. They want to talk about skill, I think many players have adapted a very good skill of getting away, and the player tryn to catch him has to use some skill too. Now it's next to impossible, unless the player coming out is slow ( I mean real slow!) to catch and kill .
    Hell ya 08/30/2013 I finally became a UNICORN OVERLORD       (It only took 2 years 6 months lmao)
    kix1
     



  • YellowBeard_383
    YellowBeard_383
    Minor Nuisance
    Joined Nov 2011 Posts: 262
    GOLDFINGER wrote: »
    They say they did this to help the person coming out of a battle has a fighting chance to get away, well everyone has adapted new ways to get that edge, without kixeye messing with the game. So now the rim job players ( with 0 skill) get a new advantage. They want to talk about skill, I think many players have adapted a very good skill of getting away, and the player trying to catch him has to use some skill too. Now it's next to impossible, unless the player coming out is slow ( I mean real slow!) to catch and kill .

    I couldn't agree more,I'm so sick of these players crying wolf and the whole aspect of the game has changed now and hitting bases or defending a friends base has also totally changed.The only reason Kixeye keeps coming up with more stuff to research and add is hoping someone will just coin it all but that doesn't mean they are making the game BETTER in fact it is getting worse and worse after every update.How about fixing the glitches that you have been banning people for using Kixeye?One thing we have already noticed is while looking at a friends base it shows you can move their patrol fleets around or recall them but when the player refreshes it doesn't appear that the patrol fleets have been bothered,will this also work into a future glitch?
    Level : 74 Home Sector : 383
    Current Sector : 362 Sectors Visited : 1,253,433,495,228,382,362,231,290,154,413 Hulls Won : All but limited and Jug X Winner of BI6 in sector 383
  • kingj0n
    kingj0n
    Master Tactician
    Joined Aug 2011 Posts: 2,429
    I "ninja'd" 6 times out of 9 so far. I like the update.


    Besides, it they rim your base, who cares? You lost nothing.

    If you did lose something, you deserved it.
  • Simon Ockwell
    Simon Ockwell
    Minor Nuisance
    Joined Nov 2011 Posts: 221
    It is almost impossible to capture these fleets now. FvF players just need to go back to the map and use the "ZERO SKILL" clicking to move away.. This new feature prevents intersepting FVF battles, so higher players can hit lower level players and miners and run from someone their own size all day... If lower level players cant get a helping hand from people in their sector then I think you are pushing away a lot of customers that enjoy playing as a sector. I think you should really put a lock on FvF fights the same as bases, +/- 5 levels to keep the bullys at bay.
  • Simon Ockwell
    Simon Ockwell
    Minor Nuisance
    Joined Nov 2011 Posts: 221
    I believe you summed up the basic problem for 99% of application makers. You think because you "play" you understand the game dynamics, but there is a large degree of things you don't understand.
    1) How many times have you tried to Ninja someone?
    2) What is your percentage rate when you try and Ninja someone?
    3) Now your saying we shouldn't be able to Ninja our enemies while they salvage either?
    4) Basically you gave everyone a free **** pass to "Salvage", "Hit Bases", but you don't have to build 1 "FVF" fleet because Kixeye is so arrogant we don't understand what we did.
    5) There are ways to make it harder for someone to hit you coming out of a base or salvaging
    6) Now you made it so "Miner" hitters can see what weapons are on ships so they can take 0 damage and LMFAO
    7) You took out part of the Social Aspect of the game where you hunt as a sector or group so you can't be ninja'd
    8) You took out part of the game where the "Sector" can not help to teach people if you hit in this area you take the risk of being destroyed. This being another part of the social game.

    Your statement reads like something Zynga would say when they make changes after something has been in place for such a long time. The main difference is you don't have the "masses" and losing people does make a difference. There is a difference between playing and interacting. I will say Avatard is nice guy and he does interact with people. Perhaps if more people from Kixeye actually talked to the players in that respect it would go a long way into letting you see the smaller details.

    I guess from my personal experience with application makers this brings back the bad taste of what Zynga did with MW and and PotC. That is why I stopped playing those games and why others did the same. You may not see it, but it becomes a subtle part of the game we love. I hope you put more people into the gaming atmosphere to interact with people. It goes a long way to giving people trust that you do understand what the majority of players want.

    Number 8 is correct. I used to hit bases with base up, to they cover your exit. It used to be a great social game, working together to hit a base, and to defend bases in sector...

    The in base fleet need to be "tweeked" too, as a full fleet is (can be) overpowering, and it currently removes a fleet from your dock. I think just 3 ships that are sent out of the dock would be best, so we can use all fleets. Lower levels are hit again with this as they dont have as many fleet slots of larger players.
  • blewandowsky
    blewandowsky
    Greenhorn
    Joined Apr 2012 Posts: 3
    eliminate double screening and there will be a chance to catch someone leaving a bade now.
  • RavenRulz
    RavenRulz
    Skilled Warrior
    Joined Jan 2011 Posts: 327
    I'm sorry i thought this was called Battle pirates not **** base pirates if you can't handle getting out of base without being attacked and need kixeye's help maybe you should play farmville bring back attack option or lose players.
  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
    User I.D. 1560232
    OS - OSX for Mac
    Flash player - updated as of 11/9/12
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  • The Real Pennywise
    The Real Pennywise
    Greenhorn
    Joined Aug 2011 Posts: 6
    thats sucks kixeye. a enemy dont becomes a change to escape after a base attack he must be killed ...
  • kallen_D
    kallen_D
    Potential Threat
    Joined Mar 2012 Posts: 82
    Thank you kixeye removing the attack button. Makes hitting base even more fun! For those ninjas whining you can always go hit attackers base....
    Originally Posted by KIXEYE CM Rich

    not needed, location is though. And we've seen base on base action before.
  • Manchu
    Manchu
    Potential Threat
    Joined Dec 2011 Posts: 60
    I believe you summed up the basic problem for 99% of application makers. You think because you "play" you understand the game dynamics, but there is a large degree of things you don't understand.
    1) How many times have you tried to Ninja someone?
    2) What is your percentage rate when you try and Ninja someone?
    3) Now your saying we shouldn't be able to Ninja our enemies while they salvage either?
    4) Basically you gave everyone a free **** pass to "Salvage", "Hit Bases", but you don't have to build 1 "FVF" fleet because KIXEYE is so arrogant we don't understand what we did.
    5) There are ways to make it harder for someone to hit you coming out of a base or salvaging
    6) Now you made it so "Miner" hitters can see what weapons are on ships so they can take 0 damage and LMFAO
    7) You took out part of the Social Aspect of the game where you hunt as a sector or group so you can't be ninja'd
    8) You took out part of the game where the "Sector" can not help to teach people if you hit in this area you take the risk of being destroyed. This being another part of the social game.

    Your statement reads like something Zynga would say when they make changes after something has been in place for such a long time. The main difference is you don't have the "masses" and losing people does make a difference. There is a difference between playing and interacting. I will say Avatard is nice guy and he does interact with people. Perhaps if more people from KIXEYE actually talked to the players in that respect it would go a long way into letting you see the smaller details.

    I guess from my personal experience with application makers this brings back the bad taste of what Zynga did with MW and and PotC. That is why I stopped playing those games and why others did the same. You may not see it, but it becomes a subtle part of the game we love. I hope you put more people into the gaming atmosphere to interact with people. It goes a long way to giving people trust that you do understand what the majority of players want.


    I could not agree more. This is a huge part of the game for me and many of clan mates

    Defending is not ninja, Making sure that if the rimmers or hitters want to come to a sector and hit they run the risk of losing their fleet.

    Besides that is why you attack in groups and one of the best features of this game is it's ability to group together and go to a sector as a group and attack. Having clan mates to watch your back is a part of the game. If you don't have friends with you to do that you run the risk of losing your fleets.

    LG Manchu
  • arnast
    arnast
    Incursion Leader
    Joined Jan 2012 Posts: 1,247
    It is almost impossible to ambush player, with the lag and also once you get out of the view battle you are returned to where your base is you end up missing the opportunity. Pirates don't play fair they ambush their prey, anyway they can. before the attack button was taken away u had to have luck to catch them also. For those that complain about being ambushed and loosing their bounty, HINT* bring backup and plan your attack. Those that complain about subs hitting them, sometimes the subs aren't there to destroy you but to hold you up until stronger players can hit you. If you want to make the game fairer stop the high level players from hitting low level bases cap the attacks from 5 levels below to something like 2 or 3 levels below them.

    Bring back the attack button.
  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
    User I.D. 1560232
    OS - OSX for Mac
    Flash player - updated as of 11/9/12
    Browser used - Safari
    Lvl 56
    Sector 253
  • kvd
    kvd
    Incursion Leader
    Joined Dec 2011 Posts: 1,130
    this is stupid
    we should be able to get them coming out of a base. and dont say that itsimmposipal to get out of a base. iv never been cought once. and it dose take skill to catch them. caus ehwnen you get them you still avhe to fight them. this is a stupid update. and if this is waht kixeye is trying to do they may as well kill them selves(medaforicaly)
    Toxic Rage
    Level 29   |   KVD   |   Hellstorme, Elite Hellfires, Elite Warhawks, Elite Gatlin Trucks, Elite Lazer Tank, Flac Tank, Stinger, Reaper, Drone Silo, Shock trooper, Colossus, 
       
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  • BlaZe ProdiGy
    BlaZe ProdiGy
    Incursion Leader
    Joined Nov 2011 Posts: 1,091
    hovering over the attack button while a player is attacking a base has been removed because it requires zero skill

    +1,000,000,000,000....times infinity! :)
    Name: IDOLIZE [ENVY]
    Level: 57
    Sectors visited: 200,260,498,112,140,92,370,169,95,192,
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  • Madman_s276
    Madman_s276
    Minor Nuisance
    Joined Oct 2011 Posts: 114
    It's still possible to ambush players, you just have to be really quick.

    Do u even play this game Swag? Because most hitters is already on the map when the battle end. They just have 2 press "Move Here" or "Recall Fleet". So its really attacker 1 click, ninja 2 clicks. U have 2 be reeeealy quick as a ninja.
  • arnast
    arnast
    Incursion Leader
    Joined Jan 2012 Posts: 1,247
    +1,000,000,000,000....times infinity! :)

    It requires zero skill to leave the base earlier and press recall fleet
  • Burke
    Burke
    Incursion Leader
    Joined Jun 2011 Posts: 1,005
    arnast wrote: »
    It requires zero skill to leave the base earlier and press recall fleet

    Yep: http://forums.kixeye.com/threads/193106-quot-Attack%E2%80%9D-Button-Working-As-Intended?p=1692506&viewfull=1#post1692506

    Cut repair times like for raids and allow hitting moving fleets: more combat, more interactive, better.
  • Treenail
    Treenail
    Potential Threat
    Joined Oct 2011 Posts: 25
    +1,000,000,000,000....times infinity! :)

    Yet having a single dimensional flt that's only mortared out does? The attack button forced players to make their basers multi-dimensional as you'd have to equip it to fend off a flt attack as well. Sorry, if you have your **** handed to you by some newb sub pirate, then perhaps you're not as good as you thought.

    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.

    LOL, so true.
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
    User I.D. 1560232
    OS - OSX for Mac
    Flash player - updated as of 11/9/12
    Browser used - Safari
    Lvl 56
    Sector 253
  • Don Nickels
    Don Nickels
    Greenhorn
    Joined Mar 2012 Posts: 2
    this change has destroyed the game. no sense in even trying to catch people attacking you. before you had a 50% chance. now you have zero......i use to be able to attack dozens of targets and not get caught the old way. before the update it took skill to catch someone. now it is impossible. kixeye should play the game with the lag the rest of us have. defending bases of friends was an important part of the social aspect of the game. no point in trying now.
  • MilosT
    MilosT
    Minor Nuisance
    Joined Nov 2011 Posts: 122
    Lets see now...how about a game before and after?
    Before:
    You had your friends covering you in a hostile waters of others sector when you went base hitting (just in case somebody tries to help the poor SOB)
    You see your base or your friends base is under attack.You post in comms and depending on situation you can count somebody will respond and try to help.
    Social interaction is vital (ganging up on a enemy, getting help in form of higher players opening up salvs for lower ones etc.)
    Little guy feels he can hurt the big guy (David vs. Goliath)

    After
    No matter how many baddies are waiting for you...THEY CAN NEVER CATCH YOU...therefor why you need your friends to back you up?
    You can now post and ask for help during your base getting attacked but others can only stand and watch.
    Small guy is doomed to fight AI (Drac,offline players) and losses the "place" in BP world apart from being big guys food.

    Now we can go on and on about this but bottom line is this:
    By removing attack option you have effectively removed any form of social interaction (one of the trade marks of BP), wrecked the entire game and changed something that was working without problem (hmmm one more trademark of KIXEYE) and replaced it with something that's working WITH problems (pattern?!?). I urge you to at least take under advisement possibility of returning the attack option back to its place.

    With best regards
    Honest player
    :D
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.


    Citizen of T.C.R.O.K (The Communist Republic of Kixeye)
    99.9999999% of these are NOT Hackers. Any REAL hacker would be doing something FAR more productive than winning a little pixel ship.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    2 Thumbs up from me on this Kixeye. I get people not liking it but oh well. As for all those sub upgrades, good luck trying to spam me now with sub fleets lol.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • A Ernie BP
    A Ernie BP
    Strike-force Captain
    Joined Feb 2012 Posts: 925
    I agree bring back the attack button. It was hard enough before to catch a skilled player and with a lag forget about it.
    One thing I've noticed is there is a 184 posts and only 10 likes I think that says how most people feel about this.
    It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
    We want the Dry Dock NOW! http://www.facebook.com/groups/184955281636155/ We need YOU! The game needs YOU!

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