"Attack” Button Working As Intended

  • Donald Mahlert
    Donald Mahlert
    Potential Threat
    Joined Dec 2011 Posts: 94
    because instead of trying to fix they just say thats the way it was intended.............stroke stroke stroke.
    WETDRM-DS lvl 61
    ID# 337550
  • Jigsaw
    Jigsaw
    Incursion Leader
    Joined Oct 2011 Posts: 1,061
    because instead of trying to fix they just say thats the way it was intended.............stroke stroke stroke.

    Lets not forget the ones where weapons don't tell us how much damage and that was intentional too and we were meant to play the guessing game. Lmfao
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    wesker wrote: »
    btw pirates always use cheap tactics and do what they can to kill all their enemys so why not leave the attack button in?

    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.
  • Jigsaw
    Jigsaw
    Incursion Leader
    Joined Oct 2011 Posts: 1,061
    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.

    Can I ask how much skill it takes a person to defeat a base defensive fleet that can't be launched due to other glitches, and can't be repaired coz of no res, and the player can't salvage coz of the same glitches as aforementioned? No skill IMO
  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.

    BS their is skill in it you have to click vary fast to even get the fleet coming out cause they mosly double screen or refresh or just click map b4 timer ends and leave easly and i have lost a few sw fleets to base fleets coming out of bases they pinch me, or they monuver the ships right, or they have a missile fleet
    Decimate the Weak

    Ships Won: who cares you will see them :D 
    BP-ID: 1824740....lvl 72

  • Jake200
    Jake200
    Greenhorn
    Joined Nov 2011 Posts: 15
    CptDread wrote: »
    I usually leave the battle 10 seconds before the end and I keep clicking recall fleet. There's no chance of me being caught now.

    Exactly, if you do this you will never be caught even how quick you are. You just made it totally impossible to help within your sector. I guess there is no need to help out anymore, just hope that the base didn't get leveled. Nice update NOT.
  • casanova
    casanova
    Greenhorn
    Joined Aug 2011 Posts: 17
    why dont you fix the lag on your servers before making us be super fast at stuff. this is gonna destroy this game for anyone that ever thought about defending a friend or sector mate.
  • Scurvy
    Scurvy
    Strike-force Captain
    Joined May 2011 Posts: 624
    It's still possible to ambush players, you just have to be really quick.

    If you could remove the lag then it might be possible. But even under the old way it was very difficult to do. Not well thought out there boss.
  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    OK Swag
    Answer this then
    If a player attacks a base and bubbles that base - his fleet gains proections (at the right angle - which most know by now) how are we supposed to get a lock on it ??
    i just finished watching a base attak - had a fleet outside to hit the attacker - pooped into map - kept getting the view battle option.
    When the attacker had finished the base bubbled - his fleet was within the bubble and couldnt be locked on.
    So question is - how we supposed to deal with this one ?
    Coz all we get is view battle

    What you should have done was get rid of the stupid popup screen that appears after every attack - it pretty obvious to the player how well he done anyway. That would have given him eough him to click away fast enough. I should know - i have practiced that enough times even with the stupid pop-up.
    If i get caught out upon exit its my own **** fault for not reacting fast enough - dont want a game "fix" helping me out - bang goes half the challenge of base hits - getting away with it !!!
    All you have done is encourage players to do excessive damage to ensure a bubble on their target - then they go free
    I used to head in just enough to hit the WH and leave the player with dock and builds as much as poss - now i just need t hit for a bubble and go make a cup of coffee.
  • Jake200
    Jake200
    Greenhorn
    Joined Nov 2011 Posts: 15
    NUTS wrote: »
    OK Swag
    Answer this then
    If a player attacks a base and bubbles that base - his fleet gains proections (at the right angle - which most know by now) how are we supposed to get a lock on it ??
    i just finished watching a base attak - had a fleet outside to hit the attacker - pooped into map - kept getting the view battle option.
    When the attacker had finished the base bubbled - his fleet was within the bubble and couldnt be locked on.
    So question is - how we supposed to deal with this one ?
    Coz all we get is view battle

    What you should have done was get rid of the stupid popup screen that appears after every attack - it pretty obvious to the player how well he done anyway. That would have given him eough him to click away fast enough. I should know - i have practiced that enough times even with the stupid pop-up.
    If i get caught out upon exit its my own **** fault for not reacting fast enough - dont want a game "fix" helping me out - bang goes half the challenge of base hits - getting away with it !!!
    All you have done is encourage players to do excessive damage to ensure a bubble on their target - then they go free
    I used to head in just enough to hit the WH and leave the player with dock and builds as much as poss - now i just need t hit for a bubble and go make a cup of coffee.

    +1
  • logansan
    logansan
    Strike-force Captain
    Joined May 2011 Posts: 736
    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.


    So, we can realistically expect an end to dock nuking soon too? please say yes, as this is also a case of no can defend. when a gb can appear in your base and drop a bunker buster on your dock, taking you out of play for an hour or more and you can do exactly nothing to stop it... nuff said?
    Spack wrote: »
    Jesus H, it's like trying to edumacate pork.....
    If playing Battle Pirates taught me anything, it's:
    You can please some people most of the time, and you can please most people some of the time, but you will never, ever be able to keep those bitchy little whiners who inhabit yours forums from having a cry about every single thing you ever do (or don't do).

    http://chatspace.org.uk/flash/bp.html
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    This method has been removed because it requires zero skill. There was no defense against it and required no skill to accomplish...we even encourage players to show off your skillz. :cool:


    I just decided to grow out my hair, and start a Harbin~Swagg hybrid look.
    BP Alliance: - PNLS -  Dunno bout us? Well ask your Mom, she will fill ya in.

    TOME:    -Harbinger Pampei-   Coming Soon.
  • GigaPirate
    GigaPirate
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,046
    NUTS wrote: »
    What you should have done was get rid of the stupid popup screen that appears after every attack -

    This is actually a good idea. Maybe it could be changed so that the pop-ups don't appear while you're in map view, but show up once you enter your base.
    "we have never banned on IP address, we ban cheaters. If you cheat you will be banned." CM QRich
  • Jigsaw
    Jigsaw
    Incursion Leader
    Joined Oct 2011 Posts: 1,061
    I just decided to grow out my hair, and start a Harbin~Swagg hybrid look.

    And the result....

    Sloth.jpg
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.

    You should give them the attack back BUT give them a puzzle what changes every time in onder to unlock it :D soo they can attack maybe a rubix cube or a slide puzzle hahahahaha and needs skill to get to attack.
  • spammers_69
    spammers_69
    Skilled Warrior
    Joined Jan 2012 Posts: 516
    Absolutely love this!

    Best part of the entire update as far as I am concerned!
    spammers
    level 73

  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    Great job on this one KE! I see a clearly divide between salvage_pirates who use cheap fleets to ninja base raiders, after they're already heavily damaged, and STILL think they can BRAG about it...

    and real pirates, who raid bases, and loved this piece of the update!

    Way to go!
  • morpheous
    morpheous
    Potential Threat
    Joined Jun 2011 Posts: 63
    logansan wrote: »
    So, we can realistically expect an end to dock nuking soon too? please say yes, as this is also a case of no can defend. when a gb can appear in your base and drop a bunker buster on your dock, taking you out of play for an hour or more and you can do exactly nothing to stop it... nuff said?

    Oh wow look at me, i can nuke your dock ... i'm really good at it seeing as it takes virtually no skill, only the brain power required to click in three places :rolleyes:
    Some people never see the light, until it shines through their bullet holes. o.O
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    Jigsaw wrote: »
    And the result....

    Sloth.jpg

    haters guna hate.

    your all upset because the update has been out for a day and its gettin ironing out of bubble and base fleets, patience, you really think they will let it ride?

    They have a rep for quick fixing and listening to players, your providing 0 constructive feedback and are tearing up the boards over what?

    a bug they are working on, go cry over the tax return delays this year, thats srs biz.
    BP Alliance: - PNLS -  Dunno bout us? Well ask your Mom, she will fill ya in.

    TOME:    -Harbinger Pampei-   Coming Soon.
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    Dock nuking, as well as better playability, could easily be resolved by making dock repair quickr, say 30 minutes... then the buzzing flies would stop it, since it wouldn't be annoying anymore.
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    And Ackabar, I just got my tax return yesterday, YAY!!
  • nazykiller
    nazykiller
    Master Tactician
    Joined Sep 2011 Posts: 2,167
    lil remark tho,, even that jumping a base fleets is cheap ( cheap is good ) and unfair ( yeh no skills needed) , but this new feature is affecting regulars battles too , so maybe keepin the new feature activated only in case of base attacks while regular fights still have the famous button .
    anyway ,,, updates are always good, but some players need lotta time to digest
  • Jigsaw
    Jigsaw
    Incursion Leader
    Joined Oct 2011 Posts: 1,061
    haters guna hate.

    your all upset because the update has been out for a day and its gettin ironing out of bubble and base fleets, patience, you really think they will let it ride?

    They have a rep for quick fixing and listening to players, your providing 0 constructive feedback and are tearing up the boards over what?

    a bug they are working on, go cry over the tax return delays this year, thats srs biz.

    Since I'm unable to play the game I'll comment on which threads I like and if you don't like it there's a saying which has something to do with a long walk and a short pier
  • oneeye101976
    oneeye101976
    Greenhorn
    Joined Oct 2011 Posts: 24
    i think u just stopped us from being able to protect our sector. i think u will get alot complaints. being able to help our sector is the key. now we will have to say oh well cause we cant connect
    :mad:
  • Max Rockatansky
    Max Rockatansky
    Minor Nuisance
    Joined Jul 2011 Posts: 174
    It's still possible to ambush players, you just have to be really quick.

    Disagree here Swag, I found that there is a TON of skill on behalf of the player doing to the base attack...I constantly was able to get away because of how quick I was coming out of a base. And yet have I nor any of my Pirate friends been able to catch anyone coming out of a base now. There is too much of a delay between when spectator mode disappears and attack appears, they are already gone. Love the updates tho, this part just fell short.
    Mad-Max(N4SIR)
    Sector 97 - Original Sector
    Sector 37 - Home Sector

    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
    -Thomas Jefferson


  • Sparrow Sparrow
    Sparrow Sparrow
    Minor Nuisance
    Joined Aug 2011 Posts: 221
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:

    Well now I know why KIXEYE keeps **** up the game so much. You guys don't know sweet **** all about your own game. Any good player in this game knows how to get away from the so called “ninja” attack after hitting a base or another fleet. Once again all you've done is cater to the unskilled players of the game.

    Sparrow ..|.,
    image
  • morpheous
    morpheous
    Potential Threat
    Joined Jun 2011 Posts: 63
    There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.

    i think it takes BALLS to jump a player leaving a base, and NO BALLS to NUKE A DOCK ... What if the player you jumped happens to be 5 levels higher with bigger teeth ? Then what ? You took the risk and pay the price, i agree there should be skill involved ... But hey, this is (or was) a pirates game, it was never about fairness and equality for all ... winners just take bigger risks, but that's just what i think ;)
    Some people never see the light, until it shines through their bullet holes. o.O
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    i think u just stopped us from being able to protect our sector. i think u will get alot complaints. being able to help our sector is the key. now we will have to say oh well cause we cant connect
    :mad:
    Don't focus on protecting your sector, it's not called Nanny Pirates, and there's a reason for that, start focusing on attacking other sector, paying them back, avenging your flattened mates. Battle is on!
  • Pirate_Steve
    Pirate_Steve
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,952
    You want to "protect" your sector? Get a raid goin' and invade the other sector. Kill everything in sight, miners, guards, etc. Someone got into a base? Big deal! Res's are so easy to come by anymore, just cry to someone to open salvages for you. Good lord!

    Heads up! A FvF fight is NOT a sub fleet ninja'n a beat up base fleet on it's way out.
  • Pirate_Steve
    Pirate_Steve
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,952
    morpheous wrote: »
    i think it takes BALLS to jump a player leaving a base, and NO BALLS to NUKE A DOCK ... What if the player you jumped happens to be 5 levels higher with bigger teeth ? Then what ? You took the risk and pay the price, i agree there should be skill involved ... But hey, this is (or was) a pirates game, it was never about fairness and equality for all ... winners just take bigger risks, but that's just what i think ;)


    Subs don't have balls. The end.
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