I love, LOVE this update. Let us get that out there first.
You brought the strategy back into real time, base attacks are no longer derka derka click n *popcorn*
but, aside from my known gripe about bubble abuse, here is some real feedback (hopefully my personal feelings are checked and this is seen as objective).
New Base patrol fleets, in the original announcement these were pointed as a way to help rid the abuse of damage protection.
Granted some players will stack defending fleets outside and inside they could have a heavy fleet of missiles or Dreads. That is a separate point, but let us assume there is no changes to weight limit of defending fleet.
IF it takes me a few fleets to clear the heavily armored defender patrols, that means I burned a few hits to clear them, especially if they are under the cover of a turret range.
So hit 1 is scout.
Hit 2-3 is base patrol clearing.
Hit 4 is prep.
Hit 5 is real hit?
if I fail on hit 5 or get jumped (thank God you left us a second to avoid jumping pirates) I jsut lost a hit or delayed, thats if I even got the right angle to enter.
after 5 hits a hour is given, we tested it, 0 damage gave me an hour. I dropped and 6 hit gave me another hour.
So lets say they got scouted quite a bit or attempted by a smaller pirate who failed on prep or patrol fleets. That means my attempt at clearance will give them a hour bubble!
On top of that the 2 day is still around!
Serious, I got so much faith in your post update fixes but this needs some serious viewing and tweaking.
2 day bubbles for NO damage is ridonkulous, and the hour bubble post 5 hits is lame.
especially end game players that have time in or even coined big fleets to patrol require a few hits to clear a base fleet.
Re-visit this idea please, the new updates are pimp but with this crusty old system it makes them game busters.
BP Alliance: - PNLS - Dunno bout us? Well ask your Mom, she will fill ya in.
TOME: -Harbinger Pampei- Coming Soon.