WokNok wrote: »
I will never build them..ever waste of time and resources.. I laugh at people when i hit their fleets that have stalkers. They take hours EACH to fix lmao...whatever I'll just keep sinking them
John Toledo wrote: »
its a sub, its under water, it should be slow....have you ever tried to run underwater?
freestylepnk wrote: »
Remove one of the armor points on the stalker. ...
Add a 3rd special.
well woknok, I have 6 stalkers & after re-equipping mine with new specials I'll take U on anytime...wut sector? hope you're not same woknok who hit my base lmao. lvl-33 or 34
I am venom
Add a 3rd special. This will allow engine, sonar and a weapon booster or thrusters to be placed on it.
Having 4 torps on the stalker = good.
Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
edit: till you lower the repair time, not worth the trouble. Any idea how long it takes to rank up a fleet that takes 20 hrs to repair?
and if u want your Stalker subs to move faster throw engine 3 and thrusters 3 on it for even better turning
Your logic is inherently flawed. Subs don't run. They are propelled by relentless turbines and (modern subs) are powered by nuclear reactors. Most nuclear submarines can maintain speeds of 35 knots (or since the game lists speeds in miles per hour, 29mph).
+1 This is the best idea.
Sectors Visited: 500, 405, 332, 299, 477
"Only the dead have seen the end of war." -Plato
Why use them at all when one tough battle ties your dock up for nearly 4 hrs a boat? 20hrs to repair a fleet that's sunk. really? explain again how this makes stalkers any better than SW with SFB missiles for anything? Until you address this major flaw Kixeye, no-one is going to build them.