Stalker Submarine Balancing

  • Ian Smith
    Ian Smith
    Minor Nuisance
    Joined Jun 2011 Posts: 190
    I like the idea of improving the stalker i have tried them already in an anti submarine configuration and ended up scraping them. But frankly while i am limited to a total of 60 ships i dont see me ever building another one. If you want to see these used more then allow some kind of dock upgrade that allows for a higher total number of ships. and note i say ships not fleets
  • loovulkats
    loovulkats
    Potential Threat
    Joined Sep 2011 Posts: 52
    I still maintain they are best used as flower pots.
  • WokNok
    WokNok
    Greenhorn
    Joined Jan 2012 Posts: 21
    I will never build them..ever waste of time and resources.. I laugh at people when i hit their fleets that have stalkers. They take hours EACH to fix lmao...whatever I'll just keep sinking them
  • ANGRY-VENOM
    ANGRY-VENOM
    Potential Threat
    Joined Mar 2012 Posts: 27
    WokNok wrote: »
    I will never build them..ever waste of time and resources.. I laugh at people when i hit their fleets that have stalkers. They take hours EACH to fix lmao...whatever I'll just keep sinking them

    well woknok, I have 6 stalkers & after re-equipping mine with new specials I'll take U on anytime...wut sector? hope you're not same woknok who hit my base lmao. lvl-33 or 34
    I am venom :)
    COBRA alliance rocks!
    -:mad:
  • Target
    Target
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,296
    Hope to see this soon.
    loading
  • freestylepnk
    freestylepnk
    Strike-force Captain
    Joined Oct 2011 Posts: 783
    Remove one of the armor points on the stalker. A submarine should be using stealth and positioning as their armor. Plus nobody wants a 20 hour repair time for 4 ships.

    Add a 3rd special. This will allow engine, sonar and a weapon booster or thrusters to be placed on it.

    Having 4 torps on the stalker = good.
    Immortal_Kombat aka Freestylepunk - Retired Level 59 
    Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
  • JoeFri85
    JoeFri85
    Strike-force Captain
    Joined Jun 2011 Posts: 611
    Still slow as fk and easily blitzed... still fine with my choice to scrap the 4 I had.

    edit: till you lower the repair time, not worth the trouble. Any idea how long it takes to rank up a fleet that takes 20 hrs to repair?
  • Hambones
    Hambones
    Greenhorn
    Joined Oct 2011 Posts: 6
    That would make a BIG difference to them. Please do it.
  • SoCal
    SoCal
    Potential Threat
    Joined Jun 2011 Posts: 62
    yea my stalker sub gots DU4 havok torp 4 and thud 4 and its densely putting a total of 9h30-45m repair time for just 4 and a sw

    and if u want your Stalker subs to move faster throw engine 3 and thrusters 3 on it for even better turning
    Sabre_Wolf, WP-Cali_King & HP-Cali_King
    Sector 55 OG 
    Your User ID is: 126174(BP) Sector 447
    Your User ID is: 161883(WC) sector 62
    Your User ID is: 23793 (VC) Beta Tester; Sector 200
  • Dread Archon
    Dread Archon
    Greenhorn
    Joined Mar 2012 Posts: 14
    its a sub, its under water, it should be slow....have you ever tried to run underwater?

    Your logic is inherently flawed. Subs don't run. They are propelled by relentless turbines and (modern subs) are powered by nuclear reactors. Most nuclear submarines can maintain speeds of 35 knots (or since the game lists speeds in miles per hour, 29mph).
    Remove one of the armor points on the stalker. ...

    Add a 3rd special.
    +1 This is the best idea.
    Home Sector: 194
    Sectors Visited: 500, 405, 332, 299, 477

    "Only the dead have seen the end of war." -Plato
  • DirtySLT
    DirtySLT
    Potential Threat
    Joined Dec 2011 Posts: 28
    kixeye quit ruining the game, most of the new stuff that u keep handing out is just taking the game down hill
  • wizzpete
    wizzpete
    Skilled Warrior
    Joined Aug 2011 Posts: 489
    Stalkers can be a problem, especially if you come up against them in your unarmoured missile SW. The biggest problem with stalkers (and why I only ever built one and wondered why i bothered wasting the dock time and resource) is the repair time. Sure, they can still be useful, can still be a pain to unsuspecting FvF jockeys and quite good as base guards except for their one, huge, humungus, enourmous flaw. Repair times.

    Why use them at all when one tough battle ties your dock up for nearly 4 hrs a boat? 20hrs to repair a fleet that's sunk. really? explain again how this makes stalkers any better than SW with SFB missiles for anything? Until you address this major flaw Kixeye, no-one is going to build them.
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Thanks for all the feedback you provided on the topic. Your opinions have been compiled, filtered and passed on for the developers to read. At this point, the window to help shape the future of this feature has closed, so the thread is now closed as well.
This discussion has been closed.