-1 for relevance to the thread...he asked for feedback, not trolls or people commenting on the topic. Doing so makes it difficult for them to sort through the relevant posts to the bs and non-relevant. Take the banter to the right thread so we can provide some input and thought back to KIXEYE. I'm replying to those posting irrelevant bs on this thread.
You don't have to run in the gauntlet to kill the fleet even if it doesn't move out.
Even if you prevent your base fleet to run outside your gauntlet to engage the attacker it'll be easy to pulled to the back of the base and killed by a prep fleet.
After all, with the current poor AI, the base fleet will most likely stand still when in range and will be easy target for mortars.
Even the best sfb3/assault missile dreads fleet defending a base can be easy killed by a FF fleet with RA3 & mortars (one of the most common base attack fleet) if it just stands still because of the poor AI.
You're assuming that you can get within of said fleet from outside the base
What is going to create too much bookkeeping is the proposed alliance change. That is going to be a problem.
A base guard fleet does NOT even come close to fulfilling the same function. Guard fleets can be killed by players OTHER THAN the base hitter. If you want to hit a base, get your allies to clear the guard fleets - so the 'Guard' function doesn't really do much.
The HUGE BENEFIT to this change is that now, when my base is attacked, I actually get to participate instead of just watching helplessly. This makes base hitting much of of a game, instead of just a spectator event.
This is a great change -- depending on the details of how it's finally implemented.
I really do not understand why you have to watch helplessly when your base is attacked. When someone attacks your base you can click on any defense platform and use the turret to attack incoming ship. So you can switch between platforms and use them to help defend your base. You obviously do not know much about the game.
What is going to create too much bookkeeping is the proposed alliance change. That is going to be a problem.
A base guard fleet does NOT even come close to fulfilling the same function. Guard fleets can be killed by players OTHER THAN the base hitter. If you want to hit a base, get your allies to clear the guard fleets - so the 'Guard' function doesn't really do much.
The HUGE BENEFIT to this change is that now, when my base is attacked, I actually get to participate instead of just watching helplessly. This makes base hitting much of of a game, instead of just a spectator event.
This is a great change -- depending on the details of how it's finally implemented.
very good point, hadn't thought of it like that yet
and considering that most people hit 3-5 lvls below themselves, you'll probably have a much weaker fleet than the attacker
Online: Your invincible
Offline: Why waste the fleet, its the same as putting it outside the base -.-
I do suspect you would tend toward being invincible when online, with the right fleet setup, so I suppose I agree on that, but...
this is starting to make me mad, when people say it's the same as putting it outside the base...I can imagine how it MIGHT be, depending on the specifics of how KIXEYE implements it, but I can also imagine how it WON'T be! if we're allowed to choose their starting point, and set a very small pursue radius, then I could set my fleet behind my turrets, too far in to be sniped or lured
I'VE YET TO SEE ANY JUSTIFICATION FOR THE CLAIM! if there has been justification, point me to it...as it is, I think you're all just making big fat assumptions
I really do not understand why you have to watch helplessly when your base is attacked. When someone attacks your base you can click on any defense platform and use the turret to attack incoming ship. So you can switch between platforms and use them to help defend your base. You obviously do not know much about the game.
and this is supposed to help how? the only difference I can see being made from controlling the turrets, is which ship to attack
I suppose that could help at times, depending on the ships' specials IF they're not all RA3, but you kinda have to guess what they are
and help or not, we should NOT BE FORCED to watch it, but should be allowed to go control our fleets on the high seas instead if we wish...is it really so obvious, or are you just rude?
Well I know I'll be letting sw's patrol mine with SFB3 ^^
And question: Are we going to be able to choose where our fleet is deployed in our base when they attack it?
i think we should have to start r fleet at the shipyard or dock
well that just places players with better fleets and better bases even further out of reach.
those elite few who have won raids for better ships or tech, who have bases and tech fully upgraded and who have found the siege bps, will be practically untouchable.
sigh...it's like giving a huge kid a baseball bat and body armor for playground punch ups.
there is such a lack of balance in this game...not like backyard monsters (and other games) where you can put thought into attacks, not just brute force.
I think it great it about time they help the defender with attackes and help wit hackers as well. What needs to happen is Kixeye need to workout a spending limit in 24 hour period you can spend and even up some of the players as do some other games do
Thanks for all the feedback you provided on the topic. Your opinions have been compiled, filtered and passed on for the developers to read. At this point, the window to help shape the future of this feature has closed, so the thread is now closed as well.
well you would know all about that
First played July 2011, in sector 96
radiation ballistic shells https://www.kixeye.com/forum/discussion/463183
You're assuming that you can get within of said fleet from outside the base
I really do not understand why you have to watch helplessly when your base is attacked. When someone attacks your base you can click on any defense platform and use the turret to attack incoming ship. So you can switch between platforms and use them to help defend your base. You obviously do not know much about the game.
and considering that most people hit 3-5 lvls below themselves, you'll probably have a much weaker fleet than the attacker
I do suspect you would tend toward being invincible when online, with the right fleet setup, so I suppose I agree on that, but...
this is starting to make me mad, when people say it's the same as putting it outside the base...I can imagine how it MIGHT be, depending on the specifics of how KIXEYE implements it, but I can also imagine how it WON'T be! if we're allowed to choose their starting point, and set a very small pursue radius, then I could set my fleet behind my turrets, too far in to be sniped or lured
I'VE YET TO SEE ANY JUSTIFICATION FOR THE CLAIM! if there has been justification, point me to it...as it is, I think you're all just making big fat assumptions
and this is supposed to help how? the only difference I can see being made from controlling the turrets, is which ship to attack
I suppose that could help at times, depending on the ships' specials IF they're not all RA3, but you kinda have to guess what they are
and help or not, we should NOT BE FORCED to watch it, but should be allowed to go control our fleets on the high seas instead if we wish...is it really so obvious, or are you just rude?
i think we should have to start r fleet at the shipyard or dock
those elite few who have won raids for better ships or tech, who have bases and tech fully upgraded and who have found the siege bps, will be practically untouchable.
sigh...it's like giving a huge kid a baseball bat and body armor for playground punch ups.
there is such a lack of balance in this game...not like backyard monsters (and other games) where you can put thought into attacks, not just brute force.