Basic base layout.With pictures.

paulmh
paulmh
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Joined Jun 2011 Posts: 1,692
edited 4 Jun 2012, 6:02AM
Just thought I would post a plan of a basic base layout as I think that sometimes words aren't enough to explain some of the guides ideas.
Basic Base layout.jpg


Obviously the gaps would be smaller between buildings and you can shuffle things around to suit your own taste/ideas.
This is my bases building block if you like, and all that is different to this is my second and third power plants fill in some gaps on the corners of the defense "ring", as you can see there is potential to protect 2 more buildings of your choice between the bunkers and the paired towers.
My mine and metal factories along with my oil rigs are ringed around this, well within the defense towers and bunkers ranges.

My wall blocks are just placed around the edges and spread around to stop enemies from deploying too close as are any spare buildings that don't need that much protection.

The pairing of mortar and gun turrets is important but I will add that if you move the gun out slightly, so that the red range ring's far edge meets the mortars edge, that will reduce the chances of having the mortar baited because the turret will take out any baiting units.

Any one else can feel free to add/correct etc.
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  • Phillip Haycock
    Phillip Haycock
    Potential Threat
    Joined Mar 2012 Posts: 33
    If I may, it's also worth measuring the 400 attack range factor into the AA guns/ mortar distance, just to stop any one using razorbacks or laser tanks to take out the AA guns and then sending a load of copters in to finish the base off. At the end of the day a few GT or Hercules can easily get wiped by 37 copter drones or 20 Cobras which then can finish off a couple of mortar turrets, and that's good bye resources...

    I started just leaving a few tanks and/or troops hidden in the folliage to stop this myself, which has thwarted the razor back tacktick.
  • FRoe
    FRoe
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    LVL 9 mortar tower out-ranges a maxed range RB even behind a gun turret...
  • LarsB
    LarsB
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    Joined Nov 2011 Posts: 15,313
    i think some of your storages are too exposed with this layout.
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  • paulmh
    paulmh
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    LarsB wrote: »
    i think some of your storages are too exposed with this layout.

    How?, each one is covered by at least 2 pairs of turrets, and don't forget, I've not put in the gatherers etc. to cover the storages.
    It's not 100% accurate, just showing the general idea of placements.

    Since I changed my base to this layout, my losses have gone from 1mil+ regular losses to under 10,000, using all 3 attacks in a row. And I may add that the usual attackers have now given up attacking me because of their losses. Also, I have leveled up 10 times faster because I know it will be a solid defense at my base now.
    Quite simply Lars, I know that this is a good basic layout because it works. My bunkers each cover the whole of these buildings, each mortar covers 90% of the layout as do the gun turrets.
    My mine placements are at strategic points, where I think some one will attempt to bait my mortars, but because I don't pair towers tightly, the GT will take out, or at least severely damage any baiters.

    I am now forced to upgrade stores. as they are fit to burst. :cool:
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  • LarsB
    LarsB
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    Joined Nov 2011 Posts: 15,313
    paulmh wrote: »
    How?, each one is covered by at least 2 pairs of turrets, and don't forget, I've not put in the gatherers etc. to cover the storages.
    It's not 100% accurate, just showing the general idea of placements.

    Since I changed my base to this layout, my losses have gone from 1mil+ regular losses to under 10,000, using all 3 attacks in a row. And I may add that the usual attackers have now given up attacking me because of their losses. Also, I have leveled up 10 times faster because I know it will be a solid defense at my base now.
    Quite simply Lars, I know that this is a good basic layout because it works. My bunkers each cover the whole of these buildings, each mortar covers 90% of the layout as do the gun turrets.
    My mine placements are at strategic points, where I think some one will attempt to bait my mortars, but because I don't pair towers tightly, the GT will take out, or at least severely damage any baiters.

    I am now forced to upgrade stores. as they are fit to burst. :cool:

    well, you only have to destroy one turret or bunker for each storage to get to it.....
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  • paulmh
    paulmh
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    LarsB wrote: »
    well, you only have to destroy one turret or bunker for each storage to get to it.....

    true of 99% of bases Lars, so I don't see what your getting at.
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  • LarsB
    LarsB
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    paulmh wrote: »
    true of 99% of bases Lars, so I don't see what your getting at.

    well, for my base you have to destroy 2 turrets/bunkers to get to a storage....
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  • paulmh
    paulmh
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    LarsB wrote: »
    well, for my base you have to destroy 2 turrets/bunkers to get to a storage....

    good 4 you Lars, good 4 you....
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  • LarsB
    LarsB
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    paulmh wrote: »
    good 4 you Lars, good 4 you....

    well, i'm not bragging, but i'm just giving contructive feedback on how to improve that design....
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  • BM CHAMP
    BM CHAMP
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    Joined Jul 2011 Posts: 415
    thats what my base looked like at level 1 :cool: I WISH! ;)
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  • paulmh
    paulmh
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    BM CHAMP wrote: »
    thats what my base looked like at level 1 :cool: I WISH! ;)

    but you didn't have the resources lol.
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  • Phillip Haycock
    Phillip Haycock
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    Hey Lars B,

    Maybe you could do a similar thing for us to look at with your base?

    :D
  • LarsB
    LarsB
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    Hey Lars B,

    Maybe you could do a similar thing for us to look at with your base?

    :D

    Probably. But it's never only the placement of the buildings that matters. It's the mixture of building placement, mine placement, building levels, unit placement and unit levels. So only a pic like this isn't necessarely a good base.
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  • paulmh
    paulmh
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    LarsB wrote: »
    Probably. But it's never only the placement of the buildings that matters. It's the mixture of building placement, mine placement, building levels, unit placement and unit levels. So only a pic like this isn't necessarely a good base.

    I might as well not bother then, I was only trying to put into pictures what you explain in your guides to help. So I will remove the post if you like Lars, since it's not to your exacting standards.

    FYI, sarcasm, I am not throwing my toys out of the pram.
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  • FRoe
    FRoe
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    Hey Lars B,

    Maybe you could do a similar thing for us to look at with your base?

    :D

    He has my friend its in a post ;)
  • LarsB
    LarsB
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    Joined Nov 2011 Posts: 15,313
    paulmh wrote: »
    I might as well not bother then, I was only trying to put into pictures what you explain in your guides to help. So I will remove the post if you like Lars, since it's not to your exacting standards.

    FYI, sarcasm, I am not throwing my toys out of the pram.

    I didn't say you had to delete it. I said you could improve it.
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  • Rubik101
    Rubik101
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    Joined Apr 2012 Posts: 9
    Without taking sides, I have my storage, power and command centre in the middle with the turrets/mortars in each corner. Any pair can reach almost the whole base. I have all the other buildings outside this ring as barricades. The mines are set where the enemy must funnel to approach the base. I just set it up this way after getting hit a few times. We will see!
  • LarsB
    LarsB
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    Rubik101 wrote: »
    Without taking sides, I have my storage, power and command centre in the middle with the turrets/mortars in each corner. Any pair can reach almost the whole base. I have all the other buildings outside this ring as barricades. The mines are set where the enemy must funnel to approach the base. I just set it up this way after getting hit a few times. We will see!

    putting your towers in the corners is the worst thing you can do! Your base absolutley fails if you do that! only the easiest farms have the towers in the corner.
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  • paulmh
    paulmh
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    LarsB wrote: »
    putting your towers in the corners is the worst thing you can do! Your base absolutley fails if you do that! only the easiest farms have the towers in the corner.

    the poster meant the corners of the group of buildings, otherwise they couldn't put "other buildings" outside the defensive "ring", not the borders of the base plan.
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  • Rubik101
    Rubik101
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    Joined Apr 2012 Posts: 9
    Yes, the towers surround the essential buildings grouped in the centre, in a vague rectangle, and all overlap each other in range. Surrounding them all are the non-essential buildings and walls, extending out to the present limits of the base.
  • paulmh
    paulmh
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    One bit of advice is don't have the surround buildings and walls to close to turrets as splash damage will wear them down.
    That is to say, if a unit with good splash damage, like paladins, was to attack the walls and other buildings, just outside of the defensive range, splash damage to turrets may bring their health down to a low enough level for a quick attack and retreat option.
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  • FRoe
    FRoe
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    Not a bad layout there paul... Nice pics to give anyone an idea of a decent design.. Not like my base but still looks pretty sound defensively and with good units backing it up players will have a hard time taking it easily...
  • paulmh
    paulmh
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    Thank you Froe, since I started using this layout, my losses have reduced dramatically. From over 1 million over 1 or 2 attacks to under 10,000 after 3.

    I didn't put any unit levels in as I think 99% of players know to max all as fast as possible. If they don't then they won't be playing long. LMAO.
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  • BLCKsROSE
    BLCKsROSE
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    Joined Jun 2012 Posts: 2
    LarsB hi im new to this forum but i was reading over this thread and was wondering.....do you have a basic pic of what a well defended base looks like. it would help all of us to see what you feel is a well defended base. could you post a layout here showing what yours look like?
  • Morph7829
    Morph7829
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    Paul i have had a look at the design and while reasonable, an attack on your gun turrets by strong tanks would allow someone to use gunships (cobras, copter drones, elite warhawks/warhawks) to take care of business. Strategy for taking down the base would centre around taking out the turrets one by one and the base is, theoretically be destroyed. Lars is correct. It's alright, but i wouldn't leave storages too far out.
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