Predator Submarine Armor Adjustment

  • MrTrollson
    MrTrollson
    Incursion Leader
    Joined Dec 2011 Posts: 1,152
    when will this be brought in cause i just got attacked by subs and got a 2hour repair bill after sinking 6 of the same fleet
    I quit this game, it's complete crap, don't try to convince me to play again cause I recycled EVERYTHING to make sure I don't go back.
    All that's left is trolling the forums :p
  • A_Different_Name
    A_Different_Name
    Minor Nuisance
    Joined Jul 2011 Posts: 149
    Near as I can tell, all of the comments are either "Love it", "Hate it" or some variation of "Make the repair time such-and-such"

    This doesn't remove the problem (is it a problem), rather the mechanism (we can argue problem later) of fleet spamming. That can be done with any ship in the game, if the player is willing to pay. A better solution, in my mind, solves only the problem of sub invulnerability.

    And that is the major problem!

    Subs, even if you can see them, can't be hurt by any weapon for 75% of the battle time.

    If they changed the subs invulnerability when submerged, this would return the balance to the game. If you have sonar, or if your ship is close enough that it's natural sub-detection range is able to detect the sub, it will show up in your game screen; you can still only damage a sub with torpedos. And some ships cannot be equiped with torpedos. If any weapon could damage a sub (assuming you've detected it) then the problem of subs destroying a much larger fleet is really not much of a problem anymore. They're still invisible (and so invulnerable) until you find them, but at least if they could be damaged, then they wouldn't be a threat.
  • A_Different_Name
    A_Different_Name
    Minor Nuisance
    Joined Jul 2011 Posts: 149
    the instant repair is all the subs have going for em you take it away and ill personally stop using them and make my build infamous no missle no mortar heavy dps and high speed as it is all i use the preds for are level 8s and higher and all those crying about subs are prolly the ones using the missles and that if they to stuck on long range to realize that there are missles that shoot underwater they wouldnt be complaining about subs it would be somthing else myself personally i like fighting the subs the way they are and will take them out if brought to my base everytime but then im sure anyone who has striker d51L would say the same thing so idk i guess ill be seeing where this games gonna go in the next few weeks

    Please look at your keyboard. The button two positions right of the "M" is called a "period." They are used to end sentences and break up your thoughts. Please research its use and implement it in future postings so that others are able to understand your thoughts. If you don't care about your thoughts enough to properly punctuate them, you will find that others do not care enough about your thoughts to read them.
  • A_Different_Name
    A_Different_Name
    Minor Nuisance
    Joined Jul 2011 Posts: 149
    Love the idea i have 4 subs myself have 22min repair for each one its unfair tht i have a 22 min repair and they have instant so i hope this goes into effect

    Seriously? It's unfair? You made a choice to build subs in a way that resulted in a 22 minute repair for each and I choose to build subs with a 4 minute (i.e. instant) repair each and that is unfair?!? Who made you build your subs the way you did? Who said you couldn't build them the way I did? Your choice resulted in your situation. That is completely fair.
  • Boba Fett
    Boba Fett
    Skilled Warrior
    Joined Dec 2011 Posts: 538
    I still like the idea of increasing the weight of the torpedoes. Only for level 3 and 4 though. I base this on the logic that you can fit lvl 1 and 2 of most weapons on a marauder, but not levels 3 or 4, because they weigh too much.

    I understand that at first there was only one sub type and the higher torps would have not had a use, but now there is a stalker sub that can carry the big boys.

    With this solution, you get to keep instant repair subs (I have used these many times for both salvaging and pvp fleet battles.), but those subs will not be able to inflict heavy damage.

    As for everyone saying that you couldn't salvage with them if they weren't instant repair, you are just stupid. What about repair times makes you unable to hit salvages? And since one of the higher players gripes is that they are tough cookies vs a base fleet, why would you have a problem with a predictable fleet being run be the AI?
  • jimbo89
    jimbo89
    Minor Nuisance
    Joined Dec 2011 Posts: 117
    The main thing with subs is they provide such a large learning curve for lower level players. I first got my subs when I was lvl 25 the really helped me prepare for when i got my SW at lvl 28.
    James Copley

    James-GWS
    Home: Sector 89
    Visted: 470, 244, 132, 90, 425, 296, 383, 47, 57
    Guardian Wolves of the Sea
    Hulls: Goliath, Strike Cruiser, HHb, Light cruiser, Destroyer, Super Fortress, Interdictor, Dread x, Barracuda, Battlecruiser, Spectre, SSA
  • someonehere
    someonehere
    Incursion Leader
    Joined Sep 2011 Posts: 1,276
    when is this taking place? can we be kept in the know more when these new functions are going to be applied
    I Enjoy meeting New People !!



  • birdman
    birdman
    Potential Threat
    Joined Oct 2011 Posts: 34
    leave it to the bigboy crybabies for this,,,lol,,, does it never end????
  • birdman
    birdman
    Potential Threat
    Joined Oct 2011 Posts: 34
    why not have dep charges,,, seams the subs even the score for the lower guys getting attacked by the big boys,,,trust me i know,,, i'm higher now but was constantly hit by bigger ones mining or salvaging,,, had no advantage against bigger ships
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    antman wrote: »
    I want my resources and gold to cover researching hav 1-4 and the subs.

    I coinedhalf my research and sub bp's because it was a instant repair fleet!

    Your bad.
  • donutguy
    donutguy
    Minor Nuisance
    Joined Apr 2011 Posts: 118
    giuseppe wrote: »
    Hell yes make them take a long time and very expensive and maybe they will use other fleets a level the fight
    "level" the fight? that's what subs have DONE! you show me ONE person that base attacks on their own level, and I'll stop thinking of you as a moron...you don't want a level fight, you want to have it easy

    do I blame you for that? no, I don't, but don't talk about "leveling" a fight when I'd bet all my Sea Wolves (15) that you mostly hit bases 3-5 levels below you
  • lilwill
    lilwill
    Potential Threat
    Joined Oct 2011 Posts: 49
    that dont matter theyll just take a round of hits and keep goin no armor one hit they fall but with armor theyll keep fighting so it dont matter
  • Phule
    Phule
    Minor Nuisance
    Joined Jun 2011 Posts: 270
    The sub drivers are saying they'll repair the preds just enough to relaunch them. I don't see this change as changing much at all.
  • donaldo
    donaldo
    Skilled Warrior
    Joined Aug 2011 Posts: 379
    You know swag the best way to regulat subs are not to limit there armor but to limit there damage why make it so they have an armor slot at all also take away there rights for torpedoes 4 if they had only lvl 2 torpedo that would do the trick
    The Predator Submarines currently have a base armor value of 80. This means that if Predators are not equipped with any additional armor and have small flagship, they can instant repair. After several months of seeing how the Predator is being used in combat, we feel that they should not be able to instant repair.

    We will be buffing the base armor value of Predator Submarines to ensure that no fleet combination of “4 Predators + a small flagship” will allow for an instant repair time.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    lol Their armor is NOT limited. They have the same armor option as any other ship that is available. The only thing that has been done is to raise their base armor points. It just means that the loophole is now closed for abuse. And if people keep trying that repair for a couple seconds and send it out then THAT will get closed as well.

    Stop whining about it and accept that this is the way it is. Much like we had to accept the nerf in HB that people whined about. People did not get their credits back for that or for the Engine3 nerf and it's not going to happen here either.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • SandmanX
    SandmanX
    Incursion Leader
    Joined Aug 2011 Posts: 1,078
    If sub's could only be launched with 100% armor, then this fix will help.

    If not, it's a "non-fix" since everyone would just repair each sub with 1 armor point, and launch the fleet again.
  • freestylepnk
    freestylepnk
    Strike-force Captain
    Joined Oct 2011 Posts: 783
    I think that 100% health may be too extreme. Minimum of 15 HP for each sub is enough. That's a 1 minute repair time wait per sub.
    Immortal_Kombat aka Freestylepunk - Retired Level 59 
    Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    It's actually not extreme. If you look at it, subs are among the most quickly repaired things out there with the potential for being the most devastating. Requiring full health before being re-launched is more than fair. Considering that at present there is no armor for use against them and there is not weapon other than a torpedo that can hit them underwater.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Naphis
    Naphis
    Potential Threat
    Joined Jan 2012 Posts: 50
    here im that person i dont like to hit anything 2 lvls below me i only hit 1 down and 5 up anything below that is because that player hit me with them **** subs and put damaghe on a 15 hour repair fleet with his/her stupid subs that instant repair and they come right back to my base and keep hitting my fleet befor you know it i got 5-6 hours of repair and they are left with none so i go and kill their base just to shut them down for a bit as i repair
    donutguy wrote: »
    "level" the fight? that's what subs have DONE! you show me ONE person that base attacks on their own level, and I'll stop thinking of you as a moron...you don't want a level fight, you want to have it easy

    do I blame you for that? no, I don't, but don't talk about "leveling" a fight when I'd bet all my Sea Wolves (15) that you mostly hit bases 3-5 levels below you
  • K0FAX
    K0FAX
    Minor Nuisance
    Joined Oct 2011 Posts: 114
    Just lower the total weapon weight that a predator sub can carry from 400LBS to 250LBS and also increase the armor base rate to 400.
  • BP-TurtlePower
    BP-TurtlePower
    Strike-force Captain
    Joined Nov 2011 Posts: 878
    All subs are instarepair if ya think about it... Imagine your destroyed sub fleet comes back to base...

    Gunboat- click repair, click speed up.

    Sub 4- click repair, wait 4 seconds, cancel.
    Sub 3- click repair, wait 4 seconds, cancel.
    Sub 2- click repair, wait 4 seconds, cancel.
    Sub 1- click repair, wait 4 seconds, cancel.

    They are all going to get destroyed in about same amount of time anyway....
    BP TurtlePower
    ID: 3209190
    Lvl 57 (As of 4/14)
  • Chris Bothwell
    Chris Bothwell
    Potential Threat
    Joined Aug 2011 Posts: 54
    K0FAX wrote: »
    Just lower the total weapon weight that a predator sub can carry from 400LBS to 250LBS and also increase the armor base rate to 400.


    NO not that high of hit points and then havoc 4 wouldn't fit =/
    Eiryu no Hoko
  • donutguy
    donutguy
    Minor Nuisance
    Joined Apr 2011 Posts: 118
    NO not that high of hit points and then havoc 4 wouldn't fit =/
    that's the point...not that I agree with that point, I think it makes more sense to boost the health requirements pre-launch
    Rumseeker wrote: »
    It's actually not extreme. If you look at it, subs are among the most quickly repaired things out there with the potential for being the most devastating. Requiring full health before being re-launched is more than fair. Considering that at present there is no armor for use against them and there is not weapon other than a torpedo that can hit them underwater.
    generally agreeing, but missiles with lasers hit them underwater

    here im that person i dont like to hit anything 2 lvls below me i only hit 1 down and 5 up anything below that is because that player hit me with them **** subs and put damaghe on a 15 hour repair fleet with his/her stupid subs that instant repair and they come right back to my base and keep hitting my fleet befor you know it i got 5-6 hours of repair and they are left with none so i go and kill their base just to shut them down for a bit as i repair
    very well, I don't think of him as a moron now, lol...I do maintain though, that nearly frickin everybody attacks what's easy, including giuseppe, I'm sure
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    So, if predators r only/mostly used to defend bases or spam defense fleets because they insta-repair, and you'll take that away, which I think it's a good idea, have you thought of other scenarios where people will still use Predators? Just make sure it doesn't become another useless hull, such as the stalker sub.
  • fubar1971
    fubar1971
    Skilled Warrior
    Joined Nov 2011 Posts: 487
    Rumseeker wrote: »
    It's actually not extreme. If you look at it, subs are among the most quickly repaired things out there with the potential for being the most devastating. Requiring full health before being re-launched is more than fair. Considering that at present there is no armor for use against them and there is not weapon other than a torpedo that can hit them underwater.

    only sub's with no armor are insta repair in the fasion you are complaining about, they are built that way to allow for maximum weapons loadout, but if u prefer, i can put drac armor on mine and see how you like ur weapons doing less damage! problem is that subs take 3-4 times longer to repair than a surface ship with similar hit points and damage.
    battlepirates
    sector 189
    level 64

     war commander
    sector 28
    level 28
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Preds can still be used for all that it's just that it was sorely abused with the instant repair feature in combination with the massive damage it was causing.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Thanks for all the feedback you provided on the topic. Your opinions have been compiled, filtered and passed on for the developers to read. At this point, the window to help shape the future of this feature has closed, so the thread is now closed as well.
This discussion has been closed.